Eventually he whittles me down and starts doing economic damage while taking an expo I can't punish at all because I'm barely even keeping up with the constant flow of gateway units.
[D] Mass Infestors - Dominate ZvP Mid-Game - Page 6
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Treemonkeys
United States2082 Posts
Eventually he whittles me down and starts doing economic damage while taking an expo I can't punish at all because I'm barely even keeping up with the constant flow of gateway units. | ||
Jermstuddog
United States2231 Posts
You should have +1 finished or finishing as the push comes. You should have 3-4 spines for defense, preferably far enough forward that he cannot get to your nat or force-field your ramp without getting well within their range (creep spread is important here), if you were just going to defend with lings/queens/spines. The banes are more of a finishing move, unless P comes at you with +1 himself, then you need to make sure you have enough to at least significantly damage all his zealots. Basically you need to flank with a large enough number of lings that when P pushes in to your natural, you can cut off his retreat with a wall of lings, forcing him to fight in range of the spine crawlers. At the same time, you can't move ALL your lings out of the natural, as P could just rush up your ramp, dropping force-fields behind him. 50/50 split is what you should be aiming for. From there, I would just make a handful of banes in your nat, 5 or 6 should be plenty. Always aim the banes towards his sentries and forget about them, focus on shaping your ling wall/transfusing with queens. As far as numbers goes, you need to have 4 lings to every zealot/stalker. The risk in fighting a 6-gate is barely losing. If you have enough lings to kill the push, you'll find yourself with 20 lings left over, if you are just 5-10 lings too short, you'll find the protoss with 5-6 stalkers left and 6 zealots warping in behind it, rarely does a head-on fight vs 6-gate end without one side having a major army advantage. Producing nothing but lings isn't terrible, as your econ should be floating enough minerals to eventually get a 3rd hatch. Easy 6-gate management with no more than 400 gas spent on units/upgrades. | ||
Flameling
United States413 Posts
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Kar98
Australia924 Posts
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Zzoram
Canada7115 Posts
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ReaperX
Hong Kong1758 Posts
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Poopfeast
160 Posts
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Sqq
Norway2023 Posts
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Shinrae
United Kingdom95 Posts
Fungal + Infested Terran spam just cuts through armys like crazy once you get enough infestors (and if sticking to lings, thats a lot of gas for infestors) In one game I snuck the infesters into their main and watched with a banana grin as the infested terran's cleared out all of their tech in a matter of seconds. Im sure this wouldn't work half as well in a more respectable league, but down here in Plat im not having any problems at all with getting the numbers I need. (Although, Ive not come up against a toss yet... But for what its worth, infestors are now my favourite unit :3) | ||
Ipp
United States456 Posts
Any Protoss player who has used High Templars before will probably shut this play down. Feed back will ensure you don't get too many fungals/np's off while 4 storms will decimate any ling force. See HuK v Nestea: | ||
AimForTheBushes
United States1760 Posts
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TomSturgis_
United States20 Posts
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theMarkovian
Netherlands183 Posts
All open field tests, with sub-par micro. | ||
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Whitewing
United States7483 Posts
I'd imagine the fungals would do really big damage, but with good micro they might snipe infestors with feedback before you get your spells off, and storm+archons would destroy lings (and blink stalker micro to pick off infestors using neural). Seems like it would be a micro battle that could go either way. | ||
LF9
United States537 Posts
On April 19 2011 10:19 HelloThere wrote: I can't help but feel like against a decent protoss they will shut this attack down in two ways: 1) Much better forcefields before the lings arrive greatly reducing surface area 2) Focusing down the infestor that has the colossi NPed Pretty much this, I think. I had someone actually try to do this same thing to me. Honestly, Roach + Infestor works better. He switched from mass lings + infestor to mass Roach + Infestor and the subsequent battles were close fights, whereas fighting vs pure ling + infestor was just a slaughter. Like HelloThere said, intelligent forcefield use allows your Collossi Zeals whatever to mop up a lot of lings, and when a Collossus (or more) gets NPed, it's not hard to focus the infestor with Stalkers or whatever you have. Especially true if you have spare Sentry energy left after FFing to block the lings; you can box in the infestors and rape them if you have enough energy to box them in and throw Zeals/stalkers at them. | ||
Alejandrisha
United States6565 Posts
http://www.sc2replayed.com/replays/166242-1v1-protoss-zerg-backwater-gulch | ||
ribboo
Sweden1842 Posts
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SirJebadiah
United States63 Posts
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theMarkovian
Netherlands183 Posts
On April 20 2011 03:21 SirJebadiah wrote: I've been trying to use this midgame and always panic during some timing attack and make a bunch of blings... nice to know that that gas is better spent on infestors Don't be afraid to make panic banelings to survive midgame timings, you always load them up and carpetbomb some probes or use them for two-pronged attacks. Distract at the third with lings, run into the natural minerals. What are you going to do, lose your nat or lose your third? ![]() | ||
SirJebadiah
United States63 Posts
On April 20 2011 03:29 theMarkovian wrote: Don't be afraid to make panic banelings to survive midgame timings, you always load them up and carpetbomb some probes or use them for two-pronged attacks. Distract at the third with lings, run into the natural minerals. What are you going to do, lose your nat or lose your third? ![]() hint taken... aggression switch now "ON" | ||
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