• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:45
CEST 01:45
KST 08:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)34Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8338 users

The Protoss Help Me Thread - Page 171

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 169 170 171 172 173 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 26 2012 07:07 GMT
#3401
On January 26 2012 16:00 kl3zero wrote:
I am a top plat toss with a PvZ question.

Lately all i have been losing to is a 2 base all-in (i say all in because the stop droning and do not take a 3rd)
with just mass roaches followed up by lings if needed.

This is usually on maps like shattered metal after i ffe. I try to go 6/7 gate but it seems like as soon as i get to their base they are also moving out (usually meet mid map) with a much bigger attack than my own leading me to lose my army and then the game short after.

I always send at least 1-2 zealots to scout for a 3rd. is the correct response to no 3rd sit back and get a robo?
I also feel if i ffe on these maps i provoke a roach rush, however i feel as though if i gateway expand i am also always behind. Do not have a replay atm not on my main computer. Any general tips will be much appreciated.


when does it come? roach ling timing at ~34 drones is held off of GW expand builds with a cannon (or two; only do this if you get hallu and can see it coming). your simcity has to be good and you have to be proficient in your ffs. if it comes earlier vs your ffe you need to be more proactive in scouting and get 2-3 additional cannons and get a stalker out asap to micro so they can't get free shots off on your nexus.

when i say be more proactive in scouting i mean you need to send the probe that made your 1st cannon to hide and use either this probe or your scouting probe (which you should save) to check his gas. click the geyser. try to spot the roach warren or baneling nest. if it's baneling, on the other hand, you want to wall off your nat's probe line with a gate, even if it blocks efficient mining for the time being. when it's coming, rally both nexi to main and sit pretty with your cannons + stalker. gg
get rich or die mining
TL+ Member
kl3zero
Profile Joined April 2011
United States27 Posts
Last Edited: 2012-01-26 07:29:05
January 26 2012 07:20 GMT
#3402
when does it come? roach ling timing at ~34 drones is held off of GW expand builds with a cannon (or two; only do this if you get hallu and can see it coming). your simcity has to be good and you have to be proficient in your ffs. if it comes earlier vs your ffe you need to be more proactive in scouting and get 2-3 additional cannons and get a stalker out asap to micro so they can't get free shots off on your nexus.

when i say be more proactive in scouting i mean you need to send the probe that made your 1st cannon to hide and use either this probe or your scouting probe (which you should save) to check his gas. click the geyser. try to spot the roach warren or baneling nest. if it's baneling, on the other hand, you want to wall off your nat's probe line with a gate, even if it blocks efficient mining for the time being. when it's coming, rally both nexi to main and sit pretty with your cannons + stalker. gg


I usually do hold an earlier roach rush but this one seems a lot later like ~8-9 minutes but way many more roaches. If i see it coming i try to get some immortals as well as add extra cannons but when there are like 20+ roaches i feel as though even 4 or more cannons do not do anything against them.


Also i am trying to stick to FFE as i like the style better but am unsure what a good follow up would be to practice with. I like the 7 gate follow up as it is quite adaptable and applies pressure but maybe a 4 gate poke is better? I am not to sure on this either. I almost feel reliant of dt's to come back in the game which i hate that feeling. Another note is i usually have this trouble on maps like shattered, especially shattered way more than on shakuras .
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
Last Edited: 2012-01-26 07:28:23
January 26 2012 07:26 GMT
#3403
Is there any way that toss can get a quick 3rd base versus zerg that is reasonably safe? I want to say of course no, since sitting on two base safely has its own advantages, but I want to be able to switch my game up a little bit if needed.

EDIT - After FFE specifically on 3rd friendly maps. Any sentry build that could force a 3rd down their throats as well?
PLEASE SAY YES T_T
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 26 2012 07:47 GMT
#3404
On January 26 2012 16:26 SwizzY wrote:
Is there any way that toss can get a quick 3rd base versus zerg that is reasonably safe? I want to say of course no, since sitting on two base safely has its own advantages, but I want to be able to switch my game up a little bit if needed.

EDIT - After FFE specifically on 3rd friendly maps. Any sentry build that could force a 3rd down their throats as well?
PLEASE SAY YES T_T


On a map like Cloud Kingdom?
So easy to take a fast third.

Instead of taking a regular third I've been taking ninja thirds on maps like Antiga, and making the Zerg feel safer to drone up, then hit with a huge army off 3 bases.
You more or less have to wait until you have sufficient units, or you know exactly what the zerg is doing because if they have burrow or even sufficient flanking it's a lot harder to take a fast third.
if happy ever afters did exist <3 @watamizu_
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2012-01-26 08:07:55
January 26 2012 07:58 GMT
#3405
On January 26 2012 16:06 KimJongChill wrote:
Hi all, I'm new to toss and PvP makes absolutely no sense to me at all. I've been doing some weird 3 stalker rush build that I sorta copied from watching someone else, but I'm wondering whether there's any one 'standard' or safe way that I can play PvP so that I can start to learn about the match-up more.



3 stalker rush into twilight robo blink+obs is the most flexible and adaptable build, but the skill requirement is relatively higher than phoenix timing attacks, archon chargelot, or basic colossus play. DT-> Chargelot archon is relatively easy to play, safe, and will do well against almost all other builds. It has a few glaring weaknesses, but for the most part those weaknesses don't get exploited most of the time. CecilSunkure wrote a guide to it.


3 stalker rush might take a bit of practice, but you should come out ahead against 4 gate the vast majority of the time.

On January 26 2012 16:26 SwizzY wrote:
Is there any way that toss can get a quick 3rd base versus zerg that is reasonably safe? I want to say of course no, since sitting on two base safely has its own advantages, but I want to be able to switch my game up a little bit if needed.

EDIT - After FFE specifically on 3rd friendly maps. Any sentry build that could force a 3rd down their throats as well?
PLEASE SAY YES T_T



I'm assuming a standard game where you FFE and zerg reacts with a fast third taken around 5:00 to 6:00. It's definitely possible on some maps with highly accessible thirds (see Losira vs Brown on Daybreak + the accompanying thread), but its likely to put you in some needlessly tricky situations and it's probably bad to do it as a standard play. Assuming a "standard" game where you ffed and then did a 4wg pressure on his third while building twilight+robo (with or without vr support), the standard zerg play after your attack has been fully deflected is to get mutas off 6 gas and try to gain map control. Taking a fast third here is doable, but realize you're essentially condemning yourself to a 3 base turtle to 200/200 where you frantically defend against mutas. The much safer route is to gear up for a possible 2 base timing attack of some sort and take a third+ get colossi or storm if he doesn't follow up with mutas or go through with the timing push if he does follow up with mutas.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
Last Edited: 2012-01-26 09:38:11
January 26 2012 08:16 GMT
#3406
how many probes should I go to in each matchup? I just go 70, is that a decent number...or especially for PvP is that too high. Also do I effectively always want 3 saturated bases therefore take my 4th to coincide with main mining out, or do I want to be getting 4th a bit earlier for the extra gas?

also versus muta PvZ is probe count different to a ground zerg as getting contained on 3 bases makes extra probes worthless when your main dries up
Brood War Protoss, SC2 Terran/Protoss
eugalp
Profile Joined August 2011
United States203 Posts
January 26 2012 08:41 GMT
#3407
On January 26 2012 16:58 Drowsy wrote:
I'm assuming a standard game where you FFE and zerg reacts with a fast third taken around 5:00 to 6:00. It's definitely possible on some maps with highly accessible thirds (see Losira vs Brown on Daybreak + the accompanying thread), but its likely to put you in some needlessly tricky situations and it's probably bad to do it as a standard play. Assuming a "standard" game where you ffed and then did a 4wg pressure on his third while building twilight+robo (with or without vr support), the standard zerg play after your attack has been fully deflected is to get mutas off 6 gas and try to gain map control. Taking a fast third here is doable, but realize you're essentially condemning yourself to a 3 base turtle to 200/200 where you frantically defend against mutas. The much safer route is to gear up for a possible 2 base timing attack of some sort and take a third+ get colossi or storm if he doesn't follow up with mutas or go through with the timing push if he does follow up with mutas.

If I'm reading this right, are you basically suggesting that one should go for a 2-base all-in or force a base trade? Because if your 2 base timing attack fails to do much damage, and once he has a decent flock of mutas it will be very hard to get it up and also you will be significantly behind in econ. Can you clarify?
"More GG more skill" - White-Ra
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 26 2012 08:59 GMT
#3408
On January 26 2012 17:16 ThePianoDentist wrote:
how many probes should I go to in each matchup? I just go 70, is that a decent number...or especially for PvP is that too high. Also do I effectively always want 3 saturated bases therefore take my 4th to coincide with main mining out, or do I want to be getting 4th a bit earlier for the extra gas?


In PvZ, PvT, I like around 80. Even up to 90 is usually fine if you're trading well.

PvP really depends. You generally don't go past 3 bases anyway, so maybe 70.

It really depends. If the Zerg you're playing countering a lot? Is the Terran you're playing dropping more?

I tend to spread my probes more and get faster bases if there's more dropping/pressure to sort of counteract the normal probe loss.
if happy ever afters did exist <3 @watamizu_
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-01-26 09:35:29
January 26 2012 09:34 GMT
#3409
On January 26 2012 17:16 ThePianoDentist wrote:
how many probes should I go to in each matchup? I just go 70, is that a decent number...or especially for PvP is that too high. Also do I effectively always want 3 saturated bases therefore take my 4th to coincide with main mining out, or do I want to be getting 4th a bit earlier for the extra gas?

in pvp its kind of rigid. expo before your opponent and don't know if he has expanded? 30 max until you can confirm an expansion. he expands before you and you expand reactively? you can start cbing probes somewhat to about 50-55. I don't think it's wise to go over 65 in pvp ever, as your 3rd will be late relative to other mu's and your main will be close to done by that time. even as the game goes on and you take a 4th 5th etc you need to be very supply efficient moving towards that lovely archon colo + mothership combo that melts anything and everything. zealots exist in these situations to temporarily deny mining at far away bases but you don't want them in really late game pvp battles as upgraded archons and colo negate them almost immediately

pvt- 1g fe vs somewhat ambiguous opener? upper 30s max until you know for sure it's an expand build. 1 base play? cap a little under 40 on 2 gases, sometimes 3 depending on what you're doing to hold it. bio expand you can probe up; cap out at about ~55 if you think he's producing pretty heavily on 2 bases. max here is 72 afterward, maybe a few more since bio drops kill them pretty darn quickly here and there

pvz off of an ffe depends if you plan on 2 basing. 2 basing between low 40s for really quick gw timings or up to 48-52 for more techy 2 base plays like 7g blink+obs with an upgrade or 2. max here would be your ideal 72-75 if you aren't going heavy on 2 bases
get rich or die mining
TL+ Member
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
January 26 2012 09:44 GMT
#3410
thanks. if you are planning on maxing out in PvP and both you and your opponent are playing standoff-ish around what supply do you start stargate to get fleet beacon or start fleet beacon if you already opened pheonixes as motherships just take soo long to build!
Brood War Protoss, SC2 Terran/Protoss
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 26 2012 09:50 GMT
#3411
On January 26 2012 18:44 ThePianoDentist wrote:
thanks. if you are planning on maxing out in PvP and both you and your opponent are playing standoff-ish around what supply do you start stargate to get fleet beacon or start fleet beacon if you already opened pheonixes as motherships just take soo long to build!

it can be pretty dangerous to tech up to mship until you are maxed. your core units will be colo archon which are both very gas heavy. you also want colo range and upgrades along the way and you will almost always get charge in these situations, (blink also, but not necessarily if you both play relatively macro-oriented builds on safe maps such as 2g expo or 2g robo expo) as well as wp speed and maybe obs speed. that's a lot of gas! if you happen to spot an early mother ship tech, like you see 1sg started when you are both on 3-4 bases with standard comps, you have quite a lead until the mothership is out, as that's a lot of gas he has tied up. if you trade at that point, you can reinforce with more gassy units all else equal.
get rich or die mining
TL+ Member
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-01-26 10:16:33
January 26 2012 10:15 GMT
#3412
--- Nuked ---
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 26 2012 10:23 GMT
#3413
On January 26 2012 19:15 Sated wrote:
I'm having a lot of trouble defending FFE builds against aggressive 2base Roach busts. Scouting feels really random, because Speedlings will usually deny Probe scouting and even if you manage to see a Roach, you never really know if they're only getting a couple of Roaches to feel safe before droning up or if they're committing to Roach pressure. A good Zerg never lets you get into their natural mineral line to count Drones or to count the gas they're mining, so I really feel at a loss. It just leads to so many stupid losses against something that most people seem to think is easy to hold.

For the record, I play HerO's FFE, so I'm usually scouting for a fast third. If I don't see a fast third (6:00 minutes), should I just throw down a couple more cannons and then turtle until I know what is going on..? Or is there something more subtle I can look for?


When do you get your robo up? :o
if happy ever afters did exist <3 @watamizu_
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-01-26 10:38:17
January 26 2012 10:32 GMT
#3414
On January 26 2012 19:15 Sated wrote:
I'm having a lot of trouble defending FFE builds against aggressive 2base Roach busts. Scouting feels really random, because Speedlings will usually deny Probe scouting and even if you manage to see a Roach, you never really know if they're only getting a couple of Roaches to feel safe before droning up or if they're committing to Roach pressure. A good Zerg never lets you get into their natural mineral line to count Drones or to count the gas they're mining, so I really feel at a loss. It just leads to so many stupid losses against something that most people seem to think is easy to hold.

For the record, I play HerO's FFE, so I'm usually scouting for a fast third. If I don't see a fast third (6:00 minutes), should I just throw down a couple more cannons and then turtle until I know what is going on..? Or is there something more subtle I can look for?

2 base is hard to read sometimes. i can almost always get adequate information with a probe scout, either drawing 1-2 lings with my initial scout allowing my 2nd probe on the map to get a peak at the nat saturation and a look at the main gases if you micro around the creep and the queen. you will also be able to see if the 2nd queen is marching her fat ass down. this will help you rule out those ~20 drone roach busts that take their nat but don't really use it at all, but not the ~34 drone variety. if he did any kind of pool-gas or pool-hatch gas build, doesn't take a 3rd, and you see a queen walking to the natural, this type of roach bust might be in the cards. however, off of an ffe you should be fine with just a cannon or 2 and your sentries--the same thing that holds it off with a gateway expansion. the only time i remember losing to this is when i canceled his 3rd twice with cannons and then sent my first 4 sentries in a wp into his base.. dono what i was thinking xD

2 probe scouts and the 2 cb 2 zealot poke--which i recommend every game, really--should be able to confirm/deny 3rd that goes down after the typical ~5 min timing, unless he has 8 or more slings.. which should tell you something anyway! if he is in fact doing a ~34 drone roach bust, his ling speed will finish as he is moving out because he is getting 8-9 roaches out all at the same time to finish with speed finishing shortly after as part of the build (the first 200 or so gas go to roaches and the next 100 go to ling speed), so either you will see the roaches or an awkwardly timed ling speed upgrade combined with a surge of 12+ lings with your zealots.
get rich or die mining
TL+ Member
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 26 2012 10:47 GMT
#3415
I lost to this baneling bust build at a LAN I went to recently...
It's a really strong build...
http://drop.sc/98412/d

I scouted the slings and should have known he was bane busting with my pylon being taken down so late...
but he did it successfully to the next 2 Toss players.

If he's smart with his slings I don't see how this can really be scouted...
If a player gets speed fast, I don't like sending out my zealot since... it won't get any information really.

If a player gets early speed should I just assume cheese?
if happy ever afters did exist <3 @watamizu_
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-01-26 10:58:19
January 26 2012 10:54 GMT
#3416
--- Nuked ---
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 26 2012 10:57 GMT
#3417
+ Show Spoiler +
On January 26 2012 19:54 Sated wrote:
On January 26 2012 19:23 mizU wrote:
Show nested quote +
On January 26 2012 19:15 Sated wrote:
I'm having a lot of trouble defending FFE builds against aggressive 2base Roach busts. Scouting feels really random, because Speedlings will usually deny Probe scouting and even if you manage to see a Roach, you never really know if they're only getting a couple of Roaches to feel safe before droning up or if they're committing to Roach pressure. A good Zerg never lets you get into their natural mineral line to count Drones or to count the gas they're mining, so I really feel at a loss. It just leads to so many stupid losses against something that most people seem to think is easy to hold.

For the record, I play HerO's FFE, so I'm usually scouting for a fast third. If I don't see a fast third (6:00 minutes), should I just throw down a couple more cannons and then turtle until I know what is going on..? Or is there something more subtle I can look for?


When do you get your robo up? :o

I get it when I get my 3 additional Gateways, which are lined up with Warpgate research. Those 3 Gateways and the Robo finish around the same time a Roach bust does, so I don't really have any time to get out Immortals (if that's what you're thinking).

On January 26 2012 19:32 Alejandrisha wrote:
Show nested quote +
On January 26 2012 19:15 Sated wrote:
I'm having a lot of trouble defending FFE builds against aggressive 2base Roach busts. Scouting feels really random, because Speedlings will usually deny Probe scouting and even if you manage to see a Roach, you never really know if they're only getting a couple of Roaches to feel safe before droning up or if they're committing to Roach pressure. A good Zerg never lets you get into their natural mineral line to count Drones or to count the gas they're mining, so I really feel at a loss. It just leads to so many stupid losses against something that most people seem to think is easy to hold.

For the record, I play HerO's FFE, so I'm usually scouting for a fast third. If I don't see a fast third (6:00 minutes), should I just throw down a couple more cannons and then turtle until I know what is going on..? Or is there something more subtle I can look for?

2 base is hard to read sometimes. i can almost always get adequate information with a probe scout, either drawing 1-2 lings with my initial scout allowing my 2nd probe on the map to get a peak at the nat saturation and a look at the main gases if you micro around the creep and the queen. you will also be able to see if the 2nd queen is marching her fat ass down. this will help you rule out those ~20 drone roach busts that take their nat but don't really use it at all, but not the ~34 drone variety. if he did any kind of pool-gas or pool-hatch gas build, doesn't take a 3rd, and you see a queen walking to the natural, this type of roach bust might be in the cards. however, off of an ffe you should be fine with just a cannon or 2 and your sentries--the same thing that holds it off with a gateway expansion. the only time i remember losing to this is when i canceled his 3rd twice with cannons and then sent my first 4 sentries in a wp into his base.. dono what i was thinking xD

2 probe scouts and the 2 cb 2 zealot poke--which i recommend every game, really--should be able to confirm/deny 3rd that goes down after the typical ~5 min timing, unless he has 8 or more slings.. which should tell you something anyway! if he is in fact doing a ~34 drone roach bust, his ling speed will finish as he is moving out because he is getting 8-9 roaches out all at the same time to finish with speed finishing shortly after as part of the build (the first 200 or so gas go to roaches and the next 100 go to ling speed), so either you will see the roaches or an awkwardly timed ling speed upgrade combined with a surge of 12+ lings with your zealots.

I should really start doing the Zealot poke. I don't normally do that. Sneaking in two Probes at the same time seems like a good idea, also. I guess if he already has a load of Zerglings by the time I'm trying to sneak in those Probes, I should be expecting something a little weird - no reason to get that many Zerglings early on if you're playing a standard, macro-Zerg style.

Thanks

np dood!
1. watch hero
2. suddenly understand everything pvz
get rich or die mining
TL+ Member
Sated
Profile Blog Joined March 2011
England4983 Posts
January 26 2012 10:59 GMT
#3418
--- Nuked ---
Xanatoss
Profile Joined May 2010
Germany539 Posts
January 26 2012 12:16 GMT
#3419
Re-mentioning my Question because it has not been answered yet :<

Greetings! Recently I am reexploring the PvT-Matchup and so far I have huge Problems against Gasless FE into ~15 Marine-Push. Looking for some kind of Guideline against this off a kcdc 1 Gate FE or 20 Food FE (Markwerfs version with 1 Probe in Gas until Nexus).
My Questions are especially:
When is the point I can switch into Zealot-Sentry instead more Stalkers and how many Gates do I have to get initially to fend this off (would like to transition into Phoenixes asap to substitute as many stalkers as possible).

References to Replays or VOD's are sufficient, I am willing to figure it out myself if needed.
Thanks alot in advance 8]
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 26 2012 12:31 GMT
#3420
Can you post a rep?
if happy ever afters did exist <3 @watamizu_
Prev 1 169 170 171 172 173 432 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Freeedom28
Liquipedia
The PiG Daily
22:00
Best Games of SC
ByuN vs Clem
MaxPax vs TBD
Serral vs ByuN
GgMaChine vs Bunny
PiGStarcraft536
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft536
ViBE214
Vindicta 29
SpeCial 0
Dota 2
NeuroSwarm126
Counter-Strike
summit1g2591
Super Smash Bros
hungrybox310
Mew2King149
Heroes of the Storm
Trikslyr70
Other Games
gofns10164
tarik_tv5301
shahzam1179
XaKoH 163
ToD146
PPMD29
Organizations
Other Games
gamesdonequick1654
BasetradeTV170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• musti20045 41
• RyuSc2 25
• davetesta23
• Response 3
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21853
Other Games
• Shiphtur776
• tFFMrPink 9
Upcoming Events
Replay Cast
15m
RSL Revival
9h 15m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
10h 15m
Epic.LAN
13h 15m
IPSL
16h 15m
Dragon vs Hawk
RSL Revival
1d 9h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 10h
OSC
1d 13h
IPSL
1d 16h
Bonyth vs Ret
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.