• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:28
CET 00:28
KST 08:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9729 users

[D] Patch 1.4 and its implications - Page 39

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 37 38 39 40 41 43 Next All
Shadrak
Profile Joined August 2010
United States490 Posts
September 15 2011 14:28 GMT
#761
On September 15 2011 03:33 Sottilde wrote:
Show nested quote +
On September 13 2011 23:53 Squigly wrote:

"Observers require you to commit to a tech path" Really? Reaaalllly?



Absolutely they do. There are many times I would love to go straight to blink stalkers, or to DTs, or to stargate play, but the specter of the opponent throwing some cloaked units at me is enough to force me to go Robo. Honestly I think it's downright crazy that you are forced to go early robo just in order to have detection. Cannons are expensive as hell and you can't really realistically afford putting one or two in your mineral line and others around your buildings in case a DT or cloaked banshee shows up. And when something does catch you off guard, that's 200/100 + 25/75 to get detection, plus 65+40 in build time. 105 seconds is more than enough for anything cloaked to kill you or set you seriously behind.

Lair is a tech choice every Zerg must make eventually as a prereq to other tech, and scan is so damned useful that every single Terran always has it and generally never bothers with Ravens.


I'm a zerg and I support this message

Toss is truly forced to get a robo for observers, which limits their potential builds in the mid game.
Reithan
Profile Blog Joined February 2011
United States360 Posts
September 15 2011 14:55 GMT
#762
I'd be interested to hear how that wasn't the case with toss in BW, if I remember correctly, it was. Obs was still their only detector besides cannons and came out of the robo fac.
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Declination
Profile Joined June 2010
36 Posts
Last Edited: 2011-09-15 15:07:22
September 15 2011 15:02 GMT
#763
Early game cloaked units were much less scary in BW. A wraith couldn't take a dragoon 1v1 nor could it rack up 15 probe kills while cloaked. I think you could also have a cannon finish before a wraith could focus fire it down, at which point, its still burning cloak and not getting probe kills. Also, as far as I know (having not played BW in many many years), wraiths were never really viable in a straight up 1 base push after their worker line harass was done due. When a high damage, high range unit can cloak, it informs most of your strategies.
The only thing I've been able to figure out is that you can usually get a 2 phoenix to the T base at around the time a banshee is popping out and try to snipe it and scout for if cloak is researching.
Sapp
Profile Joined March 2011
Poland173 Posts
September 15 2011 15:09 GMT
#764
With NeuralParasite nerf, skill is beecoming useless & shuld be trashed. there is no unit worth going NP now. (U can NP immortals, but if u are going for NP because u scout them, u are stupid. )

Wise man said: Gods creations were perfect until Roach+Hydra+Corruptor.
Quote? O.o?
Reithan
Profile Blog Joined February 2011
United States360 Posts
Last Edited: 2011-09-15 15:14:09
September 15 2011 15:12 GMT
#765
What was the tech time difference in DTs or Lurker (vs Roach Burrow tech) in BW?


On September 16 2011 00:02 Declination wrote:
The only thing I've been able to figure out is that you can usually get a 2 phoenix to the T base at around the time a banshee is popping out and try to snipe it and scout for if cloak is researching.


Also - couldn't you hallucinate scout? Or does that delay obs too long in case of them going banshee?
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
SagaSan
Profile Joined December 2010
France64 Posts
September 15 2011 15:22 GMT
#766
Wraith 120hp 8+1 ground damage 20+2 air damage

Banshee 140hp 12+1 (X2) ground damage with approx the same cooldown (1.25)

Probe 40hp in both games.
BeeNu
Profile Joined June 2011
615 Posts
September 15 2011 15:32 GMT
#767
On September 15 2011 23:28 Shadrak wrote:
Show nested quote +
On September 15 2011 03:33 Sottilde wrote:
On September 13 2011 23:53 Squigly wrote:

"Observers require you to commit to a tech path" Really? Reaaalllly?



Absolutely they do. There are many times I would love to go straight to blink stalkers, or to DTs, or to stargate play, but the specter of the opponent throwing some cloaked units at me is enough to force me to go Robo. Honestly I think it's downright crazy that you are forced to go early robo just in order to have detection. Cannons are expensive as hell and you can't really realistically afford putting one or two in your mineral line and others around your buildings in case a DT or cloaked banshee shows up. And when something does catch you off guard, that's 200/100 + 25/75 to get detection, plus 65+40 in build time. 105 seconds is more than enough for anything cloaked to kill you or set you seriously behind.

Lair is a tech choice every Zerg must make eventually as a prereq to other tech, and scan is so damned useful that every single Terran always has it and generally never bothers with Ravens.


I'm a zerg and I support this message

Toss is truly forced to get a robo for observers, which limits their potential builds in the mid game.


The lack of Protoss early detection does seem rather unfair, maybe if like, Hallucinated Observers could detect or something that's be cool, wouldn't make any sense but it would be cool.

Zerg don't really suffer from a lack of detection till late game having to rely on Overseers which are super easy to kill off, but at least the lowering of their cost by 50 gas makes it more affordable to replace them when they get picked off.

Zerg just needs some improved form of early scouting and I'd be happy. Give Zergs better early scouting and Protoss some kind of more affordable early mobile detection.
Declination
Profile Joined June 2010
36 Posts
Last Edited: 2011-09-15 15:48:42
September 15 2011 15:47 GMT
#768
On September 16 2011 00:12 Reithan wrote:
What was the tech time difference in DTs or Lurker (vs Roach Burrow tech) in BW?

Also - couldn't you hallucinate scout? Or does that delay obs too long in case of them going banshee?

I'm not sure about the DTs but it seemed like in PvP everyone got a Robo for the reavers anyway. Lurkers you could sort of stall and can't bypass the terrain.

I've found that rushing Robo is kind of touch and go since if you have an obs, you want to scout their base, but the cloaked banshee always seem to hit when the obs is almost to their base and the second obs is not done/not started. I feel like you need to make 2 obs always if you are afraid of cloaked banshees. Phoenixes are so fast and build so fast with chrono that you can get the scout much earlier and see if the are researching cloak.

I've been favoring the real phoenix since at my level (low masters) if they are going for 1-1-1 I can usually pick off the first banshee and keep them in their base for longer and it stands up decently against tank only 1 base pushes. For me, its not so much an issue of seeing the banshees coming but stopping them in such a way that doesn't leave me vulnerable to other tech plays. I'm usually reasonably confident if they are going for mm or some kind of tech by the time I need to throw down a starport, so I just do, since it seems to work out ok.
Sapp
Profile Joined March 2011
Poland173 Posts
September 15 2011 16:33 GMT
#769
God this is stupid... Protosess has alot more & alot worse problems than "lack of early game detection" -.-'
Quote? O.o?
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
September 15 2011 16:43 GMT
#770
On September 15 2011 23:55 Reithan wrote:
I'd be interested to hear how that wasn't the case with toss in BW, if I remember correctly, it was. Obs was still their only detector besides cannons and came out of the robo fac.


Unfortunately in PvT there wasn't as much potential for Terran to cripple Protoss without detection.

Also, Protoss is considered the weakest of the 3 races in BW, so maybe that isn't such a good thing?
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
September 20 2011 15:51 GMT
#771
Protoss lacks scouting and detection DOT

If protoss makes observer he will not be producing Colossus or immortals, he'll be weakier. Observers are so easily sniped that is a bullshit doing 4 observers just to see what tech he is dumping !

Can't anyone see this? Terran has so freely scout with scan plus detection....zerg has most mobile unit that is lings and overlords for spooting (that custs less then scan), but protoss has to expose his army to scout, or stop robo units for observers....this game is a big troll in protoss face !
Scare_Crow
Profile Joined December 2010
217 Posts
September 20 2011 18:23 GMT
#772
On September 21 2011 00:51 The_DarkAngelz wrote:
Protoss lacks scouting and detection DOT

If protoss makes observer he will not be producing Colossus or immortals, he'll be weakier. Observers are so easily sniped that is a bullshit doing 4 observers just to see what tech he is dumping !

Can't anyone see this? Terran has so freely scout with scan plus detection....zerg has most mobile unit that is lings and overlords for spooting (that custs less then scan), but protoss has to expose his army to scout, or stop robo units for observers....this game is a big troll in protoss face !


Hallucinate a Phoenix next time? I don't think scouting is Protoss's biggest problem right now as a race, and its certainly not behind Terran of all races. There's a reason why pro Terrans almost never Scan, and its not because they don't need to, or want to, scout.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 20 2011 18:29 GMT
#773
On September 21 2011 03:23 Scare_Crow wrote:
Show nested quote +
On September 21 2011 00:51 The_DarkAngelz wrote:
Protoss lacks scouting and detection DOT

If protoss makes observer he will not be producing Colossus or immortals, he'll be weakier. Observers are so easily sniped that is a bullshit doing 4 observers just to see what tech he is dumping !

Can't anyone see this? Terran has so freely scout with scan plus detection....zerg has most mobile unit that is lings and overlords for spooting (that custs less then scan), but protoss has to expose his army to scout, or stop robo units for observers....this game is a big troll in protoss face !


Hallucinate a Phoenix next time? I don't think scouting is Protoss's biggest problem right now as a race, and its certainly not behind Terran of all races. There's a reason why pro Terrans almost never Scan, and its not because they don't need to, or want to, scout.


Scouting is a HUGE issue for Protoss.
Believe it or not.

Pro Terrans rarely scan because they don't need to. There are 1-2 timings PvT where they have
to scan if they want to be 100% safe, but mostly they can work sufficiently enough with what info their
SCV gets.
wat
Whitewing
Profile Joined October 2010
United States7483 Posts
September 20 2011 18:30 GMT
#774
On September 15 2011 23:55 Reithan wrote:
I'd be interested to hear how that wasn't the case with toss in BW, if I remember correctly, it was. Obs was still their only detector besides cannons and came out of the robo fac.


You didn't straight up die if your enemy rushed cloaked units in BW, wraith =/= banshee. Cannons were adequate in that game for a while.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
September 20 2011 19:04 GMT
#775
On September 21 2011 03:23 Scare_Crow wrote:
Show nested quote +
On September 21 2011 00:51 The_DarkAngelz wrote:
Protoss lacks scouting and detection DOT

If protoss makes observer he will not be producing Colossus or immortals, he'll be weakier. Observers are so easily sniped that is a bullshit doing 4 observers just to see what tech he is dumping !

Can't anyone see this? Terran has so freely scout with scan plus detection....zerg has most mobile unit that is lings and overlords for spooting (that custs less then scan), but protoss has to expose his army to scout, or stop robo units for observers....this game is a big troll in protoss face !


Hallucinate a Phoenix next time? I don't think scouting is Protoss's biggest problem right now as a race, and its certainly not behind Terran of all races. There's a reason why pro Terrans almost never Scan, and its not because they don't need to, or want to, scout.



Even if toss uses hallucinate, he has to waste more gas in the upgrade, AND losing sentry mana with is the main key for not losing to other races.
meadbert
Profile Blog Joined October 2010
United States681 Posts
September 20 2011 19:09 GMT
#776
I like the idea of hallucinated observers. Given that Fungal and EMP already detect for less energy than hallucination, this seems fair.
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
Last Edited: 2011-09-20 19:13:01
September 20 2011 19:12 GMT
#777
On September 21 2011 04:09 meadbert wrote:
I like the idea of hallucinated observers. Given that Fungal and EMP already detect for less energy than hallucination, this seems fair.


noone thought about that...hallucineted observer that detects?? that's imba !!

edit:it'd counter banshee as hell !
Crow!
Profile Joined September 2011
United States150 Posts
September 20 2011 20:30 GMT
#778
Psi storm revealing units that are inside its effect would be neat. EMP and Fungal do this anyway.
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-09-20 20:49:34
September 20 2011 20:49 GMT
#779
On September 16 2011 00:32 BeeNu wrote:
Show nested quote +
On September 15 2011 23:28 Shadrak wrote:
On September 15 2011 03:33 Sottilde wrote:
On September 13 2011 23:53 Squigly wrote:

"Observers require you to commit to a tech path" Really? Reaaalllly?



Absolutely they do. There are many times I would love to go straight to blink stalkers, or to DTs, or to stargate play, but the specter of the opponent throwing some cloaked units at me is enough to force me to go Robo. Honestly I think it's downright crazy that you are forced to go early robo just in order to have detection. Cannons are expensive as hell and you can't really realistically afford putting one or two in your mineral line and others around your buildings in case a DT or cloaked banshee shows up. And when something does catch you off guard, that's 200/100 + 25/75 to get detection, plus 65+40 in build time. 105 seconds is more than enough for anything cloaked to kill you or set you seriously behind.

Lair is a tech choice every Zerg must make eventually as a prereq to other tech, and scan is so damned useful that every single Terran always has it and generally never bothers with Ravens.


I'm a zerg and I support this message

Toss is truly forced to get a robo for observers, which limits their potential builds in the mid game.


The lack of Protoss early detection does seem rather unfair, maybe if like, Hallucinated Observers could detect or something that's be cool, wouldn't make any sense but it would be cool.

Zerg don't really suffer from a lack of detection till late game having to rely on Overseers which are super easy to kill off, but at least the lowering of their cost by 50 gas makes it more affordable to replace them when they get picked off.

Zerg just needs some improved form of early scouting and I'd be happy. Give Zergs better early scouting and Protoss some kind of more affordable early mobile detection.

That's actually a really interesting idea. Allowing Obs to be hallucinated, and detect for their duration.

What i like about it is that is it costs Protoss money and energy to get that out, and isn't as viable means of detection, as the actual obs. Though the trade off is that you can streamline you builds more, with out as much fear of cloaked units.

Though if someone were to commit heavily and carefully enough to cloaked units, they could still be a problem for someone who doesn't get the actual observers. Though that's just the Toss's fault for not scouting enough in that case.

I say all this as a Zerg player. I think its fair. I guess one stipulation i would put on it, would be that Hallucinated Obs shouldn't be cloaked. Though that might just be my bias. Kinda like how changelings can't be stimmed, or have ling speed.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Raiznhell
Profile Joined January 2010
Canada786 Posts
September 20 2011 20:57 GMT
#780
i hate that they at least didnt lower the price of pre-igniter i mean 150/150 mins/gas for 5 damage to just light units....it should be a 100/50 upgrade or something for that. Not to mention if Mech wasn't playable before vs protoss it definitely isn't now because zealots will now live forever as they charge into your tanks killing everything.

Yeah sure mech was never used competitively but now even master league and lower will get completely stomped going mech.
Cake or Death?
Prev 1 37 38 39 40 41 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft190
ViBE120
Nina 117
Nathanias 105
CosmosSc2 9
StarCraft: Brood War
Artosis 666
White-Ra 133
ProTech125
Shinee 41
Aegong 37
ggaemo 27
League of Legends
Doublelift4498
JimRising 584
Counter-Strike
Coldzera 1445
allub330
Super Smash Bros
PPMD40
Heroes of the Storm
Grubby3364
Trikslyr36
Other Games
summit1g11430
FrodaN1267
zeus351
shahzam326
Liquid`Hasu176
C9.Mang0154
syndereN152
ToD146
Maynarde68
Organizations
Counter-Strike
PGL166
[ Show 13 non-featured ]
StarCraft 2
• musti20045 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2621
• Jankos2532
Other Games
• imaqtpie507
Upcoming Events
PiGosaur Cup
1h 32m
Kung Fu Cup
11h 32m
Replay Cast
23h 32m
The PondCast
1d 10h
KCM Race Survival
1d 10h
OSC
1d 14h
IntoTheTV X SOOP
3 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
3 days
IPSL
3 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
WardiTV Invitational
4 days
IPSL
4 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.