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whitefenix
Profile Blog Joined February 2011
Sweden40 Posts
February 04 2012 00:47 GMT
#10881
Is it possible to hold a proxy 11-11 2rax bunker rush with a hatch first build such as 14 hatch 14 pool?
Nothing in this world can take the place of persistence
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
February 04 2012 02:15 GMT
#10882
How do I hold a warp prism+ force field on my ramp?
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
CardinalSC
Profile Joined January 2011
United States145 Posts
February 04 2012 02:43 GMT
#10883
How do I hold a drone zergling all-in? I blocked my choke with 5 probes but he mineral walked his drones in and murdered everything
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
February 04 2012 02:52 GMT
#10884
On February 04 2012 11:43 CardinalSC wrote:
How do I hold a drone zergling all-in? I blocked my choke with 5 probes but he mineral walked his drones in and murdered everything

With a forge FE? Just make a cannon.
If you are going gateway, wall off behind the zealot with a gateway then get the sentry out.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
cleecks
Profile Joined March 2011
Netherlands109 Posts
February 04 2012 04:27 GMT
#10885
On February 04 2012 11:15 llKenZyll wrote:
How do I hold a warp prism+ force field on my ramp?
Split your army so that you have a decent amount of units in your main and a decent amount in your natural.
lordofsoup
Profile Joined January 2012
United States159 Posts
February 04 2012 05:36 GMT
#10886
Figured this would be as good a place as any to ask this. When attacking a protoss should I focus on the pylons, gateways or probes? Obviously it depends on the situation, but I was wondering if anyone had a good rule of thumb to go by. Usually I target the pylons if there are two or less powering a large group of buildings, if I try to go for probes if they are close enough. Is this good enough, or is there something better? Hope I posted this right.
NOHUNTERS
13JackaL
Profile Joined March 2011
United States577 Posts
February 04 2012 08:29 GMT
#10887
For terran, what are the optimal # of scvs you can have at certain benchmarks (say, 10, 12 mins?) after a 1rax FE? I ask because I want to be able to just look at my match history and see if my worker production is up to par.
and my axe
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-02-04 09:52:42
February 04 2012 09:47 GMT
#10888
On February 04 2012 11:43 CardinalSC wrote:
How do I hold a drone zergling all-in? I blocked my choke with 5 probes but he mineral walked his drones in and murdered everything

The first step is scouting it on time. If it's a map with 4 possible spawn locations you need to double scout if you are forge expanding. Know your timings. A 6pool goes down ~40seconds, 14pool goes down ~1:55. A pool takes 65s to build.

When you confirm the all in, make a pylon just behind your mineral line, then make 2 cannons inside your mineral line. You will have to forfeit your wall.

If you are gateway expanding you have to full wall with another gate and pylon. Make your initial zealot before completing the wall, chrono additional zealots. Usually they either try to break one structure and flood in, or they try to time it such that both gateways fall at the same time. If it is the latter you should actually kill off one of your structures to prevent both from going down at the same time. Of course only do so when you can actually take him on.

On Shakuras you can actually full wall with a forge+2gates with a cannon almost up just as lings from a 7pool reach your ramp. You have to scout it early enough to cut probes though. I think you have to cut at 15? to get the wall down in time? can't really remember the exact number. Zerg could delay your wall with a drone scout but they usually don't on shakuras since they know your starting location with the overlord.

In any case you should cut probes completely until you are safe.

edit:
On February 04 2012 14:36 lordofsoup wrote:
Figured this would be as good a place as any to ask this. When attacking a protoss should I focus on the pylons, gateways or probes? Obviously it depends on the situation, but I was wondering if anyone had a good rule of thumb to go by. Usually I target the pylons if there are two or less powering a large group of buildings, if I try to go for probes if they are close enough. Is this good enough, or is there something better? Hope I posted this right.

What race are you?

Almost always probes if you can. Tech structures or forges are good buildings to focus if you think you can get them in time. Key pylons would be next on the priority list followed by whatever else you can get.

Generally you pick off whatever you can. Picking off a gateway isn't that big a deal and the toss would have to be pretty far out of position to even let you do that. Upgrading forges are worth a lot, generally it's worth losing an entire medivac's worth of units to kill one.
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-02-04 11:15:22
February 04 2012 10:41 GMT
#10889
Hi guys

Is there any man-made AI for SC2? I mean, I heard something about....green-tea AI? Lol.

Well, I cannot play online so much, but would love to improve my skills in SC2. So, I am a bad player, but I can beat insane quite comfortably. So, does anyone have any AI that is man made that can provide me with some decent challenge? (Lu Bu lol)

Or do they even exist? Basically I am searching for a good man-made AI that provides challenge, and is more lifelike. They can do drops, etc etc.

Thank yo!!
Regarding the imbalance, hilarious to see Zergs defending themselves....
lordofsoup
Profile Joined January 2012
United States159 Posts
February 04 2012 16:14 GMT
#10890
On February 04 2012 18:47 Forbidden17 wrote:

edit:
Show nested quote +
On February 04 2012 14:36 lordofsoup wrote:
Figured this would be as good a place as any to ask this. When attacking a protoss should I focus on the pylons, gateways or probes? Obviously it depends on the situation, but I was wondering if anyone had a good rule of thumb to go by. Usually I target the pylons if there are two or less powering a large group of buildings, if I try to go for probes if they are close enough. Is this good enough, or is there something better? Hope I posted this right.

What race are you?

Almost always probes if you can. Tech structures or forges are good buildings to focus if you think you can get them in time. Key pylons would be next on the priority list followed by whatever else you can get.

Generally you pick off whatever you can. Picking off a gateway isn't that big a deal and the toss would have to be pretty far out of position to even let you do that. Upgrading forges are worth a lot, generally it's worth losing an entire medivac's worth of units to kill one.


thanks. Im terran. The instance that made me ask this is I had a battle where I came out with 6 medivacs and about 24 marines/marauders. I went and dropped them in the guy's base. Stupidly I dropped them on the far side, instead of just going strait for the nexus/probes. My first target for some reason was the robo bay, which was producing something. My guess was a collossus, turned out it was later when I watched the replay. However I feel like I should have done significant damage to his economy or something that would have been better.
NOHUNTERS
cleecks
Profile Joined March 2011
Netherlands109 Posts
February 04 2012 16:35 GMT
#10891
On February 04 2012 09:47 whitefenix wrote:
Is it possible to hold a proxy 11-11 2rax bunker rush with a hatch first build such as 14 hatch 14 pool?

It's possible yes, but it isn't very easy, although I've seen pros hold off 11-11 2rax bunker rush while going like 14 hatch 16 pool. You need to react proper though, and preferrably spot what's going on before a bunker goes up near your natural. It's important in this case to pull enough drones to be able to delay the bunker from going up close to your base. A spine would be helpful too in case the terran is trying to get a bunker up in range of your hatchery.
MannerMan
Profile Blog Joined July 2008
371 Posts
February 04 2012 18:40 GMT
#10892
how do you make the chat box go away without sending a message in game?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
February 04 2012 19:32 GMT
#10893
On February 05 2012 01:14 lordofsoup wrote:
Show nested quote +
On February 04 2012 18:47 Forbidden17 wrote:

edit:
On February 04 2012 14:36 lordofsoup wrote:
Figured this would be as good a place as any to ask this. When attacking a protoss should I focus on the pylons, gateways or probes? Obviously it depends on the situation, but I was wondering if anyone had a good rule of thumb to go by. Usually I target the pylons if there are two or less powering a large group of buildings, if I try to go for probes if they are close enough. Is this good enough, or is there something better? Hope I posted this right.

What race are you?

Almost always probes if you can. Tech structures or forges are good buildings to focus if you think you can get them in time. Key pylons would be next on the priority list followed by whatever else you can get.

Generally you pick off whatever you can. Picking off a gateway isn't that big a deal and the toss would have to be pretty far out of position to even let you do that. Upgrading forges are worth a lot, generally it's worth losing an entire medivac's worth of units to kill one.


thanks. Im terran. The instance that made me ask this is I had a battle where I came out with 6 medivacs and about 24 marines/marauders. I went and dropped them in the guy's base. Stupidly I dropped them on the far side, instead of just going strait for the nexus/probes. My first target for some reason was the robo bay, which was producing something. My guess was a collossus, turned out it was later when I watched the replay. However I feel like I should have done significant damage to his economy or something that would have been better.

As a Protoss, I can tell you, if you know you can get a guaranteed Robo kill with a drop and you know that your opponent doesn't have enough Colossi, it's really a good move. It opens up a big fat timing window for you to be aggressive in while Protoss doesn't have enough splash damage to be cost effective.
The frumious Bandersnatch
sep121
Profile Joined February 2012
United States11 Posts
February 04 2012 20:42 GMT
#10894
I am a high plat toss player this season in 1v1. havent played since s1 in which i started out in gold and got promoted to plat then diamond promptly. I feel as though this season I am not becoming a better player but I am just taking advantage of my weaker opponents and thats where my wins are coming from. Is this a normal feeling?
roym899
Profile Joined March 2011
Germany426 Posts
February 04 2012 20:58 GMT
#10895
Hey,
I have a question. I play Zerg and struggle a LOT versus Muta Play in Zerg versus Zerg. Even if I guess it's going to be Muta play because of Mass Spines and Less units I just don't know what to do. Mutas will pop out very soon, and Hydras won't help me to expand. He can easily get Map Control and denying my expansion forever. The only way to stay alive if turtling and putting Hydras everywhere in my base so I deny Muta Herassment. But I will still lose the game because my opponent can expand without any problem. Because he has 15 Mutas or so directly by saving minerals for those.
Infestors don't help either I think, because they are so slow so with proper Micro the Mutas will easily fly away before a fungal could hit the Muta crowd.

So is there anyway to expand and stay in the game without going Mutas too?
envisioN .
Profile Joined February 2011
United States552 Posts
February 04 2012 21:50 GMT
#10896
On February 05 2012 05:58 roym899 wrote:
Hey,
I have a question. I play Zerg and struggle a LOT versus Muta Play in Zerg versus Zerg. Even if I guess it's going to be Muta play because of Mass Spines and Less units I just don't know what to do. Mutas will pop out very soon, and Hydras won't help me to expand. He can easily get Map Control and denying my expansion forever. The only way to stay alive if turtling and putting Hydras everywhere in my base so I deny Muta Herassment. But I will still lose the game because my opponent can expand without any problem. Because he has 15 Mutas or so directly by saving minerals for those.
Infestors don't help either I think, because they are so slow so with proper Micro the Mutas will easily fly away before a fungal could hit the Muta crowd.

So is there anyway to expand and stay in the game without going Mutas too?

The best way to counter a muta player is to put 3 spores at your natural and 3-4 at your main depending on how spread out your tech structures are. If you guess or scout that he is going mutas, go for a roach/hydra timing push. Your queens/drones will be protected by the spore crawlers and he wont be able to pick off your roaches with mutas because you should push with enough hydras to kill his mutas if he engages.
If you don't think that a push will do much damage because of spine crawlers/muta numbers, then you want to spread creep to you're third base location and build spore crawlers there before you try to put up an expo. Once on 3 base, continue getting Roach/Hydra, and add on infestors. You want to have about 5-8 infestors so that you can chain fungal the mutas while your hydras kill them. Once the mutas are gone, push with Roach/Hydra/Infestor and win!
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
February 04 2012 22:47 GMT
#10897
There is that model/color mod where the units look "darker"

For example, the terran units are replaced with the mercenary models from the campaign, and the carrier is I believe silver instead of gold, and generally the races look darker, more evil

Anyone know what the name is or the thread or anything? I can't find it

Thanks so much in advance!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-02-05 00:08:50
February 05 2012 00:08 GMT
#10898
Question: Has anyone ever seen a tournament or GM ladder replay with a Terran player putting a PF in his natural? I've seen a #1 (or so) Master player do that in TvZ. I'm curious because while the accepted standard is like 4th, I can think of some situations where this could be justified strategically (as in enabling you to survive a frontal push where you'd otherwise lack the stopping power with some risky builds or preventing some forms of harass or tipping the scale in a base race). So, any one time a pro actually did this?
envisioN .
Profile Joined February 2011
United States552 Posts
February 05 2012 01:47 GMT
#10899
On February 05 2012 09:08 NewbieOne wrote:
Question: Has anyone ever seen a tournament or GM ladder replay with a Terran player putting a PF in his natural? I've seen a #1 (or so) Master player do that in TvZ. I'm curious because while the accepted standard is like 4th, I can think of some situations where this could be justified strategically (as in enabling you to survive a frontal push where you'd otherwise lack the stopping power with some risky builds or preventing some forms of harass or tipping the scale in a base race). So, any one time a pro actually did this?

I remember reading a guide a while back about a Marine Raven TvZ build in which the natural expansion was made a PF. I don't remember if the OP of that thread was in GM or not but he was a pretty good player.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
dynwar7
Profile Joined May 2011
1983 Posts
February 05 2012 02:03 GMT
#10900
On February 04 2012 19:41 DontLoseSightOfIt wrote:
Hi guys

Is there any man-made AI for SC2? I mean, I heard something about....green-tea AI? Lol.

Well, I cannot play online so much, but would love to improve my skills in SC2. So, I am a bad player, but I can beat insane quite comfortably. So, does anyone have any AI that is man made that can provide me with some decent challenge? (Lu Bu lol)

Or do they even exist? Basically I am searching for a good man-made AI that provides challenge, and is more lifelike. They can do drops, etc etc.

Thank yo!!

Regarding the imbalance, hilarious to see Zergs defending themselves....
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