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[D] Mass Infestors - Dominate ZvP Mid-Game - Page 5

Forum Index > StarCraft 2 Strategy
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Vul
Profile Blog Joined April 2011
United States685 Posts
April 19 2011 13:08 GMT
#81
On April 19 2011 22:02 Kirigix wrote:
Does fungal grow damage stack?


No, you pretty much have to time it, but it's only lasts 4 seconds now so its much easier to not waste damage.
Salazay
Profile Joined August 2010
Germany3 Posts
April 19 2011 13:09 GMT
#82
tryed it.

awesome!
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
Last Edited: 2011-04-19 13:29:20
April 19 2011 13:28 GMT
#83
This strategy is awesome. coL.Ryze has perfected the ling/infestor opening and transitions.

As a protoss, the best way to combat this is to get 2-3 colossi before taking your third. From there, TURTLEEEEE until you max, and get a few stargates and a dark shrine. You need to be able to deal with whatever transition the zerg chooses - use halluc to keep scouting their army composition. Be ready with VR's against broodlords and archons against zerglings/banelings, with of course more colossi vs roaches. Use ur gas wisely.

As zerg, to help prevent toss from taking their 3rd too easily, get banelings with speed and be ready to engage as soon as they move out into the open.

The last time I matched against him in ladder, the entire map was taken for a 40 minute long epic macro game where army trades happened all game with many tech switches from both players - definitey much more fun than the stagnant roach/hydra/corruptor vs stalker/sentry/colossus war.

PS i'm at work so no rep available =)
MrTortoise
Profile Joined January 2011
1388 Posts
April 19 2011 13:29 GMT
#84
cant wait till tonight ... this and spanishiwa combined shuold be pretty funny ... cant say i enjoy banelings (well no thats a lie, i cackle like a madman), infestors are far more my sick sense of humor.
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
April 19 2011 13:32 GMT
#85
I'd love to see that replay after work Antimage
Hit me up ingame! ID: Markovian.126; Diamond@EU
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-04-19 15:57:13
April 19 2011 13:36 GMT
#86
Does this counter ling infestor?

1) Normal sentry, stalker, coli comp.

2) Take 3rd.

3) Tech to templar.

I've been having a ton of trouble with this stat, and I this is my only idea.
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-04-19 13:44:58
April 19 2011 13:44 GMT
#87
Don't know if this has been brought up yet, but IMO this build may run into some problems if protoss goes voidray heavy with his ball.

Thoughts?
"power overwhelming"... work, dammit, work!
aXa
Profile Blog Joined July 2010
France748 Posts
April 19 2011 13:48 GMT
#88
On April 19 2011 22:44 Rob28 wrote:
Don't know if this has been brought up yet, but IMO this build may run into some problems if protoss goes voidray heavy with his ball.

Thoughts?


Please, this is not thread-worthy because all of this as been already debated on my guide on week ago

http://www.teamliquid.net/forum/viewmessage.php?topic_id=211407

You can find all the response you need about Zergling, baneling, infestor, high templar, void ray, etc.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 19 2011 13:49 GMT
#89
On April 19 2011 22:36 -_- wrote:
Does this counter ling infestor?

1) Normaly sentry, stalker, coli comp.

2) Take 3rd.

3) Tech to templar.

I've been having a ton of trouble with this stat, and I this is my only idea.


No, because ling/infestor is relatively gas efficient. To combat it you also have to be gas efficient. They'll transition to baneling or roach or muta or broodlords. Your best bet is to react accordingly - archon/stalker for the most part while stopping at ~3 colossi or get VR's vs broodlords. Templar are a little bit gas heavier so I tend to go dark shrine to get DT's out to do some harass with warp prisms at the same time morphing some at home to archons.

Templar do well vs infestors but broodlord tech would destroy that - also u dont have the gas to keep up with storms as zerg re-maxes on a different unit composition.


On April 19 2011 22:44 Rob28 wrote:
Don't know if this has been brought up yet, but IMO this build may run into some problems if protoss goes voidray heavy with his ball.

Thoughts?


Fungal growth the void rays - and if u have armored units, walk back so the VR's arent within range and pick off other parts of his army.
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
Last Edited: 2011-04-19 14:19:22
April 19 2011 13:50 GMT
#90
Voidrays are terrible against Zerglings, which means the ball dies very quickly. The remaining Voidrays can be dealt with with Infested Terrans and Fungal. If he sticks his Voids with the ball, it's not very hard to deal with.

I don't know about an aggressive Voidray(/Pheonix) force, that roams the map harassing.
Hit me up ingame! ID: Markovian.126; Diamond@EU
magha
Profile Joined March 2010
Netherlands427 Posts
April 19 2011 13:51 GMT
#91
On April 19 2011 22:28 Antimage wrote:
This strategy is awesome. coL.Ryze has perfected the ling/infestor opening and transitions.

As a protoss, the best way to combat this is to get 2-3 colossi before taking your third. From there, TURTLEEEEE until you max, and get a few stargates and a dark shrine. You need to be able to deal with whatever transition the zerg chooses - use halluc to keep scouting their army composition. Be ready with VR's against broodlords and archons against zerglings/banelings, with of course more colossi vs roaches. Use ur gas wisely.

As zerg, to help prevent toss from taking their 3rd too easily, get banelings with speed and be ready to engage as soon as they move out into the open.

The last time I matched against him in ladder, the entire map was taken for a 40 minute long epic macro game where army trades happened all game with many tech switches from both players - definitey much more fun than the stagnant roach/hydra/corruptor vs stalker/sentry/colossus war.

PS i'm at work so no rep available =)


Can you provide replays later though?
flodeskum
Profile Joined September 2010
Iceland1267 Posts
April 19 2011 14:13 GMT
#92
I can't be the first SC2 player in the world to commit this heavily to this style, could I? I know the game isn't popular in S.K. yet, for various reasons, but at least the ex-bw-turned-sc2-pro's have the creativity and gumption to experiment with such an obvious unit combo (lings only cost minerals, infestors cost a lot of gas)...right?

No, I prefer heavy infestor play in all matchups. I do like to mix in banelings with my lings as well.

The thing is though, this style works in game but on this forum it doesn't. Because, you know, 'it doesn't work at high levels'.
IdrA: " my fans are kinda retarded"
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 19 2011 14:15 GMT
#93
I was seriously thinking of going for just straight ling/infestor in my next ZvP because I never hit the new infestor THAT hard, now I have a guide and replays to look at for subtle tweaks as I play with the build.

Thanks OP!
As it turns out, marines don't actually cost any money -Jinro
Tookie22
Profile Joined May 2010
United States187 Posts
April 19 2011 14:21 GMT
#94
its a good strategy but he did allow you to NP, if he had blink and targeted the infestors i dont think it would work
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
branflakes14
Profile Joined July 2010
2082 Posts
April 19 2011 14:22 GMT
#95
We may see Ling/Infestor versus Zealot/Templar in ZvP yet!
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 19 2011 14:33 GMT
#96
well its mostly going for the currently favored style off mass stalker (they were needed before for sudden muta switches and are very good against roaches with blink and upgrades). if i would see alot of lings and infestors i would go for chargelots and hts (mostly for the archon and to feedback on occassion) or carriers (since i love phoenix opening and if you spread your phoenix fungal isn't that bad)
The evil option would be if you still have some sentrys, put down some halluzinations to distract the lings for some time. (archon wall x3).
But since the zerg will float alot of gas there is always the threat of 30 mutas (or a few broodies)at once if you only have zealots and archons out.

Other then that you can simply get some phoenix to lift the infestors and negate their damage (like people did vs marauder ghost combinations in beta), of course not from one angel that one fungal is enough heh.

But yes upgraded cracklings are way better then roaches vs toss atleast once tunneling claws isn't working anymore because of to much dps. (and the way lings attack colossi don't do alot of damage ^.^)

Hope this will bring back the ht and the archons x3 way cooler to watch.
-MoOsE-
Profile Joined March 2011
United States236 Posts
April 19 2011 14:38 GMT
#97
On April 19 2011 23:22 branflakes14 wrote:
We may see Ling/Infestor versus Zealot/Templar in ZvP yet!


this is what I was thinking. zealot/templar sees to be the best counter to this as fungal does nothing really to lots and its pretty hard to fungal the small templar compared to the colosi. Also, I think this will be a rise of dts in the toss army as a major damage dealer.
The King in the North Fighting
osten
Profile Joined March 2008
Sweden316 Posts
April 19 2011 14:53 GMT
#98
I would just like to thank you for this post you have great insights and a fun attitude.

That being said, I think zealot (even tough they become fungaled) are pretty good and too many colossus means you don't get neurals in. I'm not saying this to make it less viable, I'm just saying, I'm gonna try it but with roaches too. I feel they are too important (and good ) against protoss, because of their ability to fountain of health at any time. This will help against storm too. Good luck!
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 19 2011 15:12 GMT
#99
On April 19 2011 23:38 -MoOsE- wrote:
Also, I think this will be a rise of dts in the toss army as a major damage dealer.


This is exactly why this strat is so good. Fungal reveals DTs as well.

Not to say DTs will be useless, they'll still be good for poking at expos, but they won't fare any better vs the main army than anything else toss can make.
As it turns out, marines don't actually cost any money -Jinro
allowicious
Profile Blog Joined April 2007
United States972 Posts
April 19 2011 15:19 GMT
#100
On April 19 2011 23:38 -MoOsE- wrote:
Show nested quote +
On April 19 2011 23:22 branflakes14 wrote:
We may see Ling/Infestor versus Zealot/Templar in ZvP yet!


this is what I was thinking. zealot/templar sees to be the best counter to this as fungal does nothing really to lots and its pretty hard to fungal the small templar compared to the colosi. Also, I think this will be a rise of dts in the toss army as a major damage dealer.


Since the build relies heavily on ling/bane, you will not be very gas starved, which means you can easily afford a few overseers in your army if necessary. Also, if the protoss gets a more zealot heavy mixture, then just adjust your army composition by adding more banelings, which clean up the zealots quite easily. Storms aren't necessarily the best choice, since the lings are very quick. The zerg can just bait storms and run away while taking minimal damage. If you use storms, you'll definitely need some sentries at least to forcefield and hold lings in place. But even then, that is incredibly gas heavy. Plus, zealot/templar has no way of countering baneling dropping then
lalalalala~~~
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