• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:34
CEST 04:34
KST 11:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
CERTIFIED ETHEREUM / USDT & BITCOIN RECOVERY BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1576 users

[G] Synystyr's TvZ 0/3 Hellion/Thor Build - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
naventus
Profile Blog Joined February 2004
United States1337 Posts
June 10 2011 17:19 GMT
#61
There still has been 0 responses about how to stop mass muta. Are these guides written for gold league?

Zerg spends his gas faster than you. He can also stockpile gas and burn it instantly. Any Z worth his salt will have more muta than you have equivalent thor count. Between 12-14m, your thor count will still be low, but he has the option of getting an impossibly large amount of muta to deal with. The moment he gets enough muta, either by winning a fight or just outmacring you, you have basically no way to get back into the game, because you are absolutely immobile, and have no way to switch production to marines.

-
The other way you will lose is to a roach bane attack at 10-11m.
hmm.
Exley
Profile Joined April 2011
United States239 Posts
June 10 2011 17:31 GMT
#62
On June 11 2011 02:19 naventus wrote:
There still has been 0 responses about how to stop mass muta.


You have to do damage or equalize before the mutas are out. There are two ways to do this within the context of going thor/hellion - one is to hide an expansion, and the other is to do a blue flame timing that hits between 9-10 minutes.
Genome852
Profile Blog Joined August 2010
United States979 Posts
June 10 2011 17:45 GMT
#63
On June 10 2011 20:28 Synystyr wrote:
Show nested quote +
On June 10 2011 13:45 juw wrote:
On June 10 2011 13:40 Natsumar wrote:
On June 10 2011 13:13 juw wrote:
What's with all the replies in this thread? This is just a mech build with resources wasted on armor upgrades.

I am pretty sure NP units lose their upgrades, which means the whole point of this build is not even valid. There is no "friendly fire damage" either because your units do not auto target the NPed Thors.

If z sees you massing thors, they will be getting roaches before tier 3, and in that case, there is no reason to get armour over weapons.


I believe the reason for the armor upgrades are so that neural parasited units do a very small amount of damage to non-parasited units because the Terran's units have maxed out armor and the Zerg controlled units have no attack upgrades.

This composition looks absolutely sick.


If you read my post, you will know that the whole point of using armour upgrades to soft counter NP DOES NOT WORK.

How exactly is this composition absolutely sick? It is hellion thor with marine marauders, which I will argue is very inefficient. Do people here just WOW at any guide that has pretty formatting?


What the heck is up with the aggression? If you don't like the build, so be it, but don't start bashing on other people for wanting to try something new. No one here is claiming this to be the best thing out there =S.

I don't follow why NP erasing upgrades matters at all. I have 0 weapon upgrades so the Thors will always be doing minimal damage. When they shoot MY units, they encounter the 3 armor. Because I still have control over my own units, obviously I keep my armor upgrades and therefore mitigate the damage. 0/3 still works...I don't see why it has any downside at all. It's a bug and it needs to be fixed, so I will play with this in mind and not abuse anything.


I think you should edit the guide to remove the wrong information though... if you can squeeze it in, weapon upgrades should be gotten eventually - since the reason you stated for not getting them (NP'd thors doing more damage to your own thors) actually doesn't occur due to the bug.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-06-10 17:48:32
June 10 2011 17:45 GMT
#64
On June 11 2011 02:19 naventus wrote:
There still has been 0 responses about how to stop mass muta. Are these guides written for gold league?

Zerg spends his gas faster than you. He can also stockpile gas and burn it instantly. Any Z worth his salt will have more muta than you have equivalent thor count. Between 12-14m, your thor count will still be low, but he has the option of getting an impossibly large amount of muta to deal with. The moment he gets enough muta, either by winning a fight or just outmacring you, you have basically no way to get back into the game, because you are absolutely immobile, and have no way to switch production to marines.

-
The other way you will lose is to a roach bane attack at 10-11m.

With just thor hellion, your only hope is mass turrets, or else you have baller senses with the sensor towers + medics lifting thors around to get some lucky ass pot shots off.

AKA this is a late game unit composition.... not really a guide IMO. Going straight into it is just too passive for my blood. And synstyr himself said he isn't playing, and hasn't play at all since last season and was 3300 master. As he states, your best bet is to get on an advantage/ semi even ground with an econ damage only blue flame hellion timing attack, which does work. I just feel you forgo the map control, and stay on 2 base with a sloow sloooow army.

It's a good guide for anyone giving up on bio tanks in TvZ, which is just so sexy strong I don't know why you would forgo it.


And I don't think it's a bug. It's giving you YOUR upgrades for mech, as the zerg player, which you have none. I bet if you NP an scv multiple times and make up to an armory, and get +1 attack, and THEN NP a thor, you'll have +1
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Treehead
Profile Blog Joined November 2010
999 Posts
June 10 2011 18:54 GMT
#65
On June 10 2011 20:25 Synystyr wrote:

Hmmm....it seems that Ghosts would have been perfect to deal with this threat. I'll have to work some Ghosts into this build and let you guys know about that. It's probably the absolute best way to take care of Infestors.


Looking forward to hearing what you find! I've been wanting to use ghosts in my TvZ ever since watching Qxc on 12 weeks with the pros, but the micro involved in mass marine v mass baneling gives me so much trouble.

Keep up the awesome guides! Syn fighting!
Antylamon
Profile Joined March 2011
United States1981 Posts
June 10 2011 19:31 GMT
#66
On June 10 2011 07:00 NeonFox wrote:
This is a bad build, don't use it terrans!

At least I tried, god I hate ZvT when facing mech play. Would some sort of 3/3 baneling, zergling work? Without siege tanks the banelings can get up close and clear all the hellions, leaving space for the zerglings to take down the thor. Maybe using infestors to lock all that into place.

If hellions and bio are microed then the banelings can find themselves ramming into thors or else being killed before reaching their target. It's basically the same as pure mech or bio in that respect. In an amove battle z wins, in a micro battle t wins.
Antylamon
Profile Joined March 2011
United States1981 Posts
June 10 2011 19:37 GMT
#67
On June 11 2011 02:19 naventus wrote:
There still has been 0 responses about how to stop mass muta. Are these guides written for gold league?

Zerg spends his gas faster than you. He can also stockpile gas and burn it instantly. Any Z worth his salt will have more muta than you have equivalent thor count. Between 12-14m, your thor count will still be low, but he has the option of getting an impossibly large amount of muta to deal with. The moment he gets enough muta, either by winning a fight or just outmacring you, you have basically no way to get back into the game, because you are absolutely immobile, and have no way to switch production to marines.

-
The other way you will lose is to a roach bane attack at 10-11m.

You can switch to marines easily, you have 2rax and a couple of reactors on factories for hellions. You are not immobile because it's biomech, not mech. If I scout mass muta, I'll laugh and make another rax and stop producing hellions.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
June 10 2011 19:40 GMT
#68
no replays vs ultras? i almost entirely used this composition until zergs remaxed with ultras. eventually being overwhelmed. having too many hellions vs a sudden swarm of ultras is just sad to watch. especially ultras with max armour upgrades. no way to get enough thors to retaliate soon enough on army trade from my personal experience.

looks like a good build though will definitely give it a try thanks
6 poll is a good skill toi have
Antylamon
Profile Joined March 2011
United States1981 Posts
June 10 2011 19:46 GMT
#69
On June 11 2011 04:40 eu.exodus wrote:
no replays vs ultras? i almost entirely used this composition until zergs remaxed with ultras. eventually being overwhelmed. having too many hellions vs a sudden swarm of ultras is just sad to watch. especially ultras with max armour upgrades. no way to get enough thors to retaliate soon enough on army trade from my personal experience.

looks like a good build though will definitely give it a try thanks

Uhm, it's your fault if don't scout to see if your opponent is making ultras... in that situation you should focus on marauders and thors, no hellions.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 10 2011 20:11 GMT
#70
I tried the strategy a few times. It is strong but it is auto-lose if you do not EMP his infestors in time. If he NP all your Thors you lose the game right there. No amount of trying to focus fire down his infestors help. So I would say that including Ghosts is not optional in the build, it is obligatory against any competent Zerg.
rebotfc
Profile Joined March 2011
United Kingdom144 Posts
June 10 2011 20:25 GMT
#71
MockHamill, do you have a replay showing the loss to NP. Its just the OP is suggesting NP isn't actually that effective when you have a 200 maxed 0:3 thor army.

Some of his demos show some NPing action but he seems to come out of it unscathed.
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-06-10 20:51:25
June 10 2011 20:51 GMT
#72
On June 11 2011 05:25 rebotfc wrote:
MockHamill, do you have a replay showing the loss to NP. Its just the OP is suggesting NP isn't actually that effective when you have a 200 maxed 0:3 thor army.

Some of his demos show some NPing action but he seems to come out of it unscathed.


Honestly the armor does more to mitigate zerg unit attacks rather than thor damage, considering how much damage per shot thor attacks do. Also, as stated earlier, weapon upgrades don't affect NP'd units....

It really depends on how many infestors the zerg player has when you attack with the thor ball and positioning, etc. E.g. on Typhon Peaks NP can be extremely deadly since there is no space to maneuver the thors in the back to hit the infestors.
Sevenofnines
Profile Joined May 2010
United States167 Posts
June 10 2011 20:55 GMT
#73
On June 11 2011 02:19 naventus wrote:
Zerg spends his gas faster than you. He can also stockpile gas and burn it instantly. Any Z worth his salt will have more muta than you have equivalent thor count. Between 12-14m, your thor count will still be low, but he has the option of getting an impossibly large amount of muta to deal with. The moment he gets enough muta, either by winning a fight or just outmacring you, you have basically no way to get back into the game, because you are absolutely immobile, and have no way to switch production to marines.


Mass muta is the worst thing you could possibly do against this build. Even when perfectly magic boxed, you need 4 Mutas per every Thor in order to win fights, and that's not even counting any Marines nearby. That's basically 400 gas worth of mutas per every 200 gas worth of Thors. Once you add in the Marine mineral dump you probably need even more than this. Zerg cannot spend gas significantly faster than Terran until the very very late game because before 20 minutes or so, gas spending is still capped by how fast you are collecting it. Both players will be using all of their gas into Mutas and Thors. Zerg would be on 6 geysers at best at that point compared to 4 for the Terran. Unless you can find a way to make 3 Mutas beat a Thor (impossible) then it's a clear gas loss for the Zerg. Going for a sick Muta ball will just cut into your Infestor or Baneling count, at which point Terran can very safely mass Marines. You end up with a huge ball of Mutas/Lings vs Marines/Thors which is going to end very badly for the Zerg. All the Terran has to do is dump all his minerals into Turrets when he hits 200/200 to nullify counterattack threats and the Mutas become nothing more than cannon fodder.



The other way you will lose is to a roach bane attack at 10-11m.


Unlikely. The Terran has 2 Raxes. He can easily switch into making Marauders instead of Helions and hold you off easily.
Exley
Profile Joined April 2011
United States239 Posts
June 10 2011 21:06 GMT
#74
On June 11 2011 05:55 Sevenofnines wrote:
On June 11 2011 02:19 naventus wrote:

Show nested quote +

The other way you will lose is to a roach bane attack at 10-11m.


Unlikely. The Terran has 2 Raxes. He can easily switch into making Marauders instead of Helions and hold you off easily.


He said roach/bane, which is very tough to hold off without tanks. You might be ok if you opened CC first, but otherwise you will probably have your natural demolished.
Treehead
Profile Blog Joined November 2010
999 Posts
June 10 2011 21:07 GMT
#75
On June 11 2011 05:55 Sevenofnines wrote:
Even when perfectly magic boxed, you need 4 Mutas per every Thor in order to win fights, and that's not even counting any Marines nearby.


Assuming this is right, I'm not sure its spacially possible to fit 36 magic-boxed mutas over 9 clumped up Thors without having some of the mutas out of range. Am I wrong? A 6x6 magic box over a 3x3 clump of thors - seems like an awful lot of space for a unit with range 3...
Exley
Profile Joined April 2011
United States239 Posts
Last Edited: 2011-06-10 21:19:19
June 10 2011 21:18 GMT
#76
On June 11 2011 05:55 Sevenofnines wrote:
Show nested quote +
On June 11 2011 02:19 naventus wrote:
The other way you will lose is to a roach bane attack at 10-11m.



Unlikely. The Terran has 2 Raxes. He can easily switch into making Marauders instead of Helions and hold you off easily.


He said roach/bane, which is very tough to hold off without tanks. You might be ok if you opened CC first, but otherwise you will probably have your natural demolished.

---Sorry meant to edit my original post because of formatting issues. Could a mod delete that?
Sevenofnines
Profile Joined May 2010
United States167 Posts
June 10 2011 21:30 GMT
#77
On June 11 2011 06:06 Exley wrote:
On June 11 2011 05:55 Sevenofnines wrote:
Show nested quote +
On June 11 2011 02:19 naventus wrote:


The other way you will lose is to a roach bane attack at 10-11m.


Unlikely. The Terran has 2 Raxes. He can easily switch into making Marauders instead of Helions and hold you off easily.


He said roach/bane, which is very tough to hold off without tanks. You might be ok if you opened CC first, but otherwise you will probably have your natural demolished.


It's tough to hold without tanks if you have a Bio core because the Banelings are such a threat to a largely Bio-based army. If the Terran is making Marauders/Thors the Banes are not nearly as effective. Unless the Terran just clumps his Marauders and eats the Banes head on I seriously doubt you could break him. Each Thor can kill 4-4.5 Roaches on their own so once the Banes blow up you would still need enough Roaches leftover to kill all the Thors and remaining Marauders. That might sound like a wash but in most cases, washes favor the defender.
grapez
Profile Joined September 2010
United States64 Posts
June 10 2011 22:33 GMT
#78
On June 10 2011 04:38 SoftSoap wrote:
Your guides are so indepth and so useful. Thank you so much


haha this guys is gay

synstar i love you man! i want to dry hump your leg! cool guide! *licks computer monitor*
bring back black scvs...they had 60 life and worked harder
Chiron.916
Profile Joined June 2011
Canada7 Posts
June 10 2011 23:04 GMT
#79
Great in-indepth guide and really appreciate the graphics support!

However, I honestly wished that you didn't produce this guide as more Terrans will start to realize the disadvantage of siege splash and start to transition back into thor/hellion play. Along my path to high diamond league from gold, I've solely relied on the fact that most zergs expect a marine/tank push, and have benefited from surprising them with a thor/hellion-heavy army assisted by banshees/marines where needed.

In all, I hope the metagame doesn't change due to this guide and then I'll have to do a different build against Zerg
snowroller1
Profile Joined February 2011
99 Posts
June 10 2011 23:12 GMT
#80
what you want to do is get 3/3 with double armory, 3 bases and youll be maxed the same time as zerg. and get thor/hellion/ghost, much more effective and I (1500 master terran) feel that it is quite unstoppable unless they get 3/3 ultras
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft566
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft566
ByuN 314
RuFF_SC2 129
Ketroc 37
StarCraft: Brood War
yabsab 46
Sea.KH 22
Icarus 3
Dota 2
NeuroSwarm180
LuMiX1
League of Legends
JimRising 540
Counter-Strike
taco 523
Other Games
summit1g6672
C9.Mang0486
WinterStarcraft308
monkeys_forever301
ViBE117
Livibee72
Trikslyr56
amsayoshi30
Organizations
Other Games
gamesdonequick1132
BasetradeTV76
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 91
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki41
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
26m
davetesta19
RSL Revival
7h 26m
Clem vs Rogue
Bunny vs Lambo
IPSL
13h 26m
Dewalt vs nOmaD
Ret vs Cross
BSL
13h 26m
Artosis vs Sterling
eOnzErG vs TBD
BSL
16h 26m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 5h
Cure vs herO
SHIN vs Maru
IPSL
1d 13h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 16h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.