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The Terran Help Me Thread - Page 296

Forum Index > StarCraft 2 Strategy
Post a Reply
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Account252508
Profile Joined February 2012
3454 Posts
July 09 2012 15:59 GMT
#5901
--- Nuked ---
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-07-09 16:19:09
July 09 2012 16:16 GMT
#5902
On July 09 2012 21:39 ThaSlayer wrote:
How do you know if a 2 base 7.30 roach bane attack is coming? My SCV gets killed sometimes and I cant see if zerg mined more than 100 gas. I think scouting is crucial for me as I lack the control to hold off any pressure with hellion/banshee after 1 rax fe. I need the scouting infomation to hard counter the attack. i.e switching factory for siege mode.
Thanks!


I dont like an answer as a scan is a solution

Giving up on 270 minerals, for the luck of hitting with the scan about right whats going on + the option of him canceling his plans and going macro while you start to bunker up... i simply dont like it.

- If scout with your SCV a gas opinion - theres way more likelyhood he'll go for that build, keep your SCV alive near his 3rd and check for it, if you see no 3rd on 7:30-8:00 thats a big tell, 1 bunker up.

- Your build is really imporatnt, some builds are just not viable due to the fact they cant stop that allin, so i recommend using them only if you know your opp wont do that (aka no ladder games).
Builds like a rush for seige tank/ FE into banshee are quite good vs it.

-Control the xelnaga always help (obviously), but remeber that a zerg on a macro game will not try to take the xelnaga from you so hard due to the fact he want to drone hard, so if you scout 2 many lings on moments zerg should be droning hard.. that a big tell.

BTW, with the banshee build, control your banshee well and target banlings, repair bunkers, and have hellions with good concave to utilize their aoe damage.
siii
Profile Joined July 2011
Norway251 Posts
July 09 2012 17:01 GMT
#5903
On July 10 2012 00:59 monkybone wrote:
Show nested quote +
On July 10 2012 00:45 Sianos wrote:
On July 09 2012 23:51 siii wrote:
How do you play bio/mech to someone meching and turtles on 2 base, and eventually the doom push comes out?


Take a 3rd and 4th base, contain him and kill his army when he moves out.


Bad idea. A 2 base mech timing is strong, you will get crushed if you sit around his base with fewer siege tanks and smaller army while getting 3rd and 4th.


Any other suggestions?
Account252508
Profile Joined February 2012
3454 Posts
July 09 2012 17:07 GMT
#5904
--- Nuked ---
pTrItzepouk
Profile Joined June 2011
Germany44 Posts
Last Edited: 2012-07-09 21:12:26
July 09 2012 20:52 GMT
#5905
Hey everyone!

I would like to ask for help in TvZ like what builds how many barracks on base and what to do in endgame because im kind of lost on tvz at the moment =(
Here is a replay http://drop.sc/217683.
Thank you


Edit:Im Platinum sorry forgot to write that down.
EU Terran Code:123 GumBa add me for games or chatting :D
imre
Profile Blog Joined November 2011
France9263 Posts
July 09 2012 21:00 GMT
#5906
On July 10 2012 02:01 siii wrote:
Show nested quote +
On July 10 2012 00:59 monkybone wrote:
On July 10 2012 00:45 Sianos wrote:
On July 09 2012 23:51 siii wrote:
How do you play bio/mech to someone meching and turtles on 2 base, and eventually the doom push comes out?


Take a 3rd and 4th base, contain him and kill his army when he moves out.


Bad idea. A 2 base mech timing is strong, you will get crushed if you sit around his base with fewer siege tanks and smaller army while getting 3rd and 4th.


Any other suggestions?


if it's a 2base timing (4fac) you can sit on 2base and just slow him down while he pushes. Don't make two many marines. You can get more vikings too and it's a free win, just drop on his tanks. Taking a 3rd is possible but don't be greedy.
The most important thing will be to force 1 or 2 pdd before he can siege your base.

If it's turtling, take a 3rd, and spend your gas wisely: attack upgrade, tanks, marauders. Don't make too many medivacs, you just need to crush him once then you replenish faster. If you've a lot of tanks or if the map is good for that you can try to win the air battle.
A 4th is totally useless.

In all cases either you've a good tank count or you must slow is pushes by forcing pdd or sieges.
Zest fanboy.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
July 09 2012 21:22 GMT
#5907
On July 10 2012 06:00 sAsImrea wrote:
Show nested quote +
On July 10 2012 02:01 siii wrote:
On July 10 2012 00:59 monkybone wrote:
On July 10 2012 00:45 Sianos wrote:
On July 09 2012 23:51 siii wrote:
How do you play bio/mech to someone meching and turtles on 2 base, and eventually the doom push comes out?


Take a 3rd and 4th base, contain him and kill his army when he moves out.


Bad idea. A 2 base mech timing is strong, you will get crushed if you sit around his base with fewer siege tanks and smaller army while getting 3rd and 4th.


Any other suggestions?


if it's a 2base timing (4fac) you can sit on 2base and just slow him down while he pushes. Don't make two many marines. You can get more vikings too and it's a free win, just drop on his tanks. Taking a 3rd is possible but don't be greedy.
The most important thing will be to force 1 or 2 pdd before he can siege your base.

If it's turtling, take a 3rd, and spend your gas wisely: attack upgrade, tanks, marauders. Don't make too many medivacs, you just need to crush him once then you replenish faster. If you've a lot of tanks or if the map is good for that you can try to win the air battle.
A 4th is totally useless.

In all cases either you've a good tank count or you must slow is pushes by forcing pdd or sieges.


I agree. I'd be a little cautious about trying to drop onto him tanks, since mech players often make a lot of vikings, but as sAsImre says, against a real 2 base turtle, take a 3rd base and DO NOT take a 4th base, and spend your money. The fourth base won't put you that much more ahead, all you need is one extra base so that if he waits too long you can rebuild and he can't. A fourth base will just cost money and make you vulnerable against a 2-baser.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
imre
Profile Blog Joined November 2011
France9263 Posts
July 09 2012 22:03 GMT
#5908
On July 10 2012 06:22 Blazinghand wrote:
Show nested quote +
On July 10 2012 06:00 sAsImrea wrote:
On July 10 2012 02:01 siii wrote:
On July 10 2012 00:59 monkybone wrote:
On July 10 2012 00:45 Sianos wrote:
On July 09 2012 23:51 siii wrote:
How do you play bio/mech to someone meching and turtles on 2 base, and eventually the doom push comes out?


Take a 3rd and 4th base, contain him and kill his army when he moves out.


Bad idea. A 2 base mech timing is strong, you will get crushed if you sit around his base with fewer siege tanks and smaller army while getting 3rd and 4th.


Any other suggestions?


if it's a 2base timing (4fac) you can sit on 2base and just slow him down while he pushes. Don't make two many marines. You can get more vikings too and it's a free win, just drop on his tanks. Taking a 3rd is possible but don't be greedy.
The most important thing will be to force 1 or 2 pdd before he can siege your base.

If it's turtling, take a 3rd, and spend your gas wisely: attack upgrade, tanks, marauders. Don't make too many medivacs, you just need to crush him once then you replenish faster. If you've a lot of tanks or if the map is good for that you can try to win the air battle.
A 4th is totally useless.

In all cases either you've a good tank count or you must slow is pushes by forcing pdd or sieges.


I agree. I'd be a little cautious about trying to drop onto him tanks, since mech players often make a lot of vikings, but as sAsImre says, against a real 2 base turtle, take a 3rd base and DO NOT take a 4th base, and spend your money. The fourth base won't put you that much more ahead, all you need is one extra base so that if he waits too long you can rebuild and he can't. A fourth base will just cost money and make you vulnerable against a 2-baser.


about the drop:
i don't like that option but it's definetely doable but you need to stay on 1fac or no fac at all. You've 6gas and it's a huge advantage, you can choose to get air dominance if you want but it's riskier. Tho you win by a landslide if it works, and it's hilarious (and you follow the path of the emperor, what's better?)
Zest fanboy.
sinisterrtheory
Profile Joined April 2012
United States16 Posts
Last Edited: 2012-07-10 03:15:44
July 10 2012 03:15 GMT
#5909
TvT when i go mech i have problems playing terrans cause they drop their medviacs with marines in a line over my seige tanks, i feel like i wanna have a strong tank count but it bites me, any tips? Should i keep the tanks in a flower? or build vikings earlier/cut upgrades etc.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 10 2012 03:34 GMT
#5910
@sinister, you need lots of vikings with TvT mech, you need to be able to 1 shot those medivacs + any banshees and vikings your marine opponent makes.
Requiem-
Profile Joined October 2011
Uruguay162 Posts
July 10 2012 04:47 GMT
#5911
can someone give me the best 1 rax exp, Marine Marauder Medivac build, with the best i mean one used in most games xD, the most viable and solid
¯\_(ツ)_/¯ Sup Son
Chooski
Profile Joined March 2012
United States13 Posts
July 10 2012 04:57 GMT
#5912
how do you defend a 1/1/1 as terran if you went for a 1 rax FE?
Gold league and climbing :D ||| TSL.Polt, Liquid.Taeja, MarineKingPRIME ||| Chooski.904 Lets play!
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-07-10 05:20:15
July 10 2012 05:19 GMT
#5913
On July 10 2012 13:57 Chooski wrote:
how do you defend a 1/1/1 as terran if you went for a 1 rax FE?
It depends on the 1-1-1 variation. There are a lot of 1-1-1's, for example Marine/Tank/Banshee 1-1-1, Marine/Hellion/Medivac elevator 1-1-1, and Reaper/Hellion/Medivac 'cheese' 1-1-1.

Could you be more specific, and possibly provide a replay?
This is my signature. There are many like it, but this one is mine.
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
Last Edited: 2012-07-10 05:40:47
July 10 2012 05:33 GMT
#5914
TvZ:

I'm high diamond and I want to know from others of the same level or higher whether and how their strategy changes when scouting gas vs. no gas after hatch/pool with the SCV scout.

I find that my decision and build orders (edit: from 1 rax FE) do not change whether I scout gas or no gas - if I was going reactor hellion I would continue to do so, if I planned to get cloak banshees I would continue to do so, I would continue to go bio if that was my plan for the game.

I'm thinking that I could improve my play if I were to incorporate this decision-making into my process. Other than the super-early speedling rush, what else changes upon scouting gas?

(AFAIK the roach/ling/bane attack comes with later gas, after the scout has been denied with lings/queen...correct?)
In theory, theory and practice are the same. In practice, they are not.
Chooski
Profile Joined March 2012
United States13 Posts
July 10 2012 05:35 GMT
#5915
On July 10 2012 14:19 Fencar wrote:
Show nested quote +
On July 10 2012 13:57 Chooski wrote:
how do you defend a 1/1/1 as terran if you went for a 1 rax FE?
It depends on the 1-1-1 variation. There are a lot of 1-1-1's, for example Marine/Tank/Banshee 1-1-1, Marine/Hellion/Medivac elevator 1-1-1, and Reaper/Hellion/Medivac 'cheese' 1-1-1.

Could you be more specific, and possibly provide a replay?


oh yea, my bad! it was a 1/1/1 with marine, tank, and a medivac for vision. i know i made some bad decisions but hey im still in gold and learning haha.

http://drop.sc/217883
Gold league and climbing :D ||| TSL.Polt, Liquid.Taeja, MarineKingPRIME ||| Chooski.904 Lets play!
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-10 08:25:16
July 10 2012 08:22 GMT
#5916
--- Nuked ---
serialcheater
Profile Joined July 2012
12 Posts
July 10 2012 08:49 GMT
#5917
Hey guys I need help with my late game and tips. It so annoying because this literally happens every game vs zerg. How could I lost this game?

http://drop.sc/217928
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2012-07-10 08:59:06
July 10 2012 08:57 GMT
#5918
On July 10 2012 17:22 monkybone wrote:
Show nested quote +
On July 10 2012 14:33 Daniel C wrote:
TvZ:

I'm high diamond and I want to know from others of the same level or higher whether and how their strategy changes when scouting gas vs. no gas after hatch/pool with the SCV scout.

I find that my decision and build orders (edit: from 1 rax FE) do not change whether I scout gas or no gas - if I was going reactor hellion I would continue to do so, if I planned to get cloak banshees I would continue to do so, I would continue to go bio if that was my plan for the game.

I'm thinking that I could improve my play if I were to incorporate this decision-making into my process. Other than the super-early speedling rush, what else changes upon scouting gas?

(AFAIK the roach/ling/bane attack comes with later gas, after the scout has been denied with lings/queen...correct?)


With a non-gas opening you can be sure he's going for a 3rd. I open 1rax FE and scout with the SCV finishing the rax. If I see no gas I immediately go for a 3rd hatch engibay block. I go for as quick as a factory you can get after an FE, 16 and 17 gas in order to get the hellions out as quick as possible in order to deny the 3rd for a Zerg who doesn't make lings after pool. So if the Zerg does not scout the engi bay there's a chance he'll not make any lings, and that is when your hellions can deny the 3rd. If he does make lings at once your engi bay will probably go down before your hellions are out. A trick I've been using is to attack the 3rd with the first 2 hellions that arrive. He may send queens to defend, so sometimes I can get into the natural and do some damage with the second 2 hellions.

With a gas opening you never know. Even the quick hellions can get surprised and killed with a mass speedling opening, this has happened to me so many times. It's basically the bboongbboong opening where ¨he sends a ton of lings to deny the expansion. So I prefer to send the first two hellions as scouts, and the rest rallied to my expo. I scout for a 3rd expansion and queens. If I see that he probably isn't preparing for a ling attack, I send all hellions. What's important now is to check if he's preparing for a roach attack. I usually make a few blind marauders out of the tech labbed rax.

With a hellion banshee opening it's possible to defend most things as long as you keep making marauders (after the rax is done making the tech lab for the starport) until you know you're not being attacked by roaches. Sometimes I go for a hellion into 3rax + medievacs timing. I've had variable results, I don't know how viable it is, but it's safe at least because of the amount of marines and marauders you get quickly.



I kind of disagree with this post.

if i see gas i go with 2 base pressure into 3rd (double gas into hellion banshee or into stim + 1 cs hellion marine push depending if I want to go mech or bio), if I see no gas around 4:00 (food 21 approx if you went 1 rax fe on low ground before second depot), i go for an immediate third, 2 gas into 2 engie bays.

Any kind of 2 base pressure vs a non gasing probably 6 queen-ing Zerg is a very bad idea if your not going all in.


EDIT: of course, no third around 6:30 7 should immediatly trigger you to go into defense mode.
Look a giraffe! Look a fist!!
Account252508
Profile Joined February 2012
3454 Posts
July 10 2012 09:18 GMT
#5919
--- Nuked ---
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2012-07-10 12:45:33
July 10 2012 12:42 GMT
#5920
On July 10 2012 13:47 Requiem- wrote:
can someone give me the best 1 rax exp, Marine Marauder Medivac build, with the best i mean one used in most games xD, the most viable and solid




Most standard game ever /w beastyqt insight.
1rax FE
16CC
Double Rax + bunker
Double gas
TL - stim
fac asap + 3rd gas + ebay
+1
starport finishes, 4 gas, cs

Push with cs/stim/+1 4medivacs.

But you should look at the vod, some great insight from beastyqt.
Zest fanboy.
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