• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:57
CEST 15:57
KST 22:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 225ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon325.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
ZOWIE DIVINA preview MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Serral wins Maestros of the Game 2 TL Poll: How do you feel about the 5.0.16 PTR balance changes? Server Blocker
Tourneys
HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6208 users

[D] Is there a way to beat Spanishiwa's build? (P) - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
GreEny K
Profile Joined February 2008
Germany7312 Posts
April 18 2011 13:27 GMT
#101
On April 18 2011 16:57 Gooey wrote:
Show nested quote +
On April 18 2011 16:39 osten wrote:
You only analyze from a pvz perspective, very ignorant.

In zvz I outecon this, by excpecting him to drone. Which he almost always does.


Hate to be rude, but this thread is labled as (P) to indicate the topic is in regards to a build against protoss and how protoss can go about dealing with it, whilst posting videos and descriptions of games being played in a bo7 dealing with it, followed by thoughtful analysis of each game that was played. I don't know where the ignorance is coming from, considering the thread is "How does -protoss- deal with this specific build?".

For the sake of being nice, I will refrain from commenting on your second sentence and third fragment =)


You're not being rude, that is just a fact. I've had some friends try this build on me, and when I know it is coming I can usually beat it with a colossus, void ray and stalker army. However, I have been tricked into believing I am safe in the early game so I over expand and then get rolled by a timing push.
Why would you ever choose failure, when success is an option.
La1
Profile Joined November 2010
United Kingdom659 Posts
April 18 2011 15:19 GMT
#102
I struggle vs this build hugely, as a Master P (doesnt mean i am good just gives you an idea of where i am comming from) I find this build extreamly hard to deal with on some of the bigger maps like shakuras as they can throw up 3-4 quick expos once they get an army of lings and you can't exactly push out and stop them as you won't have a max'ed army, So then you are vs a 4-5 base Z on 2 base.
I have had my army fungled and baindroped multiple times and if i am honest i was struggling really hard to find any good counters, I have been toying with templar (for storms) but i normally find by the time you get them on 2/3 base the zerg could be on 5/6 base and it doesnt matter how many storms you get off its really hard to stop. This followed up by ultras normally means HTs are almost useless.. I like the idea of archons though!
I think DTs is also a waste as a spore + 2 spines can stop most dt harrass however HT drops may be useful,
I have had most luck with the build going mass stalker collsus/Immortal and just blinking back and letting my collsus take hits and immortal take the bains, When you get a critical mass of stalkers with blink lings just die in front of you. The infestors can be a pain but you just have to pressure LOADS so they never have the energy.
I have had alot of losses where i scout it and dont get blink in time and just insta loose from 1 push from Z.
I think blink is key to playing vs this build, I tried mass voids but my entire ground army gets demolished by the lings / bains / fungles and voids arn't the best at dealing with lings!
pff
decaf
Profile Joined October 2010
Austria1797 Posts
April 18 2011 15:32 GMT
#103
I think the 2 base straight into vray colossi build (the one with 1 robo and 2 stargates) will beat this build easily. To deal with that vray colossi build you need a TON of corruptors and because of the late gases I dont think you will be able to hold it off. That's abusing the late gases.
You can also abuse the immobility because of all the queens, slow lings and spine crawlers. Maybe some drop play will peal this build apart.
Or you just abuse the fact that he won't be able to push out any time soon and you play super greedy.

Every build got weaknesses and I dont think that this build will have a future. It might be nice for laddering cuz you can throw people off with it, but I think drop play will be the way to go in the future.
Juice303
Profile Joined December 2010
United States42 Posts
April 18 2011 16:20 GMT
#104
Early stalker pressure IMO is a good aggressive response to this build that is becoming more and more popular amongst us Zergs. With stalker PRESSURE(not a commitment) you can force spines earlier then the zerg would like, force out lings and possibly a earlier gas then then the zerg would like to take. When you force all of this from a zerg doing something like a no gas build, it will almost completely negate the economic advantage that this build offers, and if they overreact it will set them behind. Your stalkers are perfectly safe and so is any expansion you get early on. What is he gonna counter you with, slowlings and queens off creep? haha

List of possible counters:
4 gate blink stalkers
2 gas 4 gate with sentry support - classic 1 gas 4 gate does not work
2 gate zealot pressure - not sure on this one but in thoery it should demolish his natural. add a forge for an all in. Probably only effective on close spawns
1 - 2 gate stalker expand - a couple early stalkers at his natural is going to be very effective.
3 gate robo - sounds odd, but 1 or 2 immortals backed by stalker/zealot would be an easy 1 base timing. gl spines and queens holding this off. maybe a warp prism?
14 nexus , 1- 2 gate expand , forge FE - economic options, would be my choice if I wanted to play the macro game against the zergs no gas.

The ICE FISHER build takes an extremely late third in every matchup, or at least that is what I have seen in Spanishiwa's replays, which IMO makes this build play out more like a 2 base all in. Either the build inflicts major damage in the mid game , or does minimal damage and the toss simply out macros and rolls over the zerg.
Juicey Juice!
truthless
Profile Joined March 2011
Sweden120 Posts
Last Edited: 2011-04-18 16:32:58
April 18 2011 16:32 GMT
#105
I would say 4gate with sentries are a bad choice if you wanna go early aggression. The spines don't care much about forcefields nor guardian shields, and you don't really need it to handle zerglings. I would say 4gate pure stalkers with blink is a better option then. It should hit before he takes his gas (around 8:00).
He who adds is to be revered. I am he who takes away.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-04-18 16:34:28
April 18 2011 16:33 GMT
#106
Just my 2 cents, but like Juice said, double stalker builds can really force a lot of lings.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Captainwolf
Profile Joined March 2011
United States4 Posts
April 18 2011 16:35 GMT
#107
In spanishiwa's build you spend your first 100gas on Lair tech, and an overseer for scouting. Unless you get a Dark Templar very early I don't think it would be that effective.

Also, I had been practicing this with my friend and he went phoenix voidray but my infestors took care of it pretty well between fungal growth and infested terrans.
GreEny K
Profile Joined February 2008
Germany7312 Posts
April 18 2011 17:35 GMT
#108
On April 19 2011 01:35 Captainwolf wrote:
In spanishiwa's build you spend your first 100gas on Lair tech, and an overseer for scouting. Unless you get a Dark Templar very early I don't think it would be that effective.

Also, I had been practicing this with my friend and he went phoenix voidray but my infestors took care of it pretty well between fungal growth and infested terrans.


You should have him try to do the 6:45 DT build and see how that works out, would be interesting.
Why would you ever choose failure, when success is an option.
RinconH
Profile Joined April 2010
United States512 Posts
April 18 2011 19:00 GMT
#109
This is a really cool build and could have the potential to re-position PvZ if Zerg players fully explore it.

It's sad that the ego's of established Zerg players cause them to dismiss it rather than explore it.

User was warned for this post
AzureD
Profile Joined September 2010
United States320 Posts
Last Edited: 2011-04-18 19:36:54
April 18 2011 19:28 GMT
#110
I have been playing Zerg a lot lately using Spanishiwa build. FE is not that good a response to it because I simply expand again so I am always up an expansion.

The only thing that has decisively killed me was a 2 gate proxy on a 1v1 map. 4 gate does not work at all. That will fail more times than it will succeed. The only way I will die to a 4 gate is if I really mess up. 1 production cycle of zerglings and 4-6 queens and 3 to 4 spine crawlers getting transfused pretty much can not be broken by a 4 gate.

The other things that hurts me pretty bad are warp prism drops if I expand at far locations. Blink Stalkers are something that has a very narrow window of effectiveness. You need to do a lot of damage with your first play because the second time you try anything fancy is when Speedlings + Fungal will crush you.

Also this build is not very good on maps like Xel Naga or Slag Pits or at least it is a lot harder to defend.

Oh yes another thing that should kill this build is Kiwikaki's +1 attack Warp Prism drop. The Immortal variation and the one without should be about as effective. The one without Immortals is a lot faster though.
alepov
Profile Joined December 2010
Netherlands1132 Posts
April 18 2011 19:52 GMT
#111
On April 19 2011 04:28 AzureD wrote:
I have been playing Zerg a lot lately using Spanishiwa build. FE is not that good a response to it because I simply expand again so I am always up an expansion.

The only thing that has decisively killed me was a 2 gate proxy on a 1v1 map. 4 gate does not work at all. That will fail more times than it will succeed. The only way I will die to a 4 gate is if I really mess up. 1 production cycle of zerglings and 4-6 queens and 3 to 4 spine crawlers getting transfused pretty much can not be broken by a 4 gate.

The other things that hurts me pretty bad are warp prism drops if I expand at far locations. Blink Stalkers are something that has a very narrow window of effectiveness. You need to do a lot of damage with your first play because the second time you try anything fancy is when Speedlings + Fungal will crush you.

Also this build is not very good on maps like Xel Naga or Slag Pits or at least it is a lot harder to defend.

Oh yes another thing that should kill this build is Kiwikaki's +1 attack Warp Prism drop. The Immortal variation and the one without should be about as effective. The one without Immortals is a lot faster though.

do you have a replay of kiwi (or anyone) doing that build?
ლ(ಠ益ಠლ)
uobradbury
Profile Joined December 2010
United States45 Posts
April 18 2011 20:17 GMT
#112
I have been seeing a lot of zergs going for this build lately and i honestly love to just go 3 gate dt on them. The reason that this works so well is that your dts will get to his base right as lair is almost done and you can harass the hell out of his mineral line and make him fearful of continued pressure. At this time you should be making probes like a mad man and grabbing an expansion of your own.
The DTs are mostly to be used to scout his whole base and if you can get some drone kills, stop the production of structures, kill queens, etc. This is all a huge plus and should make you feel like you are in a great position. I personally love to try to save at least 2 dts (if possible) and put 1 at his 3rd and 1 at a tower to give me more scouting info.
IMO Spanishiwa's build is awesome but there are some fairly large holes in it which can be exploited quite easily with good macro and dt micro.
ComTrav
Profile Joined April 2010
United States1093 Posts
April 18 2011 20:46 GMT
#113
I play as T, and I know we're focusing mostly on P, a combination of light pressure (to keep the creep spread from getting out of control/deny third until Z has more units) and extremely greedy tech/econ play is the way to go.

14 nexus might give you a comparable economy if you crono all your probes,

I don't see four-gate working, I don't think any ZvP build would become popular if it couldn't hold a 4-gate.
Ziggitz
Profile Joined September 2010
United States340 Posts
April 18 2011 20:59 GMT
#114
On April 19 2011 00:32 decaf wrote:
I think the 2 base straight into vray colossi build (the one with 1 robo and 2 stargates) will beat this build easily. To deal with that vray colossi build you need a TON of corruptors and because of the late gases I dont think you will be able to hold it off. That's abusing the late gases.
You can also abuse the immobility because of all the queens, slow lings and spine crawlers. Maybe some drop play will peal this build apart.
Or you just abuse the fact that he won't be able to push out any time soon and you play super greedy.

Every build got weaknesses and I dont think that this build will have a future. It might be nice for laddering cuz you can throw people off with it, but I think drop play will be the way to go in the future.


Actually, the build is very gas heavy. By not taking gas early you get way more drones out and are able to sustain 4 extractors all at once very early. Because of this the build generally gets more gas than other builds and there is only a very small window where taking one or two geysers would put any other Zerg opening ahead in total gas harvested. A passive 2 base void ray colossus build is exactly what this build is good against.
RimJaynor
Profile Joined February 2011
Canada145 Posts
April 19 2011 00:20 GMT
#115
I really like this build, but I am having trouble dealing with terran players who skip helion and go marine tank. I can normally deal with that when i get early bane speed no problem. But this build gives you a delay, if he goes helion harass first i will have enough time to stall and get bane speed.

http://www.youtube.com/user/RimJaynorSCII?feature=mhum Check out my channel. Masters Zerg Player
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2011-04-19 01:48:03
April 19 2011 01:45 GMT
#116
As a zerg player, I have had a lot of success of this build, especially on maps where protoss tends to get gready and nexus first some sort of FE. I find it gives me a lot of time to drone up and scout to respond accordingly. You've mentionned some of this before but here's what I've had trouble against:
1) Constant Agression. With this build, you don't have to make cannons if you FE'd. Get a cyber, chrono boost warpgate and push with some units. I won't have ling speed for a while because I'll want to get a faster third since you FE'd yourself. Forcing units give you a great advantage.
2) Protoss who get a pretty quick third and deny muta harass. I don't feel like they are too far behind economically if I don't damage them, and it leaves them with good economy for strong late game.
3) 1 and 2 followed by a well-upgraded deathball. You've denied my harass, you made me build units instead of drones and I'm stuck with these low tier units and you slowed down my tech. Unless I have a lot of broodlords somehow (which means i had a great advantage or you stayed deep in your base for a long time) I can probably win from hear but other than that no matter the number of bases I have you can go straight for my main and then I'm fucked.

Essentially, Expand, Macro, Defend and poke when you have set up defense. I don't think this build is extremely strong but it definitely forces a different style out of the toss players which they will have to adjust too.

Edit: Forgot to say I also lose almost all the time to my practice partner who does Ace's quick collosi build and denies my scouting. If you can get the IEM replays thats pretty much how he won. I can only counter it with very fast mutalisk....or a retarded amount of lings, but again if I'm not extremely ready for it its pretty powerful; you might want to check it out.
Try another route paperboy.
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2011-04-19 06:44:28
April 19 2011 06:41 GMT
#117
On April 19 2011 10:45 Steel wrote:
As a zerg player, I have had a lot of success of this build, especially on maps where protoss tends to get gready and nexus first some sort of FE. I find it gives me a lot of time to drone up and scout to respond accordingly. You've mentionned some of this before but here's what I've had trouble against:
1) Constant Agression. With this build, you don't have to make cannons if you FE'd. Get a cyber, chrono boost warpgate and push with some units. I won't have ling speed for a while because I'll want to get a faster third since you FE'd yourself. Forcing units give you a great advantage.
2) Protoss who get a pretty quick third and deny muta harass. I don't feel like they are too far behind economically if I don't damage them, and it leaves them with good economy for strong late game.
3) 1 and 2 followed by a well-upgraded deathball. You've denied my harass, you made me build units instead of drones and I'm stuck with these low tier units and you slowed down my tech. Unless I have a lot of broodlords somehow (which means i had a great advantage or you stayed deep in your base for a long time) I can probably win from hear but other than that no matter the number of bases I have you can go straight for my main and then I'm fucked.

Essentially, Expand, Macro, Defend and poke when you have set up defense. I don't think this build is extremely strong but it definitely forces a different style out of the toss players which they will have to adjust too.

Edit: Forgot to say I also lose almost all the time to my practice partner who does Ace's quick collosi build and denies my scouting. If you can get the IEM replays thats pretty much how he won. I can only counter it with very fast mutalisk....or a retarded amount of lings, but again if I'm not extremely ready for it its pretty powerful; you might want to check it out.


Which game may I ask are you referring to, about Ace'squick Colo?
pwadoc
Profile Joined August 2010
271 Posts
April 19 2011 07:51 GMT
#118
This build is specifically designed to resist early pressure. The build works best when the opponent pressures and fails. If you try to beat it using some form of early pressure, you're playing to the build's strengths. Even a 4 gate delayed blink stalker push gets trounced if the zerg anticipates it and builds extra spines on the high ground.

The fact that zerg cedes all hope of early pressure in an extremely obvious way is basically an invitation for protoss to get three bases fast and tech to whatever late-game army comp they want. Perhaps the standard death ball is not the best choice, but protoss has many late game options, many of which are rarely used because of resource constraints and aggression. This is the opportunity to use those options.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 19 2011 08:54 GMT
#119
I was under the impression that Spanishiwa himself stated that if your expo gets blocked at all as Z you must abandon this opener immediately. And Protoss definitely has the easiest time blocking expansions so I'm not sure why this is an issue.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 19 2011 08:56 GMT
#120
I have also had success with a 4gate robo drop using a warp prism in the main (Get one stalker, one zealot, one immortal, drop those in the main and warp in 4 zealots). I have not worked on timings for the build so everything is rough, but it bypasses the spines, forcing him to rely solely on queens and slow lings (neither of which do well vs Zealots) and potentially forcing the spines to be moved (which can sometimes be sniped by the immortal before they can even burow)
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 1
Ryung 381
SHIN 141
CranKy Ducklings SOOP112
Classic106
herO (SOOP)89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko619
Ryung 381
SHIN 141
Classic 106
herO (SOOP) 89
Rex 45
Codebar 26
RushiSC 8
StarCraft: Brood War
Jaedong 1657
Shuttle 1615
Hyuk 862
Soulkey 830
BeSt 638
Soma 549
EffOrt 444
Light 395
Mini 342
Larva 258
[ Show more ]
actioN 186
Snow 183
ggaemo 166
Zeus 165
Rush 115
hero 95
Pusan 77
ZerO 75
[sc1f]eonzerg 54
ToSsGirL 42
soO 41
Sharp 35
910 32
Free 30
Aegong 27
scan(afreeca) 25
Barracks 22
HiyA 18
Terrorterran 16
Bale 15
sorry 15
Movie 14
IntoTheRainbow 11
Yoon 10
Noble 9
Icarus 4
Dota 2
Gorgc4707
Dendi1526
XaKoH 888
XcaliburYe9
Counter-Strike
kRYSTAL_82
Other Games
singsing1981
B2W.Neo814
Liquid`VortiX153
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick28937
StarCraft: Brood War
UltimateBattle 1370
StarCraft 2
IntoTheiNu 1228
Other Games
BasetradeTV228
Dota 2
PGL Dota 2 - Main Stream137
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 37
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3197
Upcoming Events
Replay Cast
10h 3m
WardiTV Weekly
21h 3m
PiGosaur Cup
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Sparkling Tuna Cup
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.