• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:47
CEST 07:47
KST 14:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou1Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BW caster Sayle BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B
Strategy
[I] TvP Strategies and Build [I] TvZ Strategies and Builds Roaring Currents ASL final Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1166 users

[G] PvP 1-gas 2-gate robo opening - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 16 Next All
lasershark
Profile Joined July 2010
United States49 Posts
February 10 2011 04:09 GMT
#121
Because an immortal does 50 damage. Can a stalker do that?

Also, an immortal = 2 stalkers, but the immortal doesn't have it's dps "cut in half when it's shields are down. The 2 stalkers however, lose 50% dps when one goes down.

It doesn't matter if he tries to focus the immortals, that just means the zealots get free shots because immortals are powerful tanks. Also, it's quite hard to kite a unit that has 1 less range, even if it's faster.

Pretend for example, your stalker attacks an immortal 4 times, but if the immortal strikes once, then it has done 10 more damage. The stalker only does a pathetic 14 damage vs armored, but hardened shields allow it to be 10 only.

Also, immortals don't over-kill.


obviously you don't micro when you play. immortals don't over-kill? so you don't tell them what targets to attack? lol

how are your zealots going to get free hits vs 5 stalkers? by running faster than them?

sorry but 5 stalkers > 1 stalker 1 immortal while i build up my zealot count.
Venomsflame
Profile Joined February 2011
United States613 Posts
February 10 2011 04:16 GMT
#122
On February 10 2011 10:20 VanGooL wrote:
SsTVanGooL.831

I'd be happy to!


Post replays and results!! Really want to see how it goes.
Gool
Profile Joined August 2010
Argentina204 Posts
Last Edited: 2011-02-10 04:31:11
February 10 2011 04:28 GMT
#123
We did it once on SoW and i slightly screwed up my timings (The 2nd warp of 4 zealots came wayyyy to late, with me having to retreat the stalkers to give vision to the pylon.), he held it well.

Nevertheless he did it way better than my friend.

He had to go to bed so we'll do it again some other day.

NiiTHrA
Profile Joined January 2011
Canada45 Posts
Last Edited: 2011-02-10 04:56:59
February 10 2011 04:56 GMT
#124
On February 09 2011 13:37 Dsn4001 wrote:
Dude, I love you kcdc.

[image loading]

Had a game PvP with a 2700 Masters player, he does the proper 4 gate at 5:40. Manage to hold. I even go afk a bit since I know I'm so far ahead.



Unfortunately this player didn't get a zealot before stalker while cyber was going up. His warpgate tech hits 10 seconds quicker but he wasted so much time checking his base and not doing the purpose of the build. To kill you.

@5:50 you should have 1 zealot 6 stalker and you should poke up the ramp as soon as possible to know if you can just get up and kill him.

If he had done the build proper he would've had 1 zealot 6 stalker vs your 2 zealots 1 stalker and an immortal popping soon. Regardless he can kill your zealots and your stalker while warping in more zealots than you and kill your immortal the second it comes out.

Mithra.613 if anyone wants to see.
Strzyga
Profile Joined February 2011
United States2 Posts
February 10 2011 09:28 GMT
#125
This is a strategy I enjoy using in PvP games for a long time now. I, however, had modified it in a way that has proven exceptionally beneficial in my experience. I changed the build order slightly to get the build running for a good timing push or effective counter attack. By switching up the build order, you can get 4-6 zealots and BOTH immortals out by roughly 5:30-5:45 if performed flawlessly, all without cutting any probes. The 4-6 varies depending on how safe you feel early on and whether you produce your first zealot earlier or later. I didn't include the food count, but the desired order is there. You'll also note I purposely supply block myself momentarily by chronoboosting first. This is largely my personal preference and I have found it to be no detriment whatsoever compared to doing a pylon on 9. Just place everything the instant you can afford it. And remember that your goal is to get to the robo. Cut other structures and zealots/stalkers/sentries in so far as you feel safe.

Chronoboost
Pylon
Gateway
Gas
Pylon
Cybernetics
Pylon
Robo

You want to chronoboost probes exclusively, then start saving chronoboost once you start the robo. Keep a steady output of zealots the moment you can afford them without cutting structures. Use your saved Chronoboost exclusively for the Immortals until they both come out. That's pretty much it. Throw down additional gateways as you can afford them. Obviously, you'll want to get the warpgate tech, but with this build you can delay it a fairly significant amount of time. Now I have my own little tactical twist that I also add for bonus kick, but it is by no means necessary and may even be a tad risky depending on the situation.

BONUS:
build your robo outside of your base. If you want to be a tad cheesy, you can proxy it closer to his base. If you want to be more on the safe side, then the important thing is only that it is across from your entrance out of view of your opponent's path. Exact location depends on map and positioning. Be creative. The idea here is two fold.

1) it hides your tech
2) if he attacks first, his stalkers will be taking up the rear. Your zealots will block off your ramp and occupy his zealots at the front, while your immortals come out from behind (where the stalkers will inevitably be) and take THEM up the proverbial "rear." You'll have done enough damage in that short time before he can bring reinforcements that everything after that will be cleanup. If he doesn't attack, you still have your effective composition and an effective timing push that can easily be game ending. If it doesn't end the game, you'll still be in good position to transition through mid game.

This has also proven very useful against both Zerg and Terran, depending on their builds. Scouting is key.

Weaknesses of this build should be fairly obvious (air and mass zealots), so scout, scout, scout to make sure it's viable.

I've also adapted this build to a large number of circumstances where it held up even to builds that many would think could beat it with usually only subtle tweaks (such as sim-city and good micro) that let it function pretty much with little or no hiccups.

If anyone has questions feel free to ask. It's late here and I'm getting ready to go to sleep, so I'm probably not in my best frame of mind to make clear, coherent sentences. Also, this is a PvP thread, so I didn't elaborate on using this against T or Z. If you have any questions on those match-ups, let me know and I can go into depth on those.

Peace!
I am a product of genetic algorithms
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-02-10 10:28:04
February 10 2011 10:26 GMT
#126
I don't know why the 10 gate is starting to get discussed here...because imo that's like a completely different scenario. The classic hard 4-gate gets a 12/13 gate, spends 3 chronos on probes and still (!) cuts probes at 20. With a 10 gate you may get your first warp-in earlier but you don't have the economy to match the 1 zealot 6 stalker into immediate 4 zealot-warp.

Nowadays I only see 10 gating when the opponent tries to korean warpgate me. Against 10-gates I play completely differently, once I see a quick cybercore getting thrown down. I chrono-boost my first zealot before the core (my warpgates won't be done before his anyways), after the core I chrono-boost the 2nd zealot. With those 2 I go aggressively probe-harassing. Rushing-distance won't matter, because there's only 2 things that can happen.
a) you kill much stuff in his base. Perfect. Mission accomplished, build stuff at home and be fine.
b) he protects his base by building units. Perfect. Run your zealots back home, your economy is better now and his timings screwed. Use the 2 zealots and probes to defend against the initial warp-in, after your warpgates are done you have won.

Even if you don't like this playstyle at all, I think playing vs 10 gate requires a whole different approach. Also it's easy to scout it.
"You see....YOU SEE..." © 2010 Sen
Dommk
Profile Joined May 2010
Australia4865 Posts
February 10 2011 10:37 GMT
#127
Got any idea how to beat a 3gate Voidray that is made to look like a 4gate?

It seems you have to take your 2nd gas immediately after the 4gate timing is over and drop another gateway and produce only stalkers, or you will most likely lose to a single voidray Stalker/Zealot or Stalker/3Void push..
Hane
Profile Joined November 2010
France210 Posts
February 10 2011 13:01 GMT
#128
On February 10 2011 19:37 Dommk wrote:
Got any idea how to beat a 3gate Voidray that is made to look like a 4gate?

It seems you have to take your 2nd gas immediately after the 4gate timing is over and drop another gateway and produce only stalkers, or you will most likely lose to a single voidray Stalker/Zealot or Stalker/3Void push..

Better scouting imo.
You need 2 gaz to support starport+vr.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 10 2011 13:07 GMT
#129
Apologies if this has been asked, because the thread is long:

Doesn't scouting on an already somewhat late 13-gate leave you open to all kinds of cheese? Esp. on a 4 player map.

I'm not sure how a late-scout 13-gate is gonna hold off 2 gate proxies or cannon rushes :/
[15:15] <Palmar> and yes marv, you're a total hottie
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 10 2011 13:07 GMT
#130
On February 10 2011 19:37 Dommk wrote:
Got any idea how to beat a 3gate Voidray that is made to look like a 4gate?


Since Voidrays need lots of gas, there's just no way a 3 gate voidray that hits in any near future would look like a 4 gate....I mean, the stargate alone costs fully 50 gas more than a robo, so does each individual voidray compared to an immortal.
Gas-wise you can get an immortal + a stalker for each voidray. No way this could be done off one gas in any time where this would matter (meaning before you'd build an observer because no 4 gate comes)
"You see....YOU SEE..." © 2010 Sen
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2011-02-10 13:42:25
February 10 2011 13:41 GMT
#131
I must say I like it even more when I get 12 Gate 14 Gas. The timing might not be as smooth as with your bo, but that way it looks EXACTLY like a 4 Gate. The worth of messing with your opponent's head can not be weighed in minerals.

It's so cool if you open like this and your opponent goes for a defensive 4 gate.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2011 14:12 GMT
#132
I ran ~5 tests on this with different types of 4 gates and it held easily in every case. The fastest 4 gate of the tests was when I 4 gated a friend who was trying the build for the 2nd time (first was on ladder) and despite my attacking before 5:50 and his getting the immortal out about 5-10 seconds later than I would (his 2nd try, cut him some slack), he held pretty easily. I really think this holds anything close to a standard 4 gate. Against something crazy like a K4G or an 8 gate into 3 gate stalker all-in, I don't think this is your best bet, but if they're making 20 probes before attacking, you're probably going to be ok with this opening.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 10 2011 14:34 GMT
#133
I'd really like an answer to:

"Doesn't scouting on an already somewhat late 13-gate leave you open to all kinds of cheese? Esp. on a 4 player map.

I'm not sure how a late-scout 13-gate is gonna hold off 2 gate proxies or cannon rushes :/"
[15:15] <Palmar> and yes marv, you're a total hottie
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2011 14:37 GMT
#134
On February 10 2011 23:34 marvellosity wrote:
I'd really like an answer to:

"Doesn't scouting on an already somewhat late 13-gate leave you open to all kinds of cheese? Esp. on a 4 player map.

I'm not sure how a late-scout 13-gate is gonna hold off 2 gate proxies or cannon rushes :/"


The thread isn't that long, man. Just show all and then Ctrl-F 'cheese'.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 10 2011 14:41 GMT
#135
Sorry But how do I show all? Else I would.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 10 2011 14:58 GMT
#136
Ok, I ended up reading the thread but I'm still a little queasy.

e.g. Shakuras, double 10 gate proxy. You scout after 13 gate and get to my base at maybe 17 supply? In less than a minute after that 3 zealots are in your base with 2 more following.

Seems a lateish gate with late scout is almost a BO loss to such things?
[15:15] <Palmar> and yes marv, you're a total hottie
letsroll
Profile Joined June 2009
23 Posts
February 10 2011 15:15 GMT
#137
This is one of my favorite builds. IT can beat the 4 gate and u can transition into about anything u want. This is about the safest toss build i have found. kcdc does a great job on the detail of this build. If more toss players will start using this build then we might stop hearing how the 4 gate is unstoppable.
GrassEater
Profile Joined July 2010
Sweden417 Posts
February 10 2011 15:53 GMT
#138
Okey let me post an replay:

This is the 4 gate that you need to defend. all 10 gate 4 gates you can win by just getting some early gateways and chrono some stalkers and zealots and not warp tech and be ahead.

http://www.sc2replayed.com/replays/137477-1v1-protoss-zerg-steppes-of-war

I have 30 s free time in your base with 2 z 4s vs 2 z 1s. With that time i can snipe 2 pylons, or maybe a robo, but it is more risky, if i only gets it down to 100 health and your immortal spawns or some probes and stop your mining or anything.
Acridice
Profile Joined December 2010
United States298 Posts
February 10 2011 16:05 GMT
#139
On February 10 2011 23:58 marvellosity wrote:
Ok, I ended up reading the thread but I'm still a little queasy.

e.g. Shakuras, double 10 gate proxy. You scout after 13 gate and get to my base at maybe 17 supply? In less than a minute after that 3 zealots are in your base with 2 more following.

Seems a lateish gate with late scout is almost a BO loss to such things?


Ok.... so scout on 9? I don't get why you guys think this build would lose to cheese as opposed to other builds. Cheese is couted before you even put down your damn cyber. If you're worried about it scout on 9 and adjust accordingly.......
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Dommk
Profile Joined May 2010
Australia4865 Posts
February 10 2011 16:16 GMT
#140
On February 10 2011 22:07 sleepingdog wrote:
Show nested quote +
On February 10 2011 19:37 Dommk wrote:
Got any idea how to beat a 3gate Voidray that is made to look like a 4gate?


Since Voidrays need lots of gas, there's just no way a 3 gate voidray that hits in any near future would look like a 4 gate....I mean, the stargate alone costs fully 50 gas more than a robo, so does each individual voidray compared to an immortal.
Gas-wise you can get an immortal + a stalker for each voidray. No way this could be done off one gas in any time where this would matter (meaning before you'd build an observer because no 4 gate comes)

After he kills my scouting he grabs another gas and spends the next gas he has on a Stargate, the push comes when by the time you have your second immortal
Prev 1 5 6 7 8 9 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft696
StarCraft: Brood War
sorry 140
PianO 74
HiyA 2
Dota 2
XaKoH 159
Counter-Strike
Stewie2K659
Coldzera 289
Super Smash Bros
Mew2King130
Other Games
summit1g9633
C9.Mang0309
hungrybox179
Tasteless123
Trikslyr28
Organizations
Other Games
gamesdonequick875
Counter-Strike
PGL437
Other Games
BasetradeTV190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV681
League of Legends
• Rush1388
• Lourlo1221
• HappyZerGling128
Upcoming Events
Wardi Open
5h 14m
Wardi Open
8h 44m
PiGosaur Monday
18h 14m
Replay Cast
1d 4h
Tenacious Turtle Tussle
1d 17h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.