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[D] Mass Infestors - Dominate ZvP Mid-Game - Page 8

Forum Index > StarCraft 2 Strategy
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-Exalt-
Profile Blog Joined November 2010
United States972 Posts
April 19 2011 22:24 GMT
#141
Add in mass banelings with this and I have NO idea what to do against it.

I used to deal with baneling / baneling drops by using blink / forcefield / sentry micro (FF wall banelings, blink back, micro back / spread colossei.. but now with fungal being used by every master zerg I can't do any micro, I'm calling it broken but that's fine considering that the infestor will probably be nerfed once it becomes more popularized. Forget mass void rays, a few fungals on them and they're dead
Phranklin
Profile Joined April 2010
United States7 Posts
April 19 2011 22:31 GMT
#142
I've had great success all day with this build around the 2-3 colossi mark. Any more than that and your infestors melt before you are able to do any damage. And you're left holding the bag without a spire.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-04-19 22:37:12
April 19 2011 22:36 GMT
#143
This gets difficult late game with a really high colossus count, but it's definitely doable even then. If you have 15 Infestors they don't really get sniped in time and you can get off a ridiculous amount of fungals. If you go for the mass ling build it is more vulnerable to high templars, but if you can still fungal their army that doesn't matter either. The most trouble I've had is against smart players who try to sneak in and pick off individual infestors without exposing too much of their army.
Creator of sc2unmasked.com
AxelTVx
Profile Joined May 2010
Canada916 Posts
April 19 2011 22:37 GMT
#144
So does anyone know how to properly counter this build?
Axel 145 Masters Protoss
Dudemeister
Profile Joined July 2010
Sweden314 Posts
April 19 2011 22:41 GMT
#145
I do the same thing but I mix in some Hydras and get Ultras afterwards:
http://www.emilj.se/zergvtoss.jpg

Look at his army value!
1300 more gas and 1900 more minerals and I smash him!
I come out ahead with 40 supply of army left. Ling, hydra infestor.
The strength lies in fungal growth. Because the Protoss army clumps up so much, a single fungal can potentially deal ~700 damage

When I get Ultras later I find it really effective to mix in some banes because they just slaughter zealots and forcefields isn't an issue anymore.
OldBamboo
Profile Joined January 2011
United States42 Posts
April 19 2011 22:53 GMT
#146
I just played three ZvPs using infestor/lings, and then I found your thread!

Here's the last one: http://drop.sc/6847

I won all three, but the third was the most difficult. He had a lot of colossi, and he focus-fired on the infestors that were NP'ing his units. Very close game. There were several points at which he could've won if he had pushed out.

I really like the idea of adding a few hydras into the mix (someone mentioned this on the first page of the thread). I have so much trouble with air units that pop up, and if I could clean them out faster that would help a ton.

I find that I really have to be proactive in searching for the proxy pylon of the 4-gate during the early game, though. If I didn't make enough lings or place my spines correctly, it's hard to hold off.


NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
April 19 2011 22:56 GMT
#147
On April 20 2011 07:23 Xequecal wrote:
How does this fare against forge FE into 7-gate stalkers with boosting upgrades? Once he gets enough stalkers and +2 weapons to make your lings die in three hits instead of four your lings will get murdered, and I'm not sure infestors are enough to turn the tide. He can always blink forward the second he sees infestors, even if you get fungal off at this point you're still going to lose the infestors and then are left with a mass of zerglings that are really ineffective against a giant stalker ball.



Seriously? Dude... lings RAPE Stalker balls. U should be even upgrades with him so dont worry abou that too much, and if hes going for +2 wep, hes most likely not gonna have armor. Check out the replay i just posted and see how easy it is to get +2/2 for ling fairly early. And stalkers blinking really is not a bother, fungal holds most of them and the ones that do acctully blink, maybe kill 2 infesotrs before getting devoured by lings. And you should have lik 110+ lings, at that amount everything just gets ripped apart.
Look for the flaw that lost the game not the flaw in the game.
mprs
Profile Joined April 2010
Canada2933 Posts
April 19 2011 22:58 GMT
#148
On April 20 2011 07:24 EternaL_9 wrote:
Add in mass banelings with this and I have NO idea what to do against it.

I used to deal with baneling / baneling drops by using blink / forcefield / sentry micro (FF wall banelings, blink back, micro back / spread colossei.. but now with fungal being used by every master zerg I can't do any micro, I'm calling it broken but that's fine considering that the infestor will probably be nerfed once it becomes more popularized. Forget mass void rays, a few fungals on them and they're dead


Its funny you mention this, but fungal with banelings used to be stronger LAST patch because you need half as many infestors to keep an army still for the same amount. Kinda interesting on how things are playing out in the overall scheme of things.
We talkin about PRACTICE
sagefreke
Profile Joined August 2010
United States241 Posts
April 19 2011 23:19 GMT
#149
On April 20 2011 07:37 Axel.Bowex wrote:
So does anyone know how to properly counter this build?


If you go Phoenixes you can lift the Infestors in battle since there will be very few hydras. Even with FG etc just lifting them up with 6 or so phoenixes really changes the outcome of the battle. It wrecked me at least especially when you lift the ones that are trying to neural the collossi.
yo yo yo
Dum
Profile Joined April 2011
United States2 Posts
April 19 2011 23:26 GMT
#150
On April 20 2011 07:23 Xequecal wrote:
How does this fare against forge FE into 7-gate stalkers with boosting upgrades? Once he gets enough stalkers and +2 weapons to make your lings die in three hits instead of four your lings will get murdered, and I'm not sure infestors are enough to turn the tide. He can always blink forward the second he sees infestors, even if you get fungal off at this point you're still going to lose the infestors and then are left with a mass of zerglings that are really ineffective against a giant stalker ball.


Thing is, 1 Stalker ~= 6 lings cost-wise. So if it takes 3 shots to kill 1 ling, that's still 18 shots for 1 stalker to beat its equivalent zerg mineral amount. And if those lings have any attack upgrades (which they should if they're doing a Ling-Infestor build), they will tear through stalkers like butter. Generally, stalkers are not the solution to lings.
Noocta
Profile Joined June 2010
France12578 Posts
April 19 2011 23:27 GMT
#151
Getting 10+ Infestors is ridicously strong for zerg atm. Terrans or protoss can't move out until they have the perfect army.
If they do, they finish crush and zerg only lost lings as keeping infestor alive is way easier than ppl think ( use burrow, don't group all your infestor when you're poking to FG, spell range 9, etc )
It's way more efficient than a baneling heavy army since you don't have to remake them.
" I'm not gonna fight you. I'm gonna kick your ass ! "
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
April 19 2011 23:28 GMT
#152
On April 19 2011 09:51 nymeria wrote:
As much as I like bumping this thread to respond to any theorycraft criticisms, please try to have replays to backup your arguments. Thank you.


lol... good luck with that disclaimer OP. I tried to put a disclaimer like that in one of my threads... It reached 1000 posts of pure, 100% Columbian theorycraft despite the fact that the whole purpose of the thread was to provide actual data instead of resorting on pointless mental guesswork. TL has very little respect for facts and a strong desire to think up reasons to tell someone who puts ten times the amount of effort into their posting that they are wrong.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
MrCon
Profile Blog Joined August 2010
France29748 Posts
April 19 2011 23:39 GMT
#153
Mr Bitter just pwned a protoss deathball on his stream, with this exact build, lings and infestors. The P even had feedback and storm, but it didn't matter, it was a roflstompage. As soon as you have enough infestor to chain 3 or 4 fungals on 2 places at once, and when you neural the colossi, it's just brutal <3
DeltaForce
Profile Joined November 2010
New Zealand43 Posts
April 19 2011 23:58 GMT
#154
yeah omg ive been facing this build online and its brutal *sigh* needs a master toss to come along with a counter to this, but im guessing 4 gate with good ground upgrades with 1-2 stargates massing out phinux? i is a sad protoss player as im just getting back into ladder. oh well, back to laddering
Brotoss FTW
raf3776
Profile Blog Joined August 2010
United States1904 Posts
April 20 2011 00:06 GMT
#155
Ive been facing this build recently and the real problem I have is the dmg from the fungals. FF stop the lings and if you dont get a high or even no collosi than you should be fine if you survive the fungals
WWJD (What Would Jaedong Do)
jdr_
Profile Joined October 2009
United States78 Posts
April 20 2011 00:08 GMT
#156
Yeah, and then the protoss sees what you're doing, stops going collosus and instead goes sentry/high templar, your units get zoned out and every storm he casts does 1k minerals worth of damage.
"The left hand side is really going to be a bit of a nervewracking occassion" -Artosis
Tingles
Profile Joined January 2011
Australia225 Posts
April 20 2011 00:11 GMT
#157
I think this is going to spark a new more careful Protoss ( not just double stargate, double robo lolololcollvossoidraywin)
I like it. I'm a little worried as a toss, but shit ... Anything that makes the game more fun i'm all for.
I actually think that hallucinations are going to heavily come into play now, faking out with hallucinated colossi ( can't NP then all?) ... using hallucinated immortals to tank baneling damage after fungal.
Thank you! Might get my offrace on and test this out ^_^
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 20 2011 00:13 GMT
#158
Couldn't templar be effective against this? Only one of the games in the video had the protoss with templar, and zerg had ultras and a maxed army with banes, infestor + ling didn't really win that one. An aggressive protoss style with templar could pose problems for a build that relys on getting good fungals on his army.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-04-20 00:13:58
April 20 2011 00:13 GMT
#159
On April 20 2011 09:08 jdr_ wrote:
Yeah, and then the protoss sees what you're doing, stops going collosus and instead goes sentry/high templar, your units get zoned out and every storm he casts does 1k minerals worth of damage.


By the time he get storm out after seing what you're doing, you should be T3 as well. Broodlords don't really care about storm. Ultra either but archons ruin the day.
" I'm not gonna fight you. I'm gonna kick your ass ! "
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
April 20 2011 00:14 GMT
#160
Thats what the ultras are for right? I feel infestor ling is good, but ultras will seal the deal
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