The Terran Help Me Thread - Page 296
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Account252508
3454 Posts
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dohgg
310 Posts
On July 09 2012 21:39 ThaSlayer wrote: How do you know if a 2 base 7.30 roach bane attack is coming? My SCV gets killed sometimes and I cant see if zerg mined more than 100 gas. I think scouting is crucial for me as I lack the control to hold off any pressure with hellion/banshee after 1 rax fe. I need the scouting infomation to hard counter the attack. i.e switching factory for siege mode. Thanks! I dont like an answer as a scan is a solution Giving up on 270 minerals, for the luck of hitting with the scan about right whats going on + the option of him canceling his plans and going macro while you start to bunker up... i simply dont like it. - If scout with your SCV a gas opinion - theres way more likelyhood he'll go for that build, keep your SCV alive near his 3rd and check for it, if you see no 3rd on 7:30-8:00 thats a big tell, 1 bunker up. - Your build is really imporatnt, some builds are just not viable due to the fact they cant stop that allin, so i recommend using them only if you know your opp wont do that (aka no ladder games). Builds like a rush for seige tank/ FE into banshee are quite good vs it. -Control the xelnaga always help (obviously), but remeber that a zerg on a macro game will not try to take the xelnaga from you so hard due to the fact he want to drone hard, so if you scout 2 many lings on moments zerg should be droning hard.. that a big tell. BTW, with the banshee build, control your banshee well and target banlings, repair bunkers, and have hellions with good concave to utilize their aoe damage. | ||
siii
Norway251 Posts
On July 10 2012 00:59 monkybone wrote: Bad idea. A 2 base mech timing is strong, you will get crushed if you sit around his base with fewer siege tanks and smaller army while getting 3rd and 4th. Any other suggestions? | ||
Account252508
3454 Posts
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pTrItzepouk
Germany44 Posts
I would like to ask for help in TvZ like what builds how many barracks on base and what to do in endgame because im kind of lost on tvz at the moment =( Here is a replay http://drop.sc/217683. Thank you Edit:Im Platinum sorry forgot to write that down. | ||
imre
France9263 Posts
if it's a 2base timing (4fac) you can sit on 2base and just slow him down while he pushes. Don't make two many marines. You can get more vikings too and it's a free win, just drop on his tanks. Taking a 3rd is possible but don't be greedy. The most important thing will be to force 1 or 2 pdd before he can siege your base. If it's turtling, take a 3rd, and spend your gas wisely: attack upgrade, tanks, marauders. Don't make too many medivacs, you just need to crush him once then you replenish faster. If you've a lot of tanks or if the map is good for that you can try to win the air battle. A 4th is totally useless. In all cases either you've a good tank count or you must slow is pushes by forcing pdd or sieges. | ||
Blazinghand
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United States25550 Posts
On July 10 2012 06:00 sAsImrea wrote: if it's a 2base timing (4fac) you can sit on 2base and just slow him down while he pushes. Don't make two many marines. You can get more vikings too and it's a free win, just drop on his tanks. Taking a 3rd is possible but don't be greedy. The most important thing will be to force 1 or 2 pdd before he can siege your base. If it's turtling, take a 3rd, and spend your gas wisely: attack upgrade, tanks, marauders. Don't make too many medivacs, you just need to crush him once then you replenish faster. If you've a lot of tanks or if the map is good for that you can try to win the air battle. A 4th is totally useless. In all cases either you've a good tank count or you must slow is pushes by forcing pdd or sieges. I agree. I'd be a little cautious about trying to drop onto him tanks, since mech players often make a lot of vikings, but as sAsImre says, against a real 2 base turtle, take a 3rd base and DO NOT take a 4th base, and spend your money. The fourth base won't put you that much more ahead, all you need is one extra base so that if he waits too long you can rebuild and he can't. A fourth base will just cost money and make you vulnerable against a 2-baser. | ||
imre
France9263 Posts
On July 10 2012 06:22 Blazinghand wrote: I agree. I'd be a little cautious about trying to drop onto him tanks, since mech players often make a lot of vikings, but as sAsImre says, against a real 2 base turtle, take a 3rd base and DO NOT take a 4th base, and spend your money. The fourth base won't put you that much more ahead, all you need is one extra base so that if he waits too long you can rebuild and he can't. A fourth base will just cost money and make you vulnerable against a 2-baser. about the drop: i don't like that option but it's definetely doable but you need to stay on 1fac or no fac at all. You've 6gas and it's a huge advantage, you can choose to get air dominance if you want but it's riskier. Tho you win by a landslide if it works, and it's hilarious (and you follow the path of the emperor, what's better?) | ||
sinisterrtheory
United States16 Posts
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U_G_L_Y
United States516 Posts
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Requiem-
Uruguay162 Posts
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Chooski
United States13 Posts
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Fencar
United States2694 Posts
On July 10 2012 13:57 Chooski wrote: It depends on the 1-1-1 variation. There are a lot of 1-1-1's, for example Marine/Tank/Banshee 1-1-1, Marine/Hellion/Medivac elevator 1-1-1, and Reaper/Hellion/Medivac 'cheese' 1-1-1.how do you defend a 1/1/1 as terran if you went for a 1 rax FE? Could you be more specific, and possibly provide a replay? | ||
Daniel C
Hong Kong1606 Posts
I'm high diamond and I want to know from others of the same level or higher whether and how their strategy changes when scouting gas vs. no gas after hatch/pool with the SCV scout. I find that my decision and build orders (edit: from 1 rax FE) do not change whether I scout gas or no gas - if I was going reactor hellion I would continue to do so, if I planned to get cloak banshees I would continue to do so, I would continue to go bio if that was my plan for the game. I'm thinking that I could improve my play if I were to incorporate this decision-making into my process. Other than the super-early speedling rush, what else changes upon scouting gas? (AFAIK the roach/ling/bane attack comes with later gas, after the scout has been denied with lings/queen...correct?) | ||
Chooski
United States13 Posts
On July 10 2012 14:19 Fencar wrote: It depends on the 1-1-1 variation. There are a lot of 1-1-1's, for example Marine/Tank/Banshee 1-1-1, Marine/Hellion/Medivac elevator 1-1-1, and Reaper/Hellion/Medivac 'cheese' 1-1-1. Could you be more specific, and possibly provide a replay? oh yea, my bad! it was a 1/1/1 with marine, tank, and a medivac for vision. i know i made some bad decisions but hey im still in gold and learning haha. http://drop.sc/217883 | ||
Account252508
3454 Posts
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serialcheater
12 Posts
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Douillos
France3195 Posts
On July 10 2012 17:22 monkybone wrote: With a non-gas opening you can be sure he's going for a 3rd. I open 1rax FE and scout with the SCV finishing the rax. If I see no gas I immediately go for a 3rd hatch engibay block. I go for as quick as a factory you can get after an FE, 16 and 17 gas in order to get the hellions out as quick as possible in order to deny the 3rd for a Zerg who doesn't make lings after pool. So if the Zerg does not scout the engi bay there's a chance he'll not make any lings, and that is when your hellions can deny the 3rd. If he does make lings at once your engi bay will probably go down before your hellions are out. A trick I've been using is to attack the 3rd with the first 2 hellions that arrive. He may send queens to defend, so sometimes I can get into the natural and do some damage with the second 2 hellions. With a gas opening you never know. Even the quick hellions can get surprised and killed with a mass speedling opening, this has happened to me so many times. It's basically the bboongbboong opening where ¨he sends a ton of lings to deny the expansion. So I prefer to send the first two hellions as scouts, and the rest rallied to my expo. I scout for a 3rd expansion and queens. If I see that he probably isn't preparing for a ling attack, I send all hellions. What's important now is to check if he's preparing for a roach attack. I usually make a few blind marauders out of the tech labbed rax. With a hellion banshee opening it's possible to defend most things as long as you keep making marauders (after the rax is done making the tech lab for the starport) until you know you're not being attacked by roaches. Sometimes I go for a hellion into 3rax + medievacs timing. I've had variable results, I don't know how viable it is, but it's safe at least because of the amount of marines and marauders you get quickly. I kind of disagree with this post. if i see gas i go with 2 base pressure into 3rd (double gas into hellion banshee or into stim + 1 cs hellion marine push depending if I want to go mech or bio), if I see no gas around 4:00 (food 21 approx if you went 1 rax fe on low ground before second depot), i go for an immediate third, 2 gas into 2 engie bays. Any kind of 2 base pressure vs a non gasing probably 6 queen-ing Zerg is a very bad idea if your not going all in. EDIT: of course, no third around 6:30 7 should immediatly trigger you to go into defense mode. | ||
Account252508
3454 Posts
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imre
France9263 Posts
On July 10 2012 13:47 Requiem- wrote: can someone give me the best 1 rax exp, Marine Marauder Medivac build, with the best i mean one used in most games xD, the most viable and solid Most standard game ever /w beastyqt insight. 1rax FE 16CC Double Rax + bunker Double gas TL - stim fac asap + 3rd gas + ebay +1 starport finishes, 4 gas, cs Push with cs/stim/+1 4medivacs. But you should look at the vod, some great insight from beastyqt. | ||
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