• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:11
CEST 12:11
KST 19:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed The Memories We Share - Facing the Final(?) GSL RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 639 users

[D] Mass Infestors - Dominate ZvP Mid-Game - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 22 Next All
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-04-21 00:16:45
April 21 2011 00:15 GMT
#241
Ok, so the horde of forumcrafters who ruins every strategy thread is here now. I'm sure some of them don't play zerg or protoss, and I'm sure most of them haven't even tried the strategy or faced it.

What you guys are saying is, because protoss can make a theoretical ideal composition against it, it's not viable. I should not explain why this reasoning is flawed (it's obvious), but if your theorycraft goes that far, why not take one step ahead and say that the ideal composition the protoss have to make can not work because there's an ideal zerg composition that counter it ? There is no difference.
More, this composition is to be used when the protoss goes deathball. It's a reaction. So theorycrafting this does not work because the P will always be omniscient and change his composition from what every protoss does 95% of the time in vZ to a perfect counter is bad, you should stop ruining every thread with this crap.
Strategy and builds like this are what make matchups evolve. People like you who always say in everythread "this doesn't work in my perfect world" are what make matchup stagnate.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-21 00:24:19
April 21 2011 00:20 GMT
#242
I'm watching Sen do this on his stream right now. His opponent blinks forwards small groups of stalkers and snipes the infestors, or lifts them with pheonixes. I tuned in late, but we're onto 200/200 round number 3 (at least) against the Protoss stalker/collosus blob! Corruptors added this time.

(Update: And despite 8 broodlords, Protoss wins!)

It doesn't look any better than roach corruptor to be honest.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
April 21 2011 00:41 GMT
#243
my rule for toss is:

scout with hallucination --> roaches, go robo

anything other roaches ---> twilight tech

hts seem like it would counter both lings and infestors

half a storm = every ling dies

1 feedback and the infestor dies

hts are cheaper than infestors.

???
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-04-21 00:53:22
April 21 2011 00:49 GMT
#244
On April 21 2011 09:20 Dragar wrote:
I'm watching Sen do this on his stream right now. His opponent blinks forwards small groups of stalkers and snipes the infestors, or lifts them with pheonixes. I tuned in late, but we're onto 200/200 round number 3 (at least) against the Protoss stalker/collosus blob! Corruptors added this time.

(Update: And despite 8 broodlords, Protoss wins!)

It doesn't look any better than roach corruptor to be honest.

Do you mean the game just now on Shakuras Plateau? He was at top left, Protoss started top right.

In that game, he maxed out on many roaches and some infestors. When his handful of infestors went in to NP the colossi, the protoss just picked them up with phoenixes to cancel the spells.Because roaches fire from a distance, and he didn't fungal the Protoss army, the stalkers blinked/walked forward to snipe off infestors. 200/200 roach/infestor just doesn't cut-it.

Zergling-Infestor would have crushed what the Protoss had (At the Protoss third base in front of his natural).
Dougalishere
Profile Joined November 2010
United Kingdom34 Posts
April 21 2011 01:38 GMT
#245
I just tried this build , opening with spanisiwas opening into infestor lings with fast upgrades, The first time I faced the deathball I had 15 infestors 3 ultras and rest lings with a splattering of banelings. and i totally fucked up my macro but still just about killed him , I said to him " shit man if i had of neuraled all your collosi you of got spanked" and he just said " yeah right" next engagement i got the neural off and he was destroyed. That + bane drops on his 3rd and nat was awesome :D Thanks for this build OP more lolz for me in a match up I hate so much.
SaviorSelf
Profile Joined November 2008
Canada118 Posts
Last Edited: 2011-04-21 01:41:59
April 21 2011 01:40 GMT
#246
What I think is unfair, the zerg has to have perfect timing all around, like 1 or 2 key supply blocks and you're screwed pretty much. It's also so stupid that zerg has to micro the surround, micro under ff's, micro FG's and NP and macro up the 300 food army AND drop banelings with moving overlords all while trying to attack the protoss deathball. and don't even get me started on the setup of where to engage as well. Where as the protoss hits f, click, click, click, click, click, and a-move.

Once the protoss adds in more than 10 voids you're screwed with this strat unless you have ultras, broods, and TONS of corrupters. And get the perfect fungals off at least three times and hold colos for full length of time with NP each time.

The whole problem with zerg vs protoss deathball is the amount of micro skill it takes for zerg and how little it takes for protoss to just a-move and crush everything the zerg has.

It's almost like if there was a race that revolved solely on stutter stepping their units (aka, if you didn't stutter step, you would auto lose no matter what)

that's pretty much what it is like, if you don't micro absoloutley perfect against the deathball, and macro reinforcments perfectly you're going to get stomped. end of story.
justin.tv/saviorself_
Chinesewonder
Profile Joined November 2010
Canada354 Posts
April 21 2011 01:53 GMT
#247
On April 21 2011 10:40 SaviorSelf wrote:
What I think is unfair, the zerg has to have perfect timing all around, like 1 or 2 key supply blocks and you're screwed pretty much. It's also so stupid that zerg has to micro the surround, micro under ff's, micro FG's and NP and macro up the 300 food army AND drop banelings with moving overlords all while trying to attack the protoss deathball. and don't even get me started on the setup of where to engage as well. Where as the protoss hits f, click, click, click, click, click, and a-move.

Once the protoss adds in more than 10 voids you're screwed with this strat unless you have ultras, broods, and TONS of corrupters. And get the perfect fungals off at least three times and hold colos for full length of time with NP each time.

The whole problem with zerg vs protoss deathball is the amount of micro skill it takes for zerg and how little it takes for protoss to just a-move and crush everything the zerg has.

It's almost like if there was a race that revolved solely on stutter stepping their units (aka, if you didn't stutter step, you would auto lose no matter what)

that's pretty much what it is like, if you don't micro absoloutley perfect against the deathball, and macro reinforcments perfectly you're going to get stomped. end of story.

Yea thats how all us zergs feel, but TBH complaining about it wont do anything. We gotta come up with something.
MrBitter
Profile Joined January 2008
United States2940 Posts
April 21 2011 01:56 GMT
#248
So I've been playing around with this all day, and I'm pretty convinced.

Stopping 6 gate is not as trivial as some might lead you to believe, but I think that once you get into a healthy mid-game, this type of strategy is absolutely overwhelmingly powerful against a traditional deathball.
SaviorSelf
Profile Joined November 2008
Canada118 Posts
April 21 2011 02:09 GMT
#249
On April 21 2011 10:56 MrBitter wrote:
So I've been playing around with this all day, and I'm pretty convinced.

Stopping 6 gate is not as trivial as some might lead you to believe, but I think that once you get into a healthy mid-game, this type of strategy is absolutely overwhelmingly powerful against a traditional deathball.


its pretty good, the only thing i dont like is having to deal with early aggression with alot of stalkers/zealots and still being a race to get your infestors out so you don't die from 1 tiny push
justin.tv/saviorself_
Polygamy
Profile Joined January 2010
Austria1114 Posts
April 21 2011 02:13 GMT
#250
As Protoss WTF do we do, this build has been smashing me mid game for the last two weeks.
Avanar1
Profile Joined December 2010
Australia44 Posts
April 21 2011 03:09 GMT
#251
sad thing is now infestors r OP

User was temp banned for this post.
bowserjratk
Profile Joined January 2011
51 Posts
April 21 2011 03:22 GMT
#252
The last vid was a bit bad. If you take all of a protoss' colossi ( in this case a close to sufficient 2) and use it against them while it is surrounded, it takes a no brainer to tell that the splash will do hordes of damage and the toss will lose the ifght if you have an army of any kind. Also, the fact that fungal growth is there too, it is overkill. Now what if you fungalled then pulled the colossus in your range so it's even more one sided, hmmmm
FOR AIUR
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 21 2011 03:40 GMT
#253
YAY as a toss im happy to see that all the zerg cry was for nothing, if of course this is as viable as it look like.
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Slago
Profile Joined August 2010
Canada726 Posts
April 21 2011 03:52 GMT
#254
wow thats unreal, if those were high level games, this is crazy, the Z seemed to be down in food and still won, good to know for those P deathballs
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
GinDo
Profile Blog Joined September 2010
3327 Posts
April 21 2011 04:00 GMT
#255
On April 21 2011 12:40 KhAlleB wrote:
YAY as a toss im happy to see that all the zerg cry was for nothing, if of course this is as viable as it look like.


Kind of Ironic how littler people used to make Infestors, and then they turn out to be the solution to pretty much all of Zergs mid to late game worries in every matchup.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 21 2011 04:43 GMT
#256
How to beat this with protoss:

Replay pack here-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164144&currentpage=2#24
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-04-21 05:25:04
April 21 2011 04:56 GMT
#257
On April 21 2011 13:43 Antimage wrote:
How to beat this with protoss:

Replay pack here-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164144&currentpage=2#24


[image loading]

can you upload to another site maybe?
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2011-04-21 05:02:40
April 21 2011 05:00 GMT
#258
Yeah so I'm finding this extremely strong once you get all nice and set up, have drops and upgrades, etc. Against any balls this thing wrecks like mad, and I am killing balls that are 2x 3x more resource heavy, sometimes I'm even down in supply. And once you hit hive with ultras it just becomes trivial. It's also easy to prevent the big balls because of how strong baneling drops are.

The issue is getting there safely against 5/6 gate all in. Spanishiwa style stops the 4 gate all nice, but I just really really feel like I need roaches the majority of the time I face 5/6 gates. I've stopped a few of them, but it was incredibly difficult and I feel like I needed him to mess up with the FFs. Even 4 gate on maps like xel naga or close positions on some maps is pretty tough to hold without roaches.

Essentially I'm finding it difficult to survive against earlier aggression without roaches. Quite the opposite of the deathball problem.

Mass mass void rays is yet to be an issue I've had yet. Constant ling aggression means that he always needs to be making sentries/stalkers etc. so he can't make a lot of void rays. I basically just used a spore crawler and some queens to fight most void rays. I imagine against mass void rays a muta switch might be viable; delayed muta/ling sounds pretty interesting, especially with some baneling drops to smash sentries.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 21 2011 05:14 GMT
#259
On April 21 2011 13:56 nymeria wrote:


can you upload to another site maybe?


done
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-04-21 07:20:12
April 21 2011 05:46 GMT
#260
On April 21 2011 13:43 Antimage wrote:
How to beat this with protoss:

Replay pack here-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164144&currentpage=2#24


started watching your game vs (Z)Ryze

Clearly, this isn't what I'm advocating for. This thread is about mass infestors to secure the map in the mid-game.

he doesn't research neural parasite.
starting hive off two base at the 9:49 mark.
spire at 10:28.
greater spire at 12:08. 94/150 supply, 4 infestor and 31 lings. (both of you are turtling)
first blood at 12:55. One of the two dt's you send to separate bases kills 10 drones.
corruptor production begins at 13:15. He has 4 infestors and three bases (vs your two base) on a map with 14 bases. (backwater gulch)
morphing to brood lords at 14:07. 136/158 supply.

16:23 - 9 brood lords, 2 corruptors, 4 infestors poke at your 21 blink stalker, 7 sentry, 3 colossi, 1 dt, 3 zealot force at your ramp to the middle (173/192 to 150/150, 66-67 workers. Army supply of 100-83) He's floating 1160/720 vs your 700/421.
Immediately after casting two fungals(whoa, no cooldown on casting fungal?), your colossi roast it(it was at half health from a random dt in the middle). a full health, 200 energy infestor casts one fungal before your entire army one shots it. As his 42 lings arrive in single file line heading straight at the lazers attacking his third infestor, he casts another fungal on 7 stalkers, leaving 12 to blink forward and snipe two brood lords. Meanwhile, he has sent 52 lings to attack your third, but your simcity is good and the lings cannot get good surface area on the cannons so they retreat. He has 50 energy remaing (enough energy for 2 infested terrans but no fungal). You retreat to the safety of your cannons (11 stalkers, 3 colossi, 3 sentry, 1 dt, and 1 zealot) and bait 10 of his non-hotkeyed lings into them. He regroups his forces (63 lings, 7 brood lords, 2 infestors) in the middle.

Supply 139-118, Army Supply 66-51. I'd say that battle was about even. The problem is he wanted to deny your third, and during the heat of the battle, started production of 38 zerglings.

I want to see that engagement again but with him flanking your army with all of his lings and neural parasiting your three colossi after casting fungals. He also is 25% on upgrading +2, not ideal for such a major engagement.

There's 12 more minutes left in the replay that I'll let others watch so they can see how you turn 3 base turtle Protoss into a win vs fast hive tech.

I'm gonna skip watching the Spanishiwa replay. That's a different style than Mass Infestors, from what I've seen on his stream and heard.

Being a featured Strategy Forum poster, I'd be more careful about going around saying "How to beat this..." with any proposed build.
Prev 1 11 12 13 14 15 22 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #136
CranKy Ducklings21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 243
mouzHeroMarine 170
StarCraft: Brood War
BeSt 3174
Mini 1086
Larva 523
Soma 423
Hyun 353
firebathero 244
Dewaltoss 215
TY 149
Pusan 147
Barracks 139
[ Show more ]
Sharp 119
Backho 102
ToSsGirL 74
Free 47
sorry 35
Last 35
Bonyth 33
zelot 25
ajuk12(nOOB) 17
Britney 0
Sea 0
Dota 2
Gorgc4202
singsing1383
XcaliburYe489
League of Legends
JimRising 453
Super Smash Bros
Westballz44
Heroes of the Storm
Khaldor191
Other Games
Happy355
Fuzer 220
DeMusliM213
SortOf96
Trikslyr26
Organizations
Other Games
gamesdonequick2618
StarCraft: Brood War
Afreeca ASL 263
UltimateBattle 43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH239
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2158
League of Legends
• Jankos1670
• Stunt773
Upcoming Events
Epic.LAN
1h 50m
CSO Contender
6h 50m
Sparkling Tuna Cup
23h 50m
Online Event
1d 5h
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.