• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:21
CEST 12:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20257Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced21BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
[Update] ShieldBattery: 2025 Redesign Google Play ASL (Season 20) Announced Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 745 users

The Terran Help Me Thread - Page 293

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 291 292 293 294 295 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2012-07-07 14:03:51
July 07 2012 13:59 GMT
#5841
On July 07 2012 14:25 SC2John wrote:
Show nested quote +
On July 07 2012 05:21 Inquisitor1323 wrote:
first, what is the maximum amount of scvs you want in game? Is it 70?
Second, when taking a third in TvZ, should you always make it an orbital?


The optimal number of SCVs should always be 65-70, or 2.5-3 fully saturated bases. You should reach this number by about 10:30 every game if you are macroing properly, 50 SCVs at 9:00 on 2 bases.

In any matchup, you should always endeavor to make your first 3 bases orbitals. If it's a really open 3rd that's hard to defend or your opponent is going really heavy on aggression, you MIGHT decide to get a planetary, but I would really only make an orbital at your 3rd unless it's a very special occasion.

Another OC vs PF rule to throw in there: In TvT, after 3 bases, always PF against bio, always OC against mech.

Gotta disagree about PF in TvT. I've seen so many TvTs in the GSL where one player went with PFs at their expos and simply got out-marined by a bio player not engaging at the PFs. Terran has too many ranged units for PFs to be effective. Defensively speaking, you're better off with either a CC or Orbital that you can float to repair.

The only use PFs have in TvT are proxy PFs to zone space against pure bio players, imo.

PF has a place in lategame TvP for making bases DT/Zealot-proof. And in TvZ for helping against ling/bling runbys. But thats pretty much it. Any smart player is going to hold position a Marine/Stalker/Roach behind a mineral line but out of range of PF in order to deny mining.
zezamer
Profile Joined March 2011
Finland5701 Posts
July 07 2012 14:24 GMT
#5842
Losing expo and workers to one drop sounds really silly tbh
rush4wild
Profile Joined June 2012
6 Posts
July 07 2012 15:55 GMT
#5843
How can terran players stop Cannons rushes i always get cannon rushed by protoss and it doesn't let me expand or he pylons in my base

Anyway to stop it?
TheLaw
Profile Blog Joined December 2010
United States172 Posts
July 07 2012 16:51 GMT
#5844
I can't hold a 2base ling baneling allin to save my life while going 1 rax fe into mech. Any sim cityies I can use to hold this?
Cowards die in shame.
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
Last Edited: 2012-07-07 17:41:48
July 07 2012 16:52 GMT
#5845
rush4wild July 08 2012 00:55. Posts 5 PM Profile Report Quote #
How can terran players stop Cannons rushes i always get cannon rushed by protoss and it doesn't let me expand or he pylons in my base

Anyway to stop it?


I searched around TL for a minute but didnt find any nice blueprint, refering to cannonrush defence, to help you out with.
so here is my personal opinion on what to do:

1. cannonrushes only work on maps with fixed spawn locations or if your opponents scouts you the fastest way possible.
so you really don't need to worry about it at all on most maps.

2. the probe is crucial. get the probe and the rush is stopped. if you cant get it, atleast make him micro it and chase with 2 scvs

3. check exactly where his pylons are. if they are far away (so that the cannons cannot be placed within range of your supplydepots/mineralline/oc) or close (in range of the aforementioned). if its far off, you might be able to sit it out and defend with bunker marauder while macroing up or preparing a push. If the pylons are close they are probably exposed to your scvs. In this case you need to let the pylon finish (it will often just be a fake rush anyway) and try to deny the cannons from going up.


the worst case scenario: he snuck his probe in and we didn't notice until there already are 2 cannons in between our neat walloff and mineraline. in this case it s probably best to pull all scvs, lift your oc to 3rd, lift your rax to a safe production place, and go with the scv train immediately.

so in short, chase probe deny cannons, dont forget to macro.
Naytup
Profile Joined June 2012
France9 Posts
July 07 2012 17:00 GMT
#5846
Hi, i really love going mech because of my slow APM (i'm gold and i didn't play much lately).

1° - Is it viable to going Mech against Protoss ?
2° - Is there a standard BuildOrder to going mech safely ? (1 rax expo ? Facto before CC ? ...)
3° - How many Factory i must have on 3 base ?
What is dead may not die !
Dutchysmoke
Profile Joined July 2012
1 Post
July 07 2012 21:29 GMT
#5847
Hey guys, gold here and i was just wondering what are some standard openings against z now that reactor hellion is kinda weak now. Thanks in advanced!
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2012-07-08 00:45:22
July 08 2012 00:40 GMT
#5848
On July 08 2012 02:00 Naytup wrote:
Hi, i really love going mech because of my slow APM (i'm gold and i didn't play much lately).

1° - Is it viable to going Mech against Protoss ?
2° - Is there a standard BuildOrder to going mech safely ? (1 rax expo ? Facto before CC ? ...)
3° - How many Factory i must have on 3 base ?


1. Yes, but it only works on 2-3 of the laddermaps, namely Daybreak, Cloud Kingdom and Entombed Valley. All other maps mech gets hardcountered by blink/collo or just blink harass in general.

2. In TvT and TvZ you can go mech with any opening, 1rax FE, 1-1-1 etc. In TvP the only safe way to go mech is to open 1-1-1 and expand behind either banshee harass or marine/hellion harass. If you go 1rax FE in TvP and see that your opponent also went FE you can go mech pretty safe, but if your opponent didn't FE you need to go bio.

3. It really depends on the matchup and what your opponent is doing, so it's hard to say, but between 4-6 or so.

Edit: I should add that you need ghosts in TvP, so it's ghost-mech, not pure mech. I also get ghosts in TvZ mech, but it's not a necessity.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
zmansman17
Profile Joined March 2011
United States2567 Posts
July 08 2012 00:50 GMT
#5849
On July 08 2012 00:55 rush4wild wrote:
How can terran players stop Cannons rushes i always get cannon rushed by protoss and it doesn't let me expand or he pylons in my base

Anyway to stop it?


I actually got cannon rushed by GM gaulzi 2 games in a row and I'm still wondering what I could have done differently. Since I knew who he was and what he did, I 11/11 rax the first game and still lost. The next game I walled the bottom of my ramp and was able to stop his probe from entering. It's amazing how good such an easy to execute strategy is
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
metcw
Profile Joined August 2011
United States28 Posts
July 08 2012 02:50 GMT
#5850
What time should I scout my own base and should I do it against every race?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-07-08 03:08:09
July 08 2012 03:04 GMT
#5851
On July 08 2012 11:50 metcw wrote:
What time should I scout my own base and should I do it against every race?


Well if you plan to wall you don't really need to do that early on. Later just place a few depots at black spots and you'll be fine .
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 08 2012 03:40 GMT
#5852
On July 08 2012 01:51 TheLaw wrote:
I can't hold a 2base ling baneling allin to save my life while going 1 rax fe into mech. Any sim cityies I can use to hold this?


If you scout an early gas and suspect some kind of a bust, I would suggest delaying the tech switch to mech. The key here is to wall off both your natural and your main with 1-2 bunkers.

If you're going for a fast tank build, just make sure you're tank is on the high ground behind 2 walls. All you need to do is pull SCVs and liftoff when they break into your natural. The tank + a handful of hellions behind your second wall SHOULD be enough to hold it off. To stop any followup pressure, just continue making tanks and hellions and wall off your natural asap.

If you're going for the standard reactor hellion opener into tanks or banshees, consider delaying the tanks or banshees and getting a handful of marauders out before swapping add-ons. This is the standard way to stop a baneling bust or a roach bust. Just make sure you have 2-3 bunkers spread out and a full walloff at your natural.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 08 2012 03:49 GMT
#5853
On July 08 2012 06:29 Dutchysmoke wrote:
Hey guys, gold here and i was just wondering what are some standard openings against z now that reactor hellion is kinda weak now. Thanks in advanced!



This is a common question. The most common build nowadays is 1rax expand, add 2 gas, get reactor hellions, then start harassing with MASS hellions/banshees. Unlike the old builds that called for 2-4 hellions, then swapping add-ons for faster tanks, we're seeing players just continue making hellions up to 10-16 with 2-3 cloaked banshees for support. Behind this, you can add a bunch of rax and go bio or biomech, or you can add 2-3 factories and start going for a mech composition. This opening is kind of known as the "Forgg opening", so look that up.

Additionally, you can do a mass rax play. The idea is to get 3-4 rax up really early do an early marine push to punish zergs that go for a fast 3rd before gas. This usually transitions into a very heavy bio midgame. Generally, either do a 1rax FE into 3-4 rax or do some kind of 2rax pressure (12/14 rax or 11/11) into an expand.

Another build that's becoming popularized is a special biomech build emphasizing marine/hellion to do early aggression. If you check out MVP vs. Golden from the recent Homestory Cup, you can see a game where he did this build. It's basically 2 rax aggression into mass marines with combat shield + mass hellions with blue flame. To follow up, he adds thors to tank damage.

Hope this helps!
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 08 2012 04:00 GMT
#5854
On July 08 2012 11:50 metcw wrote:
What time should I scout my own base and should I do it against every race?


Learn the all-ins of each race. The only reason why you would need to scout in your own base is some kind of proxy. Short list of proxy all-ins: cannon rush, proxy 2-gate, proxy 1-gate/cannon, proxy barracks, proxy hatchery (REALLY uncommon).

From this list, it can be concluded that protoss gives us the most trouble. We can assume that 99% of the time, zerg won't do anything really wonky. Terrans will sometimes do proxies, but generally you can scout if a 2rax or proxy marauder/reaper attack is coming by seeing what's in the terran's main base. Therefore, most of the time, we just need to make sure to scout our base against protoss.

What I usually do is ALWAYS build my first depot by my ramp; this gives me vision of the ramp and, on most maps, will catch a worker coming to proxy just in time. After that, I just make sure I scout the outskirts of my base and stop by common proxy spots on the way out to scout. This additional scout time is nominal, and it keeps you safe from obvious all-ins like proxy 2-gate.

Hope this helps!
StrategyAllyssa Grey <3<3
Kenshi235
Profile Joined March 2011
United States34 Posts
July 08 2012 05:30 GMT
#5855
How do you deal with 2 base infestors, or any infestors in general? ghosts aren't worth making and it seems incredibly hard to manage fighting them unless im going full mech. IT's tank incredibly well. I know most of it is splitting bio, scouting ahead of tanks, and being ready, but it still feels crazy hard.
xertion
Profile Joined November 2011
Sweden52 Posts
July 08 2012 07:28 GMT
#5856
On July 08 2012 14:30 Kenshi235 wrote:
How do you deal with 2 base infestors, or any infestors in general? ghosts aren't worth making and it seems incredibly hard to manage fighting them unless im going full mech. IT's tank incredibly well. I know most of it is splitting bio, scouting ahead of tanks, and being ready, but it still feels crazy hard.


Dont position your marines infront of your tanks, Spread out your tanks, but always have 1-2 tanks in front of your marines, so you leapfrog your tanks, not run wild with your marines. Atleast that is how I do it.
Sianos
Profile Joined April 2011
580 Posts
July 08 2012 08:20 GMT
#5857
On July 08 2012 14:30 Kenshi235 wrote:
How do you deal with 2 base infestors, or any infestors in general? ghosts aren't worth making and it seems incredibly hard to manage fighting them unless im going full mech. IT's tank incredibly well. I know most of it is splitting bio, scouting ahead of tanks, and being ready, but it still feels crazy hard.


Tanks are really good aggainst infestor play, so when you see your opponent is going for infestors just produce tanks out of 2 or 3 factories and you will be fine. You can also add some marrauder to walk in front of your tanks before siedging up, but you need to keep your maines behind your tanks at any cost.
arena_say_what
Profile Joined June 2011
122 Posts
Last Edited: 2012-07-08 08:26:46
July 08 2012 08:22 GMT
#5858
Gold Terran Problem in TvZ

I lose to this all the time. Zergs who just make a million lings, take 3 bases drones up. If I try to leave on foot I just get surrounded and all my bio and tanks die. If I try to do a double marine drop at 3rd and main sometimes they will have spores or overlord scouts it and have lings and banes waiting already. This is pissing me off because I feel I can't do ANYTHING to pressure the zerg or trade armies or just being counter attacked and they just turtle with spines and win.

My favourite build is 1 rax expand then add 2 rax, take double gas go into factory start tanks and pump out double medivacs. But yeah mass lings and a click too much skill for me. Any advice?

Not to mention trying to go hellions and they make 5-6 queens and spread a billion creep tumors and hellions take forever to kill the tumors and actually die to queens and lings on creep.

MEH
zhurai
Profile Blog Joined September 2010
United States5660 Posts
July 08 2012 08:38 GMT
#5859
On July 08 2012 17:20 Sianos wrote:
Show nested quote +
On July 08 2012 14:30 Kenshi235 wrote:
How do you deal with 2 base infestors, or any infestors in general? ghosts aren't worth making and it seems incredibly hard to manage fighting them unless im going full mech. IT's tank incredibly well. I know most of it is splitting bio, scouting ahead of tanks, and being ready, but it still feels crazy hard.


Tanks are really good aggainst infestor play, so when you see your opponent is going for infestors just produce tanks out of 2 or 3 factories and you will be fine. You can also add some marrauder to walk in front of your tanks before siedging up, but you need to keep your maines behind your tanks at any cost.

honestly I like bio (well.. no tank styles, I like marine marauder bf hellion medivac -> add in thor/viking/raven ...) against infestors and marine tank (2/2 +1 timing) vs muta ling bane (especially vs things like the mass baneling semi-allin zergs are doing against it
Twitter: @zhurai | Site: http://zhurai.com
Sianos
Profile Joined April 2011
580 Posts
July 08 2012 08:48 GMT
#5860
On July 08 2012 17:38 zhurai wrote:
Show nested quote +
On July 08 2012 17:20 Sianos wrote:
On July 08 2012 14:30 Kenshi235 wrote:
How do you deal with 2 base infestors, or any infestors in general? ghosts aren't worth making and it seems incredibly hard to manage fighting them unless im going full mech. IT's tank incredibly well. I know most of it is splitting bio, scouting ahead of tanks, and being ready, but it still feels crazy hard.


Tanks are really good aggainst infestor play, so when you see your opponent is going for infestors just produce tanks out of 2 or 3 factories and you will be fine. You can also add some marrauder to walk in front of your tanks before siedging up, but you need to keep your maines behind your tanks at any cost.

honestly I like bio (well.. no tank styles, I like marine marauder bf hellion medivac -> add in thor/viking/raven ...) against infestors and marine tank (2/2 +1 timing) vs muta ling bane (especially vs things like the mass baneling semi-allin zergs are doing against it


Then the only thing i would recommend is mass dropping everywhere as soon as infestors are out. I don´t have much experience with bio only in TvZ, but dropping is the only way to split those infestors up and make your army way more cost effective.
Prev 1 291 292 293 294 295 460 Next
Please log in or register to reply.
Live Events Refresh
FEL
09:00
Cracow 2025
Krystianer vs sOs
SKillous vs ArT
MaNa vs Elazer
Spirit vs Gerald
Clem vs TBD
uThermal vs TBD
Reynor vs TBD
Lambo vs TBD
RotterdaM891
ComeBackTV 872
IndyStarCraft 397
CranKy Ducklings138
Rex110
3DClanTV 92
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 891
IndyStarCraft 397
Rex 110
ProTech66
StarCraft: Brood War
Horang2 13724
Hyuk 4255
Hyun 912
firebathero 669
Mini 664
Barracks 660
Larva 642
BeSt 339
EffOrt 257
ZerO 76
[ Show more ]
Shinee 66
sorry 65
Free 49
zelot 48
Last 38
Noble 35
scan(afreeca) 33
NaDa 22
soO 19
Sacsri 16
Sharp 15
yabsab 11
Bale 9
Movie 4
Dota 2
XcaliburYe651
Counter-Strike
Stewie2K737
shoxiejesuss608
Heroes of the Storm
Khaldor284
Other Games
gofns14262
Happy473
Beastyqt453
SortOf101
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH335
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2218
Upcoming Events
BSL20 Non-Korean Champi…
3h 39m
BSL20 Non-Korean Champi…
7h 39m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
1d 23h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.