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[G] Spanishiwa's No Gas FE ZvX - Page 29

Forum Index > StarCraft 2 Strategy
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imareaver3
Profile Joined June 2010
United States906 Posts
April 16 2011 21:28 GMT
#561
I still don't see any hint of sarcasm in MorroW's post. Did he say something IRL?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 16 2011 21:43 GMT
#562
On April 17 2011 06:15 KillerPlague wrote:
i love how spanishiwa is grand masters. just goes to show that there is some truth to this being viable. at the same time i'm sure other races haven't had enough practice vs this to understand the best way to counter it.

Grandmaster NA doesn't mean anything. NA ladder isn't a good standard by any means as most talent goes over to ladder on KR most of the time.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
April 16 2011 21:43 GMT
#563
Judging from all the games I've seen from Spanishiwa (huge fan!), this opener is only viable on maps where there is a high chance that the hatch wont get blocked.
Also I feel like it should be treated as an opener and not a definitive style you can go every game.

This would, from my experience, bring the potential(non all in) openers to:

- Hatch first, gas around 20, defend with lings
- Hatch first, gas around 40, defend with spines/queens
- Pool in to Hatch, gas around 20
- Gas/Pool, expansion around 20

It's just a very economic way to get to that Lair midgame where a lot of options open up for Zerg. What you decide to do with all the options is up to the player, and there are many openers that gets you to that stage.

Now besides going for an unusual opener, spanishiwa has unusual ways of playing versus the races in this mid and late game.
Such as:

- Infestors with a lot of harass focus
- Extensive nydus usgage combined with utras in the late game
- Favoring upgrades instead of mutas

But opening one way does not exclude playing the mid game in an unorthodox way. You can go whatever path you want, this is just a new way to get there. And as shown by the recent showmatches against ROOTminigun, if the Zerg is left with little harassment, this opener gives a HUGE economic advantage.



VashTS
Profile Joined September 2010
United States1675 Posts
April 16 2011 22:30 GMT
#564
Well, regardless of what people say, I like to base my opinions around what I see. I've seen the build do overall very well vs almost everything, and I friggen love it, so it's a win for me. =D
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Iacoopa
Profile Joined April 2011
2 Posts
April 16 2011 23:06 GMT
#565
I absolutely love this build. I'm beginning to use it in team games for practice and plan to use it in 1v1 soon. Its so much more fun than the norm and it really helps me with my micro
Negative Zero
Profile Joined January 2011
United States63 Posts
April 16 2011 23:11 GMT
#566
I still don't know what this build is supposed to do against 5rax reaper. They obliterate slowlings and queens if they don't overcommit on the creep, and they're even decent against spines (although they can pretty safely just jump up into the nat and ignore the spines entirely).
Nemireck
Profile Joined October 2010
Canada1875 Posts
April 16 2011 23:14 GMT
#567
On April 17 2011 06:07 adeezy wrote:
I just re-read morrows post and I find it hard to find any sarcasm either Exley, so I don't know what to believe now lol


You have to read his post from the perspective of a proven tournament player.

Most pros don't take the Blizzard ladder seriously at all. They understand that out of 50 games, they're going to play 40 opponents that couldn't make it past the first round of the MLG open bracket.

Therefore, when Morrow was talking about his "great success" and then placed in brackets that he was 16-10 in the Grand Master's league, that was indication of sarcasm.

Likewise, when he said to give Destiny, Spanish, and all the forum-chatters a few months to prove themselves, it was tongue in cheek, because guys like Destiny have ALREADY been playing for months and have plateaued. For Destiny to take the next step forward in his progression, he is going to need to stop using his unorthodox play as a crutch, and abandon it in favour of mastering solid, standard play.

When you're at the top of the skill pyramid, you're better able to spot strengths and weaknesses in other people's play. This is true across all platforms, skills and abilities, and it's a fact backed by scientific research. Those that are more capable, are also more capable of judging the talents of others.
Teamwork is awesome... As long as your team is doing all the work!
shuckyducky
Profile Joined October 2010
United States19 Posts
April 16 2011 23:31 GMT
#568
On April 17 2011 08:11 Negative Zero wrote:
I still don't know what this build is supposed to do against 5rax reaper. They obliterate slowlings and queens if they don't overcommit on the creep, and they're even decent against spines (although they can pretty safely just jump up into the nat and ignore the spines entirely).


After seeing the 5 rax reaper suggestion on reddit, I asked Spanishiwa about it on his stream. He didn't feel it was a threat at all.

Spanishiwa felt that 5 rax reaper is easily scouted and prepared for - limiting terran's ability to punish him in the early game.

Once he transitions to four gas and grabs lair, he would expect to be significantly ahead.
aust1nz
Profile Joined May 2010
United States28 Posts
April 17 2011 00:18 GMT
#569
Nemireck -- that's a really interesting and, in my mind, valid point. However, for those of us who are never going to play Starcraft BEYOND ladder play, I think this build provides an interesting alternative, especially in the ZvP matchup.

That said, would it make sense for a pro to have this build in their back pockets for an unorthodox play style when ahead?
"SC2 is like chess on hardcore mode!"
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
Last Edited: 2011-04-17 01:21:02
April 17 2011 01:18 GMT
#570
On April 17 2011 06:43 CecilSunkure wrote:
Grandmaster NA doesn't mean anything. NA ladder isn't a good standard by any means as most talent goes over to ladder on KR most of the time.


While I appreciate you probably have superior knowledge to me to state that "it doesn't mean ANYTHING" is surely a little over the top. We're talking about the top 200 spots on a ladder here. It means _something_ surely.

I was under the impression that while it was quite easy to get relatively high on the NA servers the very, very top was still comprised of talented players, some of which are professionals that are well known.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-04-17 01:45:04
April 17 2011 01:22 GMT
#571
While I'm somewhat disappointed with the quality of some of the blue posts, they are correct at the problems with this build. Its one of those things, if you play a player in a BoX, it won't work more than once against a good player. If you want to see an example of a build like this, go watch QXC vs Zeerax's immortal build in the 2nd to last TLOpen. Zeerax tore his way through the bracket with the same crushing immortal push vs T but QXC saw the weakness and demolished it 3 times in a row with quick early game harass.

Or more recently, Kiwikaki vs Select at MLG.

On April 07 2011 00:00 DarKFoRcE wrote:
Show nested quote +
On April 06 2011 23:56 blackkiwi wrote:
What to do if ur opponent for example terran is going some sort of early expansion too? Iam totally lost every time they do 15 nexus or 1 rax orbtialcommand expand openings. Cause if i had scouted it i would go 7rr or something like that but ur built scouting timing is way to late to switch to such things


I think this is actually the big weakness of this build. Also against a terran who goes for something like 2 rax into expand. once the terrans sees youre investing in stationary defense and queens (who are pretty stationary aswell) he could just take his third before you.

Because of this i still think that using this build is developing bad habits. The thing is, on ladder, so many people play early pushes, and against that, this build is great, but if your opponent simply plays super greedy, you cannot punish him for that.


^--This is the most obvious issue with this build at higher levels. You don't exert any pressure against your opponent to do something specific that you can counter. For example, a Zerg FEs against a 1 basing Terran forces a set of somewhat predictable responses. You force your opponent to do a game-ending attack or harass and take a later a expo. For Terran its probably a Marine/Tank timing push or some sort of expo behind marine drop. You then have responses prepared for each of the practical cases or pray they don't go the the cases that just kill you.

This build is deceptively powerful, sure it can handle many early game timing attacks but if you know your opponent is going this, you can just exploit the lack of scouting and map control as well as the delayed ability of zerg to do anything. There's no reason for the opponent to attack instead of just expand twice as its tough for this build to punish expoing. What are you going to do? There's a reason why you don't see the mass queen or infestor instead of muta styles on the higher end of the ladder. I mean, they'll work but not in a BoX against someone who doesn't cookie cutter.

This isn't a big deal against laddering players that most people here just ladder so again, not such a big deal.

But you should be like Goody and just keep refining until you make it work in these situations if that's possible. Or just power through despite the disadvantages:
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
ShiGu)
Profile Joined April 2011
France14 Posts
April 17 2011 01:32 GMT
#572
The thing that a lot of people prolly don't get is that spanishiwa does this build to be able to make use of his amazing harrassment style in late macro game so i dont think he cares much if his oppo takes a 3rd rather early, he'll make good use of nydus, infestors, banes drops and everything like that to win with superior multitask skills and all that; that's a perfect build for zergs who feel frustrated to lose against some timing pushes etc when they feel they would win in the late game
Splitintwo
Profile Blog Joined January 2011
35 Posts
April 17 2011 01:44 GMT
#573
I was just watching the game of Spanishiwa vs rOOt.kitty (not sure where the capital letters are so I just put them in randomly).

http://www.youtube.com/user/AhnarisStarcraft#p/u/7/qD91shEd6eQ

And I was wondering why he actually managed to win. Kitty did a great job harassing and spent alot of the game far higher in pop. Was it simply the strength of the infestors and the two los blockers in the middle of the map which stopped it?

And if you can delay a push for a large amount of time, does the creep spread and zergling control with this build allow you to power mid game and defend drops easier (at a high level of multitasking) more than a standard zerg play?

It also seems that his style that this opening transititions into with the infestors, nydus and zerling harass is very apm intensive and he managed to win the game despite many flaws in his multitasking (such as pulling back his whole army to deal with drops) admittedly alot of this is map dependant (e.g. above: Shakuras is a nice wide open huge map) and I've only seen 10 - 12 games of his. Do people think this greater potential for apm exploitation may help severly strengthen it's midgame?

Alot of questions... and I would love to see some more replays of him against some of criticisms levelled in this thread. Here's hoping it might be successful, as it's very fun to watch.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-04-17 01:52:18
April 17 2011 01:51 GMT
#574
On April 17 2011 10:32 ShiGu) wrote:
The thing that a lot of people prolly don't get is that spanishiwa does this build to be able to make use of his amazing harrassment style in late macro game so i dont think he cares much if his oppo takes a 3rd rather early, he'll make good use of nydus, infestors, banes drops and everything like that to win with superior multitask skills and all that; that's a perfect build for zergs who feel frustrated to lose against some timing pushes etc when they feel they would win in the late game


If he can overcome that specific response and all the other responses reasonably well, then he can and has a neat little style.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
April 17 2011 01:59 GMT
#575
On April 17 2011 10:32 ShiGu) wrote:
The thing that a lot of people prolly don't get is that spanishiwa does this build to be able to make use of his amazing harrassment style in late macro game so i dont think he cares much if his oppo takes a 3rd rather early, he'll make good use of nydus, infestors, banes drops and everything like that to win with superior multitask skills and all that; that's a perfect build for zergs who feel frustrated to lose against some timing pushes etc when they feel they would win in the late game

Yeah, I have a feeling that the quick 3rd might not be as good a strat against this as it seems - bases take a long time to start getting you money and in that time, you've sunk a lot of minerals into it. I feel like a strong 2 base allin could beat the quick 3rd but I'm a lowly diamond player so I'm gonna trust the blues, for now.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-17 02:11:05
April 17 2011 02:06 GMT
#576
can't you just delay a 4 gate attack to get an obs or something to spot the highground and warp in past the spine crawlers? drones until 40...

edit - if you're going shameless all in on your economy early game then why wouldn't it be punishable by a slightly delayed 4 gate vs no speed lings
hihihi
ShiGu)
Profile Joined April 2011
France14 Posts
April 17 2011 02:20 GMT
#577
On April 17 2011 11:06 Teivospy wrote:
can't you just delay a 4 gate attack to get an obs or something to spot the highground and warp in past the spine crawlers? drones until 40...

edit - if you're going shameless all in on your economy early game then why wouldn't it be punishable by a slightly delayed 4 gate vs no speed lings


Watch spanishiwa vs cruncher, i believe the replay was casted by someone, cruncher went for something like that but good queen + lings + spine crawler usage will be ok as long as u control properly
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 17 2011 02:24 GMT
#578
On April 17 2011 11:20 ShiGu) wrote:
Show nested quote +
On April 17 2011 11:06 Teivospy wrote:
can't you just delay a 4 gate attack to get an obs or something to spot the highground and warp in past the spine crawlers? drones until 40...

edit - if you're going shameless all in on your economy early game then why wouldn't it be punishable by a slightly delayed 4 gate vs no speed lings


Watch spanishiwa vs cruncher, i believe the replay was casted by someone, cruncher went for something like that but good queen + lings + spine crawler usage will be ok as long as u control properly


kk i'll watch that one, but I'd rather see multiple replays of it before making up my mind
hihihi
themell
Profile Joined February 2011
43 Posts
April 17 2011 02:36 GMT
#579
On April 17 2011 08:11 Negative Zero wrote:
I still don't know what this build is supposed to do against 5rax reaper. They obliterate slowlings and queens if they don't overcommit on the creep, and they're even decent against spines (although they can pretty safely just jump up into the nat and ignore the spines entirely).


continuously cancel/steal their gas, it should slow down the 5 rax reaper. If they only get 1 or 2 marines out, you can steal it indefinitely until they build their first reaper. In the meantime, change your build and throw down two refineries and roach warren. After you hold off the reapers, push with the roaches and crush him, or at least deny the expo.
themell
Profile Joined February 2011
43 Posts
April 17 2011 02:41 GMT
#580
On April 17 2011 06:43 CecilSunkure wrote:
Show nested quote +
On April 17 2011 06:15 KillerPlague wrote:
i love how spanishiwa is grand masters. just goes to show that there is some truth to this being viable. at the same time i'm sure other races haven't had enough practice vs this to understand the best way to counter it.

Grandmaster NA doesn't mean anything. NA ladder isn't a good standard by any means as most talent goes over to ladder on KR most of the time.


yes, because I'm sure a parent would love to send their 17 yr old son (spanishiwa) to another country. If you're in grand masters, then you're in grand masters. And he got their by using this build. That already says that this build is a good opener.
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