• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:16
CET 18:16
KST 02:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 285HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1458 users

[D] Mass Infestors - Dominate ZvP Mid-Game - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 22 Next All
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
April 20 2011 14:39 GMT
#201
On April 20 2011 21:59 MapleLeafSirup wrote:
Hello all.
I have tried this strategy twice in high masters and one time it worked, one time it did not...

Protoss can beat it with his standard play, they just have to focus fire all the infestors ASAP... i know this is a lot but you need to get these parasited colossi back ! Afterwards they will melt the zerling waves.

But this strategy has a lot of potential and I think there is a lot room for improvements and refinements to make it even better


Employing heavy use of Neural Parasite will lead to many lopsided games. You either win big, or lose big, it depends on a slew of factors, primarily how many NP's you land, for how long, and on which units.

Micro mistakes with infestors are punished severely and will often lose you the game. This unit composition has a high variance in combat effectiveness. I think the only way to reduce this variance is through practice.

I believe this is primarily the reason that pros have shunned Neural Parasite and infestors in general. They want reliability so that they can consistently win games and tournaments, and fear having a huge lead destroyed by a few seconds of bad micro.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-04-20 15:11:32
April 20 2011 15:09 GMT
#202
I tried this out on ladder last night and its surprisingly hard to execute.

I would start the fight out great, but at some point all my lings would evaporate and my infestors would have to high-tail it out of there. None-the-less I managed to at least cripple the death-ball long enough and influence a mass-zealot tech switch, to which i answered with late mutas for map control, broods, infestors, and queens poking at his front, and about 50 lings cleaning up his expos.

It definitely takes a lot of practice to get the ling/infestor control down to a point where you can engage a deathball properly and not lose 2/3 of your army while you're still taking control of the colossi, also those few shots the colossi get off between NPs really cuts down on your ling force at a ridiculous rate. By no means is this an easy fix to the deathball, but it does have some effectiveness to it.
As it turns out, marines don't actually cost any money -Jinro
decaf
Profile Joined October 2010
Austria1797 Posts
April 20 2011 15:15 GMT
#203
Ive been using infestors to great success lately and I would like to proudly present you 2 late game ZvPs I won with it:
http://www.sc2replayed.com/replays/166456-1v1-protoss-zerg-backwater-gulch
http://www.sc2replayed.com/replays/166457-1v1-protoss-zerg-shakuras-plateau
(backwater gulch is typhon peaks)

You can really turn the tide of any battle, they work insanely well. With NP youre able to be to deal with immortals AND colossi which is a huge advantage over corruptors. I have to experiment more though.
(I'm masters league btw)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 20 2011 15:46 GMT
#204
I remember the first time I lost my 200/200 deathball to ling/infestor/ultra/baneling drops. It wasn't even close. Fungal combined with baneling bombs on a toss ball is absolutely retarded strong. Think about it. Toss units get exponentially better the more you have and the tighter they are balled up due to forcefield and the surface area of attackers. You exploit that by bling drops (ya if they have blink they only lose 2.25 speed units if they aren't looking... UNLESS YOU FUNGAL 2X AHHHH) and just cleaving the stalkers to death with ultras.. you only need like 1 or 2 to trample forcefields honestly.

Sure, you have to make sure you're not getting 6gated (and baneling bombs can even be out in time for the 6gate push but you have to wait above a cliff since they won't have an obs to see it coming.
get rich or die mining
TL+ Member
branflakes14
Profile Joined July 2010
2082 Posts
April 20 2011 15:59 GMT
#205
On April 19 2011 10:12 Misanthrope wrote:
Go into map editor, create an optimal 200/200 protoss ball and zerg army. Then record it and edit this post.


[url blocked]

100 supply of Ultra/Queen/Hydra kicking the shit out of 150 supply of Stalker/Colossus/Void Ray.
GosuSheep
Profile Joined June 2010
United States119 Posts
Last Edited: 2011-04-20 16:15:26
April 20 2011 16:12 GMT
#206
Roaches not only cost too much food and a NOT insignificant amount of gas, but also get melted by stalkers and immortals. Also, lings prevent the protoss ball from getting a nice concave AND being able to snipe NPing infestors. When you NP a colossus, if you are using roaches, stalkers can just walk up and boop your infestors.

This needs to be combined with banelings. 2,2 or even 3,3 sling/blings murders Protoss balls. When you fungal so they can't move, all your banes hit, especially if on creep.

Also, as a side comment, if the enemy is going heavy air, mutas can be another option, but it seems that infestors still do quite well.

EDIT: Someone mentioned chargelots. They get melted by banes.
http://sc2ranks.com/us/388259/GosuSheep
Retrospecd
Profile Joined September 2010
259 Posts
April 20 2011 16:28 GMT
#207
On April 21 2011 00:46 Alejandrisha wrote:
I remember the first time I lost my 200/200 deathball to ling/infestor/ultra/baneling drops. It wasn't even close. Fungal combined with baneling bombs on a toss ball is absolutely retarded strong. Think about it. Toss units get exponentially better the more you have and the tighter they are balled up due to forcefield and the surface area of attackers. You exploit that by bling drops (ya if they have blink they only lose 2.25 speed units if they aren't looking... UNLESS YOU FUNGAL 2X AHHHH) and just cleaving the stalkers to death with ultras.. you only need like 1 or 2 to trample forcefields honestly.

Sure, you have to make sure you're not getting 6gated (and baneling bombs can even be out in time for the 6gate push but you have to wait above a cliff since they won't have an obs to see it coming.



This is very accurate.

Also, the youtube clip you have posted looks like you the toss a-clicked moved and left the room while the zerg is microing. In reality, even diamond toss players would micro better than what was shown in that youtube video. Not only that, there would be more sentries and those blings do not just roll in there nor do you get a surround on anything.

Recently, the only way I've seen to implement blings is to bling drop them, which as the quoted poster said, is very strong.
WWW.WTR1BE.COM = Michigan Gaming League (Kalamazoo,MI)
Tef
Profile Joined April 2008
Sweden443 Posts
Last Edited: 2011-04-20 16:46:53
April 20 2011 16:45 GMT
#208
I have been experimenting with the Spanishiwa style of opening without gas and defending with spines+queends. After this I transition into burrowed roaches and drops during the midgame. Meanwhile I tech to Hive for 3/3/3 upgrades and ling attack speed upgrade, which is really good together with roaches.

My endgame composition is 1-2 ultras + slings + blings + roaches + 4-8 queens and 1-3 infestors. I don't think infestors can be handled very effeciently above those numbers and a few infestors with a huge ground army is better than 4-10 infestors with lesser ground units to back them up. It is also less reliant on neural parasite which can be a real coin flip and extremly bad on maps with narrow alleys where the ball can prevent any infestors to reach the collosi.
Dont fuck up, dont fuck yourself
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2011-04-20 17:19:14
April 20 2011 17:18 GMT
#209
Just tried it for the first time and OMG is it powerful and so much fun. I did a spanishwa style into mass lings and all infestors with some in his mineral line. It's so so so strong even with the awful micro I had
ok dont not so good something is something ok ok ok gogogo
Exley
Profile Joined April 2011
United States239 Posts
Last Edited: 2011-04-20 17:20:24
April 20 2011 17:19 GMT
#210
I'm beginning to think that in anticipation of going Ling/Infestor, it may be beneficial to focus on armor upgrades instead of ranged attack upgrades even if you are going roach in the midgame, which is often the case. Does anyone have experience with this?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 20 2011 17:24 GMT
#211
On April 21 2011 01:28 Retrospecd wrote:
In reality, even diamond toss players would micro better than what was shown in that youtube video.


I really hate comments like this...

This is the same bullshit argument that I see time and time again to dismiss a strategy and you're just insulting decent players.

Implying that any given strategy sucks because the Master League player on the other side "micro'd like he was in silver" is the stupidest argument that shows up on this forum and I see it over and over.

Shit like this makes discussing tactics on the strategy forum here not fun.
As it turns out, marines don't actually cost any money -Jinro
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 20 2011 18:37 GMT
#212
I've watched most of the replays and...wow, you really show the potential of ling/infestor -> ling/bane/infestor/ultra.

Almost every game your opponent has more workers, more bases, bigger army supply, higher army cost, and your macro is generally poor (you regularly have 1k/1k resources banked) and yet you still roflstomp them into the ground with pure ling/infestor. Very impressive. I'd like to see this build done in the hands of a more skilled player.

However your protoss opponents aren't as good as they could be. For one, their FFs are not very good. The only opponent I saw who wasn't afraid of using FF was LeafBlower on shakuras, but even then he wasn't able to actually wall off with FF, he just spammed FF to reduce surface area.

Secondly, you never actually fought against a proper maxed deathball. By 'proper' I mean a maxed army with at least 6-8 sentries, 5-6 colossus, lots of void rays (like 8+) and the rest stalker. This is the scariest deathball protoss can make. In the game on scrap & shakuras, protoss did make a maxed army, but it wasn't a void/colo army. I'm interested to see how well mass infestor performs against a maxed void/colo army.

In my opinion against HT, since you already have lots of zerglings and a baneling nest (and melee/carapace upgrades)you should get drop, and morph enough banelings to kill his HT (probably 10-15). Fungal the HT and drop the banes on them.

In fact, any ZvP strategy that uses banelings should also use baneling drops.
next week on Everybody Loves HypnoToad:
Almin
Profile Joined August 2010
United States583 Posts
April 20 2011 18:39 GMT
#213
Infestors are good support units ie against Protoss Death Balls, should teach them to seperate their units out too
Volka
Profile Joined December 2010
Argentina411 Posts
April 20 2011 18:55 GMT
#214
This is the way to play zvp. I really enjoy the dynamics between Infestor and HT. Screw boring Colossi and Roaches!
http://www.starsite.com.ar
TheGreatWhiteHope_
Profile Blog Joined August 2010
United States335 Posts
April 20 2011 18:55 GMT
#215
Do phoenix gravity beam interrupt infestor while they are NP a target?
Bluerain
Profile Joined April 2010
United States348 Posts
April 20 2011 18:57 GMT
#216
fungal damage doesnt stack right? (ie casting 2 fungals on top of each other)
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
April 20 2011 19:06 GMT
#217
On April 21 2011 01:12 GosuSheep wrote:

EDIT: Someone mentioned chargelots. They get melted by banes.


Come on, was that incredibly obvious point really worth editing your post over? I think everyone reading the strat forum gains nothing from hearing these obvious counters over and over. You can get the same information from the in-game Help option.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
branflakes14
Profile Joined July 2010
2082 Posts
April 20 2011 19:12 GMT
#218
On April 21 2011 03:55 TheGreatWhiteHope_ wrote:
Do phoenix gravity beam interrupt infestor while they are NP a target?


This is one of those amazing questions that you wonder why you don't know the answer to, similar to when Protoss players were trying to work out how to crack Siege Tank lines and discovered you could lift them. Allow me to actually go and check this.

Yeah, it interrupts the NP.
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2011-04-20 19:23:16
April 20 2011 19:22 GMT
#219
My main issue trying this stuff out is thee 5 6 gate push stuff where I really feel I needburrowed roaches to defend. You can absolutely melt deathballs I find, especially bling drops, but its getting there that's hard.
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 20 2011 19:28 GMT
#220
On April 21 2011 04:22 dave333 wrote:
My main issue trying this stuff out is thee 5 6 gate push stuff where I really feel I needburrowed roaches to defend. You can absolutely melt deathballs I find, especially bling drops, but its getting there that's hard.


i agree with you completely, finding a safe way to get there is the real challenge imo
For the swarm!
Prev 1 9 10 11 12 13 22 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#105
goblin vs Kelazhur
TriGGeR vs Krystianer
RotterdaM748
TKL 192
IndyStarCraft 55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 748
TKL 192
BRAT_OK 86
IndyStarCraft 55
MindelVK 26
UpATreeSC 26
CosmosSc2 18
StarCraft: Brood War
Sea 3683
Rain 2050
Jaedong 724
Stork 375
Shuttle 360
Larva 265
Hyuk 154
Soulkey 137
Mong 79
Hyun 62
[ Show more ]
Backho 50
Snow 38
ToSsGirL 32
JYJ 27
yabsab 25
Free 21
Yoon 17
Rock 16
IntoTheRainbow 15
scan(afreeca) 15
GoRush 14
ivOry 11
Dota 2
qojqva2262
syndereN324
Counter-Strike
fl0m2552
kRYSTAL_45
Super Smash Bros
Mew2King104
Other Games
FrodaN2015
Grubby1975
singsing1661
hiko852
Harstem225
crisheroes168
KnowMe136
ArmadaUGS98
Liquid`Hasu96
Trikslyr44
Beastyqt41
rubinoeu6
Organizations
Other Games
BasetradeTV142
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1365
• Stunt482
• Shiphtur372
Upcoming Events
Replay Cast
6h 44m
RongYI Cup
17h 44m
herO vs Maru
Replay Cast
1d 6h
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.