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[G] Spanishiwa's No Gas FE ZvX - Page 58

Forum Index > StarCraft 2 Strategy
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nisseonbeer
Profile Joined March 2012
Denmark4 Posts
April 21 2012 12:26 GMT
#1141
Actually i still use this build in zvp if if he build gateway first in his main. since 50% of the time its a 4gate or a 3gate xpand with early pressure. Against both this build make wonders, since u can still get the fast 3rd and u are safe against any aggresion.

mapleleafs791
Profile Joined September 2010
United States225 Posts
Last Edited: 2012-04-21 15:29:58
April 21 2012 15:21 GMT
#1142
On April 20 2012 17:40 Belial88 wrote:
Show nested quote +
However, saying that the styles are completely different is rather silly. Gasless 2 base into gasless 3 base is definitely a stepping stone. There's was simply no way to do that in ZvP with gateway expand styles.


They are completely different... going 3 base as a response to FFE is totally different than ice fisher. People didn't ffe back then. Ice fisher is basically hard countered by FFE, and even against gateway expand it isn't good if player plays it right.

They aren't stepping stones at all... gasless 2 base mass queen was to defend popular all-ins of the time. Gasless 3 base is to maximize econ against FFE. Totally not similar, at all.

Show nested quote +
If you want to see how these styles are related, look at ZvT. A lot of Zergs have been using the 4 queen gasless opening again (exact same concept of the Ice Fisher). However, with hellion expands, you can actually skip a queen, get a spine and 3rd base extremely quickly as well. It won't pop at 6 minutes like ZvP 3 hatch but it's pretty damn close. The only difference between the two is that queens are produced at different times to account for any early pressure. They're related more than you're giving credit for...it's always an adaptation from the previous metagame and this was common for a long time until FFE took over and we needed a new way to be even greedier than Protoss players. Economic greediness is the common thread.


No they haven't. I don't think any zerg makes 4 queens consecutively. It's economic suicide. You just lose the game, you made too much. It's like making 4 spines against reactor hellion. You jsut give up so much map control and not gain enough econ that you end up so far behind.

People making a 3rd queen for creep (and some defense) rather than only for defense, and a 4th queen wayyyyy later or because of what is scouted, is a lot different than just making 4 queens right away.

There's also no way in hell you are going to get a third base against reactor hellion. They will fry the drone. They have map control. Unless they are dumb and run in and lose the hellions for not enough drones. That's the whole point of reactor hellion. Only way to get third, is with roaches, which hurts mutas, tech, drone count, and you can't get 4 queens exactly with it either.

Ice fisher build was just to show off the utility of queens for defense, a sort of proof of concept.


check out most of DRG's zvt's from the last 2 gsl season and winter arenas/championchip. He opens with 2 queens straight into another 2 queens in a large majority of their games. He uses it to link into a fast roach 3rd, a roch bane all in, or a dedicated 2 base till lair.

I completley agree with your zvp point but your pretty far off base with the zvt point.

I was like "wtf?" the first time i saw him do it but he does it pretty standard and its a pretty sick build. it is not the exact ice fisher build but i does a fast 4 queen with a 6:00 triple gas if roaches are being produced or a 6:30 quad gas if you are not making roaches. 100% safe to everything i have seen him encounter or i have encountered. Even nestea and symbol have used variations of this in games.

It has advantages and disadvantages obviously but it is completely legit

Edit: And with the right build you can get roaches, 4 queens and have a ridiculous economy + creep spread with a resonable lair timing. Also you can still swap the expand into a roach bane all in on a whim. Check out his replays its pretty eye opening how flexible it is
Spor.534 Master Zerg NA
mknsri
Profile Joined August 2011
United Kingdom11 Posts
April 21 2012 16:00 GMT
#1143
I'm still using the Ice Fisher ZvT, just get the 4 queens to block ramps and spread creep and 1 or 2 spines in case he does some serious aggression, I'm only diamond though but there isn't a lot terrans can do that throws my opening off kilter, and I always feel at ease when heading into the midgame.

This all might change drastically when I hit masters though
^_________________________________________^
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
April 21 2012 16:40 GMT
#1144
On April 22 2011 01:13 Netto. wrote:
Show nested quote +
On April 21 2011 23:24 Deja Thoris wrote:
On April 21 2011 22:45 Johnny_Vegas wrote:
I find it interesting how there have been so many suggestions from people recommending that the build should be tweaked to get gas earlier for one purpose or another. You will lose a lot of the benefits that the build provides if you get gas "just for metabolic boost". Even by getting gas at 30 you weaken the build's macro explosion potential, severely.

Remember that the key benefit to this build is getting 32 drones on minerals as fast as possible, thus providing you with a sick mineral income of ~1250 per minute very early.

An easy thing to miss for newer players especially, is not just realizing how important drone count is, but how important it is to get them early.

If you get gas earlier and rely more on speedlings for defense instead of queens/spines, the result could be something like having an average of 8 less drones for 3 minutes, meaning you lose 960 minerals.

If you decide to get gas at the same time as pool, fine, but don't kid yourself into thinking your going to reap the same benefits as The Ice Fisher.


Using your maths we get 1094 minerals from 28 harvesters, one used to build an extractor and 3 on gas. Thats 156 minerals per minute less. The trade off? Fast lings that allow you to exert some map control and don't approach angry marines like crippled donkies. It's up to each player to decide what trade offs they are willing to accept.

I don't think Spanishiwa laid down hard and fast rules, he set out a framework. I personally think tweaking 100gas out of it is worthwhile and I started doing it before the discussions about it started here. It's a variant and I think you overstate how it affects the macro potential of the build.



But what do you want to do with those speedlings? For example to see a blue flame drop you don't need to have a xel'naga tower. Well placed overlord is enough. To see if someone doesn't make a fake push you have creep close to half of map, as well as there isn't speedling needed to stand near ramp - normal ling can do that also. I can't see any good use of those early speedlings.

People badly want to get something expensive and not needed at all. I am not sure why. You forget about such a great things like spreading overlords all over the map. But it is easier to point all ovies over hatch and waste 156 minerals per minute for speed.


It is not 156 minerals per minute. Rather it is 156 minerals period because it takes ~50-60 seconds to get the gas for speed. You only get speed once. Then you pull guys off gas.

just wanted to point this out... I honestly think it's worth it since you don't need as many spines because of speed and can rely more on an "emergency" defence.
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
April 21 2012 16:42 GMT
#1145
spani <3
http://twitter.com/PiQLiQ
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
April 21 2012 16:43 GMT
#1146
On April 22 2012 00:21 mapleleafs791 wrote:
Show nested quote +
On April 20 2012 17:40 Belial88 wrote:
However, saying that the styles are completely different is rather silly. Gasless 2 base into gasless 3 base is definitely a stepping stone. There's was simply no way to do that in ZvP with gateway expand styles.


They are completely different... going 3 base as a response to FFE is totally different than ice fisher. People didn't ffe back then. Ice fisher is basically hard countered by FFE, and even against gateway expand it isn't good if player plays it right.

They aren't stepping stones at all... gasless 2 base mass queen was to defend popular all-ins of the time. Gasless 3 base is to maximize econ against FFE. Totally not similar, at all.

If you want to see how these styles are related, look at ZvT. A lot of Zergs have been using the 4 queen gasless opening again (exact same concept of the Ice Fisher). However, with hellion expands, you can actually skip a queen, get a spine and 3rd base extremely quickly as well. It won't pop at 6 minutes like ZvP 3 hatch but it's pretty damn close. The only difference between the two is that queens are produced at different times to account for any early pressure. They're related more than you're giving credit for...it's always an adaptation from the previous metagame and this was common for a long time until FFE took over and we needed a new way to be even greedier than Protoss players. Economic greediness is the common thread.


No they haven't. I don't think any zerg makes 4 queens consecutively. It's economic suicide. You just lose the game, you made too much. It's like making 4 spines against reactor hellion. You jsut give up so much map control and not gain enough econ that you end up so far behind.

People making a 3rd queen for creep (and some defense) rather than only for defense, and a 4th queen wayyyyy later or because of what is scouted, is a lot different than just making 4 queens right away.

There's also no way in hell you are going to get a third base against reactor hellion. They will fry the drone. They have map control. Unless they are dumb and run in and lose the hellions for not enough drones. That's the whole point of reactor hellion. Only way to get third, is with roaches, which hurts mutas, tech, drone count, and you can't get 4 queens exactly with it either.

Ice fisher build was just to show off the utility of queens for defense, a sort of proof of concept.


check out most of DRG's zvt's from the last 2 gsl season and winter arenas/championchip. He opens with 2 queens straight into another 2 queens in a large majority of their games. He uses it to link into a fast roach 3rd, a roch bane all in, or a dedicated 2 base till lair.

I completley agree with your zvp point but your pretty far off base with the zvt point.

I was like "wtf?" the first time i saw him do it but he does it pretty standard and its a pretty sick build. it is not the exact ice fisher build but i does a fast 4 queen with a 6:00 triple gas if roaches are being produced or a 6:30 quad gas if you are not making roaches. 100% safe to everything i have seen him encounter or i have encountered. Even nestea and symbol have used variations of this in games.

It has advantages and disadvantages obviously but it is completely legit

Edit: And with the right build you can get roaches, 4 queens and have a ridiculous economy + creep spread with a resonable lair timing. Also you can still swap the expand into a roach bane all in on a whim. Check out his replays its pretty eye opening how flexible it is

IdrA does that in ZvT too. fast 4 queen.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 15 2012 17:47 GMT
#1147
So I'm curious... I know for a while people figured out how to counter Spanishiwa's ZvX builds, but ever since the queens received a range buff, I have to ask, does the ZvX strategy become viable again?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
June 15 2012 18:08 GMT
#1148
On June 16 2012 02:47 IronManSC wrote:
So I'm curious... I know for a while people figured out how to counter Spanishiwa's ZvX builds, but ever since the queens received a range buff, I have to ask, does the ZvX strategy become viable again?

Well going gasless 2 bases is quite bad against FFE, and very gimmicky ZvZ.
ZvT, however, 4 queen builds have always been quite good, but you need to have an intelligent strategic follow up, as well as crisp drone/gas/third timings relative to your strategy.
PieTaster
Profile Joined September 2011
52 Posts
Last Edited: 2012-06-15 18:10:50
June 15 2012 18:09 GMT
#1149
I think it was never not viable but when it was created, it was all zergs were doing so other people were just blind countering it making it fall out. But yes, I think it will be a lot more viable now, I've already started seeing more and more variations of no gas 4+ queen openings and I think this will get increasingly popular with all the queens being incorporated into are maxed t3 armies.
The brofestors are after you next.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 15 2012 18:24 GMT
#1150
On June 16 2012 02:47 IronManSC wrote:
So I'm curious... I know for a while people figured out how to counter Spanishiwa's ZvX builds, but ever since the queens received a range buff, I have to ask, does the ZvX strategy become viable again?

Try it on 3 base. I've been able to do pretty well with delaying my gas quite a lot in ZvT and ZvP with a super fast third. Around 6 queens tend to be enough and depending on what you scout you can opt for an earlier gas, but 6-7 minutes is a good time to get gasses in a passive game.
Creator of sc2unmasked.com
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
June 15 2012 21:13 GMT
#1151
On April 22 2012 01:40 NOOBALOPSE wrote:
Show nested quote +
On April 22 2011 01:13 Netto. wrote:
On April 21 2011 23:24 Deja Thoris wrote:
On April 21 2011 22:45 Johnny_Vegas wrote:
I find it interesting how there have been so many suggestions from people recommending that the build should be tweaked to get gas earlier for one purpose or another. You will lose a lot of the benefits that the build provides if you get gas "just for metabolic boost". Even by getting gas at 30 you weaken the build's macro explosion potential, severely.

Remember that the key benefit to this build is getting 32 drones on minerals as fast as possible, thus providing you with a sick mineral income of ~1250 per minute very early.

An easy thing to miss for newer players especially, is not just realizing how important drone count is, but how important it is to get them early.

If you get gas earlier and rely more on speedlings for defense instead of queens/spines, the result could be something like having an average of 8 less drones for 3 minutes, meaning you lose 960 minerals.

If you decide to get gas at the same time as pool, fine, but don't kid yourself into thinking your going to reap the same benefits as The Ice Fisher.


Using your maths we get 1094 minerals from 28 harvesters, one used to build an extractor and 3 on gas. Thats 156 minerals per minute less. The trade off? Fast lings that allow you to exert some map control and don't approach angry marines like crippled donkies. It's up to each player to decide what trade offs they are willing to accept.

I don't think Spanishiwa laid down hard and fast rules, he set out a framework. I personally think tweaking 100gas out of it is worthwhile and I started doing it before the discussions about it started here. It's a variant and I think you overstate how it affects the macro potential of the build.



But what do you want to do with those speedlings? For example to see a blue flame drop you don't need to have a xel'naga tower. Well placed overlord is enough. To see if someone doesn't make a fake push you have creep close to half of map, as well as there isn't speedling needed to stand near ramp - normal ling can do that also. I can't see any good use of those early speedlings.

People badly want to get something expensive and not needed at all. I am not sure why. You forget about such a great things like spreading overlords all over the map. But it is easier to point all ovies over hatch and waste 156 minerals per minute for speed.


It is not 156 minerals per minute. Rather it is 156 minerals period because it takes ~50-60 seconds to get the gas for speed. You only get speed once. Then you pull guys off gas.

just wanted to point this out... I honestly think it's worth it since you don't need as many spines because of speed and can rely more on an "emergency" defence.


one drone building extractor => loses 25(cost extractor)+20(lost mining)
extractor finished, 1 minute gas mining, you lose (3+1)*40 = 160
summated: cost for 100 gas = 205 minerals
additional 100 minerals for speed = 305 minerals lost (+40 per minute since you got one drone lesser)

so at the time you start researching speed, you have 305 minerals lesser than a gasless build. that's a lot early on.
21 is half the truth
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