the no massive units nerf to NP was insanity and almost functionally equivalent to removing it from the game altogether, so i'm happy to see this adjusted. however, it seems like blizzard is still (ever so slowly) attempting to nudge the mothership towards viability. if this is true, then the mothership really should not be NP-able. it's a no brainer to NP it.
[D] Patch 1.4 and its implications - Page 40
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Doc Daneeka
United States577 Posts
the no massive units nerf to NP was insanity and almost functionally equivalent to removing it from the game altogether, so i'm happy to see this adjusted. however, it seems like blizzard is still (ever so slowly) attempting to nudge the mothership towards viability. if this is true, then the mothership really should not be NP-able. it's a no brainer to NP it. | ||
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Fig
United States1324 Posts
On September 21 2011 05:57 Raiznhell wrote: i hate that they at least didnt lower the price of pre-igniter i mean 150/150 mins/gas for 5 damage to just light units....it should be a 100/50 upgrade or something for that. Not to mention if Mech wasn't playable before vs protoss it definitely isn't now because zealots will now live forever as they charge into your tanks killing everything. Yeah sure mech was never used competitively but now even master league and lower will get completely stomped going mech. Maybe you should watch the only game Byun took off Oz last night, or any of Goody's games before saying mech isn't viable now. There are many abilities in the game that cost more than 150/150 and do less for you than blue flames does. Just be happy that you still have it, unlike something like void ray speed or amulet. | ||
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Scisyhp
United States200 Posts
While reading through the 1.4 patch notes on the launcher while installing it I noticed "The range for structures hitting other structures is now consistent with non-structure units." I immediately thought of spine crawlers vs. bunkers and the weird diagonal thing you have to do, and got a friend to help me test it. I found that now, if you have exactly 6 squares between the spine crawler and the bunker, the spine can hit the bunker but the marines can't return fire. No more funny diagonal thing should be necessary. This is a nice little buff against 2raxes in addition to the +5sec on rax | ||
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Raiznhell
Canada786 Posts
On September 21 2011 06:14 Fig wrote: Maybe you should watch the only game Byun took off Oz last night, or any of Goody's games before saying mech isn't viable now. There are many abilities in the game that cost more than 150/150 and do less for you than blue flames does. Just be happy that you still have it, unlike something like void ray speed or amulet. Pretty sure that was pre-nerf and then also pretty sure thats a pretty bad example of mech working with 3 tanks ont he low ground happening to win the game cuz the protoss decided to not deal with it. | ||
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Squigly
United Kingdom629 Posts
On September 21 2011 06:01 Doc Daneeka wrote: mostly all seem like good, well-thought-out changes. im interested to see how the players take it from here. the no massive units nerf to NP was insanity and almost functionally equivalent to removing it from the game altogether, so i'm happy to see this adjusted. however, it seems like blizzard is still (ever so slowly) attempting to nudge the mothership towards viability. if this is true, then the mothership really should not be NP-able. it's a no brainer to NP it. NP it and then have an invisible infestor. I agree, that i kinda, well, stupid. | ||
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skatbone
United States1005 Posts
[B]On September 13 2011 23:53 Squigly wrote: Everyone gets a robo... EDIT: "Observers require you to commit to a tech path" Really? Reaaalllly? I would love to not go robo tech within the first 10 minutes against Terran. I would prefer to safely go 6-gate 2-base chargelot/templar/upgrades and not need to find a timing to drop a robo solely for an obs. I am not whining about toss detection. I love observers. But I am frustrated that if I want to focus on a twilight tech-path, I am forced to detour to robo-tech or I risk auto-losing to banshees (I know I can make cannons...if I am feeling risky, that's what I do.). tl;dr Everyone gets a robo because we need it for observers. If we didn't, those of us going twilight tech might not go robo...at least not until later in the game. | ||
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Conquerer67
United States605 Posts
Poll: Are you satisfied overall with Patch 1.4 Pretty much, some useless things, but I like it overall (32) Not really, they changed some things that were balanced to now being imba (21) Yes, it's the best patch ever (17) Hell no, this is the worst patch ever (11) I feel that the patch made absolutely no changes to the metagame (10) 91 total votes Your vote: Are you satisfied overall with Patch 1.4 (Vote): Yes, it's the best patch ever | ||
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Lelden
United States24 Posts
http://us.battle.net/sc2/en/blog/3549513 | ||
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BeeNu
615 Posts
On September 21 2011 09:49 Lelden wrote: I don't know if anyone has seen this, I haven't seen a mention, but they changed the Neural Parasite nerf. It still can target massive units, but it now has a range of 7 instead of 9. http://us.battle.net/sc2/en/blog/3549513 ![]() User was warned for this post | ||
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Squigly
United Kingdom629 Posts
On September 21 2011 09:13 skatbone wrote: I would love to not go robo tech within the first 10 minutes against Terran. I would prefer to safely go 6-gate 2-base chargelot/templar/upgrades and not need to find a timing to drop a robo solely for an obs. I am not whining about toss detection. I love observers. But I am frustrated that if I want to focus on a twilight tech-path, I am forced to detour to robo-tech or I risk auto-losing to banshees (I know I can make cannons...if I am feeling risky, that's what I do.). tl;dr Everyone gets a robo because we need it for observers. If we didn't, those of us going twilight tech might not go robo...at least not until later in the game. Why do you need a robo in PvT. Im not saying you dont but im curious. T only have cloak banshees. If you are going heavy gate you already have a forge. Just plop down a cannon in each min line, and one i dunno somewhere to cover your army. The Min line cannons double as great drop defense so they pay for themselves anyway. Get a robo when you take your 3rd maybe? Or is is not you are worried about detection, just lack of information? Hallucinate stuff phoenixes. Best scouting ever. I give you: http://www.teamliquid.net/forum/viewmessage.php?topic_id=267359 I may be wrong, its very possible. Im just not sure why you need a robo so soon. Maybe there is a timing between observer and halluc that can be exploited? Seems unlikely but a possibility i guess. Also, ive assume you want a robo purely for observers here. Maybe im missing how much you need immortals with twighlight tech? Didnt think so but again, what the fuck do i know, i play T ![]() | ||
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drybones
United States69 Posts
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Squigly
United Kingdom629 Posts
On September 21 2011 09:54 drybones wrote: why wouldnt u want a robo warp prisms and immortal buff... I agree you should want a robo. However, people seem to be saying they NEED one. Noone has yet to tell me why apart from, "We need observers", which i posted above asking why this is true. | ||
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hellraiser1110
Croatia70 Posts
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sechkie
United States334 Posts
On September 21 2011 10:30 Squigly wrote: I agree you should want a robo. However, people seem to be saying they NEED one. Noone has yet to tell me why apart from, "We need observers", which i posted above asking why this is true. If you get no robo you are basically unable to pressure the terran if they have cloak banshees and you also basically have no way of telling what they are doing unless you went phoenix. | ||
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Allred
United States352 Posts
but still can't wait to see what the pros can do with them ![]() | ||
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Techno
1900 Posts
On September 21 2011 11:33 sechkie wrote: If you get no robo you are basically unable to pressure the terran if they have cloak banshees and you also basically have no way of telling what they are doing unless you went phoenix. Or hallucination. | ||
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Channel Pressure
United States62 Posts
On September 15 2011 23:28 Shadrak wrote: I'm a zerg and I support this message ![]() Toss is truly forced to get a robo for observers, which limits their potential builds in the mid game. +1 | ||
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Xequecal
United States473 Posts
On September 21 2011 09:51 Squigly wrote: Why do you need a robo in PvT. Im not saying you dont but im curious. T only have cloak banshees. If you are going heavy gate you already have a forge. Just plop down a cannon in each min line, and one i dunno somewhere to cover your army. It takes three cannons to protect a mineral line from banshees. Four if you don't want to put them in the way of mining probes and slow down your income. Just placing one or two lets him snipe probes off at the end or deny the gas. | ||
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weiliem
2071 Posts
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Big J
Austria16289 Posts
"Hey, I didn't kill you when you had >5 thors and still don't have Broodlords, because apparently it is minute 15.... gg" Tried to neural... Infestors got stuck behind roaches and when they finally NPed he just killed them... | ||
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![[image loading]](http://cache.ohinternet.com/images/b/b2/Slowpoke.gif)

but still can't wait to see what the pros can do with them