• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:01
CET 19:01
KST 03:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1535 users

The Terran Help Me Thread - Page 294

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 292 293 294 295 296 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
dynwar7
Profile Joined May 2011
1983 Posts
July 08 2012 11:39 GMT
#5861
The key to stopping baneling bust is scouting right? Then you can create emergency wall with ebays since they cost cheap and have huge HP.

But, what if the baneling bust aggression is constant? I have often survived the first bust, maybe 2nd, but...they just keep streaming zerglings and banelings....what on earth can I do to stop them? It is a constant aggression....1st bust, break wall, then they keep sending ling bling. What would oyu do vs this?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Account252508
Profile Joined February 2012
3454 Posts
July 08 2012 11:42 GMT
#5862
--- Nuked ---
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 08 2012 12:25 GMT
#5863
gone 1-22 vs zerg on my new account, am masterleague, cant win vs zerg, need help, give replays of games with 20+ minutes where u win vs master league zerg, thanks

am at the point where i just leave when zerg pops up, sad thing is, everyone and their mother plays the retarded race
The only virgins in kpop left are the fans
xrapture
Profile Blog Joined December 2011
United States1644 Posts
July 08 2012 12:40 GMT
#5864
On July 08 2012 21:25 {ToT}ColmA wrote:
gone 1-22 vs zerg on my new account, am masterleague, cant win vs zerg, need help, give replays of games with 20+ minutes where u win vs master league zerg, thanks

am at the point where i just leave when zerg pops up, sad thing is, everyone and their mother plays the retarded race


wow calm down man, id edit your post before you get banned. hold on I'll find you some replays-- top 8 M Terran here. Yea, Z is very difficult and frustrating but you can't call it a "retarded race" man. Grow up.
Everyone is either delusional, a nihlilst, or dead from suicide.
Bwall
Profile Joined July 2011
Sweden145 Posts
July 08 2012 12:46 GMT
#5865
On July 08 2012 21:25 {ToT}ColmA wrote:
gone 1-22 vs zerg on my new account, am masterleague, cant win vs zerg, need help, give replays of games with 20+ minutes where u win vs master league zerg, thanks

am at the point where i just leave when zerg pops up, sad thing is, everyone and their mother plays the retarded race


If u're at <5% winrate I doubt it's a balance issue. Look around for pro-builds(replays) you like and copy one/a few.
Sianos
Profile Joined April 2011
580 Posts
July 08 2012 13:10 GMT
#5866
On July 08 2012 21:25 {ToT}ColmA wrote:
gone 1-22 vs zerg on my new account, am masterleague, cant win vs zerg, need help, give replays of games with 20+ minutes where u win vs master league zerg, thanks

am at the point where i just leave when zerg pops up, sad thing is, everyone and their mother plays the retarded race


If your winrate is < 5% it has to be a problem with your mindset. If you are that frustrated about a matchup you will play horrible and you will not find the big flaws in your play. Even with the new patch and the difficulty of lategame TvZ you should be able to have a winrate between 40- 50 %. The first advice i would give you is to clear your mind. Don´t thing about how much you hate that matchup but about things you can improve on. The first thing would be is your macro ok? Do you hit the 50 SCV benchmark at 10 minutes? Do you have a 3 rd base running at 13-14 minutes? Do you float a lot of ressources? (Until 13-15 minutes your minerals should almost allways be below 500!) If yes, is it because you have too less production, or is it because you skip building units sometimes or is it because you get supply blocked countless times? Do you stop producing scvs at the correct time?Then you can ask yourself how good are your upgrades in comparision towards your opponent´s are you ahead or behind and why? If you have fixed the issues in your macro you can go into your attacking and matchup specific details. Do you only attack when an important upgrade finishes +2 attack for bio, +1 attack for tanks? Do safe scans before you are moving out to kill creep? Do you know where your opponent´s army is? Where do you attack? (Aggainst Zerg you only want to attack his expandtions, NEVER towards his main) During battlles: Are your tanks sidged up or do you allways get attacked unsiedged? How good is your splitting aggainst banleings/infestors?

Ask yourself all those simple questions while watching your replays and tr to improve them step by step. Even if you are unable to win in the lategame you will found yourself in way better positions if you practise your early-midgame well, where you will be able to even win lategame situations aggainst zerg. The key really is the mindset. If you can´t get over with it you will never be able to improve.
dynwar7
Profile Joined May 2011
1983 Posts
July 08 2012 13:15 GMT
#5867
On July 08 2012 20:42 monkybone wrote:
Show nested quote +
On July 08 2012 20:39 dynwar7 wrote:
The key to stopping baneling bust is scouting right? Then you can create emergency wall with ebays since they cost cheap and have huge HP.

But, what if the baneling bust aggression is constant? I have often survived the first bust, maybe 2nd, but...they just keep streaming zerglings and banelings....what on earth can I do to stop them? It is a constant aggression....1st bust, break wall, then they keep sending ling bling. What would oyu do vs this?


It all depends on how cost-effective the Zerg can be once it has busted the wall. You just need to micro and keep producing units, and try to get bunkers up asap.


Thank you monkybone.

Any other terrans want to help with on this?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Sianos
Profile Joined April 2011
580 Posts
July 08 2012 14:09 GMT
#5868
On July 08 2012 22:15 dynwar7 wrote:
Show nested quote +
On July 08 2012 20:42 monkybone wrote:
On July 08 2012 20:39 dynwar7 wrote:
The key to stopping baneling bust is scouting right? Then you can create emergency wall with ebays since they cost cheap and have huge HP.

But, what if the baneling bust aggression is constant? I have often survived the first bust, maybe 2nd, but...they just keep streaming zerglings and banelings....what on earth can I do to stop them? It is a constant aggression....1st bust, break wall, then they keep sending ling bling. What would oyu do vs this?


It all depends on how cost-effective the Zerg can be once it has busted the wall. You just need to micro and keep producing units, and try to get bunkers up asap.


Thank you monkybone.

Any other terrans want to help with on this?


Do you talk about a marine heavy opener like 1 rax fe into 3 rax or some sort of 1-1-1? With 1-1-1 i don´t have much experience, but i can give you good tips defending baneling bust with marines only. The key is the spread of your marines AND buildings like bunker and depots. If you just double or tripple your wall your buildings won´t be cost effective and your marines behind the wall are in dagnger. So you have to create a lot of different places where your marines can hide behind buildings. Then as soon as your medivacs are out start dropping him. This will distract him from attacking or force him to a base trade, where you have the better position. I don´t know if you can do the same concept with 1-1-1 because your moneyussage is very thin and you don´t want your important tech buildings to be part of the wall.
Firlefanz
Profile Joined November 2011
Germany245 Posts
July 08 2012 15:00 GMT
#5869
Hi guys!

I play zerg in diamond league but want to switch to terran. I don't want to leave games so i will just start playing terran (yeah, i realize that i will lose a lot in the beginning).
Do you have any advice what to focus on in the games that i most likely will lose?

Should i just 1 Rax FE and then play by instinct? I have some knowledge about terran play, but obviously thats very basic - I think I'm able to copy the openings but i have no idea when to start stim, combat shield (aka tech-lab "timing") and that kind of stuff. Are there any guides you can recommend?

Thanks in advance!

dynwar7
Profile Joined May 2011
1983 Posts
July 08 2012 15:14 GMT
#5870
On July 08 2012 23:09 Sianos wrote:
Show nested quote +
On July 08 2012 22:15 dynwar7 wrote:
On July 08 2012 20:42 monkybone wrote:
On July 08 2012 20:39 dynwar7 wrote:
The key to stopping baneling bust is scouting right? Then you can create emergency wall with ebays since they cost cheap and have huge HP.

But, what if the baneling bust aggression is constant? I have often survived the first bust, maybe 2nd, but...they just keep streaming zerglings and banelings....what on earth can I do to stop them? It is a constant aggression....1st bust, break wall, then they keep sending ling bling. What would oyu do vs this?


It all depends on how cost-effective the Zerg can be once it has busted the wall. You just need to micro and keep producing units, and try to get bunkers up asap.


Thank you monkybone.

Any other terrans want to help with on this?


Do you talk about a marine heavy opener like 1 rax fe into 3 rax or some sort of 1-1-1? With 1-1-1 i don´t have much experience, but i can give you good tips defending baneling bust with marines only. The key is the spread of your marines AND buildings like bunker and depots. If you just double or tripple your wall your buildings won´t be cost effective and your marines behind the wall are in dagnger. So you have to create a lot of different places where your marines can hide behind buildings. Then as soon as your medivacs are out start dropping him. This will distract him from attacking or force him to a base trade, where you have the better position. I don´t know if you can do the same concept with 1-1-1 because your moneyussage is very thin and you don´t want your important tech buildings to be part of the wall.


Thank you for the reply Sianos

But, may I ask why it is not good to make a wall? When I saw a bling bust coming I made 3 ebays and the bust was held off so well, so what did you mean by the buildings won't be cost effective?

And as for marines being able to hide behind buildings, I think it is kind of hard to do it because you don't purposefully place buildings just so you can hide marines there. So I guess ebays are good right? And like you said, after medivacs pop out, start dropping?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-07-08 15:35:39
July 08 2012 15:21 GMT
#5871
On July 09 2012 00:00 Firlefanz wrote:
Hi guys!

I play zerg in diamond league but want to switch to terran. I don't want to leave games so i will just start playing terran (yeah, i realize that i will lose a lot in the beginning).
Do you have any advice what to focus on in the games that i most likely will lose?

Should i just 1 Rax FE and then play by instinct? I have some knowledge about terran play, but obviously thats very basic - I think I'm able to copy the openings but i have no idea when to start stim, combat shield (aka tech-lab "timing") and that kind of stuff. Are there any guides you can recommend?

Thanks in advance!



1) Never play by instinct! Pick up a build for each matchup and practise it. You need a specific build order for each matchup to tell whether you can hit the benchmarks or not, but you don´t want to follow your build by supply counts. Follow your build with buildings groups like CC then depot then 2 rax then 2 gas then techlab -> ressearching stim then factory + ebay + 3rd gas etc. With this you will easily be able to get back on track when something is disrupting you like cheese or allins.

2) Pick up a macro oriented build like 1 rax fe and have different follow ups for it for each matchup. For this try to copy a solid pro build or try to create your own one.

3) Make a solid hotkey setup for your army and production. Then practise your macro cycle and hotkeys. An easy macro cycle can be like this:

- make scvs
- make units
- make depots
- follow build
- add your new units/buildings to hotkeys

For this try to get benchmarks for your build, where it was executed perfectly. A typical benchmark for example for 1 rax fe is 50 scvs and 100 supply at 10 minutes.

4) Start spamming apm. Playing as terran means to have a good amount of apm like 130+ at least 100 depending on your style. The concept is to make your finger´s use to fast speed and then you want to increase your effectivness with each click. You don´t need much talent to play with high apm, but you really need them if you want to play constantly good. You need to do stuff like macro, attacking, dropping, micro etc.

5) Practise your attacking pattern and matchup specific things like killing creep/overlords in tvz, scanning observers in tvp. Focus your attacks on expandtions and wait for your upgrades to kick in.

6) Practise the matchup specific micro and lategame.

Search for Filter´s From Bronze to Master´s guide for builds and benchmarks if ou can´t find them elsewhere. GLHF

@ dynwar: I didn´t say to not make a wall i said to make simple wall and create little walls for your marines. The thing with only one wall is that your opponent´s army can attack your marines as soon as they are in. If you use your supply depots and the terrain of your natrual you can create more walls so that your marines will stay alive. With this the number of marines will raise by every attack your opponent will do and you can put some into medivac´s to force your opponent to either end the game or pull back.
Firlefanz
Profile Joined November 2011
Germany245 Posts
July 08 2012 15:48 GMT
#5872
Thanks for your answer Sianos. I think i already do most things on your list. That doesn't seem too hard, but I'm very afraid of the micro necessary to play terran.

I have two following questions:
1. Do you refer to 100/130 APM or EAPM? I have 135 EAPM with zerg, but thats because of the race mechanics (I'm slower with terran).
2. I'm really bad at seeing observers. I can see DTs/Banshees pretty easy, but somehow I always miss observers. Any advice for that?

Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-07-08 16:05:59
July 08 2012 16:03 GMT
#5873
On July 09 2012 00:48 Firlefanz wrote:
Thanks for your answer Sianos. I think i already do most things on your list. That doesn't seem too hard, but I'm very afraid of the micro necessary to play terran.

I have two following questions:
1. Do you refer to 100/130 APM or EAPM? I have 135 EAPM with zerg, but thats because of the race mechanics (I'm slower with terran).
2. I'm really bad at seeing observers. I can see DTs/Banshees pretty easy, but somehow I always miss observers. Any advice for that?



1. Between 100 and 130 EAPM is fine if you don´t do a very agressive and micro intensive style. I play high diamond aggainst master player and have ~ 130 EAPM which is enough for my standard play.

2. Setting your graphic settings to low can help a bit, but you need some time between your macro cycle to carefully look for those. Often they have 1 on your army or in front of your base so that they can see when you move out. These are points where you can carefully look around, but no moving observers are hard to see.

You don´t need to be that afraid of the micro part. The necessary actions are not hard to execute, but you really need to know what actions are important aggainst different unit compositions. The mistakes i see a lot of terrans below master doing is to stim too often and to move too often.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
July 08 2012 16:23 GMT
#5874
I think it's fine to play by 'instinct'. I don't really have anything planned out past the early build-order in any matchup, lol.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
deeshoo
Profile Blog Joined October 2010
United States319 Posts
July 08 2012 16:47 GMT
#5875
On July 09 2012 00:48 Firlefanz wrote:
Thanks for your answer Sianos. I think i already do most things on your list. That doesn't seem too hard, but I'm very afraid of the micro necessary to play terran.

I have two following questions:
1. Do you refer to 100/130 APM or EAPM? I have 135 EAPM with zerg, but thats because of the race mechanics (I'm slower with terran).
2. I'm really bad at seeing observers. I can see DTs/Banshees pretty easy, but somehow I always miss observers. Any advice for that?



Another piece of advice is to practice your bio army splits. If you search marine split on a custom game, you can find it and start practicing. This is an incredibly important skill against banelings, infestors, colossi, high templars, and siege tanks (basically all the big bad aoe'ers that can just decimate an entire army of marines in seconds)
gl hf :D
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 08 2012 17:30 GMT
#5876
On July 09 2012 01:47 deeshoo wrote:
Show nested quote +
On July 09 2012 00:48 Firlefanz wrote:
Thanks for your answer Sianos. I think i already do most things on your list. That doesn't seem too hard, but I'm very afraid of the micro necessary to play terran.

I have two following questions:
1. Do you refer to 100/130 APM or EAPM? I have 135 EAPM with zerg, but thats because of the race mechanics (I'm slower with terran).
2. I'm really bad at seeing observers. I can see DTs/Banshees pretty easy, but somehow I always miss observers. Any advice for that?



Another piece of advice is to practice your bio army splits. If you search marine split on a custom game, you can find it and start practicing. This is an incredibly important skill against banelings, infestors, colossi, high templars, and siege tanks (basically all the big bad aoe'ers that can just decimate an entire army of marines in seconds)

You have to practice in a unit tester against HT's and Infestors since they're different from splitting against Banelings, and you can't practice against Colossus since they splash in such a small area, you would have to be Flash to split against that. There is also a very good micro trainer that you can play to practice your Marine/Marauder busts against both Siege lines and Banelings. It's called 'Darglien's Micro Trainer' and is published on EU and AM servers. You can also practice Marine/Tank/Medivac against Muta/Ling/Bane engagements, as well as many other scenarios.

Relevant thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=237869
This is my signature. There are many like it, but this one is mine.
ntrz
Profile Joined January 2011
United States57 Posts
July 08 2012 18:29 GMT
#5877
On July 08 2012 02:00 Naytup wrote:
Hi, i really love going mech because of my slow APM (i'm gold and i didn't play much lately).

1° - Is it viable to going Mech against Protoss ?
2° - Is there a standard BuildOrder to going mech safely ? (1 rax expo ? Facto before CC ? ...)
3° - How many Factory i must have on 3 base ?



Mech is viable against P, especially in your league because a lot of people just expect to go chargelot/archon/storm vs bio and faceroll to victory. Banshee harass is particularly viable vs P in mech, they will be your primary harass unit, alongside blueflame hellions. If you can find a way to keep them on 2 bases due to harass then you should be able to win 100% of your games. I would suggest trying to pull it off on maps with smaller chokes (daybreak, cloud kingdom) I personally don't use tanks very often in TvP mech, I try to get a combo of thor/banshee/hellion/ghost. But I think that just stems from my dislike of tanks. The only time I will use these is if they are going standard colossus/chargelot/stalker balls because if you get a critical mass of tanks, you can wipe out nearly all of their stalker/colossus with 2-3 volleys (which most gold players don't micro their stalkers out of). I had a LOT of success going mech in TvP, just make sure you keep active scouting up so they don't do something weird like carrier switch in the late game (you can keep the scouting up by keeping the hellion runby's and cloak banshee pushes on any possible expo's). You want direct engagements. You will win direct fights with mech in TvP if he goes immortal/HT you HAVE TO LAND EMP's. Those two units are the only thing that can stop mech cold.
OCWTO
Profile Joined March 2012
Scotland5 Posts
Last Edited: 2012-07-08 18:59:37
July 08 2012 18:53 GMT
#5878
I just played a tvp where the protoss went nexus first into gate->robo-> double forge before additional gates then a robo bay. It works out into a 11min push with 2 colossus, stalkers,sentries, zealots and an immortal with 1/1/0. The protoss cut probes at 47 so perfect 2 base saturation.

Initially with my scout (after rax) i though he went 1 gate fe and did the nexus before cybercore. I didnt manage to get another scv in later due to sentries at his ramp.

Im curious how i should have reacted and if it was just a loss due to bad scouting and a bad engagement. The protoss push just totally rolled over my army. I was trying to do the bomber tvp style, pushing out at almost 11min with 4 medivac, +1 stim and combat shield while taking my 3rd.


REPLAY: http://drop.sc/217080
xertion
Profile Joined November 2011
Sweden52 Posts
July 08 2012 20:09 GMT
#5879
I've been trying out LastShadows no-rax expand into 6 racks pressure (vs Protoss in Day[9] Daily) however instead of vs Protoss I use it in TvZ. So far it has been working out quite well but there are some differences from vs Protoss.

With the bunker I hold most early pressure. I just played vs Master Zerg and lost 1 SCV (50 minerals) vs 20 speedlings. In other games they do Baneling Busts which usually kill the bunker, but with 6 marines coming out at a time and proper splitting, I can usually turn it around into a counter-push and win.

Now my question is that I'm thinking of combining this build with an enginering bay block on the Zerg hatchery. I've seen some Terrans do this in other builds and I wonder what you think about it, and if it's worth it.

I feel that combined with an early game push, forcing the Zerg to either delay his hatch by A LONG time, or to take his expansion in a more vulnerable position; it could be quite strong. However the cons about this is that you delay your command center, first racks, marine and bunker. This means that the build is even more vulnerable to early lings running pass the Engineering Bay straight for the Terran base.

From what I see, most Zerg Natural expansions go down 02:08. On what map can you send your Supply Depot SCV and still get to the base at 02:08? Or do you send a mineral-line SCV to do it?
xertion
Profile Joined November 2011
Sweden52 Posts
July 08 2012 20:25 GMT
#5880
On July 09 2012 03:53 OCWTO wrote:
I just played a tvp where the protoss went nexus first into gate->robo-> double forge before additional gates then a robo bay. It works out into a 11min push with 2 colossus, stalkers,sentries, zealots and an immortal with 1/1/0. The protoss cut probes at 47 so perfect 2 base saturation.

Initially with my scout (after rax) i though he went 1 gate fe and did the nexus before cybercore. I didnt manage to get another scv in later due to sentries at his ramp.

Im curious how i should have reacted and if it was just a loss due to bad scouting and a bad engagement. The protoss push just totally rolled over my army. I was trying to do the bomber tvp style, pushing out at almost 11min with 4 medivac, +1 stim and combat shield while taking my 3rd.


REPLAY: http://drop.sc/217080


This I would adjust:
- Send SCV after Supply Depot. You will arrive to his natural about 02:10. He puts down his Nexus at 02:35. This would give you 25 seconds to block his nexus with an engineering bay. Ofcourse it's easy to say when you see replay. If you don't see gate on a 2-player map, maybe you suspect 2 gates and don't want to waste money on engineering block. However, he build his pylon at his ramp.

If you see his pylon at his ramp at 02:10 without any gates, you know he doesnt have hidden pylon/2-gate on hidden place and you can go ahead and block.

This would delay his build SOOO much since he would have to build gateway, zealot and probably a cyber-core aswell.


- You build second bunker at 07:45. I'm not 100% sure, but I think this is too late for a early 2-base all in warp-gate push. Please correct me if wrong, however I always try to start build my second bunker earlier than that. (about 6min)

- When you see his push 11:15 you should run right click you army at base, build 2 bunkers, lift up 1 reactor racks and build a second starport on that reactor and build a new reactor with that barrack.

You than hold the push with 4 bunkers, repair and wait until you get enough vikings out. I would also have cancled the third and rebuild it in base instead.

Even if you have 2-4 vikings, you can still position them on your bunkers, or on the high ground next to your ramp; and it's very difficult for the Protoss to push up vs repair and high ground vikings.


IF I see Collossus in base when I do that Bomber-push, I load up and drop him while I go for my third. Just to keep him in base, however I do the same thing with lifting racks, building second starport. After that you just need to scout for tech-switch into HT.
Prev 1 292 293 294 295 296 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 295
BRAT_OK 81
JuggernautJason35
MindelVK 17
StarCraft: Brood War
Britney 37195
Rain 3592
Calm 3244
Horang2 1652
Hyuk 763
Soma 435
PianO 306
firebathero 218
hero 185
Rush 160
[ Show more ]
White-Ra 80
Barracks 73
Dewaltoss 68
TY 48
Free 31
Terrorterran 18
Movie 14
Shine 12
Bale 11
Dota 2
qojqva2819
Dendi1278
Counter-Strike
kRYSTAL_34
Super Smash Bros
Mew2King76
Other Games
B2W.Neo827
Beastyqt715
Lowko346
Fuzer 160
Liquid`VortiX147
QueenE76
Trikslyr54
EmSc Tv 10
febbydoto5
Chillindude0
Organizations
Other Games
EmSc Tv 10
StarCraft 2
EmSc2Tv 10
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 57
• poizon28 18
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• Michael_bg 6
• FirePhoenix5
• blackmanpl 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3604
• WagamamaTV370
League of Legends
• TFBlade952
Other Games
• Shiphtur252
• imaqtpie1
Upcoming Events
CranKy Ducklings
15h 59m
RSL Revival
15h 59m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
17h 59m
Cure vs Reynor
Classic vs herO
IPSL
22h 59m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
1d
BSL 21
1d 1h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 15h
RSL Revival
1d 15h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 17h
WardiTV Korean Royale
1d 17h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.