I used to deal with baneling / baneling drops by using blink / forcefield / sentry micro (FF wall banelings, blink back, micro back / spread colossei.. but now with fungal being used by every master zerg I can't do any micro, I'm calling it broken but that's fine considering that the infestor will probably be nerfed once it becomes more popularized. Forget mass void rays, a few fungals on them and they're dead
[D] Mass Infestors - Dominate ZvP Mid-Game - Page 8
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-Exalt-
United States972 Posts
I used to deal with baneling / baneling drops by using blink / forcefield / sentry micro (FF wall banelings, blink back, micro back / spread colossei.. but now with fungal being used by every master zerg I can't do any micro, I'm calling it broken but that's fine considering that the infestor will probably be nerfed once it becomes more popularized. Forget mass void rays, a few fungals on them and they're dead | ||
Phranklin
United States7 Posts
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oOOoOphidian
United States1402 Posts
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AxelTVx
Canada916 Posts
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Dudemeister
Sweden314 Posts
http://www.emilj.se/zergvtoss.jpg Look at his army value! 1300 more gas and 1900 more minerals and I smash him! I come out ahead with 40 supply of army left. Ling, hydra infestor. The strength lies in fungal growth. Because the Protoss army clumps up so much, a single fungal can potentially deal ~700 damage When I get Ultras later I find it really effective to mix in some banes because they just slaughter zealots and forcefields isn't an issue anymore. | ||
OldBamboo
United States42 Posts
Here's the last one: http://drop.sc/6847 I won all three, but the third was the most difficult. He had a lot of colossi, and he focus-fired on the infestors that were NP'ing his units. Very close game. There were several points at which he could've won if he had pushed out. I really like the idea of adding a few hydras into the mix (someone mentioned this on the first page of the thread). I have so much trouble with air units that pop up, and if I could clean them out faster that would help a ton. I find that I really have to be proactive in searching for the proxy pylon of the 4-gate during the early game, though. If I didn't make enough lings or place my spines correctly, it's hard to hold off. | ||
NostalgiaTag
Canada508 Posts
On April 20 2011 07:23 Xequecal wrote: How does this fare against forge FE into 7-gate stalkers with boosting upgrades? Once he gets enough stalkers and +2 weapons to make your lings die in three hits instead of four your lings will get murdered, and I'm not sure infestors are enough to turn the tide. He can always blink forward the second he sees infestors, even if you get fungal off at this point you're still going to lose the infestors and then are left with a mass of zerglings that are really ineffective against a giant stalker ball. Seriously? Dude... lings RAPE Stalker balls. U should be even upgrades with him so dont worry abou that too much, and if hes going for +2 wep, hes most likely not gonna have armor. Check out the replay i just posted and see how easy it is to get +2/2 for ling fairly early. And stalkers blinking really is not a bother, fungal holds most of them and the ones that do acctully blink, maybe kill 2 infesotrs before getting devoured by lings. And you should have lik 110+ lings, at that amount everything just gets ripped apart. | ||
mprs
Canada2933 Posts
On April 20 2011 07:24 EternaL_9 wrote: Add in mass banelings with this and I have NO idea what to do against it. I used to deal with baneling / baneling drops by using blink / forcefield / sentry micro (FF wall banelings, blink back, micro back / spread colossei.. but now with fungal being used by every master zerg I can't do any micro, I'm calling it broken but that's fine considering that the infestor will probably be nerfed once it becomes more popularized. Forget mass void rays, a few fungals on them and they're dead Its funny you mention this, but fungal with banelings used to be stronger LAST patch because you need half as many infestors to keep an army still for the same amount. Kinda interesting on how things are playing out in the overall scheme of things. | ||
sagefreke
United States241 Posts
On April 20 2011 07:37 Axel.Bowex wrote: So does anyone know how to properly counter this build? If you go Phoenixes you can lift the Infestors in battle since there will be very few hydras. Even with FG etc just lifting them up with 6 or so phoenixes really changes the outcome of the battle. It wrecked me at least especially when you lift the ones that are trying to neural the collossi. | ||
Dum
United States2 Posts
On April 20 2011 07:23 Xequecal wrote: How does this fare against forge FE into 7-gate stalkers with boosting upgrades? Once he gets enough stalkers and +2 weapons to make your lings die in three hits instead of four your lings will get murdered, and I'm not sure infestors are enough to turn the tide. He can always blink forward the second he sees infestors, even if you get fungal off at this point you're still going to lose the infestors and then are left with a mass of zerglings that are really ineffective against a giant stalker ball. Thing is, 1 Stalker ~= 6 lings cost-wise. So if it takes 3 shots to kill 1 ling, that's still 18 shots for 1 stalker to beat its equivalent zerg mineral amount. And if those lings have any attack upgrades (which they should if they're doing a Ling-Infestor build), they will tear through stalkers like butter. Generally, stalkers are not the solution to lings. | ||
Noocta
France12578 Posts
If they do, they finish crush and zerg only lost lings as keeping infestor alive is way easier than ppl think ( use burrow, don't group all your infestor when you're poking to FG, spell range 9, etc ) It's way more efficient than a baneling heavy army since you don't have to remake them. | ||
jdseemoreglass
United States3773 Posts
On April 19 2011 09:51 nymeria wrote: As much as I like bumping this thread to respond to any theorycraft criticisms, please try to have replays to backup your arguments. Thank you. ![]() lol... good luck with that disclaimer OP. I tried to put a disclaimer like that in one of my threads... It reached 1000 posts of pure, 100% Columbian theorycraft despite the fact that the whole purpose of the thread was to provide actual data instead of resorting on pointless mental guesswork. TL has very little respect for facts and a strong desire to think up reasons to tell someone who puts ten times the amount of effort into their posting that they are wrong. | ||
MrCon
France29748 Posts
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DeltaForce
New Zealand43 Posts
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raf3776
United States1904 Posts
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jdr_
United States78 Posts
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Tingles
Australia225 Posts
I like it. I'm a little worried as a toss, but shit ... Anything that makes the game more fun i'm all for. I actually think that hallucinations are going to heavily come into play now, faking out with hallucinated colossi ( can't NP then all?) ... using hallucinated immortals to tank baneling damage after fungal. Thank you! Might get my offrace on and test this out ^_^ | ||
goswser
United States3519 Posts
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Noocta
France12578 Posts
On April 20 2011 09:08 jdr_ wrote: Yeah, and then the protoss sees what you're doing, stops going collosus and instead goes sentry/high templar, your units get zoned out and every storm he casts does 1k minerals worth of damage. By the time he get storm out after seing what you're doing, you should be T3 as well. Broodlords don't really care about storm. Ultra either but archons ruin the day. | ||
phrenzy
United Kingdom478 Posts
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