• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:28
CEST 21:28
KST 04:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners RSL S6 finale at Blizzcon High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9656 users

[D] TvP lategame think tank - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 14 Next All
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-02-18 20:43:39
February 18 2011 20:41 GMT
#201
in addition when u play mech(or even bio, why not) don't forget to place the factory like this, u save a lot of space in your main

[image loading]
zhengsta
Profile Joined February 2011
United States126 Posts
February 18 2011 20:52 GMT
#202
This is a little bit off topic, but seems like there's a lot of master terran here so I wanted to ask. What is the main difference between going from diamond to master league? assuming you were once lower diamond. Did you guys have a lot of previous broodwar experience? I'm having trouble moving out of diamond.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
February 18 2011 21:02 GMT
#203
I find ghosts to be absolutely critical. Usually just 1 rax making them is enough too. Stalkers die insanely fast once they've been emped, and obviously immortals have no hardened shield after an EMP. I've also found tanks to be a bit meh, thors seem to work much much better. Vikings seem to be useful anyways even if they don't go air they can deal with colossi/deal a good bit of dps sitting behind thors. People seem to forget vikings have more dps than stalkers do.
Descolada in everything not TL/Starcraft
TeWy
Profile Joined December 2009
France714 Posts
February 18 2011 21:03 GMT
#204
As a protoss player, I feel that the only thing which can bring me down in the late game is ghosts/mech but for having also plaid Terran I know that the combination is too gaz-heavy.

I guess Terran users will have to seach for innovative ways to get to this unit combination. Eventually, if nothing can be done to reach it safely, I guess that the ghost gaz cost should be reduced a little. It's not like that change would have any serious effect on TvZ balance.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2011-02-18 21:10:02
February 18 2011 21:09 GMT
#205
On February 19 2011 06:03 TeWy wrote:
As a protoss player, I feel that the only thing which can bring me down in the late game is ghosts/mech but for having also plaid Terran I know that the combination is too gaz-heavy.

I guess Terran users will have to seach for innovative ways to get to this unit combination. Eventually, if nothing can be done to reach it safely, I guess that the ghost gaz cost should be reduced a little. It's not like that change would have any serious effect on TvZ balance.


Its not that hard, you just have to fast expand and take a quick third while turtling all along. Its pretty amazing what some bunkers and tanks can hold off, or bunkers and thors. Obviously you have to harass while turtling, that is a given.
Descolada in everything not TL/Starcraft
PaleBlueDot
Profile Joined January 2009
United States263 Posts
Last Edited: 2011-02-19 00:05:02
February 19 2011 00:04 GMT
#206
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.
Veteran of pre-Masters Medivac Alamo
superstartran
Profile Joined March 2010
United States4013 Posts
February 19 2011 00:32 GMT
#207
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.




You haven't even bothered to look at Sadist's replays. OptikZero despite having a huge econ advantage early lost due to the cost efficiency of Mech in head on fights and Helion harassment.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 19 2011 00:52 GMT
#208
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.


Its actully not wrong at all, Stalker and collsus are heavily countered by tanks and vikings. So if your basing your whole strat around blinking and cliff walking into my base then what happens when I have a sensor tower right on my cliff and I see your plan a mile away and already have tanks on the ledge to wreak havoc on your onslaught. Then you end up with a composition that is already hard countered by mine and you can tell me how well that will work.

When you play mech you are focused on getting expos rather than attacking, so the anwser is yes I can easily match P on expos. The differance is that with consistent hellion harass I am keeping the protoss economy in check killing tons of probes, so usually my economy pulls ahead when I go mech.

Care to suggest anything else that makes mech completely wrong as you are so claiming?
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 19 2011 01:16 GMT
#209
On February 19 2011 09:52 XXXSmOke wrote:
Show nested quote +
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.


Its actully not wrong at all, Stalker and collsus are heavily countered by tanks and vikings. So if your basing your whole strat around blinking and cliff walking into my base then what happens when I have a sensor tower right on my cliff and I see your plan a mile away and already have tanks on the ledge to wreak havoc on your onslaught. Then you end up with a composition that is already hard countered by mine and you can tell me how well that will work.

When you play mech you are focused on getting expos rather than attacking, so the anwser is yes I can easily match P on expos. The differance is that with consistent hellion harass I am keeping the protoss economy in check killing tons of probes, so usually my economy pulls ahead when I go mech.

Care to suggest anything else that makes mech completely wrong as you are so claiming?


mech sucks on certain maps because you're just spread too thin trying to defend everything whereas protoss can keep his entire army together. if you've got like 3 or 4 tank on the ledge, his entire blink stalker colossi army can waltz into your base no problem. if you unsiege your entire army to bring it back, then he just cliffwalks/blinks out of your base. i've been experimenting with solid rings of turrets around my base and some patrolling vikings but i dunno how well that works against a dedicated harasser.
PaleBlueDot
Profile Joined January 2009
United States263 Posts
Last Edited: 2011-02-19 01:25:42
February 19 2011 01:22 GMT
#210
On February 19 2011 09:32 superstartran wrote:
Show nested quote +
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.




You haven't even bothered to look at Sadist's replays. OptikZero despite having a huge econ advantage early lost due to the cost efficiency of Mech in head on fights and Helion harassment.


You're right I didn't, but that doesn't equate for all cases.

And I never said mech doesn't work, I'm advocating it, I was saying the dude I was quoting was super wrong. And no, the only time youll have more bases than toss with mech is when either the toss is bad, or you got way ahead way early.

One more thing, if a protoss ever decides pure stalker colossus is the answer to your mech build, you pretty much won, its the other things that bite. (in conjunction with colossus.)
Veteran of pre-Masters Medivac Alamo
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 19 2011 01:23 GMT
#211
That's why you need sensor towers. On most maps theres only one part of your base where he can do the deed of cliff walking/blink. If you scout blink stalks and collsi then immeditatly throw turrets/sensor towers and a few tanks on the ledge. Youll see his army coming which will give you the jump you can unseige your main line and begin heading back to your main. Vikings help alot here because they are mobile and can start sniping the collsus while you wait for your tank lines to get back to your main. After I hold the first wave off il add some thors and then push out. Tank+Thor+hellion+Viking cleans up stalk collsi so fast its unbelivable absolutely unbeliavable watching stalks pop to tanks.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
February 19 2011 01:26 GMT
#212
On February 19 2011 10:16 rauk wrote:
Show nested quote +
On February 19 2011 09:52 XXXSmOke wrote:
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.


Its actully not wrong at all, Stalker and collsus are heavily countered by tanks and vikings. So if your basing your whole strat around blinking and cliff walking into my base then what happens when I have a sensor tower right on my cliff and I see your plan a mile away and already have tanks on the ledge to wreak havoc on your onslaught. Then you end up with a composition that is already hard countered by mine and you can tell me how well that will work.

When you play mech you are focused on getting expos rather than attacking, so the anwser is yes I can easily match P on expos. The differance is that with consistent hellion harass I am keeping the protoss economy in check killing tons of probes, so usually my economy pulls ahead when I go mech.

Care to suggest anything else that makes mech completely wrong as you are so claiming?


mech sucks on certain maps because you're just spread too thin trying to defend everything whereas protoss can keep his entire army together. if you've got like 3 or 4 tank on the ledge, his entire blink stalker colossi army can waltz into your base no problem. if you unsiege your entire army to bring it back, then he just cliffwalks/blinks out of your base. i've been experimenting with solid rings of turrets around my base and some patrolling vikings but i dunno how well that works against a dedicated harasser.


So get sensor towers. If you can see him coming before he gets there you can move in and trap him. Get a few tanks and turrets in your main, as he walks in to poke the rest of your army moves over, he tries to just cliffwalk away and finds himself sandwiched between your defensive units and the rest of your army. On top of that, you can send hellions into his base every time his army moves out, and a dozen blue flame hellions is going to do a shitton more economic damage than even an entire stalker/collosus army. Once you've killed all his workers he can't make another army, so he's stuck with stalker/collosus against tank/viking/thor.
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 19 2011 01:35 GMT
#213
On February 19 2011 10:26 Ezekyle wrote:
Show nested quote +
On February 19 2011 10:16 rauk wrote:
On February 19 2011 09:52 XXXSmOke wrote:
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.


Its actully not wrong at all, Stalker and collsus are heavily countered by tanks and vikings. So if your basing your whole strat around blinking and cliff walking into my base then what happens when I have a sensor tower right on my cliff and I see your plan a mile away and already have tanks on the ledge to wreak havoc on your onslaught. Then you end up with a composition that is already hard countered by mine and you can tell me how well that will work.

When you play mech you are focused on getting expos rather than attacking, so the anwser is yes I can easily match P on expos. The differance is that with consistent hellion harass I am keeping the protoss economy in check killing tons of probes, so usually my economy pulls ahead when I go mech.

Care to suggest anything else that makes mech completely wrong as you are so claiming?


mech sucks on certain maps because you're just spread too thin trying to defend everything whereas protoss can keep his entire army together. if you've got like 3 or 4 tank on the ledge, his entire blink stalker colossi army can waltz into your base no problem. if you unsiege your entire army to bring it back, then he just cliffwalks/blinks out of your base. i've been experimenting with solid rings of turrets around my base and some patrolling vikings but i dunno how well that works against a dedicated harasser.


So get sensor towers. If you can see him coming before he gets there you can move in and trap him. Get a few tanks and turrets in your main, as he walks in to poke the rest of your army moves over, he tries to just cliffwalk away and finds himself sandwiched between your defensive units and the rest of your army. On top of that, you can send hellions into his base every time his army moves out, and a dozen blue flame hellions is going to do a shitton more economic damage than even an entire stalker/collosus army. Once you've killed all his workers he can't make another army, so he's stuck with stalker/collosus against tank/viking/thor.


it doesn't work like that. what league/rating are you playing? you need more than "a few" tanks to be able to actually deter a blink stalker/colossi army. if you don't have enough he's just walked right into your base and all your shit is outside of it and you lose every single production building. you are also hoping that protoss has zero obs and is not watching your army.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
February 19 2011 01:41 GMT
#214
On February 19 2011 10:35 rauk wrote:
Show nested quote +
On February 19 2011 10:26 Ezekyle wrote:
On February 19 2011 10:16 rauk wrote:
On February 19 2011 09:52 XXXSmOke wrote:
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.


Its actully not wrong at all, Stalker and collsus are heavily countered by tanks and vikings. So if your basing your whole strat around blinking and cliff walking into my base then what happens when I have a sensor tower right on my cliff and I see your plan a mile away and already have tanks on the ledge to wreak havoc on your onslaught. Then you end up with a composition that is already hard countered by mine and you can tell me how well that will work.

When you play mech you are focused on getting expos rather than attacking, so the anwser is yes I can easily match P on expos. The differance is that with consistent hellion harass I am keeping the protoss economy in check killing tons of probes, so usually my economy pulls ahead when I go mech.

Care to suggest anything else that makes mech completely wrong as you are so claiming?


mech sucks on certain maps because you're just spread too thin trying to defend everything whereas protoss can keep his entire army together. if you've got like 3 or 4 tank on the ledge, his entire blink stalker colossi army can waltz into your base no problem. if you unsiege your entire army to bring it back, then he just cliffwalks/blinks out of your base. i've been experimenting with solid rings of turrets around my base and some patrolling vikings but i dunno how well that works against a dedicated harasser.


So get sensor towers. If you can see him coming before he gets there you can move in and trap him. Get a few tanks and turrets in your main, as he walks in to poke the rest of your army moves over, he tries to just cliffwalk away and finds himself sandwiched between your defensive units and the rest of your army. On top of that, you can send hellions into his base every time his army moves out, and a dozen blue flame hellions is going to do a shitton more economic damage than even an entire stalker/collosus army. Once you've killed all his workers he can't make another army, so he's stuck with stalker/collosus against tank/viking/thor.


it doesn't work like that. what league/rating are you playing? you need more than "a few" tanks to be able to actually deter a blink stalker/colossi army. if you don't have enough he's just walked right into your base and all your shit is outside of it and you lose every single production building. you are also hoping that protoss has zero obs and is not watching your army.


Observers can be killed, and if his entire army is inside your base then of course a few tanks won't kill it. But if his entire army is in your base you can just do a base trade, and since Terran buildings can fly away the Protoss would have to already be at a massive advantage to win that. He can kill depots, refineries, ebays and armouries, while you kill every building he has and all his probes too, thanks to your hellions.
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
February 19 2011 01:43 GMT
#215
On February 19 2011 04:34 Sadist wrote:
Show nested quote +
On February 19 2011 04:22 Dente wrote:
On February 19 2011 04:13 Sadist wrote:
If you play it right (IE constantly harassing and making an adequate number of hellions, mech is great)

The key to mech is definitely hellions. They are essentially free when going mech (as a mineral dump) and they basically piss on gateway units with tank/thor support and absolutely destroy immortals as well. You just need to be careful around Colossus and the occasional high templar (although mech > templar anyway so its not that big of a deal)


Hellions used properly (combined with medivacs for dual pronged harassment options) not only kill millions of probes and keep the Protoss defensive they give you amazing scouting opportunities. Mech is just about using your hellion info and not letting a protoss army composition surprise you while always having enough hellions at all times to fend off their attack.

If they add a few colossus, just make some vikings out of your starport and target with tanks, if they are going voids (if it isnt a ton) do the same and the thor support will beat the voids.

I wouldnt even advocate a transition if thats what you are asking, just go mech, bio dies too easily to a ton of stuff where ass well positioned siege tanks a bunker or 2 and a few turrets negate any early aggression past a certain point (combined with hellions, if they attack you->instant backstab and their attack becomes an all in since you absolutely decimate their economy.



People are going to get better playing against it for sure and starting bringing things over from BW such as pylon blocks and better "sim city" and the like but for now keep at it and just use your scouting info and make the correct units accordingly.


3600 masters terran. Litteraly the only matchup I win consistantly on ladder nowadays is TvP and thats due to mech. Im probably like 35+ wins with 10 losses max (and almost all of them are screwups on my part). Ive only lost maybe 2-3 games with mech where I played well and Id consider what the person did a viable non all in counter


And what do you do against a 200/200 army of stalker + collo? How do you expand when he contains you with immortals? Do you open bio first? What do you do against a strong timingpush with immortals? What do you do if the toss actually makes cannons @ his mineral lines?


http://www.sc2replayed.com/players/101333-tqsadist#replay

Heres some of my replays, I have some I played today too but I cant upload them because they havent accepted any yet.

All those are mech replays vs P (not the 2 losses vs DarkCell, god damn tvz and him being good at it )

I was tempted to make a guide on mech but have been kinda advised not to. My build has some weaknesses early game which can definately be refined and sured up. Vs common Protoss builds this works like a charm.

Tank thor hellion and viking beats a stalker colossus army (who goes 200/200 stalker colossus vs mech anyway)

To beat colossus you need to target them manually with your tanks or they will own you (also spread out tanks a bit if you can)


I dont understand that early turret + enginerring bay?
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 19 2011 01:44 GMT
#216
On February 19 2011 10:41 Ezekyle wrote:
Show nested quote +
On February 19 2011 10:35 rauk wrote:
On February 19 2011 10:26 Ezekyle wrote:
On February 19 2011 10:16 rauk wrote:
On February 19 2011 09:52 XXXSmOke wrote:
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.


Its actully not wrong at all, Stalker and collsus are heavily countered by tanks and vikings. So if your basing your whole strat around blinking and cliff walking into my base then what happens when I have a sensor tower right on my cliff and I see your plan a mile away and already have tanks on the ledge to wreak havoc on your onslaught. Then you end up with a composition that is already hard countered by mine and you can tell me how well that will work.

When you play mech you are focused on getting expos rather than attacking, so the anwser is yes I can easily match P on expos. The differance is that with consistent hellion harass I am keeping the protoss economy in check killing tons of probes, so usually my economy pulls ahead when I go mech.

Care to suggest anything else that makes mech completely wrong as you are so claiming?


mech sucks on certain maps because you're just spread too thin trying to defend everything whereas protoss can keep his entire army together. if you've got like 3 or 4 tank on the ledge, his entire blink stalker colossi army can waltz into your base no problem. if you unsiege your entire army to bring it back, then he just cliffwalks/blinks out of your base. i've been experimenting with solid rings of turrets around my base and some patrolling vikings but i dunno how well that works against a dedicated harasser.


So get sensor towers. If you can see him coming before he gets there you can move in and trap him. Get a few tanks and turrets in your main, as he walks in to poke the rest of your army moves over, he tries to just cliffwalk away and finds himself sandwiched between your defensive units and the rest of your army. On top of that, you can send hellions into his base every time his army moves out, and a dozen blue flame hellions is going to do a shitton more economic damage than even an entire stalker/collosus army. Once you've killed all his workers he can't make another army, so he's stuck with stalker/collosus against tank/viking/thor.


it doesn't work like that. what league/rating are you playing? you need more than "a few" tanks to be able to actually deter a blink stalker/colossi army. if you don't have enough he's just walked right into your base and all your shit is outside of it and you lose every single production building. you are also hoping that protoss has zero obs and is not watching your army.


Observers can be killed, and if his entire army is inside your base then of course a few tanks won't kill it. But if his entire army is in your base you can just do a base trade, and since Terran buildings can fly away the Protoss would have to already be at a massive advantage to win that. He can kill depots, refineries, ebays and armouries, while you kill every building he has and all his probes too, thanks to your hellions.


you're doing a base trade wrong if you're moving out to attack his base when you've already been forced to lift up your production facilities. hellions are good but with pylon wall + cannon + warpin stalkers they slowly get less effective at killing probes to the point it's not really worth it unless he's on more than 3 bases (and when does that ever happen in sc2?)
Sadist
Profile Blog Joined October 2002
United States7328 Posts
February 19 2011 01:45 GMT
#217
On February 19 2011 10:43 Hider wrote:
Show nested quote +
On February 19 2011 04:34 Sadist wrote:
On February 19 2011 04:22 Dente wrote:
On February 19 2011 04:13 Sadist wrote:
If you play it right (IE constantly harassing and making an adequate number of hellions, mech is great)

The key to mech is definitely hellions. They are essentially free when going mech (as a mineral dump) and they basically piss on gateway units with tank/thor support and absolutely destroy immortals as well. You just need to be careful around Colossus and the occasional high templar (although mech > templar anyway so its not that big of a deal)


Hellions used properly (combined with medivacs for dual pronged harassment options) not only kill millions of probes and keep the Protoss defensive they give you amazing scouting opportunities. Mech is just about using your hellion info and not letting a protoss army composition surprise you while always having enough hellions at all times to fend off their attack.

If they add a few colossus, just make some vikings out of your starport and target with tanks, if they are going voids (if it isnt a ton) do the same and the thor support will beat the voids.

I wouldnt even advocate a transition if thats what you are asking, just go mech, bio dies too easily to a ton of stuff where ass well positioned siege tanks a bunker or 2 and a few turrets negate any early aggression past a certain point (combined with hellions, if they attack you->instant backstab and their attack becomes an all in since you absolutely decimate their economy.



People are going to get better playing against it for sure and starting bringing things over from BW such as pylon blocks and better "sim city" and the like but for now keep at it and just use your scouting info and make the correct units accordingly.


3600 masters terran. Litteraly the only matchup I win consistantly on ladder nowadays is TvP and thats due to mech. Im probably like 35+ wins with 10 losses max (and almost all of them are screwups on my part). Ive only lost maybe 2-3 games with mech where I played well and Id consider what the person did a viable non all in counter


And what do you do against a 200/200 army of stalker + collo? How do you expand when he contains you with immortals? Do you open bio first? What do you do against a strong timingpush with immortals? What do you do if the toss actually makes cannons @ his mineral lines?


http://www.sc2replayed.com/players/101333-tqsadist#replay

Heres some of my replays, I have some I played today too but I cant upload them because they havent accepted any yet.

All those are mech replays vs P (not the 2 losses vs DarkCell, god damn tvz and him being good at it )

I was tempted to make a guide on mech but have been kinda advised not to. My build has some weaknesses early game which can definately be refined and sured up. Vs common Protoss builds this works like a charm.

Tank thor hellion and viking beats a stalker colossus army (who goes 200/200 stalker colossus vs mech anyway)

To beat colossus you need to target them manually with your tanks or they will own you (also spread out tanks a bit if you can)


I dont understand that early turret + enginerring bay?


Denies scouting and its necessary vs voidray rushes.
Ive been doing it just about every game for practice because I wanted to get a solid build order vs just about everything
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
Last Edited: 2011-02-19 01:47:49
February 19 2011 01:46 GMT
#218
On February 19 2011 10:43 Hider wrote:
Show nested quote +
On February 19 2011 04:34 Sadist wrote:
On February 19 2011 04:22 Dente wrote:
On February 19 2011 04:13 Sadist wrote:
If you play it right (IE constantly harassing and making an adequate number of hellions, mech is great)

The key to mech is definitely hellions. They are essentially free when going mech (as a mineral dump) and they basically piss on gateway units with tank/thor support and absolutely destroy immortals as well. You just need to be careful around Colossus and the occasional high templar (although mech > templar anyway so its not that big of a deal)


Hellions used properly (combined with medivacs for dual pronged harassment options) not only kill millions of probes and keep the Protoss defensive they give you amazing scouting opportunities. Mech is just about using your hellion info and not letting a protoss army composition surprise you while always having enough hellions at all times to fend off their attack.

If they add a few colossus, just make some vikings out of your starport and target with tanks, if they are going voids (if it isnt a ton) do the same and the thor support will beat the voids.

I wouldnt even advocate a transition if thats what you are asking, just go mech, bio dies too easily to a ton of stuff where ass well positioned siege tanks a bunker or 2 and a few turrets negate any early aggression past a certain point (combined with hellions, if they attack you->instant backstab and their attack becomes an all in since you absolutely decimate their economy.



People are going to get better playing against it for sure and starting bringing things over from BW such as pylon blocks and better "sim city" and the like but for now keep at it and just use your scouting info and make the correct units accordingly.


3600 masters terran. Litteraly the only matchup I win consistantly on ladder nowadays is TvP and thats due to mech. Im probably like 35+ wins with 10 losses max (and almost all of them are screwups on my part). Ive only lost maybe 2-3 games with mech where I played well and Id consider what the person did a viable non all in counter


And what do you do against a 200/200 army of stalker + collo? How do you expand when he contains you with immortals? Do you open bio first? What do you do against a strong timingpush with immortals? What do you do if the toss actually makes cannons @ his mineral lines?


http://www.sc2replayed.com/players/101333-tqsadist#replay

Heres some of my replays, I have some I played today too but I cant upload them because they havent accepted any yet.

All those are mech replays vs P (not the 2 losses vs DarkCell, god damn tvz and him being good at it )

I was tempted to make a guide on mech but have been kinda advised not to. My build has some weaknesses early game which can definately be refined and sured up. Vs common Protoss builds this works like a charm.

Tank thor hellion and viking beats a stalker colossus army (who goes 200/200 stalker colossus vs mech anyway)

To beat colossus you need to target them manually with your tanks or they will own you (also spread out tanks a bit if you can)


I dont understand that early turret + enginerring bay?

He didn't scout P's tech so dt is a possibility

edit: vr works too lol
Official Entusman #21
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
February 19 2011 01:56 GMT
#219
On February 19 2011 10:44 rauk wrote:
Show nested quote +
On February 19 2011 10:41 Ezekyle wrote:
On February 19 2011 10:35 rauk wrote:
On February 19 2011 10:26 Ezekyle wrote:
On February 19 2011 10:16 rauk wrote:
On February 19 2011 09:52 XXXSmOke wrote:
On February 19 2011 09:04 PaleBlueDot wrote:
+ Show Spoiler +
On February 18 2011 16:50 Jayrod wrote:
Is this the part where we wait for someone in GSL to show you how to play the game?

I kid, but I honestly think terran is in a weird place right now. I think alot of terran players don't have the right mindset when it comes to how to win a given game. Its like you want an army comp that will defeat the protoss death ball. You won't find it... thats not how terrans built and if this game was each races deathball vs the other races deathball it would be dreadfully boring. I would challenge any terran to simply win their next 10 wins by not launching any big attacks. Win through attrition. You have the tools to win through attrition and/or containment. Good macro terrans are very rare because you have people like iechoic promoting bad builds that are easy to stop and rely on a drop to be effective. Its got half of these forums in the wrong mindset.

Tanks for instance. Tanks in TvP are not useful as your primary combat unit in a straight up fight. They aren't meant to be, but yet people seem to think they should compete with the protoss deathball. Tanks are best for controlling space and there are so many ways that you can use tanks to great effect that doesnt involve seiging them up in the open to become food for zealots. They are for containment. They help you win through attrition. Quite ironically, they aren't the best when it comes to seiging someones base normally. For a terran to beat protoss in the lategame two things need to happen. You need to be able to not get out expanded and you need to be able to not die. That is it. The protoss, even in deathball form, is at a disadvantage when attacking into a foritified position. The challenge for the terran then is controlling space... forcing the only stage for an attack to be where the terran wants it.

I dont think Terrans will win with anything other than patience late game against protoss. Protoss has too many tools lategame to defend with, making all attacks that arent a part of some sick timing really risky. IMO the terran should focus on gaining slight economic advantages throughout the game and wherever possible, but never attack for the sake of attacking or just because you hit 200 food. DONT attack unless you are sure you have a superior army, which will be very few timings.

Its time to break away from shit like hellion drop builds and other things that, when failed, leave you outrageously behind. Drops are great, but don't make one drop the centerpiece of your build unless your plan is to constantly keep their army split. What's happening is you are botching some thing that looks small, that gives them enough of an advantage to win 15 minutes later. Terran needs a new mid-game approach against protoss IMO and that should be to stop suiciding into a deathball. The "invincible collossus/phoenix army is actually quite poor at actually attacking a fortified position... If you can put the squeeze on a protoss at the right time and make him feel like he has to attack into your fortified position because if he doesnt he will lose. To be honest, the guy with the bunker layout is getting warmer than every post Ive read and on face value his post looked the most ridiculous. I guarantee you if you take a defensive positions with forward turrets and seige tanks set in a way where the toss is forced to break the contain to expand again or whatever, you will start winning more lategame with mech in TvP. Unfortunately, its going to take Jinro or Sjow to show you this.



Every single word of this is wrong, honestly I have never seen anything like it. Thinking protoss wont out-expand you in entrenched positions. Thinking protoss will attack your "entrenched" position when they can just blink up---->colossus into your bases among a ridiculous amount of other options. Most of your text is nonsensical at the very best, and shows the kind of thinking that makes me think you either don't play terran or do not have very much experience with it at all.

Oh, and Terrans with macro skill are actually fairly common, its just that they actually know it does not work as well as people would think.


Its actully not wrong at all, Stalker and collsus are heavily countered by tanks and vikings. So if your basing your whole strat around blinking and cliff walking into my base then what happens when I have a sensor tower right on my cliff and I see your plan a mile away and already have tanks on the ledge to wreak havoc on your onslaught. Then you end up with a composition that is already hard countered by mine and you can tell me how well that will work.

When you play mech you are focused on getting expos rather than attacking, so the anwser is yes I can easily match P on expos. The differance is that with consistent hellion harass I am keeping the protoss economy in check killing tons of probes, so usually my economy pulls ahead when I go mech.

Care to suggest anything else that makes mech completely wrong as you are so claiming?


mech sucks on certain maps because you're just spread too thin trying to defend everything whereas protoss can keep his entire army together. if you've got like 3 or 4 tank on the ledge, his entire blink stalker colossi army can waltz into your base no problem. if you unsiege your entire army to bring it back, then he just cliffwalks/blinks out of your base. i've been experimenting with solid rings of turrets around my base and some patrolling vikings but i dunno how well that works against a dedicated harasser.


So get sensor towers. If you can see him coming before he gets there you can move in and trap him. Get a few tanks and turrets in your main, as he walks in to poke the rest of your army moves over, he tries to just cliffwalk away and finds himself sandwiched between your defensive units and the rest of your army. On top of that, you can send hellions into his base every time his army moves out, and a dozen blue flame hellions is going to do a shitton more economic damage than even an entire stalker/collosus army. Once you've killed all his workers he can't make another army, so he's stuck with stalker/collosus against tank/viking/thor.


it doesn't work like that. what league/rating are you playing? you need more than "a few" tanks to be able to actually deter a blink stalker/colossi army. if you don't have enough he's just walked right into your base and all your shit is outside of it and you lose every single production building. you are also hoping that protoss has zero obs and is not watching your army.


Observers can be killed, and if his entire army is inside your base then of course a few tanks won't kill it. But if his entire army is in your base you can just do a base trade, and since Terran buildings can fly away the Protoss would have to already be at a massive advantage to win that. He can kill depots, refineries, ebays and armouries, while you kill every building he has and all his probes too, thanks to your hellions.


you're doing a base trade wrong if you're moving out to attack his base when you've already been forced to lift up your production facilities. hellions are good but with pylon wall + cannon + warpin stalkers they slowly get less effective at killing probes to the point it's not really worth it unless he's on more than 3 bases (and when does that ever happen in sc2?)


Well why are you moving out to attack when he's already in your base? Mech terran is not mobile. If you see your opponent making the most mobile force possible in order to take advantage of that weakness, either keep your army in your base to defend or have it right outside his base, with sensor towers so you can walk into his base and kill him the moment he leaves it. There's no reason to ever have your army sitting in the middle of the map against someone whose entire plan consists of leaving his base undefended so he can poke at yours.
PaleBlueDot
Profile Joined January 2009
United States263 Posts
February 19 2011 02:24 GMT
#220
Its not as much that hes making the most mobile force possible as it is just a regular ass protoss army gets that much mobility.
Veteran of pre-Masters Medivac Alamo
Prev 1 9 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 2
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
uThermal2465
Serral1739
RotterdaM1048
TaKeTV 512
mouzHeroMarine418
IndyStarCraft 234
BRAT_OK 138
SteadfastSC136
SHIN 75
LamboSC256
sc2solar31
Shameless17
Classic16
SpiritSC213
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 2465
Serral 1739
RotterdaM 1048
mouzHeroMarine 418
IndyStarCraft 234
BRAT_OK 138
SteadfastSC 136
SHIN 75
ProTech73
LamboSC2 56
sc2solar 31
Classic 16
SpiritSC2 13
StarCraft: Brood War
Britney 15803
Calm 3001
Mini 193
ggaemo 89
Soulkey 43
ZZZero.O 34
Shine 19
Rock 19
Sacsri 11
Dewaltoss 6
Dota 2
XaKoH 520
Counter-Strike
fl0m8739
zeus732
byalli613
Super Smash Bros
Mew2King99
Heroes of the Storm
Khaldor236
MindelVK6
Other Games
gofns29800
Grubby3583
B2W.Neo603
mouzStarbuck192
UpATreeSC39
Tefel13
OptimusSC22
Organizations
Other Games
EGCTV1774
gamesdonequick813
BasetradeTV187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur174
Upcoming Events
Wardi Open
15h 33m
OSC
1d 4h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.