The Protoss Help Me Thread - Page 182
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
aZealot
New Zealand5447 Posts
| ||
![]()
Teoita
Italy12246 Posts
On February 12 2012 01:12 vahgar.r24 wrote: thanks, whats the ideal no of gateways per base? even when I have 8 gates of 2 base with 1 robo ive always got more money than i can warp in Depends on how many other tech structures you have, your probe saturation, and wether you are going allin or not. Generally, with 2 robos (i assume pumping colossi) you can support 3-4 gateways tops. Without any robo, you can go up to like 10 gates; with a single robo, get like 6 gates. A pretty standard setup is 5-6 gates and a robo, plus i guess forge(s)/templar/twilight tech depending on your build, which allows you to take a third at a reasonable setup for almost every matchup and situation while having a strong enough army. If you still can't spend your money just get used at constantly making probes and units, never skipping any production cycle. | ||
rod409
United States36 Posts
On February 11 2012 20:21 NrGmonk wrote: Post a replay. My guess is that he went no Gas Into 3 hatch and you didn't pressure enough with stalkers to punish him. http://drop.sc//108628 Here is a replay. He did take fast 3rd with no gas but then took gas. My core was a little late cuz I got sidetracked by lings. I doesn't seem stalker pressure would do much unless I followed it with a 1 gate expand and maybe I would be ok on econ. What do you think is the best response? Also was retreating to my main a better move then holding the natural ramp? thanks btw | ||
Xanatoss
Germany539 Posts
| ||
Sated
England4983 Posts
| ||
Sweatshop
47 Posts
I already saw that +1 Zealot attack and would appreciate if possible, a guide, replay, video, etc Thanks | ||
theBALLS
Singapore2935 Posts
I know that instead of building 1 additional gateway (for a standard 3 stalker rush), he builds 2 additional. However, I'm not sure about the timing etc. at about 6:00 - 6:05 hwangsin would have had 8 stalkers out to defend against a 4gate. | ||
![]()
Teoita
Italy12246 Posts
On February 12 2012 07:55 Sweatshop wrote: Looking for BOs to use in PvZ to use after a FFE which usually have a non-all in push to help take your third. I only have stuff like the 7 gate, +2 atk blink stalkers, and 12 min colossus push. I already saw that +1 Zealot attack and would appreciate if possible, a guide, replay, video, etc Thanks There's a sticky with 4gate zealot +1 pressure. | ||
Domadie
United States4 Posts
| ||
vahgar.r24
India465 Posts
http://drop.sc/109841 This is a PvZ in Cloud Kingdom: I go for an FFE and he takes a late 3rd. I scout and see zerg has mass infestors so i get templar tech for feedback. I push out once i take my 3rd and have hit 200/200 with 2/2 (he was way below that) and fairly trade with his army. I do 1 more round of stalkers and templars but die to roach and BL's. Is there a diff composition required for this ? I did a fairly decent job of harassing his expos and stuff but still lost.. | ||
xlava
United States676 Posts
On February 13 2012 03:11 vahgar.r24 wrote: Thanks guys for the input...8 gates + more tech structures http://drop.sc/109841 This is a PvZ in Cloud Kingdom: I go for an FFE and he takes a late 3rd. I scout and see zerg has mass infestors so i get templar tech for feedback. I push out once i take my 3rd and have hit 200/200 with 2/2 (he was way below that) and fairly trade with his army. I do 1 more round of stalkers and templars but die to roach and BL's. Is there a diff composition required for this ? I did a fairly decent job of harassing his expos and stuff but still lost.. I'll watch. Game Analysis+ Show Spoiler + - The first thing I noticed was that your initial pylon was VERY late. With a FFE things need to be extremely precise, having that pylon late could very well cost you the game to an early rush on a map with shorter rush distances. - You scout a 14 pool but you build a forge first. There's no reason to do that on a map this big in conjunction with pylon blocking his expansion. A well placed cannon should be able to deter lings from getting into your main in this situation. TLDR: Nexus first in this case. - Double gas at around 19, you gassed way too late. - Your cyber core was also later than it needed to be. - You'd lose to a roach all in. You have to be scouting these things either with a probe or that initial zealot. - Wasted a chrono on the forge without researching anything. - You're being very inefficient with your warpins. At around 11 minutes you're floating almost 1.2k, and not doing anything with it. - Again at around 11:50, you add more gates but don't warp anything in. Somehow you're still way ahead in supply, but I have no idea how. - Ah I see now, this zerg doesn't know how to drone. You're 10 ahead on workers, lol. - Your third is way late. Normally versus competent zerg players you'd have lost by now for building such a late base and not attacking, but this zerg didn't know how to drone. Either do a timing or take a third, you can't just turtle on two bases. - You build a robo but don't do anything with it until like 5 minutes after -_- same with your templar archives. Build tech with the intent to use it, or its just wasted money. *** I'm going to skip to the final battle, you're on top of production now as well as upgrades, and it looks like this zerg isn't going to be anywhere near your supply until then, so as said, I'm not watching anything after 17 minutes until the final battle*** - The fact that you've done 0 scouting the entire game leaves you at a serious disadvantage, especially considering there are about 10 brood lords prepared to say hello to you, and you have no response nor any preparations to make a response (ie, stargate, colossi) You have neither tech. - You attack into a concave, and get wrecked as expected, simply put this game came down to you not having the proper response to what the zerg was doing. Bottom Line: You were't prepared because you didn't scout, its as simple as that, his comp is going to beat yours every time. Also you really should've been 3-3-3 by that time in the game, instead you were only 2-2-0. | ||
aZealot
New Zealand5447 Posts
On February 12 2012 22:19 Domadie wrote: I am a protoss player in silver league (obviously not good) Im having issues in the late game vs terran due to ghosts. I feel that I cant counter them with HTs due to vikings in the air killing my Obs. Is this a general issue that pros are still trying to figure a way around or am I just stuck dealing with my army automatically having half health when engaging a bio ball late game? Im not trying to troll or QQ if there is obviously a simple way around this please tell me. I'd be interested in this myself. I ran into a Terran who turtled hard in the mid-game on ST and later used a lot of Ghosts with multiple scans and Ravens. I'd have 2 - 3 obs that would always get picked off despite usually winning or trading evenly in engagements. I did eventually make some HT for FB but used them poorly (by that time he had too many Ghosts, I think, and the Raven too). Any tips around this? Other than, I presume, getting HT earlier for Ghost play and maybe cutting into Immo/Colo production for more Obs. Secondly, any tips on taking out a Terran who has sieged and bunkered up on ST? Engaging in that choke to the natural is a mistake, and if he has taken the 3rd and bunkered up with PF, then that is difficult too. The only thing I can think of is an elevator of Zealots and Sentry into the main with Colossus and Blink Stalkers moving in normally. | ||
peekn
United States1152 Posts
My best guess is the my engagement wasn't the best but I'm not sure. Any help would be appreciated. http://drop.sc/109899 | ||
keeew77
Sweden2 Posts
| ||
Alejandrisha
United States6565 Posts
On February 13 2012 04:25 peekn wrote: Alright guys need a replay analysis here, if this is the wrong thread please let me know. I was playing this game and I felt like I was doing everything right, did 1g FE macro'd decently... and kept up the same amount of bases as the Terran won the first engagement, but then he just started to get more stuff than me. I'm not sure what I did wrong or what I could do to not have this happen again. My best guess is the my engagement wasn't the best but I'm not sure. Any help would be appreciated. http://drop.sc/109899 10 ff's available on the engage; you are absolutely ahead at this point. he has no vikings and no medivacs so if you can maintain 2 ff's at the bottom of the ramp you don't have to take any damage whatsoever. if you win this fight and have your colossus and colossus production going, there's really now way you would have lost. once you set you initial ff's to block the ramp, you could have backed up and not taken any damage while waiting for your first colossus instead, you let him engage you and lose 2 sentries before your colossus arrives. 5 ffs left now. you then let him get a concave where he shouldn't have even been able to attack you. you were certainly better than your opponent, but you lost the game right here for these reasons. good luck! | ||
Sated
England4983 Posts
| ||
DruidzShift
Sweden71 Posts
| ||
Kaitokid
Germany1327 Posts
On February 13 2012 06:29 TheNoob wrote: Helllo guys i am one questinon.How should i defend drops whit two medivacs in 2 places in PvT when i when i control the map? Like shatterd temple and i am in middle. Go for a baserace and hope for the best. | ||
peekn
United States1152 Posts
On February 13 2012 04:42 Alejandrisha wrote: 10 ff's available on the engage; you are absolutely ahead at this point. he has no vikings and no medivacs so if you can maintain 2 ff's at the bottom of the ramp you don't have to take any damage whatsoever. if you win this fight and have your colossus and colossus production going, there's really now way you would have lost. once you set you initial ff's to block the ramp, you could have backed up and not taken any damage while waiting for your first colossus instead, you let him engage you and lose 2 sentries before your colossus arrives. 5 ffs left now. you then let him get a concave where he shouldn't have even been able to attack you. you were certainly better than your opponent, but you lost the game right here for these reasons. good luck! Hey thanks for the advice! Will look to engage a bit better in the future, and have some better army control. | ||
Latedi
Sweden1027 Posts
On February 13 2012 06:39 Kaitokid wrote: Go for a baserace and hope for the best. Don't give stupid advice, someone might read it. Here's what you do: Either you get so close to his base that he can't leave without you marching in, this is if you go for an early 2base timing for example. Or you just take the xel naga towers and pull back. Leaving defense is also almost necessary, for example a cannon and a HT per mineral line is good defense, don't forget to warp in units either. You can also use units like observers to scout him dropping you or place proxy pylons all over the map to catch a glimpse of the medivac. | ||
| ||