• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:09
CET 06:09
KST 14:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1671 users

[G] aXa's ZvT: Let's start the agression - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
September 01 2011 19:39 GMT
#61
On September 02 2011 04:30 rightstuff wrote:
Show nested quote +
On September 02 2011 03:58 commiekaze wrote:
aXa did cover that in the guide. Even after you break his push, the T already has stuff back home and with enough control and good position, the T will drive you back regardless. But this as he explained for the midgame. Once you have enough bases and are in the lategame, you need to be spending resources, so why not why bling nest for busts, I'd agree. I dont know how OP feels about that though.



I can see your point. I'll test it out in a few games if I get a chance to, but what I'm advocating is dropping the bling nest just before, or just after spending 100g on lair. Then, when the marine tank push comes, you can morph some banelings near your opponents base if there is a wall blocking your lings from doing any significant damage.

In practice this may not work, but I'm not really sure how much defense the terran player will have after losing the tanks and marines committed to the push. You could potentially end the game with a bust after cleaning up the push if he's only had time to make one or two tanks. The marines won't cut it for defense against a lot of 1/0 or 1/1 lings. It's just a matter of getting into the base.


But if you don't end the game with that bust, you no longer have any advantage and t may even lead to a dissadvantage. it;s fsafer to just keep your map control and expand, since he can't pressure you anyways with most of his army gone. in other words: "When you get ahead, get more ahead".
Standard.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 01 2011 19:42 GMT
#62
On September 02 2011 04:37 stink123 wrote:
This build I think would work wonders on the PTR and when patch 1.4 comes out, (with nerfed BFH, and buffed ultras), but atm I think BFH are just too effective against zerglings. Is there anyway you can deal with this other than just building roaches? Or for instance any kind of switch over to BFH or if the terran adds BFH into his army? And how would you deal with BFH drops?


The BFH nerf will have no effect vs zerglings.
aXa
Profile Blog Joined July 2010
France748 Posts
September 01 2011 19:58 GMT
#63
I have a really efficient way to deal with BFH: i ragequit. And i'm half serious...
lowallyn
Profile Joined April 2011
Canada84 Posts
September 01 2011 21:23 GMT
#64
Thank you!
Eat bitter.
commiekaze
Profile Joined August 2010
Canada31 Posts
September 02 2011 02:54 GMT
#65
How do you deal with the one base tank-marine/scv all in? Even cross map on Backwater, its hard to do anything against.
It's Best, Bro.
aXa
Profile Blog Joined July 2010
France748 Posts
September 02 2011 09:14 GMT
#66
Some baneling along mass speedling should help against 1 base all-in, including 7 rax.
commiekaze
Profile Joined August 2010
Canada31 Posts
September 02 2011 13:09 GMT
#67
Ok, so you are saying that if I know he is all inning, to drop a bling nest. What if it's cross map and I cant scout it in time Because I cant get an OV in there fast enough or he denies it.
It's Best, Bro.
Marooned
Profile Joined January 2011
Norway161 Posts
September 02 2011 13:12 GMT
#68
I dont really get this. In my experience very few zergs sit back in their base and are defensive/passive anymore. Isnt it the norm to be out on the map with zerglings for mapcontrol and constatly threatening with a counter the moment t moves out?
I read the whole guide. But still, dont undestand your message.. Maybe its just me
It doesnt take 3-3 marines to render pure zerglings pretty much useless in battle. If pure zergling T can just keep their marines in a tight ball, and when in a certain number (lets just say 30) the marines is so compact (little surfacearea for the melee zergling to attack) and have such high dps that the lings become very uneffective. With medivac support it gets rediculous.
Zinjil
Profile Joined February 2011
United States166 Posts
September 02 2011 14:38 GMT
#69
The build you detail in the OP seems like it could be better optimized. Following it to the letter you can't actually afford everything you say to put in, especially the macro hatch and 2 queens at around the 6 minute mark. The couple of games that I cut out the spines from the build seemed to be better suited to getting everything out in a timely manner, but the level of scouting required to respond to early attacks with no spines and just speedlings is beyond my ability. Also, it feels like the timing on switching drones to gas is too early to have enough drones to support the intake.

I'll have to do some more runs through and testing, but I do feel like with a few more hours of tweaking we could find a better-optimized build for what we're trying to do here.
aXa
Profile Blog Joined July 2010
France748 Posts
September 02 2011 16:23 GMT
#70
I never mentionned any specifics food/timing for everything. So its basically when you can afford it, which is the right way to refine a build order. If you feel like you don't have enough mineral for queens or enough drone to go gas, then you tried to do it too early.
Incandenza
Profile Joined August 2011
United States56 Posts
September 02 2011 17:38 GMT
#71
aXa this is a solid strat, and what I like most about it is that it's an example of Zerg trying to workaround what's been hampering the race for so long. Banelings are dropping in usefulness so fast of late against smart micro, but the just ling shenanigans are smart. I think a big problem a lot of Zergs are facing is multitasking--being able to handle drops, have more than 1 control group of basic units, knowing what the enemy is going, watching for timing pushes etc. Strats like this, whether they affect the meta game or not, should be practiced for just that reason. Thanks for the info.
sc2observer.net
TolEranceNA
Profile Joined April 2011
Canada434 Posts
Last Edited: 2011-09-02 17:59:03
September 02 2011 17:58 GMT
#72
On September 02 2011 22:12 Marooned wrote:
I dont really get this. In my experience very few zergs sit back in their base and are defensive/passive anymore. Isnt it the norm to be out on the map with zerglings for mapcontrol and constatly threatening with a counter the moment t moves out?
I read the whole guide. But still, dont undestand your message.. Maybe its just me
It doesnt take 3-3 marines to render pure zerglings pretty much useless in battle. If pure zergling T can just keep their marines in a tight ball, and when in a certain number (lets just say 30) the marines is so compact (little surfacearea for the melee zergling to attack) and have such high dps that the lings become very uneffective. With medivac support it gets rediculous.


You don't stick to only zerglings until the 20:00 mark when he has a huge marine ball and tanks It is only a way to play early and mid (or early mid) game, and then later transition into muta ling bling or infestor ling bling ultra/broodlord or whatever you wish. Of course 3-3 marines kill 3-3 zerglings, but you should have something other than lings at that point
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
September 02 2011 21:22 GMT
#73
Thanks for the guide, which is very well received. Some confidence in the humble zergling is really going to help zerg a lot, especially since it is done in a way that dictates the pace of the game to the opponent. As a spectator I just always hate watching ling/bling/muta. It's so fragile that I never know 'if zerg has enough', and the outcome always seems trivial (unless there's a complete stomping of T's base or if Z slips up at the start of the midgame and allows a foothold outside his natural). Watching mutas run from marines for 30 mins just isn't fun, and incidentally it's because of this that I've not wanted to ever play this 'standard' unit comp.

I wonder then why you add mutas to your army to spend gas? How are they worth the investment? If you want to spend some T2, why not get a nydus (to negate the defences T will build up such as wall-ins and bunkers against run-bys), drops, burrow? or if you want units, why not hydras (I like hydras!), or if not hydras then infestors, but something that actually supports your ling army?

Best
Stardroid
True wisdom is as valuable as it is rare
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-09-02 21:40:47
September 02 2011 21:36 GMT
#74
On September 03 2011 06:22 Stardroid wrote:
Thanks for the guide, which is very well received. Some confidence in the humble zergling is really going to help zerg a lot, especially since it is done in a way that dictates the pace of the game to the opponent. As a spectator I just always hate watching ling/bling/muta. It's so fragile that I never know 'if zerg has enough', and the outcome always seems trivial (unless there's a complete stomping of T's base or if Z slips up at the start of the midgame and allows a foothold outside his natural). Watching mutas run from marines for 30 mins just isn't fun, and incidentally it's because of this that I've not wanted to ever play this 'standard' unit comp.

I wonder then why you add mutas to your army to spend gas? How are they worth the investment? If you want to spend some T2, why not get a nydus (to negate the defences T will build up such as wall-ins and bunkers against run-bys), drops, burrow? or if you want units, why not hydras (I like hydras!), or if not hydras then infestors, but something that actually supports your ling army?

Best
Stardroid


I've actually been using this strategy since I read this post. I found that 1 gas isn't quite enough to support the zergling upgrades/lair you need, so you have to get at least 2. But I've found that 2 is more than enough for just the zergling upgrades and you end up with excess gas while on t2/getting your third. Typically when I get to t2, I get burrow, overlord speed, the carapace/melee upgrades, and you've already spent a bit of gas. I also try to fit in drops if I can, especially if I was unable to delay their third for some reason.

Overlord speed is good for creeping expansions, burrow is good for delaying those expansions even longer, as well as intel on when they move out. They are all very useful upgrades that I never would have gotten if I spent all that on mutalisks right away.

To be honest, I'm pretty surprised how effective zerglings are against terran armies. In theory, they should not be as good as they are, but in practice, terran players seem to be very late on their upgrades for some reason. Maybe they are spending all that gas on tanks, which are 125 gas apiece? I mean, 5 tanks isn't THAT scary when you have so many zerglings, and 5 tanks are 625 gas, which is 2 melee and 2 carapace upgrades.
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
Last Edited: 2011-09-02 22:20:06
September 02 2011 22:16 GMT
#75
@Xanbatou thanks for the heads up on the gas costs - haven't tried it myself yet as I'm not home atm. Yeah It's really surprising how swarmy Z can be with lings, negating all those tech units. It's good that Z can reverse the roles like this and tech up by using a mineral-dump unit like T does as it says in the OP. I used to go with the Spanishiwa Ice Fisher style which gets lings when you saturate 2 bases around 7 or so minutes, and they're just so completely handy.

I really think you're onto something with the T2 tech. Mutas just seem such a waste to me. Even just burrow delaying his econ (forced scans, delayed expo) keeps your decisions at the centre of the game... gj!

Oh and when I look at builds for T or P and it says 'and if all he has is lings you can just laugh your silly head right off' or something like that, I can't help thinking - the hand's on the other foot when you've been massing turbo upgraded lings for the past two minutes just to nibble his gibblets off.
True wisdom is as valuable as it is rare
RumbleBadger
Profile Joined July 2011
322 Posts
September 03 2011 04:53 GMT
#76
Read the guide. It's really interesting. I do have a few thoughts though that actually came from playing a team monobattle.

One of my allies randomed the zergling, which I thought was going to be useless besides perhaps an early push. But he just kept producing them... He got on 3 bases and had 5 macro hatches. I don't know if he was hitting his injects, but just seeing the raw amount of zerglings he could produce was insane. And then he did something interesting...

He teched up really quickly like you said, although for him it was because of the upgrades and not for ultras (I <3 ultras) but he also dropped 5 nydus cannals. That meant he could make 5 nydus worms at once.

And with this guide... well, if lings are so useful in their mobility, why not increase that mobility more? It would be something to do while getting ultras out as early gas should be spent on upgrades and lair/hive/ultras. But while getting the ultras on a healthy 4 base economy (again using ling mobility to secure this) why not just start spamming nydus worms? Imagine what a terran would feel like if each of his bases had at least 1 and sometimes 2 nyduses spawning with ultras and lings popping out all over. What do?

In short, I'm trying this strat.

Nice guide! =D
Games before dames.
bioice
Profile Joined October 2010
Canada32 Posts
Last Edited: 2011-09-03 13:13:56
September 03 2011 13:11 GMT
#77
I tried your build out on ladder and it seemed really effective against marine tank however if the terran scouts what your doing and cuts out tanks and just goes mass marine maruder with good upgrades what do you do to counter that? Also good job on the guide very well written.
aXa
Profile Blog Joined July 2010
France748 Posts
September 03 2011 13:19 GMT
#78
Best counter against MMM is infestor and some baneling.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
September 03 2011 15:04 GMT
#79
The problem I'm running into is that the terran sees my fuck ton of zergligns, so he just turtles on 2 base for a while. Then he comes out with a lot of tanks (2 fact), marines, and a lot of medivac. If this push fails, he pretty much loses because he has no third, but it feels like it is impossible for to me to stop the push with just zerglings, esp because of all the medivacs. Ultras aren't done yet.
OMGUS.net, kush sex blogs every friday night
Oboeman
Profile Joined January 2011
Canada3980 Posts
September 03 2011 15:25 GMT
#80
On September 04 2011 00:04 kushm4sta wrote:
The problem I'm running into is that the terran sees my fuck ton of zergligns, so he just turtles on 2 base for a while. Then he comes out with a lot of tanks (2 fact), marines, and a lot of medivac. If this push fails, he pretty much loses because he has no third, but it feels like it is impossible for to me to stop the push with just zerglings, esp because of all the medivacs. Ultras aren't done yet.


If he comes before having multiple medivacs, you can beat it with pure zergling, as long as you flank.
If he waits long enough to have a lot of medivacs, you should have your lair tech available. I go infestors and crush any kind of bio push, but even with mutas I think you could take it.
Prev 1 2 3 4 5 6 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech125
StarCraft: Brood War
Rain 15288
Icarus 7
Dota 2
monkeys_forever486
LuMiX1
League of Legends
Reynor47
Counter-Strike
m0e_tv355
Coldzera 146
Super Smash Bros
hungrybox460
Other Games
summit1g11250
WinterStarcraft448
C9.Mang0224
ViBE64
Tasteless54
Organizations
Other Games
gamesdonequick1319
Counter-Strike
PGL131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21592
League of Legends
• Lourlo846
• Stunt544
Other Games
• Scarra639
Upcoming Events
Replay Cast
3h 51m
WardiTV Korean Royale
6h 51m
LAN Event
9h 51m
OSC
17h 51m
The PondCast
1d 4h
LAN Event
1d 9h
Replay Cast
1d 17h
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.