|
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. |
Canada13379 Posts
On July 20 2012 02:11 Smancer wrote: Is faking a third versus Zerg viable?
Similar to how minigun would fake an expansion into four gate versus zerg a couple patches ago.
The idea is to do a very strong 8 gate attack with +2 attack with warpprism instead of forward pylons. The idea here is to hide all signs of aggression. Strategic placing of the gates is required so that it would take 2 overlord scouts to count them all.
Of course making sure the Zerg sees the third go down is a big part.
After FFE, bring two probes to my third. I do this intentially expecting there to be a ling there waiting. If I bring a stalker or anything else I risky killing the zerg. I want him to see the nexus go down. Once it is down, I kill the ling with a waiting stalker.
If there is an overlord over the third, I can bring a stalker and it is much easier.
Once the scouting ling/OV is dead I cancel my nexus, warp in, and move out.
I was thinking about posting a nice strategy guide but wanted to see if others were doing this.
If you are going robo, and plus 2 and not getting blink I would advise against it. If you want to do something with +2 and a warp prism, I would suggest the MC +1 zealot 4 gate into blink obs 6 gate with +2. Get a warp prism after obs and go to town 
It can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333477
|
Need some help with 6pool into muta. Baring in mind I am a 900 point masters player.
Here's how I see it. You defend the 6pool, now your choice is to 4gate (Or some other one base all in) or expand. If I 4gate they usually overlord scout it (No expansion) and can simply sit on their 2 bases with roach queen and spines. But, if I don't 4gate, they usually go 2 base muta, and I just find I simply can't scout and react in time. Because they recover from the 6pool faster than I protoss, they can seem to get out more mutas than I have stalkers. And sure I can defend against it, but I either take damage or get stuck in 2 base while they take every expo on the map.
Just not sure what my response should be.
Thanks
|
On July 20 2012 03:47 Westy wrote: Need some help with 6pool into muta. Baring in mind I am a 900 point masters player.
Here's how I see it. You defend the 6pool, now your choice is to 4gate (Or some other one base all in) or expand. If I 4gate they usually overlord scout it (No expansion) and can simply sit on their 2 bases with roach queen and spines. But, if I don't 4gate, they usually go 2 base muta, and I just find I simply can't scout and react in time. Because they recover from the 6pool faster than I protoss, they can seem to get out more mutas than I have stalkers. And sure I can defend against it, but I either take damage or get stuck in 2 base while they take every expo on the map.
Just not sure what my response should be.
Thanks Are you blocking their hatchery? I'll usually cannon + pylon the nat.
You can also try proxy gating after the cannon defense at your main.
|
Can any1 briefly explain me and write few words about Naniwa's 1 gate expand build vs DRG? Couldnt watch the gaems, dont have the gom account, but i heard that this build is pretty nice.
|
On July 20 2012 03:47 Westy wrote: Need some help with 6pool into muta. Baring in mind I am a 900 point masters player.
Here's how I see it. You defend the 6pool, now your choice is to 4gate (Or some other one base all in) or expand. If I 4gate they usually overlord scout it (No expansion) and can simply sit on their 2 bases with roach queen and spines. But, if I don't 4gate, they usually go 2 base muta, and I just find I simply can't scout and react in time. Because they recover from the 6pool faster than I protoss, they can seem to get out more mutas than I have stalkers. And sure I can defend against it, but I either take damage or get stuck in 2 base while they take every expo on the map.
Just not sure what my response should be.
Thanks
Replay? Would like to see how exactly you're reacting/transitioning out of the 6 pool defense. I'd suggest hallucination.
|
On July 18 2012 23:25 animus128 wrote: Hey guys, because of Diablo 3 I havent played much since I got into silver! Now I want to start playing again but the problem is I can't focus on my macro mechanics like building Probes and Pylons and not banking up to much money if I don't have a cear build in mind!
So can you guys suggest me some good macro oriented builds for every match up? Please keep in mind that I'm only silver so I can't pull off all builds. Also it would be awesome if you guys could also tell me what to look out for when scouting and how to react to it! It doesnt have to be super in depth, just some links to the builds on TL and a few words about them would be enough!
Edit: If someone already asks the same (I'm pretty sure someone did) just link me to his post please. Its really hard to search for post in such a huge thread!
This guide changed EVERYTHING for me: http://www.teamliquid.net/forum/viewmessage.php?topic_id=302117
I especially recommend the 1 gate before robo (it's 3 gate robo but robo is up faster than some builds). With this you can just macro away in PvP and generally crush people until high platinum. Maybe practice it once or twice against very hard comps first to get the timings down.
|
On July 20 2012 03:47 Westy wrote: Need some help with 6pool into muta. Baring in mind I am a 900 point masters player.
Here's how I see it. You defend the 6pool, now your choice is to 4gate (Or some other one base all in) or expand. If I 4gate they usually overlord scout it (No expansion) and can simply sit on their 2 bases with roach queen and spines. But, if I don't 4gate, they usually go 2 base muta, and I just find I simply can't scout and react in time. Because they recover from the 6pool faster than I protoss, they can seem to get out more mutas than I have stalkers. And sure I can defend against it, but I either take damage or get stuck in 2 base while they take every expo on the map.
Just not sure what my response should be.
Thanks
Consider going Stargate as you expand. A defensive Void can help against further busts, and some Phoenixes can punish greedy play. Then if they go mutas, you can transition into more Phoenixes and eventually use those to take air control and, in turn, map control.
|
I have been trying to work on my immortal/sentry all-in but every time I seem to get destroyed by mass speedlings, occasionally with banelings mixed in. Is that basically the counter to the immortal all in or are my force fields just terrible?
|
On July 20 2012 05:51 eugalp wrote: I have been trying to work on my immortal/sentry all-in but every time I seem to get destroyed by mass speedlings, occasionally with banelings mixed in. Is that basically the counter to the immortal all in or are my force fields just terrible? Bad force fields.
|
Canada13379 Posts
On July 20 2012 06:09 CecilSunkure wrote:Show nested quote +On July 20 2012 05:51 eugalp wrote: I have been trying to work on my immortal/sentry all-in but every time I seem to get destroyed by mass speedlings, occasionally with banelings mixed in. Is that basically the counter to the immortal all in or are my force fields just terrible? Bad force fields.
while you are in the protoss help me thread, what kind of response should I look to be doing vs a thor with strike cannon and hellion composition.
I tried feedback and a lot of immortals but in the end I still lost the game since strike cannons basically one shot immortals and make it so that they don't actually do any dps at all.
|
On July 20 2012 06:25 ZeromuS wrote:Show nested quote +On July 20 2012 06:09 CecilSunkure wrote:On July 20 2012 05:51 eugalp wrote: I have been trying to work on my immortal/sentry all-in but every time I seem to get destroyed by mass speedlings, occasionally with banelings mixed in. Is that basically the counter to the immortal all in or are my force fields just terrible? Bad force fields. while you are in the protoss help me thread, what kind of response should I look to be doing vs a thor with strike cannon and hellion composition. I tried feedback and a lot of immortals but in the end I still lost the game since strike cannons basically one shot immortals and make it so that they don't actually do any dps at all. I'm assuming late game so the type of units I usually go for (you have to swap up the composition a bit): Colossus Carrier Voidray HT Archon Immortal (prefer Colossus)
If you meant mid-game then I'd go for: Blink Stalker Zealot Small amounts of Immortals (perhaps even WP harass with 2 Immortals)
You have to abuse the mobility of Blink Stalkers to Blink into the main/deny a third if he's doing some sort of two base mech push. A faster third while doing this is something I'd go for too -- But you have to be ready to cancel it and warp in units in the event that he pushes. In taking a third you'll want to delay the 5th + 6th gas for a while and just use the extra minerals for Gateways/Zealots/Stalkers.
|
On July 20 2012 06:09 CecilSunkure wrote:Show nested quote +On July 20 2012 05:51 eugalp wrote: I have been trying to work on my immortal/sentry all-in but every time I seem to get destroyed by mass speedlings, occasionally with banelings mixed in. Is that basically the counter to the immortal all in or are my force fields just terrible? Bad force fields. I guess I'll work on my forcefields then. Still sounds very fragile though - if you are half second too late its all over while he can pool back at any time and you've wasted your mana.
|
On July 20 2012 07:00 eugalp wrote:Show nested quote +On July 20 2012 06:09 CecilSunkure wrote:On July 20 2012 05:51 eugalp wrote: I have been trying to work on my immortal/sentry all-in but every time I seem to get destroyed by mass speedlings, occasionally with banelings mixed in. Is that basically the counter to the immortal all in or are my force fields just terrible? Bad force fields. I guess I'll work on my forcefields then. Still sounds very fragile though - if you are half second too late its all over while he can pool back at any time and you've wasted your mana. Well yes it's unforgiving, but you have to be able to capture lings when you do FF. I talk about it and show demonstrations in a micro video on hotkeyit.
|
Hey guys, I'm a masters protoss player at a decent level, and I've recently been facing interesting hellion openings from terrans. My question is what do you guys do when you have hellions (let's say 4) sneak into your base and you have 2-3 stalkers defending?
I guess what I want to know is if you guys bother pulling the probes OR continue mining and hope the terran doesn't kill them. I see both reactions, and I was wondering which would be better. Of course, pulling risks aligning probes and thus increasing losses, but I also see nice splits which result in not as many probes that die, BUT guarantees a few probes since you single them out and allow easy target fire.
I don't know if this merits a replay, but I was just wondering about the general reaction: pull or let them mine?
|
Any high master/grand master players here who can point me to a working strategy in PvZ? I tried every guide but nothing seem to work anymore even with perfect macro... just a few hints, I don't want a detailed explanation, point me in the right direction.
|
Italy12246 Posts
|
On July 20 2012 13:58 Ea wrote: Hey guys, I'm a masters protoss player at a decent level, and I've recently been facing interesting hellion openings from terrans. My question is what do you guys do when you have hellions (let's say 4) sneak into your base and you have 2-3 stalkers defending?
I guess what I want to know is if you guys bother pulling the probes OR continue mining and hope the terran doesn't kill them. I see both reactions, and I was wondering which would be better. Of course, pulling risks aligning probes and thus increasing losses, but I also see nice splits which result in not as many probes that die, BUT guarantees a few probes since you single them out and allow easy target fire.
I don't know if this merits a replay, but I was just wondering about the general reaction: pull or let them mine?
This is dependent on the situation. If you see hellions come from left side of you base, pull probes along the right side, you have to pull them early or it's no point as they will line up and die. You can try to trap the hellions with a few probes to let your stalkers catch up.
You can also pull only a few probes to make hellion splash less effective.
Basically if you can pull them of to save them, it's worth the mining loss, if you can save them is dependent on the situation (building placements stalker position) and how early you pull them
|
If youre a protoss playing vs a terran, what are you scouting for? Please be quite detailed too, not just "how many rax he has", but more like:
"If I see x amount of barracks with these addons at this time, I expect x".
I understand the PvZ matchup because its much simpler (if you see fast hive or fast 4th, you can assume no hard aggression). If you see 6 gas its probably mutaling aggression etc.
But these "subtle" details elude me in the PvT matchup, I simply dont know what Im looking for and what things that I scout implicate.
Also some timings of usual attacks would be helpful (hellion marine drop into 1-1-1, 2 rax, 3 rax etc).
|
On July 18 2012 16:15 Rasputincz wrote: Hey guys im curious what is the best transition from 3 gate pressure in pvt? I go for mc safe 1 gate build to expand and then i pressure terran's base around 8:00 with 4 sentries, 2 stalkers and rest zealots but what is the best transition? usually i immediately go for kinda early third base and add two gases on nat + robo bay (i make robo while im pressuring). But i found that build kinda greedy cuz my next three gates are gonna be a bit later and when the terran goes for hard two base pressure with e.g. 5 rax 2/4 medivacs i will get raped. Any suggestions?
Any help will be appreciated. Btw eu top dia toss. My opinion is tech to colossus, and after your first colossus you're most likely safe for some period, so you can then proceed to take your third.
|
On July 20 2012 23:53 Daimai wrote: If youre a protoss playing vs a terran, what are you scouting for? Please be quite detailed too, not just "how many rax he has", but more like:
"If I see x amount of barracks with these addons at this time, I expect x".
I understand the PvZ matchup because its much simpler (if you see fast hive or fast 4th, you can assume no hard aggression). If you see 6 gas its probably mutaling aggression etc.
But these "subtle" details elude me in the PvT matchup, I simply dont know what Im looking for and what things that I scout implicate.
Also some timings of usual attacks would be helpful (hellion marine drop into 1-1-1, 2 rax, 3 rax etc). For the PvT: If you see 12 rax 13 gas, expect some hellion play, or some fast 2rax aggression. If you see no gas, obviously expect an expo, or 5rax play which is quite unlikely Keep your stalker in his front to take scout of his marine count, theres a possibility he goes for either a gasless 5rax, or a 3rax into fast starport, which are both gonna try to hit a (different) timing most likely. Usually if it's 5rax marines will spawn 3 at a time(usually they build 3rax and then 2 additional ones), if you see marines coming out 1-2 at a time, or either a marauder it's most definately a 3rax starport.
|
|
|
|