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On January 29 2012 18:28 Vod.kaholic wrote:Show nested quote +On January 29 2012 18:21 Corsica wrote: Hello guys I have a more of mechanics question...
1) How do you select certain group of units (e.g You have 20 zealots , 10 stalkers , 3 colossus , and in UI i see Progamers click on zealots and then only zealots will be left in control group allowing them to be sent to deal with drops...) How they do it?
2) I have a problem when I have templar/sentry on 1 key... so I use 2,3,4 as my army hotkeys... and I have everything on 2 ... but If i do that then it will have only templar spells... then I press tab, so now i can use ff, then i train probes come back to my army and i still have templars... How do i "save" what spellcaster i want to have when I press 2?
3)also what is the most easy or popular way to hold 1/1/1. The way I do it is shit ton of chargelots with flanks and stalkers and immortals... 1) You can ctrl+click the zealots on the screen or their wire frame to select only units of 1 type. 2) You can't save which unit appears "first" on the command card. There's some weird prioritization that goes on when you have a mass of different units selected, and I just know that templar take priority over other spellcasters (in this case, sentries.) 3) http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379
1) Is there other way, like to click on the UI? 2) Sorry what is command card? 
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On January 29 2012 18:34 Corsica wrote:Show nested quote +On January 29 2012 18:28 Vod.kaholic wrote:On January 29 2012 18:21 Corsica wrote: Hello guys I have a more of mechanics question...
1) How do you select certain group of units (e.g You have 20 zealots , 10 stalkers , 3 colossus , and in UI i see Progamers click on zealots and then only zealots will be left in control group allowing them to be sent to deal with drops...) How they do it?
2) I have a problem when I have templar/sentry on 1 key... so I use 2,3,4 as my army hotkeys... and I have everything on 2 ... but If i do that then it will have only templar spells... then I press tab, so now i can use ff, then i train probes come back to my army and i still have templars... How do i "save" what spellcaster i want to have when I press 2?
3)also what is the most easy or popular way to hold 1/1/1. The way I do it is shit ton of chargelots with flanks and stalkers and immortals... 1) You can ctrl+click the zealots on the screen or their wire frame to select only units of 1 type. 2) You can't save which unit appears "first" on the command card. There's some weird prioritization that goes on when you have a mass of different units selected, and I just know that templar take priority over other spellcasters (in this case, sentries.) 3) http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379 1) Is there other way, like to click on the UI? 2) Sorry what is command card? 
1) as I said, either on the screen or their wireframe. The wireframe is in the selection box you see when your whole army is selected. 2) the command card is where you see the move/stop/attack/hold/build etc. commands. So the templar are going to be the main thing that appears there.
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On January 29 2012 19:30 Vod.kaholic wrote:Show nested quote +On January 29 2012 18:34 Corsica wrote:On January 29 2012 18:28 Vod.kaholic wrote:On January 29 2012 18:21 Corsica wrote: Hello guys I have a more of mechanics question...
1) How do you select certain group of units (e.g You have 20 zealots , 10 stalkers , 3 colossus , and in UI i see Progamers click on zealots and then only zealots will be left in control group allowing them to be sent to deal with drops...) How they do it?
2) I have a problem when I have templar/sentry on 1 key... so I use 2,3,4 as my army hotkeys... and I have everything on 2 ... but If i do that then it will have only templar spells... then I press tab, so now i can use ff, then i train probes come back to my army and i still have templars... How do i "save" what spellcaster i want to have when I press 2?
3)also what is the most easy or popular way to hold 1/1/1. The way I do it is shit ton of chargelots with flanks and stalkers and immortals... 1) You can ctrl+click the zealots on the screen or their wire frame to select only units of 1 type. 2) You can't save which unit appears "first" on the command card. There's some weird prioritization that goes on when you have a mass of different units selected, and I just know that templar take priority over other spellcasters (in this case, sentries.) 3) http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379 1) Is there other way, like to click on the UI? 2) Sorry what is command card?  1) as I said, either on the screen or their wireframe. The wireframe is in the selection box you see when your whole army is selected. 2) the command card is where you see the move/stop/attack/hold/build etc. commands. So the templar are going to be the main thing that appears there.
t.t abouts 2nd
Thanks 
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Canada13379 Posts
So quick question, I was playing a game against a Terran player who went for that sky terran thing.
I had 2 stargates and was making nothing but pheonix out of them, got 1-1 but still managed to get out upgraded and then lost to his higher viking count. I believe the reason I lost was that I was behind an expansion, as the terran hid one at the bottom of the map. How does one punish expansions from a sky terran player? His third was opposite his main on the map (shakuras) but had about 6 turrets and a PF there. Should I be making a lot of gateways with my extra minerals and using a warp prism and warping in huge numbers of zealots to try and deny these?
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On January 30 2012 00:39 ZeromuS wrote: So quick question, I was playing a game against a Terran player who went for that sky terran thing.
I had 2 stargates and was making nothing but pheonix out of them, got 1-1 but still managed to get out upgraded and then lost to his higher viking count. I believe the reason I lost was that I was behind an expansion, as the terran hid one at the bottom of the map. How does one punish expansions from a sky terran player? His third was opposite his main on the map (shakuras) but had about 6 turrets and a PF there. Should I be making a lot of gateways with my extra minerals and using a warp prism and warping in huge numbers of zealots to try and deny these?
Storm is the must vs sky terran + and storm drops are awesome to harass with
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Hy Guys! second post in the tread! :D and got some very nice advice! i don't know if this is the correct place to ask but...How do i improve my game sense? is it just sum-ting that you learn with time? the problem i facing now is i scout and i have a idea what my opponent is up to but when i see his army again i was completely of target...
PS. still high plat
Thank you in advance..
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On January 30 2012 05:43 Fruitalchemist wrote: Hy Guys! second post in the tread! :D and got some very nice advice! i don't know if this is the correct place to ask but...How do i improve my game sense? is it just sum-ting that you learn with time? the problem i facing now is i scout and i have a idea what my opponent is up to but when i see his army again i was completely of target...
PS. still high plat
Thank you in advance..
To improve games sense, there is 2 ways to go about it first is watching a lot of sc2 streams or VOD of games. The other one which is a lot more fun(I think) and faster to improve over all play is to just play a lot of 1v1 games. The other problem you seam to be having is that they completely do the opposite of what you saw could be 2 things the first is that completely tricked you somehow or the time in between the scout and the incoming army was vastly large. the other one is you made read which was too specific in that sense, meaning you should use a wider range instead of specific ones. When I said be less specific I meant, if he has 2 gases he's going to tech hard or if he has 1 gas he has a middle of the road tech and if he has no gases he's going very mineral heavy. Something like that.
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With recent tech builds like 1 Gate Tech and 3 Stalker that scout on 2nd Pylon or Core on 4-spawn maps (e.g. Antiga, Entombed), how do you deal with AdelScot-like builds that rush zealots on 2 Gateways (no gas) within their base?
The normal response to this is simcity/cannons or 2nd gateway of your own and CB zealots out and use defenders advantage. However for these builds with late scouting, you don't get much time to prepare. If you are unlucky and scout him in the last position, you get very little time to prepare for this. At most, you can chrono 2 stalkers and micro like crazy against 3 chasing zealots, while he sends another 4 zealots into your probe line.
No replay on this unfortunately!
I thought maybe sending 2 probes to scout earlier or otherwise 9 Pylon scout on these maps, but then that would reduce the economic advantage of 1 Gate or 3 stalker builds.
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Could anyone give me some tips for dealing with infestor/broodlord?
I'm trying to use mothership + archons, but all the Zergs make 100s of spine crawlers, and split their broodlords so that I cant vortex everything.
Do I just need to be very aggressive, and kill him before he gets them? I can upload a replay if need be
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On January 30 2012 21:49 Chelch wrote: Could anyone give me some tips for dealing with infestor/broodlord?
I'm trying to use mothership + archons, but all the Zergs make 100s of spine crawlers, and split their broodlords so that I cant vortex everything.
Do I just need to be very aggressive, and kill him before he gets them? I can upload a replay if need be
You may find it helpful watching the Brown vs Losira game on Daybreak that was discussed in a thread by Monk. In the final battle, it is pretty much infestor/broodlord (cant remember if Losira had other stuff) versus Colossus/Carriers/Archon/Mothership/Stalkers (?).
I rarely get to such a late stage of PvZ but yeah, it seems the ultimate composition is Carriers/Archon/Voidray/Mothership/HT storm if you can get it (very gas intensive). KcDc has a great thread on getting this composition in the case of early expanding zergs.
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Hello people, is there a safe way to FFE and not die to roach ling all in? I keep losing to this and i thought that i just suck but i see players like Axlav and Desrow lose to this quite often too. I know that one way is to get a void ray fast but the attack sometimes happens before the stargate is even finished. Also how do i scout it? probe scout is pretty inefficient once they get speed and hallucination isn't ready in time to react.
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On January 31 2012 10:16 Skygrinder wrote: Hello people, is there a safe way to FFE and not die to roach ling all in? I keep losing to this and i thought that i just suck but i see players like Axlav and Desrow lose to this quite often too. I know that one way is to get a void ray fast but the attack sometimes happens before the stargate is even finished. Also how do i scout it? probe scout is pretty inefficient once they get speed and hallucination isn't ready in time to react.
Im only a low Diamond player so take my advice with a grain of salt.
Roach/ling all-ins normally hit around 7:15-7:30min. To scout for this, I try to look for a number of things: 1) How much gas they mined off one base. 2) Early roach warren? For a rush by 7:15min I believe this goes down around 4:45-5mins. 3) Number of zerglings? If they have enough zerglings to deny your 2zealot scout, then thats a fair amount of units out early game already instead of drones and hints at upcoming rush.
How to scout? 1) I send a probe inside his base around 4:45 (the fastest speedlings come at about 5mins off a 14gas/14pool) to check their gas total (i.e. if its below 2400). If yes, then they mined more than 100 gas and therefore may be putting into early units instead of expansions. Note that sometimes if you lose your 1st probe, so I generally leave 2 probes out in the map before 5mins so in case the first dies, I have a second chance. And even if my 2nd dies, then I have the following 2 scouts.... 2) Chrono 1-2zealots and rally to their base. If these zealots again die, then even though you may not have had the chance to scout in their base, zerg has too many units to deny your scouts and you can make an estimated guess that there is pressure coming.
Defense? 1) Build lots of cannons - I normally go at least 4 cannons. 2) Chrono sentries and stalkers out 3) If you get time or resources, put down some extra gateways. I generally put down 3 gateways at 6:45min as part of my normal build.
Hope that helps!
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On January 31 2012 10:16 Skygrinder wrote: Hello people, is there a safe way to FFE and not die to roach ling all in? I keep losing to this and i thought that i just suck but i see players like Axlav and Desrow lose to this quite often too. I know that one way is to get a void ray fast but the attack sometimes happens before the stargate is even finished. Also how do i scout it? probe scout is pretty inefficient once they get speed and hallucination isn't ready in time to react.
try and check gas if you can, any more than 100 mined...he's probably going to all-in you by baneling, roach or nydus. send first zealot out and even if he gets overwhelmed by zerglings you can use this as a distraction to sneak a probe out whilst they kill the zealot.
main thing to check is 3rd base timing. if you are fffeing there are maybe one or two zergs who will do a delayed 3rd base build but 90% of the time if they don't have an early 3rd hatch they will all-in. if someone could elaborate on the proper timing for a zerg third but usually i start to panic a lot if they haven't taken a third by 5:30. usually though i catch most cheese by sending zealot out with a probe sneaking around as I do so.
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On January 30 2012 21:49 Chelch wrote: Could anyone give me some tips for dealing with infestor/broodlord?
I'm trying to use mothership + archons, but all the Zergs make 100s of spine crawlers, and split their broodlords so that I cant vortex everything.
Do I just need to be very aggressive, and kill him before he gets them? I can upload a replay if need be
if he is doing that why not just avoid his army, do stuff like blink into his main, warp prism harrass etc.
if he is standing off and waiting for you to attack him and lose you'll have so many minerals to burn from expansions warp prisms with even just zealots can wreak havoc. some void rays mixed in to the protoss 200/200 deathball are also very handy versus broodlords.
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how do people deal with double immortal speed prisms in PvP if you went robo yourself and have no blink or stargate. just seems an absolute nightmare to deal with because you can't just leave a few stalkers as it just drops and the immortals destroy the stalkers.
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recently got to gold with terran but I'm thinking i may switch to protoss, or at the very least play them for a little bit. What are some good builds (preferably one for each matchup) that i should be using?
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United States8476 Posts
On January 31 2012 14:37 ThePianoDentist wrote: how do people deal with double immortal speed prisms in PvP if you went robo yourself and have no blink or stargate. just seems an absolute nightmare to deal with because you can't just leave a few stalkers as it just drops and the immortals destroy the stalkers. This situation can only happen in one of 2 circumstances. Either you went a colossi build or you went some type of expand build. In the first case, just mirror him and do the same immortal drop. If you expanded, just respond normally, try to minimize the damage dealt, and use your econ advantage to pull out a win. As for generally, obviously you want zealots and stalkers to intercept his drop.
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Hello guys, lately I have been doing +1 Zealot Void Ray pressure on my zerg opponents third. When it hits it works well when it doesn't I'm usually getting hit by roach timings/bling all in. My question is in order to do this build I feel I cant get sentries if I am to hit the timing window, is this a correct assumption? Furthermore, if my opponent opens speedling I find it really hard to put pylons out on the map let alone scout with the first zealot leadiung to unfortunate 6+ streaks of losing to it. Should I avoid this build? How is this build to deal with such pressure and if it does scout out these attacks what is my approriate response if i already have a stargate and warp gates on the way?
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On January 31 2012 15:39 elctrc_wzrd wrote: Hello guys, lately I have been doing +1 Zealot Void Ray pressure on my zerg opponents third. When it hits it works well when it doesn't I'm usually getting hit by roach timings/bling all in. My question is in order to do this build I feel I cant get sentries if I am to hit the timing window, is this a correct assumption? Furthermore, if my opponent opens speedling I find it really hard to put pylons out on the map let alone scout with the first zealot leadiung to unfortunate 6+ streaks of losing to it. Should I avoid this build? How is this build to deal with such pressure and if it does scout out these attacks what is my approriate response if i already have a stargate and warp gates on the way? If they open speedling first try to use stalkers and a 3rd cannon instead of sentries to defend vs any cheese that you can't scout. If you rely on sentries vs cheese, then you just can't do the void ray/zealot build.
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On January 31 2012 07:23 bankai wrote:Show nested quote +On January 30 2012 21:49 Chelch wrote: Could anyone give me some tips for dealing with infestor/broodlord?
I'm trying to use mothership + archons, but all the Zergs make 100s of spine crawlers, and split their broodlords so that I cant vortex everything.
Do I just need to be very aggressive, and kill him before he gets them? I can upload a replay if need be You may find it helpful watching the Brown vs Losira game on Daybreak that was discussed in a thread by Monk. In the final battle, it is pretty much infestor/broodlord (cant remember if Losira had other stuff) versus Colossus/Carriers/Archon/Mothership/Stalkers (?). .
I've watched that, and do that style, but most Zergs dont put all their broods into a vortex
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