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[D] Mass Infestors - Dominate ZvP Mid-Game - Page 9

Forum Index > StarCraft 2 Strategy
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Tudi
Profile Joined January 2011
Romania127 Posts
April 20 2011 00:17 GMT
#161
People that go "OMG zerg nerds, this is not a 100% win strategy get a life" (or something along those lines, I'm not fluent in Trollish) need to realize that whenever us zergs find a strategy that gives us a fighting chance it's a win strategy. We're usually very reactionary, but it's nice to actually get into a game and be able to plan your strategy beyond the 28 food mark.
ppjjmm
Profile Joined December 2010
United States39 Posts
April 20 2011 00:26 GMT
#162
Really nice ive never really went infestor ling..... mabey cuz im a 2s player but still
looks really good Nice Work dude
be extremly subtle, even to the point of formlessness. be exremely mysterious, even to the point of soundlessness and you will be the director of your opponents fate
Owarida
Profile Joined April 2010
United States333 Posts
April 20 2011 00:28 GMT
#163
Mass carrier crushes this build.
LaZaZiO
Profile Joined September 2010
United States17 Posts
April 20 2011 00:40 GMT
#164
So what happens when the toss sits back and does a 6 colossus push? Once people figure out what you are doing they aren't going to push out with just 3 colossus. And any good player isn't going to let you NP his colossus for very long before your infestors get focused down.
SaviorSelf
Profile Joined November 2008
Canada118 Posts
April 20 2011 00:45 GMT
#165
INSTEAD OF TRYING TO PICK IT APART HOW ABOUT TRYING TO MAKE IT BETTER?

if you all did that instead, maybe zerg wouldn't be in such a shitty position?
justin.tv/saviorself_
Crescend1
Profile Joined November 2010
Poland108 Posts
April 20 2011 00:46 GMT
#166
I have tested it today in unit tester vs protoss friend. We were both masters. Generally, its viable, and very strong, but every zerg needs alooot of training with this to make it work. This strategy is entirely about positioning/micro. If u mess anything, you get raped in a hardcore way, and u have no chance to come back. If you do it right, battle is even, or u rape Protoss, depending on minor factors. Also, infested terrans are key to this strategy, as fungals dont stack. So after some point, mass energy increase dps of army only with terrans. It's very very tricky strategy, but it's ridiculosuly strong. Also, this must be supplemented with ultras late game, i think that getting collosus to break ff is crazy hard, u need to make good engagement, u need to fungal like 3-4 segments of P army, neural all collosus, reneural collosus if infestors are killed, throw terrans, and not let infestors die if they charge on enemy, or get too close. Microing single collosus to break 6 ffs, is quite hard, and still slow.

And ultra infestor raped most P armies with easy. Thanks for author for this thread, i tried infestors before, but thought they cant work. I guess getting like 15-20 helps alot to turn tides.

PS. Even with collosus count about 5-7 this strategy is viable. We tested it many times, nearly always with armies about 100-120 supply. Also hts doesnt help too much, same goes for archons.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
April 20 2011 01:14 GMT
#167
I've been thinking about this build alot. Ideally I would want a 10 corruptor, 30 ish roach, 15 hydra, and mass baneling drop army. However this isn't really viable against early pressure. I've been trying to cut corruptor and hydra and going mass roach and baneling drops then transition into hydra corruptor. But I've been having problems finding the right numbers or roach to get.

I think I'll give this a try, but also add in baneling drops. I cant watch all replays b/c im on laptop ATM but in the youtube clip I noticed there weren't many FF laid down. I think a competent protoss could out FF mass lings and depending on positioning you might not be able to get NP in which is something this build hinges on. That's why I think mass baneling drops would complement this so well. If the protoss boxes himself in with FF you could fly over with baneling drops and wreck his shit. Not to mention FG would hold him in place. I've always wanted to add infestors with my baneling drops to hold the army in place, but never really knew how to fit in that much gas. This just might be what Im looking for.
Chvol
Profile Joined August 2010
United States200 Posts
April 20 2011 02:42 GMT
#168
I've seen and lost to this style many many times over the last couple of days in master league ladder games. I can verify that this is an incredibly strong style that seems very hard for toss to actually hold off.

Probably the number one thing that really destroys me when I face this style is baneling bomb drops. There's no way to run from 20 speed overlords with your deathball, and no way to shoot down the 10 of 20 that actually are loaded with banes. It's like guaranteed damage that I have had absolutely no luck whatsoever in stopping. Usually I lose a lot of my sentries, and often my other gas heavy units are weakened. If a few infestors and some lings join the party while these bane bombs happen, I find it extremely hard to get a cost effective battle.

Not only are the baneling bomb drops good for confrontations between main armies, but they are far and away and best harassment drop any race can do, in my opinion. You HAVE to spot the drop before it gets close to your mineral line, and pull all your probes away, or you're gonna lose the majority of the probes at your base. Baneling drops are on the same effectiveness level of like storm drops for toss or blue flame hellion from terran. The damage is instant, and massive.

I think toss really has to play against this style as if it's a terran going bio.
You need stalkers at the back of every one of your bases to catch drops, and you probably should get double forge/mass gateway with very few sentries and a ton of high templar. It's also possible that hallucination could be useful against this composition to fake out neural parasite, but I have no experience trying this.

Here's a replay of one of the first times I'd encountered this, and getting absolutely ruined, lol. Actually, this guy doesn't even use infestor. He just owns me with the baneling drop and mass ling, and finishes with ultralisks.
http://www.sc2replayed.com/replays/166249-1v1-protoss-zerg-gutterhulk
voy
Profile Blog Joined February 2011
Poland348 Posts
April 20 2011 02:45 GMT
#169
Here's my replay with that: http://www.mediafire.com/?4rvf08dn6400tas

This is high platinium, both of us. I should have parasite as well, because I was using parasite with bane drop on the protos 200/200( in antoher game)deathball with voids (with success, i got like 50 larva to remax, he had 1 almost dead colo and 6 stalks left), this game i chosed teching to hive and going ultras instead(toss had blink stalkers). Ultras were late anyway

I see a great deal of potential in this unit composition, on my level of skill (plat/dia) toss is struggling with this. Mass high templar can feedback infestors and hard counter this, but almost never toss is going HT even when he know my unit compo and tech.
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
Knutzi
Profile Joined July 2009
Norway664 Posts
April 20 2011 03:00 GMT
#170
i always knew this day would come... now im gonna have to work to win in pvz : (

this strategy is crazy strong and there is just so much that can be added to it.. baneling drops zergling drops ultralisks to crush forcefields etc etc

i fear that if the really highlevel pro zergs start practicing this instead of clinging to the outdated roach/hydra and corrupter mix zerg will start to crush protoss
Dommk
Profile Joined May 2010
Australia4865 Posts
April 20 2011 03:09 GMT
#171
Well if anyones watching HuK's stram, CheckPrime is doing this in some way. Roach/Infestor/Ling/Broodlord late game, absoutely crushed a 200/200 3/3/2 upgrade Templar/Colossu/Archon Deathball with the use of Neural Parasite.

Then he switched into Ultra/Ling/Infestor, which he would have won if he didn't sacrifice 8 Ultras/3 Infestors and a bunch of Roach/Ling trying to kill 5 Archons -.-

In other news, Archons with 2 Shield upgrades and 3 attack upgrades are scary
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 20 2011 03:19 GMT
#172
On April 20 2011 12:09 Dommk wrote:
Well if anyones watching HuK's stram, CheckPrime is doing this in some way. Roach/Infestor/Ling/Broodlord late game, absoutely crushed a 200/200 3/3/2 upgrade Templar/Colossu/Archon Deathball with the use of Neural Parasite.

Then he switched into Ultra/Ling/Infestor, which he would have won if he didn't sacrifice 8 Ultras/3 Infestors and a bunch of Roach/Ling trying to kill 5 Archons -.-

In other news, Archons with 2 Shield upgrades and 3 attack upgrades are scary

archons are scary to every zerg unit, they just cost sooo much

i mean seriously 50 damage a shot with splash + decent attack speed
lolwat.

Also im starting to believe as i see more and more(and practice it myself) that baneling drops are going to be the way to deal with protoss now.
see Idras stream for more, + Show Spoiler +
sheth did this in TSL(spoilers?)


i very much think this will be the way ZvP will be played once it catches on.

Artillery spawned from the forges of Hell
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 20 2011 03:20 GMT
#173
On April 20 2011 09:45 SaviorSelf wrote:
INSTEAD OF TRYING TO PICK IT APART HOW ABOUT TRYING TO MAKE IT BETTER?

if you all did that instead, maybe zerg wouldn't be in such a shitty position?


I've been staring at this for a long time now. Can anyone help me decipher it?
get rich or die mining
TL+ Member
Chvol
Profile Joined August 2010
United States200 Posts
April 20 2011 03:40 GMT
#174
This is another game I played today where the zerg guy tries to do ling/infestor. I was able to thwart it initially, and you can see that blink stalker and just gateway units works fairly well if there aren't banelings in the mix. I'm able to chase down retreating infestors, and have the exchanges go more into my favor. The other thing I'm noticing it that against this strategy, you don't actually need to get a ton of colossus necessarily, so this frees up time to pump out observers and warp prism. These help you spot incoming baneling drops on your mineral lines and also to put harassment on the zerg.

It's kind of a lame game because I actually end up getting a bit ahead and I just throw it away by double expanding and neglecting to scout ultra tech. Even if I had scouted the ultras though, I'm not positive how well I can deal with them. It's interesting to see them showing up again in the match up. Protoss will need to have very good control with their army to make sure immortals are able to deal damage to ultras, and get not get surrounded by the 100 lings.

http://www.sc2replayed.com/replays/166267-1v1-protoss-zerg-gutterhulk
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 20 2011 03:42 GMT
#175
On April 20 2011 09:08 jdr_ wrote:
Yeah, and then the protoss sees what you're doing, stops going collosus and instead goes sentry/high templar, your units get zoned out and every storm he casts does 1k minerals worth of damage.


So are you saying that if someone reacts and tries to counter your build you might not win 100% of the time?

"Its easy, just trust your CPU".-Boxer on being good at games
kimono38
Profile Joined February 2011
Malaysia23 Posts
April 20 2011 03:44 GMT
#176
does illusion collosus break FF?
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 20 2011 03:54 GMT
#177
On April 20 2011 12:44 kimono38 wrote:
does illusion collosus break FF?

No. It walks over the Force Field without breaking it.
My strategy is to fork people.
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-04-20 04:56:49
April 20 2011 04:15 GMT
#178
On April 20 2011 05:49 Dum wrote:
Here's a replay of me using Ling-Infestor in a ladder game and it utterly failing (but I still won the match). I attribute this build to evening the playing field of the Protoss Deathball--by no means countering it.

http://drop.sc/6845


Thanks for sharing your replay.

I think it would be educational for others to see what went wrong.

a couple of notes, when you slipped that many lings into his base, forcing mass probe evacuation, you need to quickly make a decision on how best to use them (chasing the probes wouldn't have been a good idea).

try to target a tech structure where you can get a good surround on it, but since you had so many lings in there, try to use only enough lings to cover that structure, and likewise use your remaining lings on other structures.

the burrow movement of all your infestors to his natural and casting all those infested terrans was a blunder. you did not get enough return on your infestment of all that infestor energy. i suggest instead to bring your lings along and poke at the protoss army, attempting to take out as many sentries as you can with fungals.

i don't advise getting a spire until the late game.

in the engagement with the colossi, you had a poor angle, the cliff got into the way, the forcefields got into the way, and he kept his army way way back where even 9 range infestors couldn't target the colossi standing up against the forcefields. no reason to engage him there. just wait till he comes out into the open, or if you really have an overwhelming force and just want to finish him right there, you need to walk safely around the forcefields, and come at him from the middle of the map where a forcefield wall will be much harder for him to pull off. if he walks his colossi away up onto that cliff, then pull back and wait till he gets close enough to fungal/np.

don't give up on this just yet. i think you'll find that you'll quickly learn how to best engage protoss armies with this army composition.
BlinkGosu
Profile Joined December 2010
United States46 Posts
April 20 2011 04:52 GMT
#179
14. A fungaled colossi cannot be micro'd away.

fungal growth doesn't immobilize collosus/thor/ultra (and the air units, i know)
lol
BlinkGosu
Profile Joined December 2010
United States46 Posts
April 20 2011 04:55 GMT
#180
On April 20 2011 12:20 Alejandrisha wrote:
Show nested quote +
On April 20 2011 09:45 SaviorSelf wrote:
INSTEAD OF TRYING TO PICK IT APART HOW ABOUT TRYING TO MAKE IT BETTER?

if you all did that instead, maybe zerg wouldn't be in such a shitty position?


I've been staring at this for a long time now. Can anyone help me decipher it?



lol.... he means instead of ridiculing and bashing the build, offer constructive suggestions to make it better.... if people did this then zerg as a whole would benefit much more, and be better off
lol
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