• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:49
CEST 06:49
KST 13:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7868 users

[G] Synystyr's TvZ 0/3 Hellion/Thor Build - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Matrijs
Profile Joined May 2009
United States147 Posts
June 09 2011 21:11 GMT
#21
On June 10 2011 05:21 MageWarden wrote:
To counter wouldnt adding in hydras to your roach mix be efficient because of the no tanks?


In my experience, blue flame hellions absolutely demolish hydralisks, so I don't think that would work.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
June 09 2011 21:12 GMT
#22
On June 10 2011 05:21 MageWarden wrote:
To counter wouldnt adding in hydras to your roach mix be efficient because of the no tanks?


Hydras are a light unit and melt to BF hellions ^^

On June 10 2011 05:23 Roblicious wrote:
wouldnt a massive ling bling bust break this without tanks to deal.splash? bfh can only do so much right?


Take a look at the wallins I created. Those will hold any of those massive ling bane busts pretty handily :D In an open field, you need to micro your hellions, but they should be more than enough for the lings.

On June 10 2011 05:23 Chronald wrote:
Synstyr, you are a cutie.

I like the build as a whole, and its an interesting concept for Mech in TvZ.

I can say that 250mm is totally useless, and really shouldn't be researched. Just a waste of income/time.

This kind of build begs for some crazy pickup/drop micro with thors and hellions. Using tactical strikes of a thor and 4 hellions could really put the pain on a zerg. I'm willing to bet my co-NEU student has looked into this, but I just wanted to throw it out there.

<3 always
Chronald


<3

On June 10 2011 05:50 jliu wrote:
Show nested quote +
On June 10 2011 05:13 Synystyr wrote:

On June 10 2011 04:50 jliu wrote:
also i'd suggest getting the 250mm cannon against ultras in late game - it's definitely worth the investment. i don't think splash from ultras really affects thors that much, and as long as you don't get surrounded, you can deal some serious damage. i've had a 12 thor v 11 ultra engagement (equal upgrades) in super late game on shakuras and i lost 2 thors, my opponent lost all of his/her ultras.

plat-terran. NA



It's been tested the 250mm does less DPS than Thor's auto attack, therefore it's not useful at all The only reason it could've been useful would be for the stun, but ultras are immune.


doesn't the fact that the 250mm is a spell/ability allow the damage to bypass the additional armor of the ultralisk? I think that a full 250mm cannon leaves an ultra with 1hp after it's done casting (6 seconds attack, 4 buffer seconds) - courtesy of liquipedia. especially if you can prevent a surround, it could be very useful if cast by thors in the center/back in combination with the higher dps of thors in front.


0-3 Thor vs a 6 armored Ultralisk still does more damage over 10 seconds auto attacking than 250mm Cannon does. It's absolutely useless in TvZ :[
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Matrijs
Profile Joined May 2009
United States147 Posts
June 09 2011 21:15 GMT
#23
On June 10 2011 06:12 Synystyr wrote:
0-3 Thor vs a 6 armored Ultralisk still does more damage over 10 seconds auto attacking than 250mm Cannon does. It's absolutely useless in TvZ :[


Something I haven't tried, but just occurred to me: could you use 250mm cannons to interrupt NP and snipe infestors? Is the range sufficient to make that work?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
June 09 2011 21:18 GMT
#24
On June 10 2011 06:15 Matrijs wrote:
Show nested quote +
On June 10 2011 06:12 Synystyr wrote:
0-3 Thor vs a 6 armored Ultralisk still does more damage over 10 seconds auto attacking than 250mm Cannon does. It's absolutely useless in TvZ :[


Something I haven't tried, but just occurred to me: could you use 250mm cannons to interrupt NP and snipe infestors? Is the range sufficient to make that work?


If you can get in range, then it may be worth it. It's 7 range of cannons with 9 range of NP. The stun takes 2 seconds to set up before the units is stunned, but it stops the 15 second duration of NP very early. But, assuming Thors are in range, your bio should be as well and you should control those to focus fire, rather than rely on smart casting.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-06-09 21:49:31
June 09 2011 21:19 GMT
#25
Are hellions really that effective at killing large numbers of banelings? Banelings are not considered light units - it takes around 10 seconds of ingame DPS time for a hellion to kill a baneling (though you will be doing AoE damage) - and hellions are considered light so they take the bonus damage from banes. Then again infantry isn't the main portion of your army... and banelings against thors aren't that effective. Just curious.

Also, if your initial 200/200 attack fails, do you eventually get weapon upgrades? Or do you keep it at 0? What about 250mm strike cannons? They don't do much more DPS than the thor normal attack (actually, they do less if you have weapon upgrades), but with 0 weapon upgrades they would probably be decent against ultras. And starports... are they just completely avoided even late-late game? With the amount of scans you have I could see ravens being less useful.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-06-09 21:51:23
June 09 2011 21:49 GMT
#26
Can you throw the extra gas from no weapon upgrades into a tech-port for cloak banshee?

Mech-wise, the only thing stronger than straight Thor/Hellion is Thor/Hellion/Banshee since you can't go straight roach->infestor to counter. Muta are just laughable with mass Thor builds so you'll be able to harass quite well with those banshees.

Probably don't want to touch strike cannon against anyone who will Strike Cannon your non-NPed Thors.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
NeonFox
Profile Joined January 2011
2373 Posts
June 09 2011 22:00 GMT
#27
This is a bad build, don't use it terrans!

At least I tried, god I hate ZvT when facing mech play. Would some sort of 3/3 baneling, zergling work? Without siege tanks the banelings can get up close and clear all the hellions, leaving space for the zerglings to take down the thor. Maybe using infestors to lock all that into place.
naventus
Profile Blog Joined February 2004
United States1339 Posts
June 09 2011 22:04 GMT
#28
How do you beat mass muta?
hmm.
Genome852
Profile Blog Joined August 2010
United States979 Posts
June 09 2011 22:12 GMT
#29
On June 10 2011 07:00 NeonFox wrote:
This is a bad build, don't use it terrans!

At least I tried, god I hate ZvT when facing mech play. Would some sort of 3/3 baneling, zergling work? Without siege tanks the banelings can get up close and clear all the hellions, leaving space for the zerglings to take down the thor. Maybe using infestors to lock all that into place.


Lings actually aren't that effective against a thor ball since there's very little surface area to attack. Also, the build gets mech armor upgrades very quickly. The hellions can outrun the banes as well.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
June 09 2011 22:25 GMT
#30
I think just a standard ultra/infestor/ling would take care of this. Regardless of armor, one sick flank with some fungals and NP's will clean it up. However that means it's about your army position, which is something mech players have to think about a lot. It would also rely on the helion harassment a lot, because mech otherwise has no mobility and can't respond to harassment very well.

There is no zerg army comp which can kill a ball of units in a chokepoint of equal food in any matchup.

All in all, against someone using this strategy, I would be very wary of the all-in push with SCVs, since if that push reaches the rally point between my hatcheries the game is over. However, if you stop a push like this, you can really get ahead of the terran because of the SCV kills. So that's what I'd be focused on as a zerg defending. As the terran attacking, I would focus on perfect army positioning, since the only way the zerg can kill you is if you are running from one chokepoint to another, and you can probably auto win any base trade.
Indrium
Profile Joined November 2010
United States2236 Posts
June 09 2011 23:45 GMT
#31
No way.

That was you that killed me with this?

T_T

Nice writeup! It hurts me. I hope I'm not in the replay section, I got rolled lol.
pikaaarrr :3
Profile Blog Joined January 2010
United States593 Posts
June 09 2011 23:59 GMT
#32
I just tried this against a zerg player. He ended up getting like 10+ infestors and repeatedly fungaled my army as I tried to go across the map, and then finished me with mass ultra. I should have gotten more maurader support, but I felt that I had lost the game as soon as he hit that critical infestor mass. My hellions kept dying to fungal before the engagement even happened (

Suggestions?
juw
Profile Joined August 2010
76 Posts
Last Edited: 2011-06-10 04:19:18
June 10 2011 04:13 GMT
#33
What's with all the replies in this thread? This is just a mech build with resources wasted on armor upgrades.

I am pretty sure NP units lose their upgrades, which means the whole point of this build is not even valid. There is no "friendly fire damage" either because your units do not auto target the NPed Thors.

If z sees you massing thors, they will be getting roaches before tier 3, and in that case, there is no reason to get armour over weapons.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
June 10 2011 04:27 GMT
#34
Question:

Which should you want the Zerg to do more;

Fungal, or NP?

For example, if you try to snipe his Infestors with your Hellions (or rather, charge in with them), and he Fungals them, is that worth not getting NP'd as much?

So which is better for you, if he NPs less or Fungals less? (what if he fungals your Thors instead of NP?)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-06-10 06:32:12
June 10 2011 04:35 GMT
#35
On June 10 2011 13:13 juw wrote:
What's with all the replies in this thread? This is just a mech build with resources wasted on armor upgrades.

I am pretty sure NP units lose their upgrades, which means the whole point of this build is not even valid. There is no "friendly fire damage" either because your units do not auto target the NPed Thors.

If z sees you massing thors, they will be getting roaches before tier 3, and in that case, there is no reason to get armour over weapons.


Just did a test, this is correct. NP units still display weapon/armor upgrades but they don't actually come into effect, as the game tries to overwrite the unit's upgrades with your own. This means NP'd Terran and Protoss units will have no upgrades unless you have T and P upgrades somehow (such as by controlling a worker and building a base of another race). So you should get weapon upgrades as well.

I made a bug report thread on this:
http://us.battle.net/sc2/en/forum/topic/2657515883
Natsumar
Profile Joined March 2011
United States91 Posts
Last Edited: 2011-06-10 04:41:56
June 10 2011 04:40 GMT
#36
On June 10 2011 13:13 juw wrote:
What's with all the replies in this thread? This is just a mech build with resources wasted on armor upgrades.

I am pretty sure NP units lose their upgrades, which means the whole point of this build is not even valid. There is no "friendly fire damage" either because your units do not auto target the NPed Thors.

If z sees you massing thors, they will be getting roaches before tier 3, and in that case, there is no reason to get armour over weapons.


I believe the reason for the armor upgrades are so that neural parasited units do a very small amount of damage to non-parasited units because the Terran's units have maxed out armor and the Zerg controlled units have no attack upgrades.

This composition looks absolutely sick. I was thinking that a rush to broodlords would crush it easily, but then I saw Griffith's guide on how to micro hellion/thor and was absolutely stumped. The best I can come up with is just mass upgraded baneling drops to kill the hellions as fast as possible so upgraded speedlings/cracklings can come in and clean up. Pure theorycrafting here, but thor's are pretty bad against armored air units (overlords) so even if the hellions are microed away to avoid the baneling drops, the lings still have plenty of time to clean up before the overlords are killed.
It would work even better if the Zerg had infestors to fungal the hellions in place and you were especially marauder heavy with few marines to help kill the overlords. Have you faced this counter strategy in game? I'm interested as to what your answer would be.
Woah guys, this is where it gets tricky. Because right now we're behind in every conceivable aspect [...] The only thing we're not behind in is micro. Right? We got tons of that shit.
juw
Profile Joined August 2010
76 Posts
Last Edited: 2011-06-10 04:48:36
June 10 2011 04:45 GMT
#37
On June 10 2011 13:40 Natsumar wrote:
Show nested quote +
On June 10 2011 13:13 juw wrote:
What's with all the replies in this thread? This is just a mech build with resources wasted on armor upgrades.

I am pretty sure NP units lose their upgrades, which means the whole point of this build is not even valid. There is no "friendly fire damage" either because your units do not auto target the NPed Thors.

If z sees you massing thors, they will be getting roaches before tier 3, and in that case, there is no reason to get armour over weapons.


I believe the reason for the armor upgrades are so that neural parasited units do a very small amount of damage to non-parasited units because the Terran's units have maxed out armor and the Zerg controlled units have no attack upgrades.

This composition looks absolutely sick.


If you read my post, you will know that the whole point of using armour upgrades to soft counter NP DOES NOT WORK.

How exactly is this composition absolutely sick? It is hellion thor with marine marauders, which I will argue is very inefficient. Do people here just WOW at any guide that has pretty formatting?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
June 10 2011 04:53 GMT
#38
@juw

Are you trolling?

There is "friendly fire" because the NP'd Thors will attack non-NP'd Thors.

Armor still helps even if they mass roach. How do those even relate?

Armor upgrades DOES WORK.

It's very efficient. Biomech in general is very very great especially on certain maps, and the flexibility it gives you is amazing. This build is mostly mech and so is a Mech build, but if you go with a more Bio composition like MMA did against Losira in the last set in MLG Columbus, you can have a lot of success too not just Bio or Mech. But the Marauders and Marines really help against Roaches and Mutas because Mech tends to overkill and you will need to use your first 2 Rax anyways; the Bio isn't a waste because of that.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Natsumar
Profile Joined March 2011
United States91 Posts
June 10 2011 04:56 GMT
#39
On June 10 2011 13:45 juw wrote:
+ Show Spoiler +
On June 10 2011 13:40 Natsumar wrote:
Show nested quote +
On June 10 2011 13:13 juw wrote:
What's with all the replies in this thread? This is just a mech build with resources wasted on armor upgrades.

I am pretty sure NP units lose their upgrades, which means the whole point of this build is not even valid. There is no "friendly fire damage" either because your units do not auto target the NPed Thors.

If z sees you massing thors, they will be getting roaches before tier 3, and in that case, there is no reason to get armour over weapons.


I believe the reason for the armor upgrades are so that neural parasited units do a very small amount of damage to non-parasited units because the Terran's units have maxed out armor and the Zerg controlled units have no attack upgrades.

This composition looks absolutely sick.


If you read my post, you will know that the whole point of using armour upgrades to soft counter NP DOES NOT WORK.

How exactly is this composition absolutely sick? It is hellion thor with marine marauders, which I will argue is very inefficient. Do people here just wow at any guide that is written and formatted well?


Not sure where the aggression is coming from, but alright. I did look at your post, and the one confirming it by Genome852, but from what I can see (and I may be wrong here) is that the NP thors would be 0/0 while the non-NPed units would keep their 0/3, hence taking less damage.

And the reason this guide 'wows' me is because I enjoy facing new strategies and challenging situations and this seems to be incredibly solid. As a diamond zerg player I normally enjoy facing mech because mass roach/infestor just destroys it, but the interesting twists in this one make mass roach/infestor not as viable anymore. I'm just excited to see hopefully viable Terran strategies beyond marine/tank.
Woah guys, this is where it gets tricky. Because right now we're behind in every conceivable aspect [...] The only thing we're not behind in is micro. Right? We got tons of that shit.
edc
Profile Blog Joined May 2011
United States666 Posts
June 10 2011 04:57 GMT
#40
This is an extremely detailed guide on a very interesting build. Good job.

Also, did you get your name from the guitarist of A7X?
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 239
NeuroSwarm 190
ProTech129
StarCraft: Brood War
Britney 21118
Dewaltoss 158
Bale 48
Noble 7
Icarus 5
Other Games
summit1g12667
JimRising 808
Sick84
Organizations
Other Games
gamesdonequick1344
Dota 2
PGL Dota 2 - Main Stream43
[ Show 14 non-featured ]
StarCraft 2
• practicex 28
• Letter147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2108
League of Legends
• Lourlo1126
• Rush614
Upcoming Events
Afreeca Starleague
5h 11m
Rush vs Light
WardiTV Weekly
6h 11m
Monday Night Weeklies
11h 11m
Replay Cast
18h 11m
Afreeca Starleague
1d 5h
Soma vs Soulkey
INu's Battles
1d 6h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 19h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.