• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:37
CEST 10:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Serral wins Maestros of the Game 2 Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO Rush's Odyssey Controversy
Tourneys
[ASL22] Ro24 Group C [ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4453 users

The Terran Help Me Thread - Page 292

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 290 291 292 293 294 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 06 2012 15:28 GMT
#5821
Roach ling bane busts seem to come anywhere from 7 to 9 minutes. How do I scout them with non hellion openers and without burning 4 scans?
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
July 06 2012 16:00 GMT
#5822
On July 07 2012 00:03 Thezzy wrote:
Show nested quote +
On July 06 2012 23:46 neozxa wrote:
I just want to ask a simple and also pretty stupid question: What is the correct way to micro your Medivacs when you go bio, so that they can heal your Bio units constantly while the MM ball attacks and kite? Do you have them "Scan Move" on one of your marines so that they can follow your MM ball or do you micro them and then when you engage you have them hold position?


I usually keep my medivacs and MM on separate hotkeys and just micro the MM ball.
The medivacs usually follow on their own to heal any damage.

My question:

Is a 12/14 rax opening against Zerg still good without Bunker rushing?
I like to get the CC out a little earlier and am not a big fan of Bunker rushing in general, but is it a critical component of a 12/14 rax push or can 3-5 marines do some poking on their own?


You can 12/14 rax and not make marines at all and just expand as soon as possible behind it. The 2rax can be enough to scare the Zerg and you can mindgame him. So, no, you don't *have to* bunker rush. But if you're actually going to make the marines and put pressure there is no reason not to. It forces more of a reaction out of the Zerg and doesn't cost you too much. The bunker forces the fight, if you will. It forces units to be made instantly.

And of course, on the off-chance that the bunker actually goes up, you can do some serious damage early on and solidify an advantage.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 06 2012 16:06 GMT
#5823
I feel any 2 rax that isn't a proxy 11/11 is not at all effective anymore. Queens are too good at sniping scvs building things, and as long as the zerg scouts it and drops 2 spines, I feel they're not only safe, but far ahead.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Lunden
Profile Joined June 2011
Denmark79 Posts
July 06 2012 18:21 GMT
#5824
Hi guys. im on vacation and need my sc2 fix. Im looking for some high level vods to learn from. Are there anything out there besides day9?
You always pass failure on the way to success
Inquisitor1323
Profile Joined March 2012
370 Posts
July 06 2012 20:21 GMT
#5825
first, what is the maximum amount of scvs you want in game? Is it 70?
Second, when taking a third in TvZ, should you always make it an orbital?
zezamer
Profile Joined March 2011
Finland5701 Posts
July 06 2012 21:18 GMT
#5826
On July 07 2012 00:28 U_G_L_Y wrote:
Roach ling bane busts seem to come anywhere from 7 to 9 minutes. How do I scout them with non hellion openers and without burning 4 scans?


Hide scv somewhere near his 3rd and check if he has taken it by 6-8min mark, then burn couple scans to figure out if it's somekind of bust or 2 base lair
kyllinghest
Profile Joined December 2011
Norway1607 Posts
July 06 2012 21:32 GMT
#5827
On July 07 2012 03:21 lunden0608 wrote:
Hi guys. im on vacation and need my sc2 fix. Im looking for some high level vods to learn from. Are there anything out there besides day9?

Game 1 of group D in the GSL ro16. Enjoy!
"NO" -Has
VPVanek
Profile Joined August 2010
Canada238 Posts
July 07 2012 01:25 GMT
#5828
Anyone have any tips playing TVT against Avilo style terran?
FoXer
CircusCL
Profile Joined July 2012
United States2 Posts
July 07 2012 01:27 GMT
#5829
Does anyone have a link for a replay of a good 3 Command Center build vs Zerg?
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
July 07 2012 01:55 GMT
#5830
On July 07 2012 00:28 U_G_L_Y wrote:
Roach ling bane busts seem to come anywhere from 7 to 9 minutes. How do I scout them with non hellion openers and without burning 4 scans?


If you scout with the first scv after your rax finishing and you see that they have gotten gas, be weary of an all in. Start by walling off your ramp for baneling damage. Make a bunker behind the ramp near the min patch so it's harder for the lings to surround. You can usually hold off all ins with the wall and bunker.
To tell the truth....I could beat anyone in the world.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 07 2012 05:25 GMT
#5831
On July 07 2012 05:21 Inquisitor1323 wrote:
first, what is the maximum amount of scvs you want in game? Is it 70?
Second, when taking a third in TvZ, should you always make it an orbital?


The optimal number of SCVs should always be 65-70, or 2.5-3 fully saturated bases. You should reach this number by about 10:30 every game if you are macroing properly, 50 SCVs at 9:00 on 2 bases.

In any matchup, you should always endeavor to make your first 3 bases orbitals. If it's a really open 3rd that's hard to defend or your opponent is going really heavy on aggression, you MIGHT decide to get a planetary, but I would really only make an orbital at your 3rd unless it's a very special occasion.

Another OC vs PF rule to throw in there: In TvT, after 3 bases, always PF against bio, always OC against mech.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 07 2012 05:32 GMT
#5832
On July 07 2012 01:06 iAmJeffReY wrote:
I feel any 2 rax that isn't a proxy 11/11 is not at all effective anymore. Queens are too good at sniping scvs building things, and as long as the zerg scouts it and drops 2 spines, I feel they're not only safe, but far ahead.


In this respect, 2rax has now become something of a standard build, not some kind of all-in. Because terrans can expect a hatch first from zerg, it's perfectly fine to make 2 rax on 12/14 and put some early pressure on the zerg. If the zerg is forced to build at least 2 spine crawlers, that's the equivalent of 6 drones! This means that although zerg has an earlier hatch, the drone saturation time ends up being a little later.

To put this in perspective, think of the 6-pool in ZvP. 6-pool was pretty much always as all-in as you could get, but when most protosses started going FFE with nexus first, 6-pool became a perfectly reasonable play. It delays the expansion timing and, in most cases, forces protoss to pull back and play on one base.
StrategyAllyssa Grey <3<3
Inquisitor1323
Profile Joined March 2012
370 Posts
July 07 2012 05:40 GMT
#5833
On July 07 2012 14:25 SC2John wrote:
Show nested quote +
On July 07 2012 05:21 Inquisitor1323 wrote:
first, what is the maximum amount of scvs you want in game? Is it 70?
Second, when taking a third in TvZ, should you always make it an orbital?


The optimal number of SCVs should always be 65-70, or 2.5-3 fully saturated bases. You should reach this number by about 10:30 every game if you are macroing properly, 50 SCVs at 9:00 on 2 bases.

In any matchup, you should always endeavor to make your first 3 bases orbitals. If it's a really open 3rd that's hard to defend or your opponent is going really heavy on aggression, you MIGHT decide to get a planetary, but I would really only make an orbital at your 3rd unless it's a very special occasion.

Another OC vs PF rule to throw in there: In TvT, after 3 bases, always PF against bio, always OC against mech.

Thanks :D.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 07 2012 05:40 GMT
#5834
On July 07 2012 00:28 U_G_L_Y wrote:
Roach ling bane busts seem to come anywhere from 7 to 9 minutes. How do I scout them with non hellion openers and without burning 4 scans?


1) Gas timing. With your initial scout, you should be able to scout up to ~4:00 and see if he takes gas. If he does take gas during that time, you can assume he's either going for a bust or speedlings into a 3rd base or lair. The earliest any pressure can come is 3 MINUTES after the gas geyser goes down. Keeping that in mind, remember to watch for a lot of units streaming across the map around 7:30-8:30 (if he took his gas at 4 minutes or earlier).
2) Watchtower with your first 3-4 marines. Unless he builds like 8 lings to start off with (which you can scout with your SCV), you're totally fine in holding the watchtower until he decides to start making a lot of units. At that point, you'll be able to see a bunch of units streaming across the map.
3) Scout the 3rd. Get an SCV scout out to check on his 3rd. I don't like hiding the SCV, and you don't really need to if you hold the watchtower early on. If he's going 3rd by 6:30-7:00, relax. If it's not down by 7:00, start worrying and building bunkers.
4) Scan at 9:30. Lair timing is about 10:00. If you've seen no aggression from the zerg and no 3rd, check to see if he's going 2-base mutas. If he is, mobilize and push IMMEDIATELY.

Hope this helps!
StrategyAllyssa Grey <3<3
Skeebs
Profile Joined April 2011
United States10 Posts
July 07 2012 05:42 GMT
#5835
I'm having lots of trouble in TvZ, as it seems most Terrans are until they get used to the queen change. What's the standard follow up after a successful reactor hellion expand? As of right now, I've been doing light pressure with marine-banshee-hellion until I can get my third up, but I'm not sure what "the standard" is. I know triple orbital is popular, but is it still keeping up with the new zerg style of play?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 07 2012 05:50 GMT
#5836
On July 07 2012 14:42 Skeebs wrote:
I'm having lots of trouble in TvZ, as it seems most Terrans are until they get used to the queen change. What's the standard follow up after a successful reactor hellion expand? As of right now, I've been doing light pressure with marine-banshee-hellion until I can get my third up, but I'm not sure what "the standard" is. I know triple orbital is popular, but is it still keeping up with the new zerg style of play?


Reactor hellion expand, as in reactor hellions then expand? Or expand and then hellions?
If you're getting your hellions before CC, try just reordering it into a 1rax expand into hellions. That's the more standard way to open hellions these days.

After the hellions, generally players are doing things like mass banshee/hellion play or fast tank triple expands. I think the most standard and probably the most powerful followup right now is the mass banshee/hellion harass. It keeps the zerg back, stops creep spread, and forces things like spore crawlers and roaches to defend. On the back of it, you can switch into either mech or bio, safely get a 3rd, and prepare a midgame shove. Look up the Forgg build if you wanna know more about this style.
StrategyAllyssa Grey <3<3
BreakeR.
Profile Joined October 2010
Austria220 Posts
July 07 2012 09:51 GMT
#5837
Hey
I have two short questions.
1. How much production should i have on how many bases?

2. Does someone know a thread where all the timings are listed(e.g.: when does a 7gate allin hit, etc)

Thanks in advance!
The hardest part about being smart is accepting that others are stupid. -Tasteless
ThaSlayer
Profile Joined March 2011
707 Posts
July 07 2012 11:04 GMT
#5838
Hey I just played a super long 60min T v T http://drop.sc/216646
Never mind the failed 1/1/1 attack. But I manage to stabilise and was ahead in upgrades and mech at certain points of the game.
What really killed me however was multi-pronged attacks => Way fewer bases. Perhaps due to the layout of daybreak. (path to 3rd/4th etc)
Any advise on securing my bases while moving out as the meching player? Thanks!
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
July 07 2012 13:16 GMT
#5839
On July 07 2012 05:21 Inquisitor1323 wrote:
first, what is the maximum amount of scvs you want in game? Is it 70?
Second, when taking a third in TvZ, should you always make it an orbital?


If you're going mech you almost always want to make your 3rd a PF. Mech is immobile and gas-heavy. You need PFs to prevent run-arounds etc.

Some maps are fine for 3 orbitals, though, like Entombed Valley or Ohana.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Skeebs
Profile Joined April 2011
United States10 Posts
July 07 2012 13:57 GMT
#5840
On July 07 2012 14:50 SC2John wrote:
Show nested quote +
On July 07 2012 14:42 Skeebs wrote:
I'm having lots of trouble in TvZ, as it seems most Terrans are until they get used to the queen change. What's the standard follow up after a successful reactor hellion expand? As of right now, I've been doing light pressure with marine-banshee-hellion until I can get my third up, but I'm not sure what "the standard" is. I know triple orbital is popular, but is it still keeping up with the new zerg style of play?


Reactor hellion expand, as in reactor hellions then expand? Or expand and then hellions?
If you're getting your hellions before CC, try just reordering it into a 1rax expand into hellions. That's the more standard way to open hellions these days.

After the hellions, generally players are doing things like mass banshee/hellion play or fast tank triple expands. I think the most standard and probably the most powerful followup right now is the mass banshee/hellion harass. It keeps the zerg back, stops creep spread, and forces things like spore crawlers and roaches to defend. On the back of it, you can switch into either mech or bio, safely get a 3rd, and prepare a midgame shove. Look up the Forgg build if you wanna know more about this style.


I do the older reactor hellion expand where you build your CC right before you swap addons and start hellions. I'll try the one rax expand for a bit, it does seem like it would be more efficient (especially since zergs are going mass queen and not pressuring as much). Thanks for the help!
Prev 1 290 291 292 293 294 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 604
EffOrt 245
PianO 127
Killer 125
Shine 95
Aegong 76
Mong 74
hero 26
Noble 22
ajuk12(nOOB) 20
[ Show more ]
Light 0
Dota 2
canceldota97
League of Legends
JimRising 486
Counter-Strike
kRYSTAL_42
Super Smash Bros
Mew2King134
Other Games
summit1g4999
singsing1653
ceh9816
ToD46
Trikslyr17
Happy0
Organizations
Other Games
gamesdonequick547
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH378
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2258
League of Legends
• Lourlo1422
Upcoming Events
Replay Cast
23m
Afreeca Starleague
1h 23m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2h 23m
Replay Cast
15h 23m
The PondCast
1d 1h
KCM Race Survival
1d 1h
Replay Cast
1d 15h
Escore
2 days
PiG Sty Festival
2 days
CranKy Ducklings
3 days
[ Show More ]
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.