
[D] Is there a way to beat Spanishiwa's build? (P) - Page 8
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Maximumraver
Netherlands124 Posts
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sleepingdog
Austria6145 Posts
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Absentia
United Kingdom973 Posts
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tehemperorer
United States2183 Posts
On April 22 2011 05:26 sleepingdog wrote: I gotta say, even though I only play some customs now and then atm, going for DTs has given me A LOT of free-wins recently. Probably it's just my opponents being bad, but many zergs haven't figured out DT-timings in the slightest when playing this build. Many just go mass-slow-ling all-in on me while my DTs massacre their bases, then I simply stay on one base....and while one base toss vs one base zerg is already bad for zerg, one base toss vs no base zerg is just not good ![]() Totally and completely right. As I've said before, with DTs, the zerg either has to handle them, or is forced to all-in. There is no base race though, the Protoss player will win every all-in because they walled off and can just plant a DT to complete the wall-off. In this case, even the worst case scenario for Protoss still results in a win. | ||
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thisisSSK
United States179 Posts
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dogabutila
United States1437 Posts
Off the top of my head you can try 2gate chrono, or cannon the natural. If you want to test it in a macro game double expand off 1 gate. // YMMV, I'm a random ~2500ish diamond player. | ||
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extempest
Canada77 Posts
HT can be utilize for feedback-ing queens and infestors, while archons can deal with the speedlings | ||
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headbus
Canada173 Posts
Without gas zerg has no way of putting pressure on protoss. Granted this build smashes 4 gates and other early pressure if toss decides to expand, mass probes + cannons + tech what can zerg do? Generally I've been going VERY fast third with cannons then fairly large amount of gateways + blink stalkers. Keep in mind this is from a top25masters player and I don't have that much trouble with it as most of my builds vs zerg nowadays are 14nex or forge FE. | ||
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Dayv
United States4 Posts
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NukeFish
Canada6 Posts
After expanding, you could then add more gateways, another forge, and start teching depending on what he is doing. For Infestors, I'd get Templars for feedback. For any of his late game compositions (Ultralisk or Broodlord) I'd keep going phoenix and void ray, and add another stargate. Keep in mind this is all theoretical, and I haven't tested it out at all. Your thoughts? edit: doesn't work. | ||
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backtoback
Canada1276 Posts
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StutteR
United States1903 Posts
On April 22 2011 11:23 thisisSSK wrote: can someone tell me what exactly gives away this Spanishiwa build? what should I be scouting for? Mass spines/queens? No gas is the first sign. After that a lot of spines and slow lings? | ||
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RMmanlots
United States95 Posts
He also had some success with zealot, sentry, immortal, and a fast + 1 attack. Immortals DESTROY spine crawlers, and its hard to get to them with the lings without getting forcefielded and annihilated. | ||
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Nore
New Zealand128 Posts
On April 26 2011 15:59 RMmanlots wrote: I'm a terrible (zerg) player, but I always get beat by my my protoss practice partner going 1 base hidden tech. I did this build a lot during beta, and I found it worthless against a player that knows how to counter it. Against a 1 base teching protoss, I had to blindly prepare for a 4 gate with spine crawlers, voidrays with queens, and DTs with spore crawlers. Its simply too much to have to blind counter, and scouting is too easy too deny. He also had some success with zealot, sentry, immortal, and a fast + 1 attack. Immortals DESTROY spine crawlers, and its hard to get to them with the lings without getting forcefielded and annihilated. this build is actually made to defend against 1 base all in... I find that a forge expand or just FE will be the hardest to deal with. In the OP i notice a lot of attention to the unit composition being a problem not the build it self, so i'd say control of units / unit composition or macro is the biggest issue here. | ||
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Yacashui
United States13 Posts
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darkscream
Canada2310 Posts
ZvZ: you lose ZvP: A fast 1base immortal/zealot push does really bad things to this build. Slowlings get shown the what for by the zealots, who do ok against spine crawlwers, and then the immortals just knock the crawlers down so fast. ZvT: I don't think I've lost ZvT with this build except to bunker rushes hidden in darkness that I managed not to scout. | ||
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NukeFish
Canada6 Posts
edit: doesn't work. | ||
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Keilah
731 Posts
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RimJaynor
Canada145 Posts
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KarlSpaat
Germany8 Posts
Look at http://www.terransc.blogspot.com/ for further informations. I asked a friend to do Spanishiwas build and kicked his but with my allins. | ||
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