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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. |
On February 11 2012 09:41 Xanatoss wrote:Show nested quote +On February 11 2012 08:49 mizU wrote:On February 10 2012 18:41 Xanatoss wrote: I am looking for a Guide or at least Guideline for a 2 Base Blinkbuild in PvZ with or without Prism. Anyone help pls? You mean a 6-7 gate +2 blink all in? Well it is just All-in if one does not transition out of it, isnt it? But yes, thats what I am looking for. Cut the race qq, its childish and annoying. Besides that, think about transitions. You get to 2 Bases, get one additional Tech-Step and then you stick to it until you die (Blink PvZ, Colossi PvT). Also put a lot of thought in your FF. They really could use improvement.
how is it race qq? I'm just saying I'm really bad but I don't know why.
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just switched from z to p..where do i learn teh BO's vs each race?
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On February 11 2012 17:43 rod409 wrote: On a map like antiga, what's the best way to deal with 7/8 pool when you ffe? I can build a pylon and cannon in my main and lose no probes but then zerg can take gold or double expo and I fall too far behind. I can even scout the double expo with a probe and I can't 1 base all in to kill it. I am not sure if I can wall in the natural ramp before lings can kill it though maybe I have to pull probes to the natural ramp? Post a replay. My guess is that he went no gas into 3 hatch and you didn't pressure enough with stalkers to punish him.
On February 11 2012 19:39 Skygrinder wrote: What's up with the archon/chargelot PvP one base allin? How do you hold that? Fast collosi? Post a replay. Different openings have different ways of holding this off.
On February 11 2012 20:19 vahgar.r24 wrote: just switched from z to p..where do i learn teh BO's vs each race? http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255
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Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi?
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On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base.
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On February 11 2012 22:25 NrGmonk wrote:Show nested quote +On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base.
Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier.
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On February 11 2012 22:40 Latedi wrote:Show nested quote +On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation.
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On February 11 2012 22:41 NrGmonk wrote:Show nested quote +On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation.
cool*
Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes?
By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle.
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OK ok I have another question. When going blink observer and the other guy goes for immortals first so you can't really engage him. Wtf do you do? Get immortals and sentries of your own? I'm always on the other side of this haha. The blink player almost always seems to be behind unless they manage to forcefield your ramp and kill off the natural or something.
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On February 11 2012 22:52 Latedi wrote:Show nested quote +On February 11 2012 22:41 NrGmonk wrote:On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation. cool* Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes? By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle. As I said, you only go speed prism immortal if you know your opponent is getting a robo bay. It doesn't work vs blink obs or vs phoenix. If you open robo and you see your opponent opened robo, you can blind make some immortals, and they'll be good vs blink obs and colossi. Then you can put up a robo bay and make a prism if you can confirm a robo bay from your opponent.
If you're running out of minerals, you're probably not mining enough minerals compared to gas. More robos, more upgrades, more archons in your army, more back up templar.
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so I go 13 gate, 18 core, 20/21 gas, and keep on pumping out zealots. MY enemy is Terran and he is doing no gas all-in marine rush with something like 14+ marines. i had 3 gates finished at the time, warp gate 3/4 done, with a decent amount of gas. my army was something like 1 sentry, 5 zealonts and a stalker. how should i handle this?? I took some damage and mangaed to block itt with a few stalkers, and smashed him with 3 base colossi. But I think i could've done better. Can someone help me out?
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On February 11 2012 23:01 Latedi wrote: OK ok I have another question. When going blink observer and the other guy goes for immortals first so you can't really engage him. Wtf do you do? Get immortals and sentries of your own? I'm always on the other side of this haha. The blink player almost always seems to be behind unless they manage to forcefield your ramp and kill off the natural or something.
Just get hidden nexus a far way from your main base and from opponent base. keep your stalkers and observers near you opponents base. When you see him moving out just blink in his main and try to destroy as much as you can. If your opponent comes back to defend just blink out and run away, try to save as much as you can. If you opponent keep pushing towards your base then its just base race sitation wich you should most likely win as you got hidden nexus and much more mobile army. Dont go into straight engagements with stalkers against immortals.
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On February 11 2012 23:02 NrGmonk wrote:Show nested quote +On February 11 2012 22:52 Latedi wrote:On February 11 2012 22:41 NrGmonk wrote:On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation. cool* Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes? By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle. As I said, you only go speed prism immortal if you know your opponent is getting a robo bay. It doesn't work vs blink obs or vs phoenix. If you open robo and you see your opponent opened robo, you can blind make some immortals, and they'll be good vs blink obs and colossi. Then you can put up a robo bay and make a prism if you can confirm a robo bay from your opponent. If you're running out of minerals, you're probably not mining enough minerals compared to gas. More robos, more upgrades, more archons in your army, more back up templar.
Yah ok I'll try getting more tech units in PvT I guess. But as for the colossus in PvP, isn't that something you can only do if it's a robo mirror?
On February 11 2012 23:40 Roynalf wrote:Show nested quote +On February 11 2012 23:01 Latedi wrote: OK ok I have another question. When going blink observer and the other guy goes for immortals first so you can't really engage him. Wtf do you do? Get immortals and sentries of your own? I'm always on the other side of this haha. The blink player almost always seems to be behind unless they manage to forcefield your ramp and kill off the natural or something. Just get hidden nexus a far way from your main base and from opponent base. keep your stalkers and observers near you opponents base. When you see him moving out just blink in his main and try to destroy as much as you can. If your opponent comes back to defend just blink out and run away, try to save as much as you can. If you opponent keep pushing towards your base then its just base race sitation wich you should most likely win as you got hidden nexus and much more mobile army. Dont go into straight engagements with stalkers against immortals.
Uuh yeah but that's mainly a strategy you use vs colossus, I guess you can use it against weird immortal all ins as well but I mean, if he doesn't got blink you could just forcefield and kill him. The problem arises when he expands or gets blink. He's having a stronger army and equal eco if he expands and if he gets blink and attacks It's basically a mirror, only that he has immortals. Unless you got something in the meantime of course and that's where im unsure. Can you get out charge zealots, sentries or immortals in time to defend? Can you tech up and not lose the colossus race if he chooses that path?
On February 11 2012 23:37 LordImmortala wrote: so I go 13 gate, 18 core, 20/21 gas, and keep on pumping out zealots. MY enemy is Terran and he is doing no gas all-in marine rush with something like 14+ marines. i had 3 gates finished at the time, warp gate 3/4 done, with a decent amount of gas. my army was something like 1 sentry, 5 zealonts and a stalker. how should i handle this?? I took some damage and mangaed to block itt with a few stalkers, and smashed him with 3 base colossi. But I think i could've done better. Can someone help me out?
Get as many stalkers as you can and kite his army from his base to yours, or at least as far as possible before he reaches your base, just make sure he doesnt get close to your stuff. A sentry or two for forcefields at the ramp can also be useful. Then if you need to pull the probes, make sure they surround his marines instead of engaging the SCVs he pulled (if he did).
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On February 11 2012 23:58 Latedi wrote:Show nested quote +On February 11 2012 23:02 NrGmonk wrote:On February 11 2012 22:52 Latedi wrote:On February 11 2012 22:41 NrGmonk wrote:On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation. cool* Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes? By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle. As I said, you only go speed prism immortal if you know your opponent is getting a robo bay. It doesn't work vs blink obs or vs phoenix. If you open robo and you see your opponent opened robo, you can blind make some immortals, and they'll be good vs blink obs and colossi. Then you can put up a robo bay and make a prism if you can confirm a robo bay from your opponent. If you're running out of minerals, you're probably not mining enough minerals compared to gas. More robos, more upgrades, more archons in your army, more back up templar. Yah ok I'll try getting more tech units in PvT I guess. But as for the colossus in PvP, isn't that something you can only do if it's a robo mirror? What? Isn't that what I've been saying in my last 3 posts?
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On February 12 2012 00:03 NrGmonk wrote:Show nested quote +On February 11 2012 23:58 Latedi wrote:On February 11 2012 23:02 NrGmonk wrote:On February 11 2012 22:52 Latedi wrote:On February 11 2012 22:41 NrGmonk wrote:On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation. cool* Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes? By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle. As I said, you only go speed prism immortal if you know your opponent is getting a robo bay. It doesn't work vs blink obs or vs phoenix. If you open robo and you see your opponent opened robo, you can blind make some immortals, and they'll be good vs blink obs and colossi. Then you can put up a robo bay and make a prism if you can confirm a robo bay from your opponent. If you're running out of minerals, you're probably not mining enough minerals compared to gas. More robos, more upgrades, more archons in your army, more back up templar. Yah ok I'll try getting more tech units in PvT I guess. But as for the colossus in PvP, isn't that something you can only do if it's a robo mirror? Uuh yeah but that's mainly a strategy you use vs colossus, I guess you can use it against weird immortal all ins as well but I mean, if he doesn't got blink you could just forcefield and kill him. The problem arises when he expands or gets blink. He's having a stronger army and equal eco if he expands and if he gets blink and attacks It's basically a mirror, only that he has immortals. Unless you got something in the meantime of course and that's where im unsure. Can you get out charge zealots, sentries or immortals in time to defend? Can you tech up and not lose the colossus race if he chooses that path? What? Isn't that what I've been saying in my last 3 posts?
Uuh what part are you referring to?
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United States8476 Posts
On February 12 2012 00:05 Latedi wrote:Show nested quote +On February 12 2012 00:03 NrGmonk wrote:On February 11 2012 23:58 Latedi wrote:On February 11 2012 23:02 NrGmonk wrote:On February 11 2012 22:52 Latedi wrote:On February 11 2012 22:41 NrGmonk wrote:On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation. cool* Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes? By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle. As I said, you only go speed prism immortal if you know your opponent is getting a robo bay. It doesn't work vs blink obs or vs phoenix. If you open robo and you see your opponent opened robo, you can blind make some immortals, and they'll be good vs blink obs and colossi. Then you can put up a robo bay and make a prism if you can confirm a robo bay from your opponent. If you're running out of minerals, you're probably not mining enough minerals compared to gas. More robos, more upgrades, more archons in your army, more back up templar. Yah ok I'll try getting more tech units in PvT I guess. But as for the colossus in PvP, isn't that something you can only do if it's a robo mirror? Uuh yeah but that's mainly a strategy you use vs colossus, I guess you can use it against weird immortal all ins as well but I mean, if he doesn't got blink you could just forcefield and kill him. The problem arises when he expands or gets blink. He's having a stronger army and equal eco if he expands and if he gets blink and attacks It's basically a mirror, only that he has immortals. Unless you got something in the meantime of course and that's where im unsure. Can you get out charge zealots, sentries or immortals in time to defend? Can you tech up and not lose the colossus race if he chooses that path? What? Isn't that what I've been saying in my last 3 posts? Uuh what part are you referring to? The part you had before you edited your entire post
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On February 12 2012 00:12 NrGmonk wrote:Show nested quote +On February 12 2012 00:05 Latedi wrote:On February 12 2012 00:03 NrGmonk wrote:On February 11 2012 23:58 Latedi wrote:On February 11 2012 23:02 NrGmonk wrote:On February 11 2012 22:52 Latedi wrote:On February 11 2012 22:41 NrGmonk wrote:On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote:On February 11 2012 22:19 Vinter2 wrote: Im a plat player and I find pvp wierd, is it all about geting the first couple of colossi? I win most games vs p by building 3g robo, 2 colossi and then push. If I dont, the enemy does the same and stomp me. It's a boring build, but if I dont do it I lose to it so..
How do you defend 1base colossi? Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation. cool* Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes? By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle. As I said, you only go speed prism immortal if you know your opponent is getting a robo bay. It doesn't work vs blink obs or vs phoenix. If you open robo and you see your opponent opened robo, you can blind make some immortals, and they'll be good vs blink obs and colossi. Then you can put up a robo bay and make a prism if you can confirm a robo bay from your opponent. If you're running out of minerals, you're probably not mining enough minerals compared to gas. More robos, more upgrades, more archons in your army, more back up templar. Yah ok I'll try getting more tech units in PvT I guess. But as for the colossus in PvP, isn't that something you can only do if it's a robo mirror? Uuh yeah but that's mainly a strategy you use vs colossus, I guess you can use it against weird immortal all ins as well but I mean, if he doesn't got blink you could just forcefield and kill him. The problem arises when he expands or gets blink. He's having a stronger army and equal eco if he expands and if he gets blink and attacks It's basically a mirror, only that he has immortals. Unless you got something in the meantime of course and that's where im unsure. Can you get out charge zealots, sentries or immortals in time to defend? Can you tech up and not lose the colossus race if he chooses that path? What? Isn't that what I've been saying in my last 3 posts? Uuh what part are you referring to? The part you had before you edited your entire post
Well, the PvT is all good, I'll try to work in some more tech units in my army compositions I guess. PvP I dunno, I think you missed my point :<
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United States8476 Posts
On February 12 2012 00:15 Latedi wrote:Show nested quote +On February 12 2012 00:12 NrGmonk wrote:On February 12 2012 00:05 Latedi wrote:On February 12 2012 00:03 NrGmonk wrote:On February 11 2012 23:58 Latedi wrote:On February 11 2012 23:02 NrGmonk wrote:On February 11 2012 22:52 Latedi wrote:On February 11 2012 22:41 NrGmonk wrote:On February 11 2012 22:40 Latedi wrote:On February 11 2012 22:25 NrGmonk wrote: [quote] Every opener has a different way of dealing with 1 base colossi. With a phoenix build, your phoenix prevents them from getting colossi as it's too much of an investment. With a blink build, you pin them in their base, threatening a base trade. With an expansion build, you outecon them enough so that gateway/immortal units will beat the 1 base push. With a mirror colossi build, you go for speed prism immortal drop to pin them in their base. Speed prism immortal drops are coon and all but isn't it better to just make as many colossi as possible while expanding and setting up in a defensive position? :p Well maybe not better, but at least easier. Speed prism immortal is pretty much standard now in a mirror robo bay situation. cool* Hmm really, I haven't really seen enough of that to be honest. Isn't it really weak against both blink observer, unless you get immortals first. And does it even work against phoenixes? By the way I have a question of my own. How do you spend gas PvT late game? xD I know it sounds kind of stupid but when you have that perfect army, upgrades and reserve HTs, what do you spend that gas on? Lately I have ended up with 0 minerals and 3k gas when reinforcing a battle. As I said, you only go speed prism immortal if you know your opponent is getting a robo bay. It doesn't work vs blink obs or vs phoenix. If you open robo and you see your opponent opened robo, you can blind make some immortals, and they'll be good vs blink obs and colossi. Then you can put up a robo bay and make a prism if you can confirm a robo bay from your opponent. If you're running out of minerals, you're probably not mining enough minerals compared to gas. More robos, more upgrades, more archons in your army, more back up templar. Yah ok I'll try getting more tech units in PvT I guess. But as for the colossus in PvP, isn't that something you can only do if it's a robo mirror? Uuh yeah but that's mainly a strategy you use vs colossus, I guess you can use it against weird immortal all ins as well but I mean, if he doesn't got blink you could just forcefield and kill him. The problem arises when he expands or gets blink. He's having a stronger army and equal eco if he expands and if he gets blink and attacks It's basically a mirror, only that he has immortals. Unless you got something in the meantime of course and that's where im unsure. Can you get out charge zealots, sentries or immortals in time to defend? Can you tech up and not lose the colossus race if he chooses that path? What? Isn't that what I've been saying in my last 3 posts? Uuh what part are you referring to? The part you had before you edited your entire post Well, the PvT is all good, I'll try to work in some more tech units in my army compositions I guess. PvP I dunno, I think you missed my point :< Edited my previous post, still have no idea what you're trying to say. Seems like you keep asking the same question.
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thanks, whats the ideal no of gateways per base? even when I have 8 gates of 2 base with 1 robo ive always got more money than i can warp in
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On February 12 2012 01:12 vahgar.r24 wrote: thanks, whats the ideal no of gateways per base? even when I have 8 gates of 2 base with 1 robo ive always got more money than i can warp in Then you definitely need to improve your macro.
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