• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:54
CET 00:54
KST 08:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1696 users

[D] Is there a way to beat Spanishiwa's build? (P) - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
GreEny K
Profile Joined February 2008
Germany7312 Posts
April 18 2011 13:27 GMT
#101
On April 18 2011 16:57 Gooey wrote:
Show nested quote +
On April 18 2011 16:39 osten wrote:
You only analyze from a pvz perspective, very ignorant.

In zvz I outecon this, by excpecting him to drone. Which he almost always does.


Hate to be rude, but this thread is labled as (P) to indicate the topic is in regards to a build against protoss and how protoss can go about dealing with it, whilst posting videos and descriptions of games being played in a bo7 dealing with it, followed by thoughtful analysis of each game that was played. I don't know where the ignorance is coming from, considering the thread is "How does -protoss- deal with this specific build?".

For the sake of being nice, I will refrain from commenting on your second sentence and third fragment =)


You're not being rude, that is just a fact. I've had some friends try this build on me, and when I know it is coming I can usually beat it with a colossus, void ray and stalker army. However, I have been tricked into believing I am safe in the early game so I over expand and then get rolled by a timing push.
Why would you ever choose failure, when success is an option.
La1
Profile Joined November 2010
United Kingdom659 Posts
April 18 2011 15:19 GMT
#102
I struggle vs this build hugely, as a Master P (doesnt mean i am good just gives you an idea of where i am comming from) I find this build extreamly hard to deal with on some of the bigger maps like shakuras as they can throw up 3-4 quick expos once they get an army of lings and you can't exactly push out and stop them as you won't have a max'ed army, So then you are vs a 4-5 base Z on 2 base.
I have had my army fungled and baindroped multiple times and if i am honest i was struggling really hard to find any good counters, I have been toying with templar (for storms) but i normally find by the time you get them on 2/3 base the zerg could be on 5/6 base and it doesnt matter how many storms you get off its really hard to stop. This followed up by ultras normally means HTs are almost useless.. I like the idea of archons though!
I think DTs is also a waste as a spore + 2 spines can stop most dt harrass however HT drops may be useful,
I have had most luck with the build going mass stalker collsus/Immortal and just blinking back and letting my collsus take hits and immortal take the bains, When you get a critical mass of stalkers with blink lings just die in front of you. The infestors can be a pain but you just have to pressure LOADS so they never have the energy.
I have had alot of losses where i scout it and dont get blink in time and just insta loose from 1 push from Z.
I think blink is key to playing vs this build, I tried mass voids but my entire ground army gets demolished by the lings / bains / fungles and voids arn't the best at dealing with lings!
pff
decaf
Profile Joined October 2010
Austria1797 Posts
April 18 2011 15:32 GMT
#103
I think the 2 base straight into vray colossi build (the one with 1 robo and 2 stargates) will beat this build easily. To deal with that vray colossi build you need a TON of corruptors and because of the late gases I dont think you will be able to hold it off. That's abusing the late gases.
You can also abuse the immobility because of all the queens, slow lings and spine crawlers. Maybe some drop play will peal this build apart.
Or you just abuse the fact that he won't be able to push out any time soon and you play super greedy.

Every build got weaknesses and I dont think that this build will have a future. It might be nice for laddering cuz you can throw people off with it, but I think drop play will be the way to go in the future.
Juice303
Profile Joined December 2010
United States42 Posts
April 18 2011 16:20 GMT
#104
Early stalker pressure IMO is a good aggressive response to this build that is becoming more and more popular amongst us Zergs. With stalker PRESSURE(not a commitment) you can force spines earlier then the zerg would like, force out lings and possibly a earlier gas then then the zerg would like to take. When you force all of this from a zerg doing something like a no gas build, it will almost completely negate the economic advantage that this build offers, and if they overreact it will set them behind. Your stalkers are perfectly safe and so is any expansion you get early on. What is he gonna counter you with, slowlings and queens off creep? haha

List of possible counters:
4 gate blink stalkers
2 gas 4 gate with sentry support - classic 1 gas 4 gate does not work
2 gate zealot pressure - not sure on this one but in thoery it should demolish his natural. add a forge for an all in. Probably only effective on close spawns
1 - 2 gate stalker expand - a couple early stalkers at his natural is going to be very effective.
3 gate robo - sounds odd, but 1 or 2 immortals backed by stalker/zealot would be an easy 1 base timing. gl spines and queens holding this off. maybe a warp prism?
14 nexus , 1- 2 gate expand , forge FE - economic options, would be my choice if I wanted to play the macro game against the zergs no gas.

The ICE FISHER build takes an extremely late third in every matchup, or at least that is what I have seen in Spanishiwa's replays, which IMO makes this build play out more like a 2 base all in. Either the build inflicts major damage in the mid game , or does minimal damage and the toss simply out macros and rolls over the zerg.
Juicey Juice!
truthless
Profile Joined March 2011
Sweden120 Posts
Last Edited: 2011-04-18 16:32:58
April 18 2011 16:32 GMT
#105
I would say 4gate with sentries are a bad choice if you wanna go early aggression. The spines don't care much about forcefields nor guardian shields, and you don't really need it to handle zerglings. I would say 4gate pure stalkers with blink is a better option then. It should hit before he takes his gas (around 8:00).
He who adds is to be revered. I am he who takes away.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-04-18 16:34:28
April 18 2011 16:33 GMT
#106
Just my 2 cents, but like Juice said, double stalker builds can really force a lot of lings.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Captainwolf
Profile Joined March 2011
United States4 Posts
April 18 2011 16:35 GMT
#107
In spanishiwa's build you spend your first 100gas on Lair tech, and an overseer for scouting. Unless you get a Dark Templar very early I don't think it would be that effective.

Also, I had been practicing this with my friend and he went phoenix voidray but my infestors took care of it pretty well between fungal growth and infested terrans.
GreEny K
Profile Joined February 2008
Germany7312 Posts
April 18 2011 17:35 GMT
#108
On April 19 2011 01:35 Captainwolf wrote:
In spanishiwa's build you spend your first 100gas on Lair tech, and an overseer for scouting. Unless you get a Dark Templar very early I don't think it would be that effective.

Also, I had been practicing this with my friend and he went phoenix voidray but my infestors took care of it pretty well between fungal growth and infested terrans.


You should have him try to do the 6:45 DT build and see how that works out, would be interesting.
Why would you ever choose failure, when success is an option.
RinconH
Profile Joined April 2010
United States512 Posts
April 18 2011 19:00 GMT
#109
This is a really cool build and could have the potential to re-position PvZ if Zerg players fully explore it.

It's sad that the ego's of established Zerg players cause them to dismiss it rather than explore it.

User was warned for this post
AzureD
Profile Joined September 2010
United States320 Posts
Last Edited: 2011-04-18 19:36:54
April 18 2011 19:28 GMT
#110
I have been playing Zerg a lot lately using Spanishiwa build. FE is not that good a response to it because I simply expand again so I am always up an expansion.

The only thing that has decisively killed me was a 2 gate proxy on a 1v1 map. 4 gate does not work at all. That will fail more times than it will succeed. The only way I will die to a 4 gate is if I really mess up. 1 production cycle of zerglings and 4-6 queens and 3 to 4 spine crawlers getting transfused pretty much can not be broken by a 4 gate.

The other things that hurts me pretty bad are warp prism drops if I expand at far locations. Blink Stalkers are something that has a very narrow window of effectiveness. You need to do a lot of damage with your first play because the second time you try anything fancy is when Speedlings + Fungal will crush you.

Also this build is not very good on maps like Xel Naga or Slag Pits or at least it is a lot harder to defend.

Oh yes another thing that should kill this build is Kiwikaki's +1 attack Warp Prism drop. The Immortal variation and the one without should be about as effective. The one without Immortals is a lot faster though.
alepov
Profile Joined December 2010
Netherlands1132 Posts
April 18 2011 19:52 GMT
#111
On April 19 2011 04:28 AzureD wrote:
I have been playing Zerg a lot lately using Spanishiwa build. FE is not that good a response to it because I simply expand again so I am always up an expansion.

The only thing that has decisively killed me was a 2 gate proxy on a 1v1 map. 4 gate does not work at all. That will fail more times than it will succeed. The only way I will die to a 4 gate is if I really mess up. 1 production cycle of zerglings and 4-6 queens and 3 to 4 spine crawlers getting transfused pretty much can not be broken by a 4 gate.

The other things that hurts me pretty bad are warp prism drops if I expand at far locations. Blink Stalkers are something that has a very narrow window of effectiveness. You need to do a lot of damage with your first play because the second time you try anything fancy is when Speedlings + Fungal will crush you.

Also this build is not very good on maps like Xel Naga or Slag Pits or at least it is a lot harder to defend.

Oh yes another thing that should kill this build is Kiwikaki's +1 attack Warp Prism drop. The Immortal variation and the one without should be about as effective. The one without Immortals is a lot faster though.

do you have a replay of kiwi (or anyone) doing that build?
ლ(ಠ益ಠლ)
uobradbury
Profile Joined December 2010
United States45 Posts
April 18 2011 20:17 GMT
#112
I have been seeing a lot of zergs going for this build lately and i honestly love to just go 3 gate dt on them. The reason that this works so well is that your dts will get to his base right as lair is almost done and you can harass the hell out of his mineral line and make him fearful of continued pressure. At this time you should be making probes like a mad man and grabbing an expansion of your own.
The DTs are mostly to be used to scout his whole base and if you can get some drone kills, stop the production of structures, kill queens, etc. This is all a huge plus and should make you feel like you are in a great position. I personally love to try to save at least 2 dts (if possible) and put 1 at his 3rd and 1 at a tower to give me more scouting info.
IMO Spanishiwa's build is awesome but there are some fairly large holes in it which can be exploited quite easily with good macro and dt micro.
ComTrav
Profile Joined April 2010
United States1093 Posts
April 18 2011 20:46 GMT
#113
I play as T, and I know we're focusing mostly on P, a combination of light pressure (to keep the creep spread from getting out of control/deny third until Z has more units) and extremely greedy tech/econ play is the way to go.

14 nexus might give you a comparable economy if you crono all your probes,

I don't see four-gate working, I don't think any ZvP build would become popular if it couldn't hold a 4-gate.
Ziggitz
Profile Joined September 2010
United States340 Posts
April 18 2011 20:59 GMT
#114
On April 19 2011 00:32 decaf wrote:
I think the 2 base straight into vray colossi build (the one with 1 robo and 2 stargates) will beat this build easily. To deal with that vray colossi build you need a TON of corruptors and because of the late gases I dont think you will be able to hold it off. That's abusing the late gases.
You can also abuse the immobility because of all the queens, slow lings and spine crawlers. Maybe some drop play will peal this build apart.
Or you just abuse the fact that he won't be able to push out any time soon and you play super greedy.

Every build got weaknesses and I dont think that this build will have a future. It might be nice for laddering cuz you can throw people off with it, but I think drop play will be the way to go in the future.


Actually, the build is very gas heavy. By not taking gas early you get way more drones out and are able to sustain 4 extractors all at once very early. Because of this the build generally gets more gas than other builds and there is only a very small window where taking one or two geysers would put any other Zerg opening ahead in total gas harvested. A passive 2 base void ray colossus build is exactly what this build is good against.
RimJaynor
Profile Joined February 2011
Canada145 Posts
April 19 2011 00:20 GMT
#115
I really like this build, but I am having trouble dealing with terran players who skip helion and go marine tank. I can normally deal with that when i get early bane speed no problem. But this build gives you a delay, if he goes helion harass first i will have enough time to stall and get bane speed.

http://www.youtube.com/user/RimJaynorSCII?feature=mhum Check out my channel. Masters Zerg Player
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2011-04-19 01:48:03
April 19 2011 01:45 GMT
#116
As a zerg player, I have had a lot of success of this build, especially on maps where protoss tends to get gready and nexus first some sort of FE. I find it gives me a lot of time to drone up and scout to respond accordingly. You've mentionned some of this before but here's what I've had trouble against:
1) Constant Agression. With this build, you don't have to make cannons if you FE'd. Get a cyber, chrono boost warpgate and push with some units. I won't have ling speed for a while because I'll want to get a faster third since you FE'd yourself. Forcing units give you a great advantage.
2) Protoss who get a pretty quick third and deny muta harass. I don't feel like they are too far behind economically if I don't damage them, and it leaves them with good economy for strong late game.
3) 1 and 2 followed by a well-upgraded deathball. You've denied my harass, you made me build units instead of drones and I'm stuck with these low tier units and you slowed down my tech. Unless I have a lot of broodlords somehow (which means i had a great advantage or you stayed deep in your base for a long time) I can probably win from hear but other than that no matter the number of bases I have you can go straight for my main and then I'm fucked.

Essentially, Expand, Macro, Defend and poke when you have set up defense. I don't think this build is extremely strong but it definitely forces a different style out of the toss players which they will have to adjust too.

Edit: Forgot to say I also lose almost all the time to my practice partner who does Ace's quick collosi build and denies my scouting. If you can get the IEM replays thats pretty much how he won. I can only counter it with very fast mutalisk....or a retarded amount of lings, but again if I'm not extremely ready for it its pretty powerful; you might want to check it out.
Try another route paperboy.
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2011-04-19 06:44:28
April 19 2011 06:41 GMT
#117
On April 19 2011 10:45 Steel wrote:
As a zerg player, I have had a lot of success of this build, especially on maps where protoss tends to get gready and nexus first some sort of FE. I find it gives me a lot of time to drone up and scout to respond accordingly. You've mentionned some of this before but here's what I've had trouble against:
1) Constant Agression. With this build, you don't have to make cannons if you FE'd. Get a cyber, chrono boost warpgate and push with some units. I won't have ling speed for a while because I'll want to get a faster third since you FE'd yourself. Forcing units give you a great advantage.
2) Protoss who get a pretty quick third and deny muta harass. I don't feel like they are too far behind economically if I don't damage them, and it leaves them with good economy for strong late game.
3) 1 and 2 followed by a well-upgraded deathball. You've denied my harass, you made me build units instead of drones and I'm stuck with these low tier units and you slowed down my tech. Unless I have a lot of broodlords somehow (which means i had a great advantage or you stayed deep in your base for a long time) I can probably win from hear but other than that no matter the number of bases I have you can go straight for my main and then I'm fucked.

Essentially, Expand, Macro, Defend and poke when you have set up defense. I don't think this build is extremely strong but it definitely forces a different style out of the toss players which they will have to adjust too.

Edit: Forgot to say I also lose almost all the time to my practice partner who does Ace's quick collosi build and denies my scouting. If you can get the IEM replays thats pretty much how he won. I can only counter it with very fast mutalisk....or a retarded amount of lings, but again if I'm not extremely ready for it its pretty powerful; you might want to check it out.


Which game may I ask are you referring to, about Ace'squick Colo?
pwadoc
Profile Joined August 2010
271 Posts
April 19 2011 07:51 GMT
#118
This build is specifically designed to resist early pressure. The build works best when the opponent pressures and fails. If you try to beat it using some form of early pressure, you're playing to the build's strengths. Even a 4 gate delayed blink stalker push gets trounced if the zerg anticipates it and builds extra spines on the high ground.

The fact that zerg cedes all hope of early pressure in an extremely obvious way is basically an invitation for protoss to get three bases fast and tech to whatever late-game army comp they want. Perhaps the standard death ball is not the best choice, but protoss has many late game options, many of which are rarely used because of resource constraints and aggression. This is the opportunity to use those options.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 19 2011 08:54 GMT
#119
I was under the impression that Spanishiwa himself stated that if your expo gets blocked at all as Z you must abandon this opener immediately. And Protoss definitely has the easiest time blocking expansions so I'm not sure why this is an issue.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 19 2011 08:56 GMT
#120
I have also had success with a 4gate robo drop using a warp prism in the main (Get one stalker, one zealot, one immortal, drop those in the main and warp in 4 zealots). I have not worked on timings for the build so everything is rough, but it bypasses the spines, forcing him to rely solely on queens and slow lings (neither of which do well vs Zealots) and potentially forcing the spines to be moved (which can sometimes be sniped by the immortal before they can even burow)
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
NaDa 16
Dota 2
Dendi2074
syndereN385
League of Legends
JimRising 463
Other Games
gofns23102
tarik_tv16816
summit1g12146
FrodaN5840
KnowMe353
ToD272
JuggernautJason25
Organizations
Other Games
gamesdonequick1597
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta66
• musti20045 41
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV128
• Noizen57
League of Legends
• Doublelift5216
Other Games
• imaqtpie1743
• Shiphtur262
Upcoming Events
Replay Cast
6m
CranKy Ducklings4
Sparkling Tuna Cup
10h 6m
LiuLi Cup
11h 6m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
18h 6m
Replay Cast
1d
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
OSC
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.