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[D] Mass Infestors - Dominate ZvP Mid-Game - Page 6

Forum Index > StarCraft 2 Strategy
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Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
April 19 2011 15:31 GMT
#101
How to do you handle 6 gate or 5 gate robo timing? If they push once it can be handled. If they keep reinforcing I lose every time, ling/bane is too inefficient. Banes are good against zealots but you're still trading gas for minerals which you will not be able to keep up with in the long run, on top of the huge larva cost and the time required to morph banes.

Eventually he whittles me down and starts doing economic damage while taking an expo I can't punish at all because I'm barely even keeping up with the constant flow of gateway units.
http://shroomspiration.blogspot.com/
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-04-19 15:56:42
April 19 2011 15:46 GMT
#102
6-gate is very easy to handle with ling/bane already.

You should have +1 finished or finishing as the push comes.

You should have 3-4 spines for defense, preferably far enough forward that he cannot get to your nat or force-field your ramp without getting well within their range (creep spread is important here), if you were just going to defend with lings/queens/spines.

The banes are more of a finishing move, unless P comes at you with +1 himself, then you need to make sure you have enough to at least significantly damage all his zealots.

Basically you need to flank with a large enough number of lings that when P pushes in to your natural, you can cut off his retreat with a wall of lings, forcing him to fight in range of the spine crawlers. At the same time, you can't move ALL your lings out of the natural, as P could just rush up your ramp, dropping force-fields behind him. 50/50 split is what you should be aiming for.

From there, I would just make a handful of banes in your nat, 5 or 6 should be plenty. Always aim the banes towards his sentries and forget about them, focus on shaping your ling wall/transfusing with queens.

As far as numbers goes, you need to have 4 lings to every zealot/stalker. The risk in fighting a 6-gate is barely losing. If you have enough lings to kill the push, you'll find yourself with 20 lings left over, if you are just 5-10 lings too short, you'll find the protoss with 5-6 stalkers left and 6 zealots warping in behind it, rarely does a head-on fight vs 6-gate end without one side having a major army advantage.

Producing nothing but lings isn't terrible, as your econ should be floating enough minerals to eventually get a 3rd hatch.

Easy 6-gate management with no more than 400 gas spent on units/upgrades.
As it turns out, marines don't actually cost any money -Jinro
Flameling
Profile Joined July 2010
United States413 Posts
April 19 2011 15:59 GMT
#103
Interesting style that I've been seeing used more and more often. I happened to notice in your video that in every single engagement, you were fighting on creep. I don't know if it affects the outcome in a huge manner, but I'd like to see the difference between them.
Kar98
Profile Joined January 2011
Australia924 Posts
April 19 2011 16:03 GMT
#104
Will definetely start trying this. Currently I've been doing that 9pool build agianst toss, but I could certianly mix it up with this ling-infestor build. Thanks heaps
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 19 2011 16:05 GMT
#105
I want to see a top zerg do this style in a tournament to see if it can be pulled off at the highest levels. I hope they're experimenting with this in practice so they feel confident enough to try it in tournaments.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
April 19 2011 16:07 GMT
#106
I honestly do not have replays fighting build like this, but I think going for Air (especially with a large number of Pheonix) can give you a run for your money as after killing the infestors the protoss is safe to go for more gateway units or robo units.
Artosis : Clide. idrA : Shut up.
Poopfeast
Profile Joined September 2010
160 Posts
April 19 2011 16:14 GMT
#107
Very nice strat and covers every aspect of a deathball. Only thing that's bad was replay nr 2, absolutely horrible play by both teams. 13:40 worst forcefields I've seen in my entire life. 35 drones on 2 base for 15 minutes and no 3rd while the P FE'd. Other than that gj
Stream http://www.teamliquid.net/video/streams/Poopfeast
Sqq
Profile Joined August 2010
Norway2023 Posts
April 19 2011 16:25 GMT
#108
When I saw the first few battles I was all "meh" but the last battle, holy shit. I've been looking for a solution to that for ages. HT\Stalker\Imo in late game is just terrible to fight against. Cheers a million for this! I suddenly got an urge to start grinding out games with zerg again!
Dead girls don't say no.
Shinrae
Profile Joined December 2010
United Kingdom95 Posts
April 19 2011 16:25 GMT
#109
I started doing something similar to this today (before even reading the thread), and havent lost a single game :D

Fungal + Infested Terran spam just cuts through armys like crazy once you get enough infestors (and if sticking to lings, thats a lot of gas for infestors)
In one game I snuck the infesters into their main and watched with a banana grin as the infested terran's cleared out all of their tech in a matter of seconds.

Im sure this wouldn't work half as well in a more respectable league, but down here in Plat im not having any problems at all with getting the numbers I need.
(Although, Ive not come up against a toss yet... But for what its worth, infestors are now my favourite unit :3)
Ipp
Profile Blog Joined March 2010
United States456 Posts
Last Edited: 2011-04-19 16:27:22
April 19 2011 16:26 GMT
#110
If the Protoss player walks all over your creep and you can queue up the NP, uit makes it easy.

Any Protoss player who has used High Templars before will probably shut this play down. Feed back will ensure you don't get too many fungals/np's off while 4 storms will decimate any ling force.

See HuK v Nestea:
http://youtube.com/RageQuitTV
AimForTheBushes
Profile Joined February 2011
United States1760 Posts
Last Edited: 2011-04-19 16:42:26
April 19 2011 16:41 GMT
#111
TT1 roflcoptered all over Sen just now on Sen's stream in this exact (the OP's) situation on Tal D'arim. It wasn't until Sen got roaches and broods to complement his infestors did he have a successful attack. Infestors are a great unit and need to be implemented more, but I wouldn't take this as zerg's only answer to the deathball, and I wouldn't say that this turns the deathball into the beach ball. This strategy has some weight if you have a map (and opponent) that allows you to engage in an open area, but if they have control over a choke-point, or can create one with FFs..you can pretty much hang it up without something more robust.
TomSturgis_
Profile Joined January 2011
United States20 Posts
April 19 2011 17:10 GMT
#112
I had a player do this against me yesterday on ladder. It was not very effective. My collossi fried the zerglings and I had a ton of blink stalkers to complement which meant sniping the infestors was not too difficult. Didn't even matter I lost all my sentries to banes or that I lost a lot of probes in a baneling drop.
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
Last Edited: 2011-04-19 17:31:28
April 19 2011 17:29 GMT
#113
Against a true late-late-late game deathball, you need banes and/or ultras. I sparred a bit in the unit tester with a friend, but couldn't beat Stalker/Colossus/Voidray (with good upgrades) with just Ling/Infestor (equal supply, much cheaper) but killed all support units and leaves the colossus/voids exposed, resulting in a battle of reinforcement. Forcefield hampered this style even more. Throwing in some banelings did the trick though, and 2-3 ultras to kill forcefields also improved things a great deal. Equal resources/supply, Zerg wins.

All open field tests, with sub-par micro.
Hit me up ingame! ID: Markovian.126; Diamond@EU
Whitewing
Profile Joined October 2010
United States7483 Posts
April 19 2011 17:31 GMT
#114
How does this fare against the High Templar/Immortal/Archon deathball with chargelots/blink stalkers to support?

I'd imagine the fungals would do really big damage, but with good micro they might snipe infestors with feedback before you get your spells off, and storm+archons would destroy lings (and blink stalker micro to pick off infestors using neural).

Seems like it would be a micro battle that could go either way.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
LF9
Profile Joined November 2009
United States537 Posts
April 19 2011 17:39 GMT
#115
On April 19 2011 10:19 HelloThere wrote:
I can't help but feel like against a decent protoss they will shut this attack down in two ways:

1) Much better forcefields before the lings arrive greatly reducing surface area
2) Focusing down the infestor that has the colossi NPed

Pretty much this, I think. I had someone actually try to do this same thing to me. Honestly, Roach + Infestor works better. He switched from mass lings + infestor to mass Roach + Infestor and the subsequent battles were close fights, whereas fighting vs pure ling + infestor was just a slaughter. Like HelloThere said, intelligent forcefield use allows your Collossi Zeals whatever to mop up a lot of lings, and when a Collossus (or more) gets NPed, it's not hard to focus the infestor with Stalkers or whatever you have. Especially true if you have spare Sentry energy left after FFing to block the lings; you can box in the infestors and rape them if you have enough energy to box them in and throw Zeals/stalkers at them.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-04-20 02:21:56
April 19 2011 17:48 GMT
#116
I think as long as Z doesn't scout a 2 base timing such as 5 gate or 6 gate, they can survive with just a handful of roaches on 2 base and get some infestors out on 3 base. I played Ret the other day and he just smashed me with roach/infestor/baneling drop/speedling. I got a pretty quick 3rd up but he was able to pick me apart while I am trying to defend multiple locations. I'll upload the replay in exactly one hour and twenty minutes when I am home. Clearly a great replay to watch to show how to own passive toss.

http://www.sc2replayed.com/replays/166242-1v1-protoss-zerg-backwater-gulch
get rich or die mining
TL+ Member
ribboo
Profile Joined October 2010
Sweden1842 Posts
April 19 2011 18:00 GMT
#117
the video really didn't showcase any proper force fields at all. 8+ sentries late game and you won't touch me with lings.
SirJebadiah
Profile Joined October 2010
United States63 Posts
April 19 2011 18:21 GMT
#118
I've been trying to use this midgame and always panic during some timing attack and make a bunch of blings... nice to know that that gas is better spent on infestors
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
April 19 2011 18:29 GMT
#119
On April 20 2011 03:21 SirJebadiah wrote:
I've been trying to use this midgame and always panic during some timing attack and make a bunch of blings... nice to know that that gas is better spent on infestors


Don't be afraid to make panic banelings to survive midgame timings, you always load them up and carpetbomb some probes or use them for two-pronged attacks. Distract at the third with lings, run into the natural minerals. What are you going to do, lose your nat or lose your third? If you don't do damage, pull back, lings/banes are cheap and expendable. If Mondragon can lose so many roaches dropping all over Shakuras, you can lose some lings and banes trying to be aggressive.
Hit me up ingame! ID: Markovian.126; Diamond@EU
SirJebadiah
Profile Joined October 2010
United States63 Posts
April 19 2011 18:41 GMT
#120
On April 20 2011 03:29 theMarkovian wrote:
Show nested quote +
On April 20 2011 03:21 SirJebadiah wrote:
I've been trying to use this midgame and always panic during some timing attack and make a bunch of blings... nice to know that that gas is better spent on infestors


Don't be afraid to make panic banelings to survive midgame timings, you always load them up and carpetbomb some probes or use them for two-pronged attacks. Distract at the third with lings, run into the natural minerals. What are you going to do, lose your nat or lose your third? If you don't do damage, pull back, lings/banes are cheap and expendable. If Mondragon can lose so many roaches dropping all over Shakuras, you can lose some lings and banes trying to be aggressive.



hint taken... aggression switch now "ON"
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