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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On March 27 2012 10:10 Sajaki wrote:Show nested quote +On March 27 2012 10:05 TheDwf wrote:On March 27 2012 09:49 Sajaki wrote: TvP question. When going for a strong midgame play, preferably with heavy medivac drop focus, is it OK to go 1 rax expo into 3 rax + starport, then add rax 4 and 5 to pressure with before third? Yes. Generally, the Protoss will also be forced to delay his own third, because otherwise he will be overwhelmed by attack/drop threats, while you can land your third before him if you successfully contain him. I think I can provide some replays of this style (1250 points Master on Europe) if you're interested. Very much so that would be awesome :D! My biggest weakness vs Toss (and i think in general) is that i never ever drop... I need to force myself to learn this essential terran skill. http://drop.sc/143478 - against a 800 points Master, I played quite poorly and could not apply pressure on his third since he hid it http://drop.sc/143480 - against NightEnD, much better execution
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On March 26 2012 15:36 TAAF wrote:Show nested quote +On March 25 2012 10:51 PinheadXXXXXX wrote: in TvP, if you are doing a 1 rax fe, and your opponent is doing a forge fast expand, is it viable double expand instead of single expanding? I see zergs do this in response to a ffe and I was wondering if Terran could do it too. A strong 2 base push is really hard for Toss to deal with, especially if you do the "2-2-2". I like to do a marauder expand if the toss goes for a FFE. You can pressure the toss really hard with 2 Marauders and a marine. But I don't think you run into many forge fast expands right? you do in bronze league
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Blazinghand
United States25550 Posts
On March 27 2012 12:23 PinheadXXXXXX wrote:Show nested quote +On March 26 2012 15:36 TAAF wrote:On March 25 2012 10:51 PinheadXXXXXX wrote: in TvP, if you are doing a 1 rax fe, and your opponent is doing a forge fast expand, is it viable double expand instead of single expanding? I see zergs do this in response to a ffe and I was wondering if Terran could do it too. A strong 2 base push is really hard for Toss to deal with, especially if you do the "2-2-2". I like to do a marauder expand if the toss goes for a FFE. You can pressure the toss really hard with 2 Marauders and a marine. But I don't think you run into many forge fast expands right? you do in bronze league
To answer the original question, a double expand IS viable. The protoss ability to rush for some sort of warpgate timing typical of a 1 gate FE or 15 Nexus build is severely delayed when he gets a forge first. This is a crippling mistake against Terran, and opens him up to a variety of weaknesses:
1) Attacks against which the extra resources from cannons would be better spent as defensive units, such as those using tanks or dropships 2) Attacks against which the earlier tech a 1 gate FE provides are important, such as various 1- and 2- base allins 3) Quick thirds, against which the protoss cannot use punishing tactics due to the significantly delayed warpgate tech.
Typically the first 2 tactics are used, but the third one can be used as well-- it is riskier though, because the protoss will have some time to recover from the weaknesses of his build order.
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Just get reaper asap if u got 13 gas, and laugh on his cannons.
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I have some questions about the cloak banshee opening in TvT:
Is this the "most standard" cloak banshee opening in TvT? And what do you do if the scan hits the starport + tachlab? Cancel cloak or research it anyways? + Show Spoiler + 10 - Supply Depot 12 - Barracks 13 - Refinery 15 - Orbital Command Upgrade 15 - Marines + Supply Depot 18 - Factory Next 75 Minerals - Refinery (2) 24 - Starport 24 - Hellion (1) > Tech Lab (1) > Switch to Starport @100% Starport - Banshees Next 200 Gas - Cloaking Field
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On March 27 2012 18:07 KiNGxXx wrote:I have some questions about the cloak banshee opening in TvT: Is this the "most standard" cloak banshee opening in TvT? And what do you do if the scan hits the starport + tachlab? Cancel cloak or research it anyways? + Show Spoiler + 10 - Supply Depot 12 - Barracks 13 - Refinery 15 - Orbital Command Upgrade 15 - Marines + Supply Depot 18 - Factory Next 75 Minerals - Refinery (2) 24 - Starport 24 - Hellion (1) > Tech Lab (1) > Switch to Starport @100% Starport - Banshees Next 200 Gas - Cloaking Field
I get a raven and Viking instead
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I have some questions :
1- How do you hellion expand safely when your zerg opponent goes 15 hatch and blind Roach all-in without actually knowing you are going to go Hellion expand? he just figures.
2- Army hotkeys? Bio + Medivac on 1, Viking on 2 , Ghost on 3 | OR | Bio on 1 , Viking on 2 , Ghost on 3 and CTRL click your medivacs instead of putting them in a group control?
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On March 27 2012 18:54 Chaggi wrote:Show nested quote +On March 27 2012 18:07 KiNGxXx wrote:I have some questions about the cloak banshee opening in TvT: Is this the "most standard" cloak banshee opening in TvT? And what do you do if the scan hits the starport + tachlab? Cancel cloak or research it anyways? + Show Spoiler + 10 - Supply Depot 12 - Barracks 13 - Refinery 15 - Orbital Command Upgrade 15 - Marines + Supply Depot 18 - Factory Next 75 Minerals - Refinery (2) 24 - Starport 24 - Hellion (1) > Tech Lab (1) > Switch to Starport @100% Starport - Banshees Next 200 Gas - Cloaking Field
I get a raven and Viking instead Exactly! Maybe you also want to fake your opponent out by researching Caduceus Reactor and cancel it after the scan. But mainly focus on getting the Raven and the Viking.
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On March 27 2012 22:15 SgtJoKeR wrote: I have some questions :
1- How do you hellion expand safely when your zerg opponent goes 15 hatch and blind Roach all-in without actually knowing you are going to go Hellion expand? he just figures.
2- Army hotkeys? Bio + Medivac on 1, Viking on 2 , Ghost on 3 | OR | Bio on 1 , Viking on 2 , Ghost on 3 and CTRL click your medivacs instead of putting them in a group control?
1. As soon as you switch the Rax with the factory you start a tech lab on the rax most of the time anyway to get stim. And most of the time you also get a marauder. And hellions are great for scouting, position them in front of your opponents natural. You might also be able to run into the main and scout the roaches that way or if the Zerg has very few drones at his natural you can guess an all-in is coming. Get bunkers asap and just pump out marauders. I build bunkers on the high ground most of the time and keep on building hellions.
2. A lot of personal preferences. =) but like you do it is def fine!
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In my TvT matches I almost exclusively open gasless FE into 3 rax getting both gases into an early +1 weapons with combat shields, but I find that I loose alot to any sort of seige push in response to my FE even though I see it coming.
What should I be doing in response to this apart from trying to get my own tanks out with seige while delaying his push being active with a group of marines out on the map?
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On March 27 2012 22:51 Jaegeru wrote: In my TvT matches I almost exclusively open gasless FE into 3 rax getting both gases into an early +1 weapons with combat shields, but I find that I loose alot to any sort of seige push in response to my FE even though I see it coming.
What should I be doing in response to this apart from trying to get my own tanks out with seige while delaying his push being active with a group of marines out on the map? Assuming your opponent does a 1-1-1 TvT style, you have to get out Siege tanks and Vikings asap. So I would go scout and if you see what he is doing, you just don't get your 3 rax instead you get a factory and a starport. But if you are good with marines I like your approach of making him siege in the middle of the map with your marines. This is also the way toss should deal with a 1-1-1. But that's just my opinion, someone else might have a better solution to your problem then I do.
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Simple question here: What is the most effective way to spread out your deathball as terran in general? Ive seen patrol and then stop but really wondering what method is the best.
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Box and move groups of units is the best way to spread out / split units if you have a measure of quick mouse control. Relying on patrol to do this is inadvisable.
As always using control groups extensively makes things easier
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Ive been doing a build ive copyed from streloks stream tvt recently, with 100% win ratio (about 8-10 games)
Its a normal reactor hellion from rax opening into expo with a banshee, then two ravens, with focus on harassing with banshee/raven, while pumping hellions. I keep pumping hellions, if he goes for the normal 1.1.1 i get a faster tank switch, if he goes for 1 rax gasless FE, i keep pumping hellions and do some sort of harass/push style, where i prod his front and mby do a runby(often they make 1 bunker and gets gredy about not getting enuf marines infront( i often do alot of dmg with 4-6 hellions. I tend
The question is, is this strat common? whats the best counter to it? I find that massing a good amount of turrets in key locations keep the marine drop away, or severly limits its dmg potential(hellions are darn fast and often gets home in time(with blueflame)
im top dia with about 450p and 20 wins(i guess im master in about a week or so)
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I'd want some simple way to play (for a new Terran) vs each matchup. Currently I'm going ReactorHellion vs Zerg into MMMT, vs Protoss I've tried once (only met one Toss) a Banshee-build. Was gonna get two Ravens and harass too, but he ggd before I could get into his base after him losing too many Colossi...and his ground army. Same vs Terran!
+ I'd like some tips for a steady opening. JUST opening. I tried going 11rax14gas, and it seems to work pretty well with getting a Factory + Stim, but do you have any better timings and such?
Anything I should think of vs each matchup? This is Silver-league, so think about most people not following an actual build (I know I don't), so don't set me up with something that requires too many weird timings and hoping that your opponent does X into X.
And I don't seem to be doing so well with baracks. At the start, I pretty much always go 1 rax, 1 factory, then add one more rax into Starport into MMM. It works out somewhat good, but I feel very handicapped with my macro after playing Zerg for a long time. When's the time to put up more baracks? (besides "When you've got too much money")
I seem to only go against Zerg, and almost all of them hav been going hatch before pool, what's the best counter? As Zerg I was extreeeeemely passive, never attacking basically. I guess Terran is more efficient when atleast putting some drop-pressure up. Which I like. But if my opponent FE, what should I do?
Please add your own notes of some sort, would love if some Toss/Zerg could note some things that they don't like being put up against that I might use. I know Ravens piss me off like FFFFFUUU, so I should probably try incorporating those in a build. Perhaps 1-1-2 starport? Give me some tips! :3
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Hi guys. I am really interested in EmpireHappy's current strategy vs. Zerg, Protoss, and Terran.
As you may already know, EmpireHappy is #1 on the European Grandmaster Ladder. I just checked and he was 24-1 over his last 25 games. I really enjoy Happy's philosophy of mastering one strategy vs. every race and knowing the -in's and -out's of that system.
Does anybody happen to know what he is currently doing? I know he used to go cloaked banshee vs. protoss but has since changed. His strategies are sound and worth studying. Thank you if you happen to know this information.
Love this forum!
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On March 27 2012 22:51 Jaegeru wrote: In my TvT matches I almost exclusively open gasless FE into 3 rax getting both gases into an early +1 weapons with combat shields, but I find that I loose alot to any sort of seige push in response to my FE even though I see it coming.
What should I be doing in response to this apart from trying to get my own tanks out with seige while delaying his push being active with a group of marines out on the map?
If you are going 3-rax the good thing is you can buy time while he does his slow push. He can't just rush in because his marines are weak and he'll have less obviously. Bunkers + Repair will slow down his push, and if he strays to close early on when he has like two tanks you might be able to catch a tank off guard by sacrificing a couple of marines (in this case it might be worth it, lowering his tank count before it hits a critical mass).
The problem is going early +1 weapons is something I think you should hold back on. If I'm doing a 3-rax build I'll throw down 2 engineering bays at around 7:30~ish (unless you know they are going cloaked banshees). When you go for a 3-rax build you can't really rush siege tanks/vikings as he will surely have a superior count easily enough.
You should throw your factory up as soon as you have started researching combat shields (or stimpack). Then throw on two reactors, your 3rd gas, and build a bunker or two out in front to slow him down with SCVs repairing. The best way to deal with this is to slow him down and buy yourself time. Remember, you have the extra base and more SCVs, it's up to him to cripple your army/economy/infrastructure otherwise over time you should be able to pull through.
Here you have a few options:
-Buy time without trying to break the line, get medivacs out. Once you have medivacs, you can either drop in his base or use it to try to pick of reinforcing units. If you drop 16 Marines, make sure you still have some sort of defense back at your Main, whether a bunker or so. Use your natural to buy time if needed, though don't sac your 2nd orbital. More than likely he'll be forced to go for the kill since your drop will be destroying his main. If you destroy his orbitals, simply run your starport if he manages to overwhelm your main and build cloaked banshees @_@. If you know a 1-1-1 type build is coming, try and add a 4th rax as soon as possible.
-Break the tank line once you have combat/stimpack by pulling SCVs (this I wouldn't entirely recommend, it will significantly lower you SCVs unless you can catch him out of siege). If you really decide this is the best option, do this before he has a staggering amount of tanks, and be sure to split your units quite well before engaging.
-Instead of going a 3-rax build, go for a 1-rax expand into a defensive 1-1-1.
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On March 28 2012 00:38 rampaged wrote: Ive been doing a build ive copyed from streloks stream tvt recently, with 100% win ratio (about 8-10 games)
Its a normal reactor hellion from rax opening into expo with a banshee, then two ravens, with focus on harassing with banshee/raven, while pumping hellions. I keep pumping hellions, if he goes for the normal 1.1.1 i get a faster tank switch, if he goes for 1 rax gasless FE, i keep pumping hellions and do some sort of harass/push style, where i prod his front and mby do a runby(often they make 1 bunker and gets gredy about not getting enuf marines infront( i often do alot of dmg with 4-6 hellions. I tend
The question is, is this strat common? whats the best counter to it? I find that massing a good amount of turrets in key locations keep the marine drop away, or severly limits its dmg potential(hellions are darn fast and often gets home in time(with blueflame)
im top dia with about 450p and 20 wins(i guess im master in about a week or so)
Do you have a VOD/Replay or whatever where Strelok uses this build? If so, mind sharing? 
Cheers Dan
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Yeah just going to say FFE vs Terran is a free win unless he follows up with like 6 cannons at his front in which case just drop in main. Or get reapers and laugh at him.
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On March 28 2012 05:13 Inquisitor1323 wrote: Yeah just going to say FFE vs Terran is a free win unless he follows up with like 6 cannons at his front in which case just drop in main. Or get reapers and laugh at him. FFE vs T means go about your 1-1-1 tank push and just win easily.
FFE cannot work against terran. Unless you fuck up, or double expand and no have the macro + big army micro to control that kind of shit.
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