The Protoss Help Me Thread - Page 227
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AirbladeOrange
United States2573 Posts
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CrazyF1r3f0x
United States2120 Posts
On April 29 2012 02:38 AirbladeOrange wrote: I keep dying to terrans doing a 2 rax gasless with one of them proxied by my base. I have 1 zealot, 1 stalker, and eventually a sentry by the time several marines and a bunch of SCVs are charging into my main. It's tough to rely on scouting the proxy and it's the only build that is consistently beating my 1 gate expand. Anyone have any good ways on dealing with this? note sure how much this will help, but I'm pretty sure This is the build you are talking about. | ||
Fenneth
Australia354 Posts
On April 29 2012 02:38 AirbladeOrange wrote: I keep dying to terrans doing a 2 rax gasless with one of them proxied by my base. I have 1 zealot, 1 stalker, and eventually a sentry by the time several marines and a bunch of SCVs are charging into my main. It's tough to rely on scouting the proxy and it's the only build that is consistently beating my 1 gate expand. Anyone have any good ways on dealing with this? In general, the best way to deal with this sort of stuff is a BIG probe pull. They are going very all-in with this sort of stuff, don't be scared to pull most of your probes to deal with it. Do your best to have your probes surround their marines, then engage. You will likely mop the floor with them. | ||
Attsy
United States30 Posts
On April 29 2012 02:38 AirbladeOrange wrote: I keep dying to terrans doing a 2 rax gasless with one of them proxied by my base. I have 1 zealot, 1 stalker, and eventually a sentry by the time several marines and a bunch of SCVs are charging into my main. It's tough to rely on scouting the proxy and it's the only build that is consistently beating my 1 gate expand. Anyone have any good ways on dealing with this? Skip the sentry and go for another stalker. Pull a little more probes than his scvs and target marines down with the stalkers. Also, always pressure the front of the base with your first zealot and stalker. He's either rallying marines to the center or leaving them at the rax locations. Either way you should be able to kite with you stalker and get him to back off. And never, ever let a bunker finish. | ||
SaGa-
United States50 Posts
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monk
United States8476 Posts
On April 29 2012 03:28 NateLook wrote: What do I do against 12 min roach build? There's about 70 pages of discussion on this. Search the forum a bit. | ||
DrunkenHomer
66 Posts
Most of the time my opponent and me end up with 3 gate robom, then there is that time when both players stay on one base and mass army till one thinks he can safely expand. Should i stop my probe production, when i am saturated in my main to be able to build more units and start it again after my expo is up? Another question: In a battle between stalker/immo (maybe some zealots) on both sides, what should i kill first? I let my immos focus the stalkers one after another while my Stalker focus down their immos, but i have no idea if this is the right way to do | ||
ProxyKnoxy
United Kingdom2576 Posts
On April 29 2012 19:13 DrunkenHomer wrote: I have some problems in pvp. Most of the time my opponent and me end up with 3 gate robom, then there is that time when both players stay on one base and mass army till one thinks he can safely expand. Should i stop my probe production, when i am saturated in my main to be able to build more units and start it again after my expo is up? Another question: In a battle between stalker/immo (maybe some zealots) on both sides, what should i kill first? I let my immos focus the stalkers one after another while my Stalker focus down their immos, but i have no idea if this is the right way to do 1) If you both go 3 gate robo then you should expand straight away. With immortals and sentries you won't really die. 2) Keep building probes so that you can saturate your natural right away. 3) Immortals focus their stalkers, and you should try to attack their immortals with your zealots (although that it normally hard to do if they can micro). If you can't then force field off their immortals so they can't get any shots off. | ||
blacklist_member
Australia318 Posts
The forcefeilds obviously didn't work because of the collosus and his ff's trapped most of my units. Any idea how to stop this? Unconvential play really hurts my play.. | ||
staples2
United States216 Posts
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Sated
England4983 Posts
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Salivanth
Australia1071 Posts
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RehnFreemark
Italy144 Posts
On April 29 2012 21:43 Staples1 wrote: I am really lost in PvZ. I have been using lobber's 1 base robo all in to much success but wanted to move past it. When i try any kind of FFE or gateway expand i am just getting murdered. I have tinkered around with FFE into 10:30 3rd like day[9] went over and also the NonY 2 gate expand to no avail. Has Naniwa's FFE or die trying gone by the wayside at this point? What is considered standard and safe for ladder games? (i am a low apm plat player, was high play but not mid level after 2 days of losing) As little as I enjoy it, l would recommend going for a 2 base all in push, like 6 or 7 gate +1. Lately PvZ has become a horrible matchup, as Sated says it's just a FFE into dying to 12 min mass roach. The thing is, mass roach makes you nearly impossible to take a third base, unless you are extremely good or the zerg extremely bad (and the map layout really factors in too). Since the zerg play is basically to deny my third, my best response to that is not getting a third at all, and what's the best thing you can do with two bases? It's not the way I would like to play, but frankly, until this S-R spam becomes obsolete one way or another, it's the only way not to die of frustration. I honestly think it's a broken matchup right now: you have to jump into fire to survive the midgame (mass roaches), and if you manage then you still have to jump into fire to survive the lategame (brood lords). | ||
Havik_
United States5585 Posts
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CrazyF1r3f0x
United States2120 Posts
On April 30 2012 15:18 Havik_ wrote: What do you guys think is the best 2 base push in PvT? I've had some success with the 2 base Colossus timings, but I want to switch it up a bit. I'm starting to mess around with the 2 base Chargelot, Archon push with Storm. Which do you guys think is better?? 7 gates are pretty good | ||
recklessfire
United States373 Posts
On April 29 2012 23:24 Salivanth wrote: When I Forge Fast Expand, I find myself behind vs. 2-base Muta. When he hasn't taken a third by 6:00, I feel like I have to blindly throw up 3-4 cannons, and those cannons turn out useless vs. the Mutas. How can I get more accurate scouting information to differentiate the two? Even if you went FFE vs 2 base muta and you scouted it, your not behind. If you are able to identify that he has two hatch two base, take a quick third, most of his resources went into mutas and he wont have many lings to counter attack. Build 1 or two cannons in each mineral line with a few stalkers. You dont want 20 stalkers vs 7 muta, so dont overmake them. You need to continue getting forge upgrades with blink. When you have established your third, get those gases quickly and tech to storm. Keep track of his muta count. If its going up, you want to place 1-2 HT in each base with 2-3 cannons and have some stalkers to support. Your main army should be somewhat nearby to help with counter attacks or massive muta balls. If his muta count isnt going up, dont make any more cannons and you probably dont want all these HT everywhere. If its a 3 hatch 2 base, he may have a high number of lings, just try to take your third and defend all the counter attack paths and continue into what ive stated above. Now during all this, your gona need a robo eventually to able to get some meaningful scouts inside his main base to see his possible tech switches and hive timing. Dont be afraid to make double or even triple robo vs a massive roach switch. After defending the muta play, proceed in standard late game pvz brood/infestor/spine vs mothership/archon/stalker/colossus. | ||
recklessfire
United States373 Posts
[QUOTE]On April 29 2012 23:24 Salivanth wrote: When I Forge Fast Expand, I find myself behind vs. 2-base Muta. When he hasn't taken a third by 6:00, I feel like I have to blindly throw up 3-4 cannons, and those cannons turn out useless vs. the Mutas. How can I get more accurate scouting information to differentiate the two?[/QUOTE] You need to get out some aggression, 4 gate zealots with +1, if hes only sending lings to defend and he NOT taken a third and he has taken the gases at his natural, he is teching fucking hard into infestors or mutas. You want to keep sending in zealots to trade, +1 zealots are pretty good vs 0 0 lings. If he is teching hard, you probably did considerable dmg with the gateway pressure, I would go robo tech first because i wont need blink right away vs muta play. You can also do stargate play and use them to check for his tech and his third timing. Even if you went FFE vs 2 base muta and you scouted it, your not behind. If you are able to identify that he has two hatch two base, take a quick third, most of his resources went into mutas and he wont have many lings to counter attack. Build 1 or two cannons in each mineral line with a few stalkers. You dont want 20 stalkers vs 7 muta, so dont overmake them. You need to continue getting forge upgrades with blink. When you have established your third, get those gases quickly and tech to storm. Keep track of his muta count. If its going up, you want to place 1-2 HT in each base with 2-3 cannons and have some stalkers to support. Your main army should be somewhat nearby to help with counter attacks or massive muta balls. If his muta count isnt going up, dont make any more cannons and you probably dont want all these HT everywhere. If its a 3 hatch 2 base, he may have a high number of lings, just try to take your third and defend all the counter attack paths and continue into what ive stated above. Now during all this, your gona need a robo eventually to able to get some meaningful scouts inside his main base to see his possible tech switches and hive timing. Dont be afraid to make double or even triple robo vs a massive roach switch. After defending the muta play, proceed in standard late game pvz brood/infestor/spine vs mothership/archon/stalker/colossus. | ||
reDDevil7
South Africa72 Posts
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Fogetaboudit
United States232 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403 | ||
Lafer
United States114 Posts
I'm doing a 1 gate expand into robo for immortals, then immediately going for templar tech. Should I just continue to tech towards colossus? | ||
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