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[G] Spanishiwa's No Gas FE ZvX - Page 28

Forum Index > StarCraft 2 Strategy
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Slaytilost
Profile Joined October 2010
Netherlands968 Posts
April 16 2011 18:12 GMT
#541
As a plat zerg i like this build because across all MU's it is pretty similar, so i can just focus on improving on one build instead of 3.

You are the man Spanisiwa <3
truthless
Profile Joined March 2011
Sweden120 Posts
April 16 2011 18:39 GMT
#542
On April 17 2011 02:43 Whitewing wrote:
Show nested quote +
On April 17 2011 02:24 truthless wrote:
I watched the day9 daily and I fail to be convinced that a DT rush cannot kill this, or at the very least, do significant damage to it which would allow you to clean it up with straight up zealots and archons afterwards.

Starting out with a typical 3gate sentry expand BO, you can easily decide to skip the sentries as soon as you scout it and transition into a hidden council+dark shrine in some corner of the map unlikely to be scouted, spend all your WG cooldowns on getting zealots (which will shred the no-speed zerglings) and will easily allow you to take your natural just like your typical 3gate expand (maybe a teensy bit later).

Have your scouting probe drop a pylon in a decent spot and your DTs should arrive no later than 7:30 (probably upwards 30 sec before then, if you get a good proxy pylon) at his ramp, at which point he should have no more than 4 queens. Even if he's blocking the ramp with two of them your 3+ DTs will rip through that in a matter of seconds. I believe it takes 4 hits to kill a queen. They won't have energy to transfuse more than once or twice each. If you're not up that ramp 10-15 sec after you arrive I'd be massively surprised.

Spanishiwa dropped his evos and started his lair tech at like 8:00 in the first game. Granted, he saw a lot of sentries, so he didn't need to worry about templar tech, but I just don't see how he can possibly hold off a DT rush without being forced to either take gas earlier and go lair tech, or drop his first evo a full minute earlier and drop several spore crawlers, at which point you simply back off with your DTs, use all your gas to make archons, and hit a hard 6gate timing with zealots+archons. All he'll have is spinecrawlers and zerglings.


Thing is, you poke often to see what they have, and if you only see zealots, you can expect either A) stargate play or B) DT rush. If you see mostly zealots, you just plop down that evo chamber early.

The issue with that is you have no idea if it's phoenix or DTs. Which means you need to drop down more than just the evo chamber. You need like 3 spores I'd say to fully protect your main, natural and front, which is 4 less drones and 12 less zerglings, just from hiding tech. Not only that but you won't be able to grab a third or threaten the protoss at all until you get an overseer out (if it's DTs), which means protoss is likely to get a third before you.

Those DTs aren't wasted either, even if you get the read off and build detectors before they arrive. Archons are amazing against zerglings, which is all the zerg will have until like 9th or 10th minute except spinecrawlers. A 2base timing push with 6gates and pretty much nothing but zealots and archons should crush through. But it's such an odd strategy that I doubt we'll see much of it.

I just think people are mainly reacting poorly to this build since it's so different and new. People are very uncomfortable expanding fast against zerg without proper protection like sentries or a fast forge, so they end up being behind. You can basically go 1gate expand into 6gate+council and be perfectly safe when you scout it. But that's pretty much unheard of against zerg.
He who adds is to be revered. I am he who takes away.
truthless
Profile Joined March 2011
Sweden120 Posts
April 16 2011 18:45 GMT
#543
On April 17 2011 02:29 Geo.Rion wrote:
Show nested quote +
On April 17 2011 02:24 truthless wrote:
I watched the day9 daily and I fail to be convinced that a DT rush cannot kill this, or at the very least, do significant damage to it which would allow you to clean it up with straight up zealots and archons afterwards.

Starting out with a typical 3gate sentry expand BO, you can easily decide to skip the sentries as soon as you scout it and transition into a hidden council+dark shrine in some corner of the map unlikely to be scouted, spend all your WG cooldowns on getting zealots (which will shred the no-speed zerglings) and will easily allow you to take your natural just like your typical 3gate expand (maybe a teensy bit later).

Have your scouting probe drop a pylon in a decent spot and your DTs should arrive no later than 7:30 (probably upwards 30 sec before then, if you get a good proxy pylon) at his ramp, at which point he should have no more than 4 queens. Even if he's blocking the ramp with two of them your 3+ DTs will rip through that in a matter of seconds. I believe it takes 4 hits to kill a queen. They won't have energy to transfuse more than once or twice each. If you're not up that ramp 10-15 sec after you arrive I'd be massively surprised.

Spanishiwa dropped his evos and started his lair tech at like 8:00 in the first game. Granted, he saw a lot of sentries, so he didn't need to worry about templar tech, but I just don't see how he can possibly hold off a DT rush without being forced to either take gas earlier and go lair tech, or drop his first evo a full minute earlier and drop several spore crawlers, at which point you simply back off with your DTs, use all your gas to make archons, and hit a hard 6gate timing with zealots+archons. All he'll have is spinecrawlers and zerglings.

as you point out for yourself, he could see many sentries, no f ing way that a P is DT rushing and has more then 2-3 sentries.

Btw if you watch the series vs Minigun he beats the 3 gate dt expand build of Minigun very very easily

you only need a slightly earlier evo (1) and put down 1 spore at the right place, and that is it


I did watch that game. His DTs are like a minute late because he decides to hide the tech inside his base instead of sending out a probe to some weird part of the map (drone in his base). He also expands very late imo. Even though he was late by a full minute he arrived before detection was completely up, but he didn't manage to do very much damage, since he focused the Lair with 4 queens standing next to it with a bunch of energy (durr). No offense to Minigun, he's an awesome player, but I felt like he didn't think that through properly. Probably not used to DT rushing
He who adds is to be revered. I am he who takes away.
iChau
Profile Joined December 2010
United States1210 Posts
April 16 2011 18:54 GMT
#544
He's good at using DT rush vs T than he is at Z.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Lexxes
Profile Joined December 2010
Sweden144 Posts
April 16 2011 19:03 GMT
#545
Yoo Spanishiwah, try hook up with Idra and polish this build with the all might zerg-god, i think your build is the start of some great zerg-era!
If you dont do it, someone else will
dotZero
Profile Joined September 2010
United States66 Posts
April 16 2011 19:20 GMT
#546
On April 17 2011 04:03 Lexxes wrote:
Yoo Spanishiwah, try hook up with Idra and polish this build with the all might zerg-god, i think your build is the start of some great zerg-era!


I personally think this build will outshine IdrA once it's 100% polished up.
archflames
Profile Joined September 2010
Mexico204 Posts
Last Edited: 2011-04-16 19:29:24
April 16 2011 19:28 GMT
#547
i can already hear idra saying this build is not viable at pro levels or something like that
Beware the rage of a patient man
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
April 16 2011 19:46 GMT
#548
On April 17 2011 04:20 dotZero wrote:
Show nested quote +
On April 17 2011 04:03 Lexxes wrote:
Yoo Spanishiwah, try hook up with Idra and polish this build with the all might zerg-god, i think your build is the start of some great zerg-era!


I personally think this build will outshine IdrA once it's 100% polished up.

What do you mean it'll outshine IdrA? I'm sure if it proves to be obviously stronger than the standard style, IdrA will adopt it and make it look even better. He's not an idiot..
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
tetracycloide
Profile Joined July 2010
295 Posts
April 16 2011 20:14 GMT
#549
On April 16 2011 05:24 CecilSunkure wrote:
Show nested quote +
On April 16 2011 04:29 adeezy wrote:
To the pros criticizing this build: try it before you criticize it. It's easy to point out and find weaknesses without actually using it.

Darkforce responded really politely, but I don't think he should. When people like him or Lalush post you should be thankful. This sort of attitude pisses me off and nobody wants people like you in these forums. I have no idea where you'd get the idea that you'd know better than those two players in order to say this sort of thing.

Argument from authority is a common logical fallacy. If 'the pros' think it would fail easily to this or that then they can back it up with evidence just like anyone else. As pros it should be much easier for them to provide replays that demonstrate their points as well since they have both access to higher quality players to experiment with and have the experience to know what weaknesses to exploit first.

If this was just a bunch of people theorycrafting than obviously, opinion vs. opinion, it would be silly to dismiss professional criticism, but this isn't just a bunch of theorycrafting. There are several replays made by Spanishiwa as a proof of concept in the OP and as of yet zero replays demonstrating any of the build's glaring flaws.

User was temp banned for this post.
My vanity is justified
iChau
Profile Joined December 2010
United States1210 Posts
April 16 2011 20:46 GMT
#550
On April 17 2011 05:14 tetracycloide wrote:
Show nested quote +
On April 16 2011 05:24 CecilSunkure wrote:
On April 16 2011 04:29 adeezy wrote:
To the pros criticizing this build: try it before you criticize it. It's easy to point out and find weaknesses without actually using it.

Darkforce responded really politely, but I don't think he should. When people like him or Lalush post you should be thankful. This sort of attitude pisses me off and nobody wants people like you in these forums. I have no idea where you'd get the idea that you'd know better than those two players in order to say this sort of thing.

Argument from authority is a common logical fallacy. If 'the pros' think it would fail easily to this or that then they can back it up with evidence just like anyone else. As pros it should be much easier for them to provide replays that demonstrate their points as well since they have both access to higher quality players to experiment with and have the experience to know what weaknesses to exploit first.

If this was just a bunch of people theorycrafting than obviously, opinion vs. opinion, it would be silly to dismiss professional criticism, but this isn't just a bunch of theorycrafting. There are several replays made by Spanishiwa as a proof of concept in the OP and as of yet zero replays demonstrating any of the build's glaring flaws.

User was temp banned for this post.


So the pros don't know what they're talking about? Hmm.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
imareaver3
Profile Joined June 2010
United States906 Posts
April 16 2011 20:49 GMT
#551
On April 17 2011 05:46 iChau wrote:
Show nested quote +
On April 17 2011 05:14 tetracycloide wrote:
On April 16 2011 05:24 CecilSunkure wrote:
On April 16 2011 04:29 adeezy wrote:
To the pros criticizing this build: try it before you criticize it. It's easy to point out and find weaknesses without actually using it.

Darkforce responded really politely, but I don't think he should. When people like him or Lalush post you should be thankful. This sort of attitude pisses me off and nobody wants people like you in these forums. I have no idea where you'd get the idea that you'd know better than those two players in order to say this sort of thing.

Argument from authority is a common logical fallacy. If 'the pros' think it would fail easily to this or that then they can back it up with evidence just like anyone else. As pros it should be much easier for them to provide replays that demonstrate their points as well since they have both access to higher quality players to experiment with and have the experience to know what weaknesses to exploit first.

If this was just a bunch of people theorycrafting than obviously, opinion vs. opinion, it would be silly to dismiss professional criticism, but this isn't just a bunch of theorycrafting. There are several replays made by Spanishiwa as a proof of concept in the OP and as of yet zero replays demonstrating any of the build's glaring flaws.

User was temp banned for this post.


So the pros don't know what they're talking about? Hmm.


No, the pros are split. And when its DarkForce and Sheth's theorycraft against Spanishiwa and MorroW's experience, I think we should look towards the players that have tried the build out. If every pro that posted on this thread was against it, then maybe the build would have problems. But seeing as how MorroW and Spanishiwa--and Day[9]--don't seem to see this build's "glaring flaws," I think the jury's still out on it.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 16 2011 20:49 GMT
#552
On April 17 2011 04:20 dotZero wrote:
Show nested quote +
On April 17 2011 04:03 Lexxes wrote:
Yoo Spanishiwah, try hook up with Idra and polish this build with the all might zerg-god, i think your build is the start of some great zerg-era!


I personally think this build will outshine IdrA once it's 100% polished up.


I actually think this build would be perfect for JulyZerg. His insane apm and multitasking would be perfect. One may not be able to win with 4 waves of 200/200 armies in SC2, but one can win with nonstop baneling drops along with ultra queen infestor broodlord etc etc.
http://grooveshark.com/#/deltrus/music
themell
Profile Joined February 2011
43 Posts
Last Edited: 2011-04-16 20:59:16
April 16 2011 20:55 GMT
#553
On April 17 2011 03:39 truthless wrote:
Show nested quote +
On April 17 2011 02:43 Whitewing wrote:
On April 17 2011 02:24 truthless wrote:
I watched the day9 daily and I fail to be convinced that a DT rush cannot kill this, or at the very least, do significant damage to it which would allow you to clean it up with straight up zealots and archons afterwards.

Starting out with a typical 3gate sentry expand BO, you can easily decide to skip the sentries as soon as you scout it and transition into a hidden council+dark shrine in some corner of the map unlikely to be scouted, spend all your WG cooldowns on getting zealots (which will shred the no-speed zerglings) and will easily allow you to take your natural just like your typical 3gate expand (maybe a teensy bit later).

Have your scouting probe drop a pylon in a decent spot and your DTs should arrive no later than 7:30 (probably upwards 30 sec before then, if you get a good proxy pylon) at his ramp, at which point he should have no more than 4 queens. Even if he's blocking the ramp with two of them your 3+ DTs will rip through that in a matter of seconds. I believe it takes 4 hits to kill a queen. They won't have energy to transfuse more than once or twice each. If you're not up that ramp 10-15 sec after you arrive I'd be massively surprised.

Spanishiwa dropped his evos and started his lair tech at like 8:00 in the first game. Granted, he saw a lot of sentries, so he didn't need to worry about templar tech, but I just don't see how he can possibly hold off a DT rush without being forced to either take gas earlier and go lair tech, or drop his first evo a full minute earlier and drop several spore crawlers, at which point you simply back off with your DTs, use all your gas to make archons, and hit a hard 6gate timing with zealots+archons. All he'll have is spinecrawlers and zerglings.


Thing is, you poke often to see what they have, and if you only see zealots, you can expect either A) stargate play or B) DT rush. If you see mostly zealots, you just plop down that evo chamber early.

The issue with that is you have no idea if it's phoenix or DTs. Which means you need to drop down more than just the evo chamber. You need like 3 spores I'd say to fully protect your main, natural and front, which is 4 less drones and 12 less zerglings, just from hiding tech. Not only that but you won't be able to grab a third or threaten the protoss at all until you get an overseer out (if it's DTs), which means protoss is likely to get a third before you.

Those DTs aren't wasted either, even if you get the read off and build detectors before they arrive. Archons are amazing against zerglings, which is all the zerg will have until like 9th or 10th minute except spinecrawlers. A 2base timing push with 6gates and pretty much nothing but zealots and archons should crush through. But it's such an odd strategy that I doubt we'll see much of it.

I just think people are mainly reacting poorly to this build since it's so different and new. People are very uncomfortable expanding fast against zerg without proper protection like sentries or a fast forge, so they end up being behind. You can basically go 1gate expand into 6gate+council and be perfectly safe when you scout it. But that's pretty much unheard of against zerg.


I hope you aren't serious. You only need one spore at nat and main. Queens will handle any air. Lings or queens will handle any dts. And a quick protoss third? I don't see how a fast third can survive if scouted. This build allows for fast transition into an aggressive build due to the heavy eco focus early on.

And you only need an overseer when the dts are spotted or tech spotted. The spore will give enough vision, especially since zergs don't have a lot of buildings to build. 6 gate timing push could work, but I don't see how well that would work after a failed dt rush.

Ugh, stop theorycrafting. There are already players in tournaments using this strategy nonstop. Even their opponents know the zerg is using it, but still can't stop it. Yes, you can go one gate expand into 6gate + council, but you're going to be far behind the zerg eco because you apply no pressure.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
April 16 2011 20:57 GMT
#554
On April 17 2011 05:49 imareaver3 wrote:
Show nested quote +
On April 17 2011 05:46 iChau wrote:
On April 17 2011 05:14 tetracycloide wrote:
On April 16 2011 05:24 CecilSunkure wrote:
On April 16 2011 04:29 adeezy wrote:
To the pros criticizing this build: try it before you criticize it. It's easy to point out and find weaknesses without actually using it.

Darkforce responded really politely, but I don't think he should. When people like him or Lalush post you should be thankful. This sort of attitude pisses me off and nobody wants people like you in these forums. I have no idea where you'd get the idea that you'd know better than those two players in order to say this sort of thing.

Argument from authority is a common logical fallacy. If 'the pros' think it would fail easily to this or that then they can back it up with evidence just like anyone else. As pros it should be much easier for them to provide replays that demonstrate their points as well since they have both access to higher quality players to experiment with and have the experience to know what weaknesses to exploit first.

If this was just a bunch of people theorycrafting than obviously, opinion vs. opinion, it would be silly to dismiss professional criticism, but this isn't just a bunch of theorycrafting. There are several replays made by Spanishiwa as a proof of concept in the OP and as of yet zero replays demonstrating any of the build's glaring flaws.

User was temp banned for this post.


So the pros don't know what they're talking about? Hmm.


No, the pros are split. And when its DarkForce and Sheth's theorycraft against Spanishiwa and MorroW's experience, I think we should look towards the players that have tried the build out. If every pro that posted on this thread was against it, then maybe the build would have problems. But seeing as how MorroW and Spanishiwa--and Day[9]--don't seem to see this build's "glaring flaws," I think the jury's still out on it.


Sorry to burst your bubble but morrow was being sarcastic.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Exley
Profile Joined April 2011
United States239 Posts
Last Edited: 2011-04-16 22:07:34
April 16 2011 21:00 GMT
#555
On April 17 2011 05:57 DarKFoRcE wrote:
Sorry to burst your bubble but morrow was being sarcastic.



Really? I honestly couldn't tell. I'm not being sarcastic I actually thought Morrow was being supportive of the build.
Charon1979
Profile Joined October 2010
Austria317 Posts
April 16 2011 21:01 GMT
#556
Ppl will adopt to this build sooner or later. But guess what... these new builds or timing pushes will open up exploitable weaknesses too. The game will shift once again
adeezy
Profile Blog Joined May 2010
United States1428 Posts
April 16 2011 21:07 GMT
#557
I just re-read morrows post and I find it hard to find any sarcasm either Exley, so I don't know what to believe now lol
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 16 2011 21:07 GMT
#558
yea i thought morrow was being serious..
1% of koreans control 99% of starcraft winnings. #occupykorea.
atrack
Profile Joined November 2010
France6 Posts
April 16 2011 21:12 GMT
#559
Darkforce is such a douchebag ... only posting to say BS

User was temp banned for this post.
KillerPlague
Profile Joined June 2010
United States1386 Posts
April 16 2011 21:15 GMT
#560
i love how spanishiwa is grand masters. just goes to show that there is some truth to this being viable. at the same time i'm sure other races haven't had enough practice vs this to understand the best way to counter it.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
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