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Simple Questions Simple Answers - Page 544

Forum Index > StarCraft 2 Strategy
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matrius
Profile Joined February 2011
100 Posts
February 02 2012 16:36 GMT
#10861
As zerg, is it a good idea to build a spore crawler in the mineral lines if a warp prism is spotted, or just use queens?
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
February 02 2012 16:37 GMT
#10862
On February 03 2012 01:31 -iNko wrote:
if i go 1gate expo against zerg, and he builds his 3rd at ~4min, is canceling nexus and going 4-6g allin worth it? if so should i get +1 since i prolly would have forge started too..


I think you should not cancel your expo. Instead wait untill his 3rd is nearly finished. Then when you are sure he won't able to cancel it anymore push out with a zaelot army. It's most likely you have around 4-5 zaelots at that time and it will be hard to hold off. This also causes that he has to stop drone production and go speedling heavy/spines to hold it off. So you do damage anyways while you only lose 400-500 minerals where he will lose A. More minerals B. Mabye some drones and C Larvae spending.

But as I said I am not a Protoss player, so I should be not the best one to answer this question
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
ColterTV
Profile Joined September 2010
Argentina163 Posts
February 02 2012 17:06 GMT
#10863
In zvz, when both creeps touch each other, can you continue spreading tumors?
Does the overlapping creep gives you vision? :D
ColterTV Stream -> http://www.twitch.tv/ColterTV
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
February 02 2012 17:56 GMT
#10864
On February 03 2012 01:36 matrius wrote:
As zerg, is it a good idea to build a spore crawler in the mineral lines if a warp prism is spotted, or just use queens?


Unless you suspect dt play as well, I would just hold with queens and good ol spread to spot the wp. It's likely he'll just move out of spore range and warp in a few zealots to take down your min line anyway and a spore won't help.
scudst0rm
Profile Joined May 2010
Canada1149 Posts
February 02 2012 18:04 GMT
#10865
On February 03 2012 02:06 japi wrote:
In zvz, when both creeps touch each other, can you continue spreading tumors?
Does the overlapping creep gives you vision? :D


The tumors give you vision not the creep. You can spread your tumors on enemy creep. It's just like building a spine crawler on enemy creep.
You're like a one ranger army comin' at me...
CommanchyWattkins
Profile Joined November 2011
Canada117 Posts
February 02 2012 19:07 GMT
#10866
what should you make to counter early marine/marauder + stim?
Forbidden17
Profile Joined December 2011
666 Posts
February 02 2012 19:09 GMT
#10867
On February 02 2012 22:02 Belial88 wrote:
If Terran losses their factory, can they still make starports?

I mean, what happens in TvP when terran floats their factory, then loses it?

Terrans usually float their factories in TvP because they have no use for it and have already made a starport (usually with reactor) and it's not that often you'd want/need more than that. If you opt to do this just be ready to throw down an armory beore you lose your factory for upgrades at the engi bay
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
February 02 2012 20:03 GMT
#10868
On February 03 2012 04:07 CommanchyWattkins wrote:
what should you make to counter early marine/marauder + stim?


What race are you?
archonOOid
Profile Blog Joined March 2011
1983 Posts
Last Edited: 2012-02-02 20:15:46
February 02 2012 20:15 GMT
#10869
how do I beat ravens, ghosts, marines, tanks and vikings late game? I tried massair (broodlords + corruptors) + infestor = defeat... Please help. (Late/end game scenario)
I'm Quotable (IQ)
Kmickelow
Profile Joined July 2010
Canada106 Posts
February 02 2012 22:12 GMT
#10870
what time should the +1 zealots and void rays be hitting and how many of each... thanks :D
http;//www.justin.tv/kmickelow
Vortigan
Profile Blog Joined November 2010
Denmark306 Posts
Last Edited: 2012-02-02 22:55:36
February 02 2012 22:54 GMT
#10871
ooops wrong thread
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
February 02 2012 23:22 GMT
#10872
On February 03 2012 05:15 archonOOid wrote:
how do I beat ravens, ghosts, marines, tanks and vikings late game? I tried massair (broodlords + corruptors) + infestor = defeat... Please help. (Late/end game scenario)


Did your opponent have some kind of positional advantage, how did your supply and upgrades compare, did he have noticeably good micro?
archonOOid
Profile Blog Joined March 2011
1983 Posts
February 03 2012 09:11 GMT
#10873
On February 03 2012 08:22 NewbieOne wrote:
Show nested quote +
On February 03 2012 05:15 archonOOid wrote:
how do I beat ravens, ghosts, marines, tanks and vikings late game? I tried massair (broodlords + corruptors) + infestor = defeat... Please help. (Late/end game scenario)


Did your opponent have some kind of positional advantage, how did your supply and upgrades compare, did he have noticeably good micro?


well his tanks and marines are spread out but ravens that use seeker missiles and ghosts that snipe can eliminate 15 broods. I would say that the ravens made it really difficult. If broods are clustered they die to heat seekers and if they are spread out they they to snipe, vikings and marines.
I'm Quotable (IQ)
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
February 03 2012 09:24 GMT
#10874
Why don't zergs drone scout more often in zvt, at least to try and tell if the terran is 2raxing or not? It seems like a lot of the time pros just rely on their first overlord, but sometimes 2rax does more damage than it should because it just goes unscouted. Is it that uneconomical to scout either on 9 (kinda like protoss in pvz) or even 12-13?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
February 03 2012 10:50 GMT
#10875
Hi, have a question since I couldn't find anything in the forums nor on google:

Do the shields of a unit regenerate while it's in a warp prism? E.g. Collossus shields are down --> I load him up in the prism, fly to next expansion and unload'em there. Does the collossus recharged its shields in the meantime? Tanks for a quick answer.
"Don't worry, I use Special Tactics this time, no problem."
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
February 03 2012 11:35 GMT
#10876
On February 03 2012 19:50 DrunkenJedi wrote:
Hi, have a question since I couldn't find anything in the forums nor on google:

Do the shields of a unit regenerate while it's in a warp prism? E.g. Collossus shields are down --> I load him up in the prism, fly to next expansion and unload'em there. Does the collossus recharged its shields in the meantime? Tanks for a quick answer.


Yes, they do, and you can even get a good idea about how much it's regenerated by looking at the unit portraits in the unload area of the prism, because it shows the standard blue square to represent shields.
CommanchyWattkins
Profile Joined November 2011
Canada117 Posts
February 03 2012 16:24 GMT
#10877
How do you defend againts early stim m/m as protoss?
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
February 03 2012 20:14 GMT
#10878
On February 03 2012 18:11 archonOOid wrote:
Show nested quote +
On February 03 2012 08:22 NewbieOne wrote:
On February 03 2012 05:15 archonOOid wrote:
how do I beat ravens, ghosts, marines, tanks and vikings late game? I tried massair (broodlords + corruptors) + infestor = defeat... Please help. (Late/end game scenario)


Did your opponent have some kind of positional advantage, how did your supply and upgrades compare, did he have noticeably good micro?


well his tanks and marines are spread out but ravens that use seeker missiles and ghosts that snipe can eliminate 15 broods. I would say that the ravens made it really difficult. If broods are clustered they die to heat seekers and if they are spread out they they to snipe, vikings and marines.


Darn. Sorry, I don't think I can think of a reliable simple solution to that, since I never play that composition in late game in my TvZ. I'd have to be guessing (my first guess would be the so called 300 supply army (saving larvae for a faster remax than he do if you can provoke an engagement in which you lose similar supply), or some form of econ harass like nydus, or just trying to outmanoeuvre him so he's in a bad position).
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-02-03 20:46:19
February 03 2012 20:44 GMT
#10879
On February 04 2012 01:24 CommanchyWattkins wrote:
How do you defend againts early stim m/m as protoss?

I'll assume you mean 3rax stim all-in (if you are referring to something else please be specific) in which you poke his ramp and you should spot the marauder tech, sit a probe at his natural and confirm he isn't expanding and expect an all-in, throw down more gates and make units. Favour zealot-sentry over heavy stalker counts vs stim rush builds.

Really vague answer to a really vague question.

edit:
On February 03 2012 07:12 Kmickelow wrote:
what time should the +1 zealots and void rays be hitting and how many of each... thanks :D

when it hits depends on the map and if you opted/managed to proxy, but your first warp-in and voidray should be ready to go generally by 8mins.
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-02-03 20:46:05
February 03 2012 20:45 GMT
#10880
edit: sorry double post
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