Simple Questions Simple Answers - Page 545
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whitefenix
Sweden40 Posts
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llKenZyll
United States853 Posts
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CardinalSC
United States145 Posts
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llKenZyll
United States853 Posts
On February 04 2012 11:43 CardinalSC wrote: How do I hold a drone zergling all-in? I blocked my choke with 5 probes but he mineral walked his drones in and murdered everything ![]() With a forge FE? Just make a cannon. If you are going gateway, wall off behind the zealot with a gateway then get the sentry out. | ||
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cleecks
Netherlands109 Posts
On February 04 2012 11:15 llKenZyll wrote: Split your army so that you have a decent amount of units in your main and a decent amount in your natural.How do I hold a warp prism+ force field on my ramp? | ||
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lordofsoup
United States159 Posts
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13JackaL
United States577 Posts
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Forbidden17
666 Posts
On February 04 2012 11:43 CardinalSC wrote: How do I hold a drone zergling all-in? I blocked my choke with 5 probes but he mineral walked his drones in and murdered everything ![]() The first step is scouting it on time. If it's a map with 4 possible spawn locations you need to double scout if you are forge expanding. Know your timings. A 6pool goes down ~40seconds, 14pool goes down ~1:55. A pool takes 65s to build. When you confirm the all in, make a pylon just behind your mineral line, then make 2 cannons inside your mineral line. You will have to forfeit your wall. If you are gateway expanding you have to full wall with another gate and pylon. Make your initial zealot before completing the wall, chrono additional zealots. Usually they either try to break one structure and flood in, or they try to time it such that both gateways fall at the same time. If it is the latter you should actually kill off one of your structures to prevent both from going down at the same time. Of course only do so when you can actually take him on. On Shakuras you can actually full wall with a forge+2gates with a cannon almost up just as lings from a 7pool reach your ramp. You have to scout it early enough to cut probes though. I think you have to cut at 15? to get the wall down in time? can't really remember the exact number. Zerg could delay your wall with a drone scout but they usually don't on shakuras since they know your starting location with the overlord. In any case you should cut probes completely until you are safe. edit: On February 04 2012 14:36 lordofsoup wrote: Figured this would be as good a place as any to ask this. When attacking a protoss should I focus on the pylons, gateways or probes? Obviously it depends on the situation, but I was wondering if anyone had a good rule of thumb to go by. Usually I target the pylons if there are two or less powering a large group of buildings, if I try to go for probes if they are close enough. Is this good enough, or is there something better? Hope I posted this right. What race are you? Almost always probes if you can. Tech structures or forges are good buildings to focus if you think you can get them in time. Key pylons would be next on the priority list followed by whatever else you can get. Generally you pick off whatever you can. Picking off a gateway isn't that big a deal and the toss would have to be pretty far out of position to even let you do that. Upgrading forges are worth a lot, generally it's worth losing an entire medivac's worth of units to kill one. | ||
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dynwar7
1983 Posts
Is there any man-made AI for SC2? I mean, I heard something about....green-tea AI? Lol. Well, I cannot play online so much, but would love to improve my skills in SC2. So, I am a bad player, but I can beat insane quite comfortably. So, does anyone have any AI that is man made that can provide me with some decent challenge? (Lu Bu lol) Or do they even exist? Basically I am searching for a good man-made AI that provides challenge, and is more lifelike. They can do drops, etc etc. ![]() Thank yo!! | ||
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lordofsoup
United States159 Posts
On February 04 2012 18:47 Forbidden17 wrote: edit: What race are you? Almost always probes if you can. Tech structures or forges are good buildings to focus if you think you can get them in time. Key pylons would be next on the priority list followed by whatever else you can get. Generally you pick off whatever you can. Picking off a gateway isn't that big a deal and the toss would have to be pretty far out of position to even let you do that. Upgrading forges are worth a lot, generally it's worth losing an entire medivac's worth of units to kill one. thanks. Im terran. The instance that made me ask this is I had a battle where I came out with 6 medivacs and about 24 marines/marauders. I went and dropped them in the guy's base. Stupidly I dropped them on the far side, instead of just going strait for the nexus/probes. My first target for some reason was the robo bay, which was producing something. My guess was a collossus, turned out it was later when I watched the replay. However I feel like I should have done significant damage to his economy or something that would have been better. | ||
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cleecks
Netherlands109 Posts
On February 04 2012 09:47 whitefenix wrote: Is it possible to hold a proxy 11-11 2rax bunker rush with a hatch first build such as 14 hatch 14 pool? It's possible yes, but it isn't very easy, although I've seen pros hold off 11-11 2rax bunker rush while going like 14 hatch 16 pool. You need to react proper though, and preferrably spot what's going on before a bunker goes up near your natural. It's important in this case to pull enough drones to be able to delay the bunker from going up close to your base. A spine would be helpful too in case the terran is trying to get a bunker up in range of your hatchery. | ||
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MannerMan
371 Posts
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AmericanUmlaut
Germany2587 Posts
On February 05 2012 01:14 lordofsoup wrote: thanks. Im terran. The instance that made me ask this is I had a battle where I came out with 6 medivacs and about 24 marines/marauders. I went and dropped them in the guy's base. Stupidly I dropped them on the far side, instead of just going strait for the nexus/probes. My first target for some reason was the robo bay, which was producing something. My guess was a collossus, turned out it was later when I watched the replay. However I feel like I should have done significant damage to his economy or something that would have been better. As a Protoss, I can tell you, if you know you can get a guaranteed Robo kill with a drop and you know that your opponent doesn't have enough Colossi, it's really a good move. It opens up a big fat timing window for you to be aggressive in while Protoss doesn't have enough splash damage to be cost effective. | ||
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sep121
United States11 Posts
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roym899
Germany426 Posts
I have a question. I play Zerg and struggle a LOT versus Muta Play in Zerg versus Zerg. Even if I guess it's going to be Muta play because of Mass Spines and Less units I just don't know what to do. Mutas will pop out very soon, and Hydras won't help me to expand. He can easily get Map Control and denying my expansion forever. The only way to stay alive if turtling and putting Hydras everywhere in my base so I deny Muta Herassment. But I will still lose the game because my opponent can expand without any problem. Because he has 15 Mutas or so directly by saving minerals for those. Infestors don't help either I think, because they are so slow so with proper Micro the Mutas will easily fly away before a fungal could hit the Muta crowd. So is there anyway to expand and stay in the game without going Mutas too? | ||
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envisioN .
United States552 Posts
On February 05 2012 05:58 roym899 wrote: Hey, I have a question. I play Zerg and struggle a LOT versus Muta Play in Zerg versus Zerg. Even if I guess it's going to be Muta play because of Mass Spines and Less units I just don't know what to do. Mutas will pop out very soon, and Hydras won't help me to expand. He can easily get Map Control and denying my expansion forever. The only way to stay alive if turtling and putting Hydras everywhere in my base so I deny Muta Herassment. But I will still lose the game because my opponent can expand without any problem. Because he has 15 Mutas or so directly by saving minerals for those. Infestors don't help either I think, because they are so slow so with proper Micro the Mutas will easily fly away before a fungal could hit the Muta crowd. So is there anyway to expand and stay in the game without going Mutas too? The best way to counter a muta player is to put 3 spores at your natural and 3-4 at your main depending on how spread out your tech structures are. If you guess or scout that he is going mutas, go for a roach/hydra timing push. Your queens/drones will be protected by the spore crawlers and he wont be able to pick off your roaches with mutas because you should push with enough hydras to kill his mutas if he engages. If you don't think that a push will do much damage because of spine crawlers/muta numbers, then you want to spread creep to you're third base location and build spore crawlers there before you try to put up an expo. Once on 3 base, continue getting Roach/Hydra, and add on infestors. You want to have about 5-8 infestors so that you can chain fungal the mutas while your hydras kill them. Once the mutas are gone, push with Roach/Hydra/Infestor and win! | ||
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Yoshi Kirishima
United States10366 Posts
For example, the terran units are replaced with the mercenary models from the campaign, and the carrier is I believe silver instead of gold, and generally the races look darker, more evil Anyone know what the name is or the thread or anything? I can't find it ![]() Thanks so much in advance! | ||
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NewbieOne
Poland560 Posts
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envisioN .
United States552 Posts
On February 05 2012 09:08 NewbieOne wrote: Question: Has anyone ever seen a tournament or GM ladder replay with a Terran player putting a PF in his natural? I've seen a #1 (or so) Master player do that in TvZ. I'm curious because while the accepted standard is like 4th, I can think of some situations where this could be justified strategically (as in enabling you to survive a frontal push where you'd otherwise lack the stopping power with some risky builds or preventing some forms of harass or tipping the scale in a base race). So, any one time a pro actually did this? I remember reading a guide a while back about a Marine Raven TvZ build in which the natural expansion was made a PF. I don't remember if the OP of that thread was in GM or not but he was a pretty good player. | ||
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dynwar7
1983 Posts
On February 04 2012 19:41 DontLoseSightOfIt wrote: Hi guys Is there any man-made AI for SC2? I mean, I heard something about....green-tea AI? Lol. Well, I cannot play online so much, but would love to improve my skills in SC2. So, I am a bad player, but I can beat insane quite comfortably. So, does anyone have any AI that is man made that can provide me with some decent challenge? (Lu Bu lol) Or do they even exist? Basically I am searching for a good man-made AI that provides challenge, and is more lifelike. They can do drops, etc etc. ![]() Thank yo!! | ||
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