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On March 29 2012 20:32 rampaged wrote: Okey, i really need to know some basic things, i do not have the replays present(at work)
Im a dia + top 8ish terran. I have 3 accounts, one for each race, im diamond on all of them. It seems like i NEVER will be master! it frustrates me SO much! i often beat master players, but i can also lose to -dias. Im very incosistent.
Some days i can play 30-40 games, othertimes i can play 3-4 games a week. Is that the main reason of me not getting to master? i were #1 dia for all beta and some weeks after( i stopped playing and came back about a month ago)
What should I as a terran focus on to reach my goal, to be a master! ?
It's possible that part of what's keeping you in diamond league is that you're playing all three races. I don't know how much you play your Protoss and Zerg, but although it can be a helpful learning experience, typically you'll want to focus all your play time onto one race. If your time available to play is inconsistent, it's even more important that you focus what time you ahve on improving your Terran play.
The jump from Diamond to Master can be difficult. For me, it required learning how to reliably play on 3 bases in TvP, and... uh, all-inning harder in TvZ. It really varies from person to person, as being in Diamond typically means you have gotten very good at some skills while are lacking in others-- there are so many ways to be in Diamond that it's hard to tell what's holding you back. It might be something as simple as macro or multitask, or it could be a game sense thing. I'd really have to see replays to give you advice more specific than this.
On March 28 2012 10:32 EienShinwa wrote: What is the best way to punish Nexus first before gateway on a map like Cloud Kingdom TvP? I was kind of at a loss for what to do, and I went for a 3 rax concussive push, which failed and he roflstomped me with colossi later on. Should I have just 1/1/1?
Try bunker rushing with your first couple of units.
On March 29 2012 20:32 rampaged wrote: Okey, i really need to know some basic things, i do not have the replays present(at work)
Im a dia + top 8ish terran. I have 3 accounts, one for each race, im diamond on all of them. It seems like i NEVER will be master! it frustrates me SO much! i often beat master players, but i can also lose to -dias. Im very incosistent.
Some days i can play 30-40 games, othertimes i can play 3-4 games a week. Is that the main reason of me not getting to master? i were #1 dia for all beta and some weeks after( i stopped playing and came back about a month ago)
What should I as a terran focus on to reach my goal, to be a master! ?
Do you have a decent winrate in all matchups? Do you stick roughly to your plan or do you (like me) tend to improvise a lot? Generally I think sticking to your plan and not thinking too much is a good idea. Do you find that your winrate vs all-ins is decent? Are you comfortable (as blazinghand mentioned) playing on 3 base? I think 2 to 3 base transition was what made me master, too. If you can take a timely third and not lose complete control of your macro, that's so helpful.
Masters toss here trying out terran and i have some trouble with TvT and TvZ
Im at a loss of what to do here.. in PvZ i open Reactor hellion into expansion.. after that im just a biiig questionmark. Any tips of how to transition from that?
TvT is my worst matchup, and the main reason I dont play terran fulltime. Its very frustrating with the tank wars etc. My question is what playstyles are viable? and general guidelines for these playstyles.
On March 30 2012 02:09 NinjaMagic wrote: Masters toss here trying out terran and i have some trouble with TvT and TvZ
Im at a loss of what to do here.. in PvZ i open Reactor hellion into expansion.. after that im just a biiig questionmark. Any tips of how to transition from that?
TvT is my worst matchup, and the main reason I dont play terran fulltime. Its very frustrating with the tank wars etc. My question is what playstyles are viable? and general guidelines for these playstyles.
There are a lot of transitions from a reactor hellion expand. I've seen a quick third with cloak banshees. Banshees to go for drone kills with surprise as most zergs do not expect cloaked banshees after hellions. Also, it's less risky to go cloaked banshees when you are on more than one base. The banshee will help you defend all ins since no zerg units can attack air.
Straight up switch the reactor and the tech lab on your rax, add on more rax and research your marine upgrades, siege mode, make tanks and go for a two base attack.
Polt's marauder hellion all-in: reactor hellion expand. Keep pumping out hellions from your factory. Make 3 rax with tech lab. Research stim. Pump 3 marauders and two hellions constantly. Attack when stim is finished.
Reactor hellion is a flexible opening. All you need to do is switch addons really so I can't tell you how to transition out of it because there are so many possible ones.
Two General Play Styles for TVT: There is pure bio, pure mech, and bio-mech.
If you are doing bio vs bio. You need to go mass marines. Marauders are terrible against marines. This might be purely about finding a good opening to do damage, macro, and setting up good positions. If you want to understand what I mean, watch Marineking vs Drewbie MLG Orlando on shattered temple.
If you are going bio against pure mech. You need to get marauders so that you don't fry to hellions and for the bonus damage vs thors and siege tanks. You often see pros using their mobility to outexpand their meching opponent. They do a lot of counter attacks and sometimes they get battlecruisers to counter the low AA capability of mech.
You may be looking to go for a tankless tvt but some maps and some situations tanks may become necessary. Be flexible and don't be so adamant about keeping them out of your play.
There are a lot of transitions from a reactor hellion expand. I've seen a quick third with cloak banshees. Banshees to go for drone kills with surprise as most zergs do not expect cloaked banshees after hellions. Also, it's less risky to go cloaked banshees when you are on more than one banshee. The banshee will help you defend all ins since no zerg units can attack air.
Straight up switch the reactor and the tech lab on your rax, add on more rax and research your marine upgrades, siege mode, make tanks and go for a two base attack.
Polt's marauder hellion all-in: reactor hellion expand. Keep pumping out hellions from your factory. Make 3 rax with tech lab. Research stim. Pump 3 marauders and two hellions constantly. Attack when stim is finished.
Reactor hellion is a flexible opening. All you need to do is switch addons really so I can't tell you how to transition out of it because there are so many possible ones.
Thats why I love terran, there are so many options to go for, very flexible race as Protoss it seems Im pidgeonholed into going 1 thing really, and its quite predictable. I guess kind of like TvP from T perspective, but in all the matchups..
I will try some of your suggestions out, thank you very much
There are a lot of transitions from a reactor hellion expand. I've seen a quick third with cloak banshees. Banshees to go for drone kills with surprise as most zergs do not expect cloaked banshees after hellions. Also, it's less risky to go cloaked banshees when you are on more than one banshee. The banshee will help you defend all ins since no zerg units can attack air.
Straight up switch the reactor and the tech lab on your rax, add on more rax and research your marine upgrades, siege mode, make tanks and go for a two base attack.
Polt's marauder hellion all-in: reactor hellion expand. Keep pumping out hellions from your factory. Make 3 rax with tech lab. Research stim. Pump 3 marauders and two hellions constantly. Attack when stim is finished.
Reactor hellion is a flexible opening. All you need to do is switch addons really so I can't tell you how to transition out of it because there are so many possible ones.
Thats why I love terran, there are so many options to go for, very flexible race as Protoss it seems Im pidgeonholed into going 1 thing really, and its quite predictable. I guess kind of like TvP from T perspective, but in all the matchups..
I will try some of your suggestions out, thank you very much
Yeah. I suppose that's true. Protoss is pigeonholed into doing 1 build but terran is pigeonholed into being extremely aggressive. As long as you don't mind being aggressive, which really tasks your multitasking ability, terran should be a good race for you.
yeah i absolutely love being agressive and multitask.. i guess im one of those rare protosses that actually drops and do stuff like that. most fun thing to do ingame
On March 30 2012 06:20 Hemlighest wrote: Is there a specific time, where I should get my upgrades, or is it just a "when you can afford it" thing? (I run mostly bio)
Then get an ebay early in your build, and start +1 early. Get armor after, and about 70% done start 2nd ebay and armory to continue smoothly.
i think one of my major problems is not knowing what im scouting. once i get my scout in i can survive for a bit but im not sure what it is im scouting and i feel its effecting my early play. can anyone help out with an early scouting guide? like if a zerg goes hatch first then 2 gas, stuff like that. a few tips for each race would be great
Does anybody know any safe reactor hellion builds vs protoss? I'm high masters T and just randomly decided to try getting fast reaction hellion and running in to kill probes. By the time I had 4 hellions in his base all he had was a stalker and a zealot and 90% of his probes ended up dying. However the issue I see with hellions is that they leave you very open to early attacks since you're investing so much into reactor factory, and hellions are pretty garbage against gateway units. Just looking for some kind of a reactor hellion build that also gives me some units to defend early aggresion with.
On March 30 2012 16:30 Scila wrote: Does anybody know any safe reactor hellion builds vs protoss? I'm high masters T and just randomly decided to try getting fast reaction hellion and running in to kill probes. By the time I had 4 hellions in his base all he had was a stalker and a zealot and 90% of his probes ended up dying. However the issue I see with hellions is that they leave you very open to early attacks since you're investing so much into reactor factory, and hellions are pretty garbage against gateway units. Just looking for some kind of a reactor hellion build that also gives me some units to defend early aggresion with.
Hum, in theory it's pretty much the same thing as in TvZ. Addmore Rax and tech up to starport. The goal of an hellion opening in TvP is to force units to stay at his bases, pretty much like Banshee do. ( and occasionaly giving freewin against nexus first )
If Toss get fed up and counter attack, he should not gave that many Zealots or Sentry, and holding a mostly Stalker force is what bunkers do best.
On March 30 2012 16:54 Vestrel wrote: Is a reactor hellion drop vs Protoss a build order loss against Dark Templar?
How about no-drop reactor hellions?
Reactor hellion drops are really horrible against any protoss that plays standard. I'd say it's a buildorder loss to standard 1 gate nexus to 3 gate robo. No drop reactor hellions is also a bad build, but it can work on some wide natural maps such as dual sight and metalopolis as long as it's not scouted and the protoss has no idea whatsoever. This is unlikely because a reactor hellion opening keeps your barracks from making marines early and protoss can therefore scout/kill your with just a stalker and zealot.
Dark templar is pretty easy to defend if you're one base. After 3 mules, save up for a scan whilst walling in with supply depots (and a barracks if you want). If he's taken an expansion the dt timing is much later. If you're that worried about dark templars, open banshees so that the raven tech option is available.
Does anyone have suggestions for mech TvT replays or vods from pro players? Ive been searching for mech TvT replays all over the IEM and MLG replays and can't seem to find many.
On March 29 2012 20:32 rampaged wrote: Okey, i really need to know some basic things, i do not have the replays present(at work)
Im a dia + top 8ish terran. I have 3 accounts, one for each race, im diamond on all of them. It seems like i NEVER will be master! it frustrates me SO much! i often beat master players, but i can also lose to -dias. Im very incosistent.
Some days i can play 30-40 games, othertimes i can play 3-4 games a week. Is that the main reason of me not getting to master? i were #1 dia for all beta and some weeks after( i stopped playing and came back about a month ago)
What should I as a terran focus on to reach my goal, to be a master! ?
It's possible that part of what's keeping you in diamond league is that you're playing all three races. I don't know how much you play your Protoss and Zerg, but although it can be a helpful learning experience, typically you'll want to focus all your play time onto one race. If your time available to play is inconsistent, it's even more important that you focus what time you ahve on improving your Terran play.
The jump from Diamond to Master can be difficult. For me, it required learning how to reliably play on 3 bases in TvP, and... uh, all-inning harder in TvZ. It really varies from person to person, as being in Diamond typically means you have gotten very good at some skills while are lacking in others-- there are so many ways to be in Diamond that it's hard to tell what's holding you back. It might be something as simple as macro or multitask, or it could be a game sense thing. I'd really have to see replays to give you advice more specific than this.
some good points here. I'll say that the first time I got promoted to masters (have done it on multiple accounts) was knowledge of the following: 1) Always planning for a 3rd, and knowing when exactly I want to take it. 2) taking additional bases as the game goes on 3) prioritizing upgrades (I use to slack on these big time) 4) having really solid build orders
Race specific: tvp: Learning to scout and beat cheese. My tvp strat was really solid for diamond/masters but it was slightly greedy (1 rax fe) so scouting the various 2 gas cheeses and responding appropriately was the hard part for me
tvz: using more drops late game. Overall good understanding of mu. If z opens no gas, either put on a lot of pressure in the early midgame, or take a fast third. Playing greedy helps a lot. At the same time playing safe when you scout gas is important, esp if you open reactor hellion and he tries to end it with a lot of roachs early game. Constant attacking once upgrades start finishing. I like to try to set up a strong 3 base economy (6 rax, 2 fact, starport, double e bay armory), take a fourth, and then nonstop attacking down the middle and clearing creep.
tvt: not applicable anymore, since (as far as I've seen) the metagame has changed a lot. It's just mass marine upgrade. I'd open either reaper expand, triple reaper expand with cs, gasless expand, or 1/1/1 with tanks. Imo tvt has become reallly volatile with how badly drops can damage you, because in my experience no one goes 1-2 medivac drop, it's just like 4-5 medi doom drop. getting caught out of position=lose. I think the key is just playing safe with sensor towers or turrets.
On March 30 2012 16:54 Vestrel wrote: Is a reactor hellion drop vs Protoss a build order loss against Dark Templar?
How about no-drop reactor hellions?
Don't reactor it. 3 hellions + medic -> raven.
No BO loss. Go into marine tank banshee raven timing after 3 hellion drop.
Reactor hellion drops are really horrible against any protoss that plays standard. I'd say it's a buildorder loss to standard 1 gate nexus to 3 gate robo. No drop reactor hellions is also a bad build, but it can work on some wide natural maps such as dual sight and metalopolis as long as it's not scouted and the protoss has no idea whatsoever. This is unlikely because a reactor hellion opening keeps your barracks from making marines early and protoss can therefore scout/kill your with just a stalker and zealot.
Dark templar is pretty easy to defend if you're one base. After 3 mules, save up for a scan whilst walling in with supply depots (and a barracks if you want). If he's taken an expansion the dt timing is much later. If you're that worried about dark templars, open banshees so that the raven tech option is available.
Awful. 3 hellion drop is almost standard against protoss, and works like a charm against nexus first and 1 gate FE.
Personally, i m a fan of 1 rax fe vs toss, but back a year ago when i used to 1-1-1 every tvp - Raven was a must, and all the timing of the push was up to the raven energy for pdd.
so recently tvt became my biggest fear due to the fact i don't know any good builds that would really get me back into the swing of it. I like mech(ish) plays and by mech(ish) i mean that i do fact and starport units. But most of the time my opp goes bio and really messes me up. any tips or pointers to help calm my nerves with this match up? and here's a replay of a recent game i did