[D] Mass Infestors - Dominate ZvP Mid-Game - Page 9
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Tudi
Romania127 Posts
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ppjjmm
United States39 Posts
looks really good Nice Work dude | ||
Owarida
United States333 Posts
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LaZaZiO
United States17 Posts
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SaviorSelf
Canada118 Posts
if you all did that instead, maybe zerg wouldn't be in such a shitty position? | ||
Crescend1
Poland108 Posts
And ultra infestor raped most P armies with easy. Thanks for author for this thread, i tried infestors before, but thought they cant work. I guess getting like 15-20 helps alot to turn tides. PS. Even with collosus count about 5-7 this strategy is viable. We tested it many times, nearly always with armies about 100-120 supply. Also hts doesnt help too much, same goes for archons. | ||
Chinesewonder
Canada354 Posts
I think I'll give this a try, but also add in baneling drops. I cant watch all replays b/c im on laptop ATM but in the youtube clip I noticed there weren't many FF laid down. I think a competent protoss could out FF mass lings and depending on positioning you might not be able to get NP in which is something this build hinges on. That's why I think mass baneling drops would complement this so well. If the protoss boxes himself in with FF you could fly over with baneling drops and wreck his shit. Not to mention FG would hold him in place. I've always wanted to add infestors with my baneling drops to hold the army in place, but never really knew how to fit in that much gas. This just might be what Im looking for. | ||
Chvol
United States200 Posts
Probably the number one thing that really destroys me when I face this style is baneling bomb drops. There's no way to run from 20 speed overlords with your deathball, and no way to shoot down the 10 of 20 that actually are loaded with banes. It's like guaranteed damage that I have had absolutely no luck whatsoever in stopping. Usually I lose a lot of my sentries, and often my other gas heavy units are weakened. If a few infestors and some lings join the party while these bane bombs happen, I find it extremely hard to get a cost effective battle. Not only are the baneling bomb drops good for confrontations between main armies, but they are far and away and best harassment drop any race can do, in my opinion. You HAVE to spot the drop before it gets close to your mineral line, and pull all your probes away, or you're gonna lose the majority of the probes at your base. Baneling drops are on the same effectiveness level of like storm drops for toss or blue flame hellion from terran. The damage is instant, and massive. I think toss really has to play against this style as if it's a terran going bio. You need stalkers at the back of every one of your bases to catch drops, and you probably should get double forge/mass gateway with very few sentries and a ton of high templar. It's also possible that hallucination could be useful against this composition to fake out neural parasite, but I have no experience trying this. Here's a replay of one of the first times I'd encountered this, and getting absolutely ruined, lol. Actually, this guy doesn't even use infestor. He just owns me with the baneling drop and mass ling, and finishes with ultralisks. http://www.sc2replayed.com/replays/166249-1v1-protoss-zerg-gutterhulk | ||
voy
Poland348 Posts
This is high platinium, both of us. I should have parasite as well, because I was using parasite with bane drop on the protos 200/200( in antoher game)deathball with voids (with success, i got like 50 larva to remax, he had 1 almost dead colo and 6 stalks left), this game i chosed teching to hive and going ultras instead(toss had blink stalkers). Ultras were late anyway ![]() I see a great deal of potential in this unit composition, on my level of skill (plat/dia) toss is struggling with this. Mass high templar can feedback infestors and hard counter this, but almost never toss is going HT even when he know my unit compo and tech. | ||
Knutzi
Norway664 Posts
this strategy is crazy strong and there is just so much that can be added to it.. baneling drops zergling drops ultralisks to crush forcefields etc etc i fear that if the really highlevel pro zergs start practicing this instead of clinging to the outdated roach/hydra and corrupter mix zerg will start to crush protoss | ||
Dommk
Australia4865 Posts
Then he switched into Ultra/Ling/Infestor, which he would have won if he didn't sacrifice 8 Ultras/3 Infestors and a bunch of Roach/Ling trying to kill 5 Archons -.- In other news, Archons with 2 Shield upgrades and 3 attack upgrades are scary | ||
arb
Noobville17920 Posts
On April 20 2011 12:09 Dommk wrote: Well if anyones watching HuK's stram, CheckPrime is doing this in some way. Roach/Infestor/Ling/Broodlord late game, absoutely crushed a 200/200 3/3/2 upgrade Templar/Colossu/Archon Deathball with the use of Neural Parasite. Then he switched into Ultra/Ling/Infestor, which he would have won if he didn't sacrifice 8 Ultras/3 Infestors and a bunch of Roach/Ling trying to kill 5 Archons -.- In other news, Archons with 2 Shield upgrades and 3 attack upgrades are scary archons are scary to every zerg unit, they just cost sooo much i mean seriously 50 damage a shot with splash + decent attack speed lolwat. Also im starting to believe as i see more and more(and practice it myself) that baneling drops are going to be the way to deal with protoss now. see Idras stream for more, + Show Spoiler + sheth did this in TSL(spoilers?) i very much think this will be the way ZvP will be played once it catches on. | ||
Alejandrisha
United States6565 Posts
On April 20 2011 09:45 SaviorSelf wrote: INSTEAD OF TRYING TO PICK IT APART HOW ABOUT TRYING TO MAKE IT BETTER? if you all did that instead, maybe zerg wouldn't be in such a shitty position? I've been staring at this for a long time now. Can anyone help me decipher it? | ||
Chvol
United States200 Posts
It's kind of a lame game because I actually end up getting a bit ahead and I just throw it away by double expanding and neglecting to scout ultra tech. Even if I had scouted the ultras though, I'm not positive how well I can deal with them. It's interesting to see them showing up again in the match up. Protoss will need to have very good control with their army to make sure immortals are able to deal damage to ultras, and get not get surrounded by the 100 lings. http://www.sc2replayed.com/replays/166267-1v1-protoss-zerg-gutterhulk | ||
windsupernova
Mexico5280 Posts
On April 20 2011 09:08 jdr_ wrote: Yeah, and then the protoss sees what you're doing, stops going collosus and instead goes sentry/high templar, your units get zoned out and every storm he casts does 1k minerals worth of damage. So are you saying that if someone reacts and tries to counter your build you might not win 100% of the time? | ||
kimono38
Malaysia23 Posts
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Severedevil
United States4830 Posts
On April 20 2011 12:44 kimono38 wrote: does illusion collosus break FF? No. It walks over the Force Field without breaking it. | ||
nymeria
United States161 Posts
On April 20 2011 05:49 Dum wrote: Here's a replay of me using Ling-Infestor in a ladder game and it utterly failing (but I still won the match). I attribute this build to evening the playing field of the Protoss Deathball--by no means countering it. http://drop.sc/6845 Thanks for sharing your replay. I think it would be educational for others to see what went wrong. a couple of notes, when you slipped that many lings into his base, forcing mass probe evacuation, you need to quickly make a decision on how best to use them (chasing the probes wouldn't have been a good idea). try to target a tech structure where you can get a good surround on it, but since you had so many lings in there, try to use only enough lings to cover that structure, and likewise use your remaining lings on other structures. the burrow movement of all your infestors to his natural and casting all those infested terrans was a blunder. you did not get enough return on your infestment of all that infestor energy. i suggest instead to bring your lings along and poke at the protoss army, attempting to take out as many sentries as you can with fungals. i don't advise getting a spire until the late game. in the engagement with the colossi, you had a poor angle, the cliff got into the way, the forcefields got into the way, and he kept his army way way back where even 9 range infestors couldn't target the colossi standing up against the forcefields. no reason to engage him there. just wait till he comes out into the open, or if you really have an overwhelming force and just want to finish him right there, you need to walk safely around the forcefields, and come at him from the middle of the map where a forcefield wall will be much harder for him to pull off. if he walks his colossi away up onto that cliff, then pull back and wait till he gets close enough to fungal/np. don't give up on this just yet. i think you'll find that you'll quickly learn how to best engage protoss armies with this army composition. | ||
BlinkGosu
United States46 Posts
fungal growth doesn't immobilize collosus/thor/ultra (and the air units, i know) | ||
BlinkGosu
United States46 Posts
On April 20 2011 12:20 Alejandrisha wrote: I've been staring at this for a long time now. Can anyone help me decipher it? lol.... he means instead of ridiculing and bashing the build, offer constructive suggestions to make it better.... if people did this then zerg as a whole would benefit much more, and be better off | ||
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