• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:29
CEST 04:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-68SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
protoss aoe skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed
Tourneys
KCM Race Survival 2026 Season 3 Small VOD Thread 2.0 SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4964 users

[D] Mass Infestors - Dominate ZvP Mid-Game - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 22 Next All
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-04-21 00:16:45
April 21 2011 00:15 GMT
#241
Ok, so the horde of forumcrafters who ruins every strategy thread is here now. I'm sure some of them don't play zerg or protoss, and I'm sure most of them haven't even tried the strategy or faced it.

What you guys are saying is, because protoss can make a theoretical ideal composition against it, it's not viable. I should not explain why this reasoning is flawed (it's obvious), but if your theorycraft goes that far, why not take one step ahead and say that the ideal composition the protoss have to make can not work because there's an ideal zerg composition that counter it ? There is no difference.
More, this composition is to be used when the protoss goes deathball. It's a reaction. So theorycrafting this does not work because the P will always be omniscient and change his composition from what every protoss does 95% of the time in vZ to a perfect counter is bad, you should stop ruining every thread with this crap.
Strategy and builds like this are what make matchups evolve. People like you who always say in everythread "this doesn't work in my perfect world" are what make matchup stagnate.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-21 00:24:19
April 21 2011 00:20 GMT
#242
I'm watching Sen do this on his stream right now. His opponent blinks forwards small groups of stalkers and snipes the infestors, or lifts them with pheonixes. I tuned in late, but we're onto 200/200 round number 3 (at least) against the Protoss stalker/collosus blob! Corruptors added this time.

(Update: And despite 8 broodlords, Protoss wins!)

It doesn't look any better than roach corruptor to be honest.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
April 21 2011 00:41 GMT
#243
my rule for toss is:

scout with hallucination --> roaches, go robo

anything other roaches ---> twilight tech

hts seem like it would counter both lings and infestors

half a storm = every ling dies

1 feedback and the infestor dies

hts are cheaper than infestors.

???
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-04-21 00:53:22
April 21 2011 00:49 GMT
#244
On April 21 2011 09:20 Dragar wrote:
I'm watching Sen do this on his stream right now. His opponent blinks forwards small groups of stalkers and snipes the infestors, or lifts them with pheonixes. I tuned in late, but we're onto 200/200 round number 3 (at least) against the Protoss stalker/collosus blob! Corruptors added this time.

(Update: And despite 8 broodlords, Protoss wins!)

It doesn't look any better than roach corruptor to be honest.

Do you mean the game just now on Shakuras Plateau? He was at top left, Protoss started top right.

In that game, he maxed out on many roaches and some infestors. When his handful of infestors went in to NP the colossi, the protoss just picked them up with phoenixes to cancel the spells.Because roaches fire from a distance, and he didn't fungal the Protoss army, the stalkers blinked/walked forward to snipe off infestors. 200/200 roach/infestor just doesn't cut-it.

Zergling-Infestor would have crushed what the Protoss had (At the Protoss third base in front of his natural).
Dougalishere
Profile Joined November 2010
United Kingdom34 Posts
April 21 2011 01:38 GMT
#245
I just tried this build , opening with spanisiwas opening into infestor lings with fast upgrades, The first time I faced the deathball I had 15 infestors 3 ultras and rest lings with a splattering of banelings. and i totally fucked up my macro but still just about killed him , I said to him " shit man if i had of neuraled all your collosi you of got spanked" and he just said " yeah right" next engagement i got the neural off and he was destroyed. That + bane drops on his 3rd and nat was awesome :D Thanks for this build OP more lolz for me in a match up I hate so much.
SaviorSelf
Profile Joined November 2008
Canada118 Posts
Last Edited: 2011-04-21 01:41:59
April 21 2011 01:40 GMT
#246
What I think is unfair, the zerg has to have perfect timing all around, like 1 or 2 key supply blocks and you're screwed pretty much. It's also so stupid that zerg has to micro the surround, micro under ff's, micro FG's and NP and macro up the 300 food army AND drop banelings with moving overlords all while trying to attack the protoss deathball. and don't even get me started on the setup of where to engage as well. Where as the protoss hits f, click, click, click, click, click, and a-move.

Once the protoss adds in more than 10 voids you're screwed with this strat unless you have ultras, broods, and TONS of corrupters. And get the perfect fungals off at least three times and hold colos for full length of time with NP each time.

The whole problem with zerg vs protoss deathball is the amount of micro skill it takes for zerg and how little it takes for protoss to just a-move and crush everything the zerg has.

It's almost like if there was a race that revolved solely on stutter stepping their units (aka, if you didn't stutter step, you would auto lose no matter what)

that's pretty much what it is like, if you don't micro absoloutley perfect against the deathball, and macro reinforcments perfectly you're going to get stomped. end of story.
justin.tv/saviorself_
Chinesewonder
Profile Joined November 2010
Canada354 Posts
April 21 2011 01:53 GMT
#247
On April 21 2011 10:40 SaviorSelf wrote:
What I think is unfair, the zerg has to have perfect timing all around, like 1 or 2 key supply blocks and you're screwed pretty much. It's also so stupid that zerg has to micro the surround, micro under ff's, micro FG's and NP and macro up the 300 food army AND drop banelings with moving overlords all while trying to attack the protoss deathball. and don't even get me started on the setup of where to engage as well. Where as the protoss hits f, click, click, click, click, click, and a-move.

Once the protoss adds in more than 10 voids you're screwed with this strat unless you have ultras, broods, and TONS of corrupters. And get the perfect fungals off at least three times and hold colos for full length of time with NP each time.

The whole problem with zerg vs protoss deathball is the amount of micro skill it takes for zerg and how little it takes for protoss to just a-move and crush everything the zerg has.

It's almost like if there was a race that revolved solely on stutter stepping their units (aka, if you didn't stutter step, you would auto lose no matter what)

that's pretty much what it is like, if you don't micro absoloutley perfect against the deathball, and macro reinforcments perfectly you're going to get stomped. end of story.

Yea thats how all us zergs feel, but TBH complaining about it wont do anything. We gotta come up with something.
MrBitter
Profile Joined January 2008
United States2940 Posts
April 21 2011 01:56 GMT
#248
So I've been playing around with this all day, and I'm pretty convinced.

Stopping 6 gate is not as trivial as some might lead you to believe, but I think that once you get into a healthy mid-game, this type of strategy is absolutely overwhelmingly powerful against a traditional deathball.
SaviorSelf
Profile Joined November 2008
Canada118 Posts
April 21 2011 02:09 GMT
#249
On April 21 2011 10:56 MrBitter wrote:
So I've been playing around with this all day, and I'm pretty convinced.

Stopping 6 gate is not as trivial as some might lead you to believe, but I think that once you get into a healthy mid-game, this type of strategy is absolutely overwhelmingly powerful against a traditional deathball.


its pretty good, the only thing i dont like is having to deal with early aggression with alot of stalkers/zealots and still being a race to get your infestors out so you don't die from 1 tiny push
justin.tv/saviorself_
Polygamy
Profile Joined January 2010
Austria1114 Posts
April 21 2011 02:13 GMT
#250
As Protoss WTF do we do, this build has been smashing me mid game for the last two weeks.
Avanar1
Profile Joined December 2010
Australia44 Posts
April 21 2011 03:09 GMT
#251
sad thing is now infestors r OP

User was temp banned for this post.
bowserjratk
Profile Joined January 2011
51 Posts
April 21 2011 03:22 GMT
#252
The last vid was a bit bad. If you take all of a protoss' colossi ( in this case a close to sufficient 2) and use it against them while it is surrounded, it takes a no brainer to tell that the splash will do hordes of damage and the toss will lose the ifght if you have an army of any kind. Also, the fact that fungal growth is there too, it is overkill. Now what if you fungalled then pulled the colossus in your range so it's even more one sided, hmmmm
FOR AIUR
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 21 2011 03:40 GMT
#253
YAY as a toss im happy to see that all the zerg cry was for nothing, if of course this is as viable as it look like.
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Slago
Profile Joined August 2010
Canada726 Posts
April 21 2011 03:52 GMT
#254
wow thats unreal, if those were high level games, this is crazy, the Z seemed to be down in food and still won, good to know for those P deathballs
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
GinDo
Profile Blog Joined September 2010
3327 Posts
April 21 2011 04:00 GMT
#255
On April 21 2011 12:40 KhAlleB wrote:
YAY as a toss im happy to see that all the zerg cry was for nothing, if of course this is as viable as it look like.


Kind of Ironic how littler people used to make Infestors, and then they turn out to be the solution to pretty much all of Zergs mid to late game worries in every matchup.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 21 2011 04:43 GMT
#256
How to beat this with protoss:

Replay pack here-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164144&currentpage=2#24
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-04-21 05:25:04
April 21 2011 04:56 GMT
#257
On April 21 2011 13:43 Antimage wrote:
How to beat this with protoss:

Replay pack here-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164144&currentpage=2#24


[image loading]

can you upload to another site maybe?
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2011-04-21 05:02:40
April 21 2011 05:00 GMT
#258
Yeah so I'm finding this extremely strong once you get all nice and set up, have drops and upgrades, etc. Against any balls this thing wrecks like mad, and I am killing balls that are 2x 3x more resource heavy, sometimes I'm even down in supply. And once you hit hive with ultras it just becomes trivial. It's also easy to prevent the big balls because of how strong baneling drops are.

The issue is getting there safely against 5/6 gate all in. Spanishiwa style stops the 4 gate all nice, but I just really really feel like I need roaches the majority of the time I face 5/6 gates. I've stopped a few of them, but it was incredibly difficult and I feel like I needed him to mess up with the FFs. Even 4 gate on maps like xel naga or close positions on some maps is pretty tough to hold without roaches.

Essentially I'm finding it difficult to survive against earlier aggression without roaches. Quite the opposite of the deathball problem.

Mass mass void rays is yet to be an issue I've had yet. Constant ling aggression means that he always needs to be making sentries/stalkers etc. so he can't make a lot of void rays. I basically just used a spore crawler and some queens to fight most void rays. I imagine against mass void rays a muta switch might be viable; delayed muta/ling sounds pretty interesting, especially with some baneling drops to smash sentries.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 21 2011 05:14 GMT
#259
On April 21 2011 13:56 nymeria wrote:


can you upload to another site maybe?


done
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-04-21 07:20:12
April 21 2011 05:46 GMT
#260
On April 21 2011 13:43 Antimage wrote:
How to beat this with protoss:

Replay pack here-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164144&currentpage=2#24


started watching your game vs (Z)Ryze

Clearly, this isn't what I'm advocating for. This thread is about mass infestors to secure the map in the mid-game.

he doesn't research neural parasite.
starting hive off two base at the 9:49 mark.
spire at 10:28.
greater spire at 12:08. 94/150 supply, 4 infestor and 31 lings. (both of you are turtling)
first blood at 12:55. One of the two dt's you send to separate bases kills 10 drones.
corruptor production begins at 13:15. He has 4 infestors and three bases (vs your two base) on a map with 14 bases. (backwater gulch)
morphing to brood lords at 14:07. 136/158 supply.

16:23 - 9 brood lords, 2 corruptors, 4 infestors poke at your 21 blink stalker, 7 sentry, 3 colossi, 1 dt, 3 zealot force at your ramp to the middle (173/192 to 150/150, 66-67 workers. Army supply of 100-83) He's floating 1160/720 vs your 700/421.
Immediately after casting two fungals(whoa, no cooldown on casting fungal?), your colossi roast it(it was at half health from a random dt in the middle). a full health, 200 energy infestor casts one fungal before your entire army one shots it. As his 42 lings arrive in single file line heading straight at the lazers attacking his third infestor, he casts another fungal on 7 stalkers, leaving 12 to blink forward and snipe two brood lords. Meanwhile, he has sent 52 lings to attack your third, but your simcity is good and the lings cannot get good surface area on the cannons so they retreat. He has 50 energy remaing (enough energy for 2 infested terrans but no fungal). You retreat to the safety of your cannons (11 stalkers, 3 colossi, 3 sentry, 1 dt, and 1 zealot) and bait 10 of his non-hotkeyed lings into them. He regroups his forces (63 lings, 7 brood lords, 2 infestors) in the middle.

Supply 139-118, Army Supply 66-51. I'd say that battle was about even. The problem is he wanted to deny your third, and during the heat of the battle, started production of 38 zerglings.

I want to see that engagement again but with him flanking your army with all of his lings and neural parasiting your three colossi after casting fungals. He also is 25% on upgrading +2, not ideal for such a major engagement.

There's 12 more minutes left in the replay that I'll let others watch so they can see how you turn 3 base turtle Protoss into a win vs fast hive tech.

I'm gonna skip watching the Spanishiwa replay. That's a different style than Mass Infestors, from what I've seen on his stream and heard.

Being a featured Strategy Forum poster, I'd be more careful about going around saying "How to beat this..." with any proposed build.
Prev 1 11 12 13 14 15 22 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7
CranKy Ducklings75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft358
NeuroSwarm 231
RuFF_SC2 153
StarCraft: Brood War
GuemChi 2616
Noble 46
Purpose 28
Dota 2
LuMiX0
Counter-Strike
summit1g13220
tarik_tv3258
Fnx 1117
taco 420
minikerr353
Super Smash Bros
C9.Mang0492
hungrybox342
Other Games
Doublelift2352
ViBE148
Maynarde123
UpATreeSC39
Mew2King36
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 131
• davetesta15
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1052
• Rush288
Upcoming Events
Escore
7h 31m
IntoTheTV X SOOP
8h 31m
Big Brain Bouts
13h 31m
DnS vs Rex
Reynor vs Cure
Replay Cast
21h 31m
RSL Revival
1d 6h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
1d 15h
Ladder Legends
1d 17h
RSL Revival
2 days
OSC
2 days
OSC
2 days
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.