• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:39
CEST 15:39
KST 22:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
REACH OUT TO FUNDS RETRIVER ENGINER FOR CRYPTOCURR Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro16 Group B Small VOD Thread 2.0 [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Borderlands 3 The PlayStation 5 Iron Harvest: 1920+
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1459 users

[G] Spanishiwa's No Gas FE ZvX - Page 26

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 24 25 26 27 28 58 Next
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
April 15 2011 23:55 GMT
#501
On April 16 2011 05:43 Sheth wrote:
I agree with darkforce, any critiscm of him should fall on me as well. While it has benefits, it has a lot of weaknesses.


Also agreed.

Once again, it can catch people offguard but I don't think it will become widely used (op even posted a replay of me losing to it, although I thought he was cheesing me...). If you sit down and actually think about how to counter it you can do pretty well. The build has a late lair (detection), immobile defense, no way to scout/take any map control. Not a bad build per se but not going to radically change the game.
@ostojiy
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 16 2011 00:01 GMT
#502
On April 16 2011 08:55 ThE_OsToJiY wrote:
Show nested quote +
On April 16 2011 05:43 Sheth wrote:
I agree with darkforce, any critiscm of him should fall on me as well. While it has benefits, it has a lot of weaknesses.


Also agreed.

Once again, it can catch people offguard but I don't think it will become widely used (op even posted a replay of me losing to it, although I thought he was cheesing me...). If you sit down and actually think about how to counter it you can do pretty well. The build has a late lair (detection), immobile defense, no way to scout/take any map control. Not a bad build per se but not going to radically change the game.

I see this build as a zerg's version of toss's forge fast-expand. Just more economical and defensive in the early game compared to the standard zerg fast-expand.

You guys criticize it for having flaws and obvious counters to it but just about any build has those. Of course, any build is vulnerable to cheese if you don't scout. The build is pretty young and i think it has room to grow.
PM me if you want random korean images translated.
pwncakery
Profile Joined September 2010
Canada131 Posts
April 16 2011 00:05 GMT
#503
Spanishiwa seems to be doing pretty well with it against minigun so far on the V showmatch series. Is mini just not reacting well to it?
Curu
Profile Joined March 2010
Canada2817 Posts
April 16 2011 00:10 GMT
#504
Let me tell you from experience that 4 Queens stops pretty much any pre-Stim Bio push that's not a 1 base all in. Godamn those Queens wtf.
wat
galtdunn
Profile Joined March 2011
United States977 Posts
April 16 2011 00:16 GMT
#505
I want to say that I love this build, it's so refreshing compared to the overused roach/Hydra play.
I haven't tried it in 1v1s yet as I'm not very strong with it yet, It takes a lot of skill to pull it off. However, this is also a good build for 2v2s!

I've been doing it in 2v2 randoms and it works quite well. I've even found that skipping gas until around 50 and just getting 6-9 spines in front of your natural works very well (of course continuing the queen and creep build up). One thing is if you delay your gas even more you need that evo chamber for the spores, as air is quite common in 2v2 (quick voidrays/phoenix/mutas/etc).

Keep up the great work Spanishiwa! I love your stream and this build rocks!
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-04-16 00:33:26
April 16 2011 00:29 GMT
#506
On April 16 2011 05:16 DarKFoRcE wrote:
Show nested quote +
On April 16 2011 04:29 adeezy wrote:
To the pros criticizing this build: try it before you criticize it. It's easy to point out and find weaknesses without actually using it.


I did not play exactly like this, but in a similar fashion in beta and early after release. i dismissed the heavy investing in slow/static defense for the reasons i have pointed out in this thread already. I actually still used something like this until not too long ago in ZvZ (probably my worst matchup back then), but after improving in ZvZ it turned out that it is in fact not very good.

As i have already said once or twice, I dont doubt you can win games with this build, and for lower league players its probably alot easier to use this build than one where you need alot more experience. Yet i still think that this build is not particularly good against a very good player, as the super late gas is a pretty big giveaway. and no, the spine crawler does not prevent scouting that, as the opponent only needs to see whether you take gas before the zerglings finish.


On April 16 2011 05:43 Sheth wrote:
I agree with darkforce, any critiscm of him should fall on me as well. While it has benefits, it has a lot of weaknesses.

wait what you guys?
i was just like you in the beginning i was skeptical. but ive been using it for a while now to great success :D (16-10 in GML)

tnx for this awesome playstyle spanishiwa and keep up the good work, love your passion

darkforce dont be too critical about these players, give them a few months and im sure destiny, spanishiwa and these players will prove themselves
Progamerpls no copy pasterino
atrack
Profile Joined November 2010
France6 Posts
April 16 2011 00:42 GMT
#507
I like players like Morrow who can try any build before throwing stupid judgements based on the fact those builds are made by what they would call newbies.
Darkforce you know you dont have to win any major tournaments to create a BO or a strat that could work on sc2 ? you lost by playing passive standard play vs Cruncher in NASL so u should think about exploring Spanishiwa BO maybe?
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-04-16 00:51:58
April 16 2011 00:51 GMT
#508
Not sure if this needs spoilers, but...

+ Show Spoiler +
Spanishiwa just beat Minigun 4-3 on the "V," winning four of the five games where he used his patented build, against two 4-gates, a 3-gate expo, and a DT-rush. He lost to a six gate, plus to some other builds in games where he played standard. I'd say that's a pretty good showing for this build.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
April 16 2011 00:53 GMT
#509
On April 16 2011 09:29 MorroW wrote:
Show nested quote +
On April 16 2011 05:16 DarKFoRcE wrote:
On April 16 2011 04:29 adeezy wrote:
To the pros criticizing this build: try it before you criticize it. It's easy to point out and find weaknesses without actually using it.


I did not play exactly like this, but in a similar fashion in beta and early after release. i dismissed the heavy investing in slow/static defense for the reasons i have pointed out in this thread already. I actually still used something like this until not too long ago in ZvZ (probably my worst matchup back then), but after improving in ZvZ it turned out that it is in fact not very good.

As i have already said once or twice, I dont doubt you can win games with this build, and for lower league players its probably alot easier to use this build than one where you need alot more experience. Yet i still think that this build is not particularly good against a very good player, as the super late gas is a pretty big giveaway. and no, the spine crawler does not prevent scouting that, as the opponent only needs to see whether you take gas before the zerglings finish.


Show nested quote +
On April 16 2011 05:43 Sheth wrote:
I agree with darkforce, any critiscm of him should fall on me as well. While it has benefits, it has a lot of weaknesses.

wait what you guys?
i was just like you in the beginning i was skeptical. but ive been using it for a while now to great success :D (16-10 in GML)

tnx for this awesome playstyle spanishiwa and keep up the good work, love your passion

darkforce dont be too critical about these players, give them a few months and im sure destiny, spanishiwa and these players will prove themselves


THANK YOU morrow! I'm glad theres another pro player actually giving it a chance and above all one of my favorite zergs.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
JL_GG
Profile Joined March 2010
Canada249 Posts
April 16 2011 00:56 GMT
#510
haha niceeeeeeeeeeeeeeeeeeeeeeeeeeeeee
thanks man
Gegenschein
Profile Joined November 2010
Canada107 Posts
April 16 2011 01:01 GMT
#511
Having seen Spanishiwa play, this build seems to have a lot of potential. And it's very entertaining to watch, too.
If it becomes popular, Protoss might finally have a good reason to go carriers : )
Which would be even more entertaining.
You and whose 200/200 fully upgraded army?
archflames
Profile Joined September 2010
Mexico204 Posts
April 16 2011 01:06 GMT
#512
he has a double spire +upgrades build...carriers??? do not think so
Beware the rage of a patient man
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
April 16 2011 01:09 GMT
#513
Anyone who just watched The V saw how strong this build can be. Minigun knew each game that Spanishiwa wanted to do this build and he still ended up winning the series.
www.superbeerbrothers.com
ZasZ.
Profile Joined May 2010
United States2911 Posts
April 16 2011 01:35 GMT
#514
On April 16 2011 09:01 nitdkim wrote:
Show nested quote +
On April 16 2011 08:55 ThE_OsToJiY wrote:
On April 16 2011 05:43 Sheth wrote:
I agree with darkforce, any critiscm of him should fall on me as well. While it has benefits, it has a lot of weaknesses.


Also agreed.

Once again, it can catch people offguard but I don't think it will become widely used (op even posted a replay of me losing to it, although I thought he was cheesing me...). If you sit down and actually think about how to counter it you can do pretty well. The build has a late lair (detection), immobile defense, no way to scout/take any map control. Not a bad build per se but not going to radically change the game.

I see this build as a zerg's version of toss's forge fast-expand. Just more economical and defensive in the early game compared to the standard zerg fast-expand.

You guys criticize it for having flaws and obvious counters to it but just about any build has those. Of course, any build is vulnerable to cheese if you don't scout. The build is pretty young and i think it has room to grow.


This is great I've never thought about it as Zerg's version of a Forge FE but it really is. You give up some early game map control/scouting for solid defense and a great economy. I agree with most of the Pros in this thread that it won't "revolutionize" the Zerg metagame but it's definitely a viable build and something besides 14/14 or standard Hatch first for Zergs to do. Frankly, with just those two builds (discounting cheese) Zerg play had become pretty predictable. While this is a Hatch first style, the proper response to it is completely different than Hatch first with gas.

I'm glad to see so many pros posting in here, especially MorroW saying he's having a lot of success with it. A really fun build for sure and it's transformed my ZvZ and ZvP on maps where I can block my ramp.
Gegenschein
Profile Joined November 2010
Canada107 Posts
Last Edited: 2011-04-16 01:41:38
April 16 2011 01:40 GMT
#515
On April 16 2011 10:06 archflames wrote:
he has a double spire +upgrades build...carriers??? do not think so

Oh, I'm sure he's got many kinds of builds !

Now, I'm not saying carrier tech would be an automatic win. And I'm not saying one should rush to carriers either.
From what I've seen, the strenght of Spanishiwa's build is that it won't let you take a viable third as Protoss, because of the constant harrassment and extreme mobility of the army. On the other hand, it lets you do pretty much as you please in the first few stages of the game. Lings+banelings are easily held off with a few gateway units, until drops and nydus worms come into play. So you have time to comfortably make the army you wish for.

But then, all the Protoss needs is an effective way to turtle, i.e. to defend against the lings, banelings, drops and nyduses that will be thrown at him, while securing the 3 or 4 bases required to build up his death ball. That's where a few carriers would really shine. They'll kill everything before it can even reach the probe line ! They have crazy dps, huge range, plus they are completely immune to lings, banelings and ultras : P
The best thing is, they don't even have to leave the Protoss base!
If the Zerg does the double spire thing, well, just build canons and stalkers to protect the carriers. But anyway that means the Zerg won't have nearly as much stuff to harrass with.

So, patiently take 3-4 bases with carrier support. Move out. And win.
You and whose 200/200 fully upgraded army?
Bobster
Profile Joined January 2011
Germany3075 Posts
April 16 2011 01:43 GMT
#516
On April 16 2011 08:55 ThE_OsToJiY wrote:
Show nested quote +
On April 16 2011 05:43 Sheth wrote:
I agree with darkforce, any critiscm of him should fall on me as well. While it has benefits, it has a lot of weaknesses.


Also agreed.

Once again, it can catch people offguard but I don't think it will become widely used (op even posted a replay of me losing to it, although I thought he was cheesing me...). If you sit down and actually think about how to counter it you can do pretty well. The build has a late lair (detection), immobile defense, no way to scout/take any map control. Not a bad build per se but not going to radically change the game.
Honestly, if it stays as popular as it is right now and people start using it more, it's already done a huge job. Just knowing that there's another option, another valid build added to the (as of now limited) arsenal of Zerg players... that's a good thing already.


I'm also excited to see what someone like Morrow can make with this foundation. Refinement incoming!
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-04-16 01:49:21
April 16 2011 01:47 GMT
#517
I don't agree with a lot of darkforce's criticism. The main one being "You have no map control".
Ok, with speedlings you have map control. But exactly what usage you make of it ? Talking about ZvP here. Yes, speed build gives more map control than no gaz build. But if this map control doesn't give you any concrete advantage, if you don't use it, what's the point ? And in most standard ZvP games, I don't see any concrete usage of this map control, as you just macro up to 200/200.
I know it's not a miraculous solves all build, but I feel lot of the arguments used against the build are very theorycraft-esque.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
April 16 2011 01:52 GMT
#518
If one thing I noticed about the build is that after defending the intial push with speedlings he uses the speedlings to gain map control, and then by this time he also has nyduses(he usually pops more than one), to continue his map control.

Check out the minigun series if you guys haven't, he pretty much used the build all times he couldnt. Pylon blocking is a pretty good way of stopping this build followed by some gate pressure seemed the best way to counter it, however if the zerg can stop that he continues with his advantage.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
zeru
Profile Blog Joined September 2010
8156 Posts
April 16 2011 02:07 GMT
#519
--- Nuked ---
kawaiiryuko
Profile Blog Joined January 2011
United States368 Posts
April 16 2011 02:12 GMT
#520
I noticed in the OP, and in some of Spanishiwa's responses, that he suggest 2 workers per mineral patch as "saturation." I was under the assumption that it was 3 workers - is it just 2 workers during the heavy initial droning phase and then max'ing up to 3 per mineral patch later on? Or is a fully saturated bases 20 drones (3 per gas, 2 per mineral)?

I did a quick ctrl-f to see if I saw anyone mention this but I didn't see any mention. Thanks.
Prev 1 24 25 26 27 28 58 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
SC:EVO Monthly
SteadfastSC183
Rex118
Liquipedia
Online Event
12:00
Galaxy Open Cup Season 2
CranKy Ducklings128
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 183
Rex 109
SC2_NightMare 10
StarCraft: Brood War
Britney 37355
Calm 12612
Bisu 2154
EffOrt 1325
Mini 1143
Jaedong 1077
Larva 795
firebathero 472
sSak 394
BeSt 354
[ Show more ]
Soma 202
Zeus 199
Hyuk 186
Snow 176
Rush 173
Soulkey 165
Light 126
Mong 120
Sharp 91
Sexy 76
Noble 71
Aegong 70
ToSsGirL 42
zelot 36
Sea.KH 34
Movie 34
scan(afreeca) 20
Terrorterran 16
Bale 14
Icarus 12
Yoon 11
NaDa 11
SilentControl 10
IntoTheRainbow 7
Dota 2
The International110798
Gorgc7534
PGG 19
Counter-Strike
Foxcn465
oskar167
flusha56
Super Smash Bros
hungrybox932
Westballz17
Other Games
gofns27031
tarik_tv19572
B2W.Neo653
olofmeister605
DeMusliM402
crisheroes275
Lowko271
Hui .123
Happy115
ArmadaUGS31
FunKaTv 25
Mew2King20
Organizations
Other Games
gamesdonequick869
StarCraft 2
WardiTV329
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler57
Other Games
• Shiphtur109
Upcoming Events
BSL Team Wars
5h 21m
RSL Revival
20h 21m
Maestros of the Game
1d
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 2h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 4h
RSL Revival
1d 20h
Maestros of the Game
2 days
BSL Team Wars
2 days
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.