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Forum Index > StarCraft 2 Strategy
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HeAdCruSheR
Profile Joined October 2011
United States37 Posts
November 04 2011 05:56 GMT
#8881
What's a good way to restart after a long losing streak? I lost like 20 games yesterday and everytime somethin like that happens my skill reboots to where it was a couple weeks prior.
ssartor
Profile Joined February 2011
United States129 Posts
November 04 2011 07:25 GMT
#8882
Can any master zerg players link me some replays of them 15 hatching and beating a 7/8 pool double spine rush. This is assuming you did not scout it coming. Is it even possible to beat this if you blind 15 hatch?
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
13th Marine
Profile Joined January 2011
United States344 Posts
November 04 2011 13:14 GMT
#8883
For a newbie Protoss, what's the best tech path to focus on for each match up while improving macro and micro? And when would be a good time to attack (so, for example, Zerg can't feel too comfortable and take the entire map)?
Bomber | BoxeR | Dear | Flash | fOrGG | HerO | INnoVation | Jaedong | Life | MarineKing | Maru | MMA | MVP | NaDa | Polt | Taeja
matrius
Profile Joined February 2011
100 Posts
Last Edited: 2011-11-04 13:17:50
November 04 2011 13:15 GMT
#8884
OK, thanks!

I just did a search for NrGmonk but got 0 hits. Where are his guides?

btw - what is the strat for going phoenix when engaging his mostly stalker, few immortals, few zealots? GB the immortals/Stalkers I guess?

On November 04 2011 04:57 coL.rsvp wrote:
Show nested quote +
On November 04 2011 03:06 matrius wrote:
PvP
If I know my opponent is going to go 3 gate/Robo (no fast expansion) to an observer and then immortals leading to a couple of colossi, what is the ideal counter?

This happens all the time and I keep feeling like its a mirror match, which is very boring. I usually try and 3 gate rush to warpgate, but if that doesn't succeed, then I always switch to robo due to observers - kinda hard to sneak up on your opponent with something if he has an observer watching everything...unless I proxy some of my buildings?


There really is no "ideal" counter since it's a fairly safe and standard build. However, it is too safe, so you can easily gain an advantage by doing any of the following:

Copy his build but skip immortals and go straight to colossus.

Do a fast expand PvP build.

Learn robo blink.

Phoenix play can also work.

Check out NrGmonk's guides for more info on these builds.

dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2011-11-04 13:21:51
November 04 2011 13:16 GMT
#8885
Hi

I heard that if you switch to Zerg as a new player, you should just focus on expanding as quickly as possible, just making roaches? I think the goal of this is just to get the Zerg mechanics right.

Any more advice on a very noob Zerg like me? Im currently reading the recommended threads, but would appreciate any advice.

Thanks

EDIT: Also, is it true there is no Z strategy that is vs all? ZvZ strategy? T have 10 SD, 12 Rax, 13 Gas etc. Do Zergs have one?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-11-04 13:34:35
November 04 2011 13:28 GMT
#8886
On November 04 2011 22:16 DontLoseSightOfIt wrote:
Hi

I heard that if you switch to Zerg as a new player, you should just focus on expanding as quickly as possible, just making roaches? I think the goal of this is just to get the Zerg mechanics right.

Any more advice on a very noob Zerg like me? Im currently reading the recommended threads, but would appreciate any advice.

Thanks


Not sure how much I can answer this is a simple questions and answers thread but I shall do my best to make acouple of points.

First: Scout. Not just sending a Drone to your opponents bases, have an Overlord ready to suicide for vision over your opponents base at around the 7 minute mark, have a Zergling running to the front to see your opponents army and safely spread your Overlords. Keep a Zergling on each tower, and keep one near your opponents base to let you know when they move out. If you know roughly what your opponent is doing you can Drone when you need to.

Second: Drone when you can. It's true that Zerg can Drone hard when they need to, but if you're building an army you're not increasing your income. Therefore if you need more Drone's for your available bases/timings you need to try to get out Drones until you can't, based on the information from your scouting. Your non Zerg opponents will still be making workers while attacking.

Third: Mechanics wise work on keeping your Queen energy low, larva really becomes a limitting resource.

Finally, mass Roach is a fairly decent staple, but it's not the only option and obviously doesn't deal with everything. If you are going to mass Roach at least keep a couple of Zerglings active around the map. Expanding is important, but expanding as fast as possible may be too greedy. Try to keep one base ahead of your opponent or if you think you can deny your opponents new base you can decide to kill that instead if you catch it early.

Edit: With regard your edit 14 gas, 14 pool Speedling fast expand. Basically gas on 14, 3 on gas when it's complete, Spawning Pool on 14, and then 4-6 Zerglings when your Pool finishes and an expansion on 16-20 is a fairly safe oppener with Queens following and a Creep tumour to connect the two bases. It's common to pull your workers off gas at 92/96/100 gas so you 100 gas for Speed ASAP and then get gas again when you need it for tech/roaches/banes a little later on, Spine Crawlers, Drones, Lings and Queens all only cost minerals. It won't beat everything but it's safe against 95% of stuff.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
November 04 2011 13:32 GMT
#8887
On November 04 2011 22:15 matrius wrote:
OK, thanks!

I just did a search for NrGmonk but got 0 hits. Where are his guides?

http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=nrgmonk&gb=date&d=&p=2

Maybe you spelled his name wrong? A couple of his guides:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312#1
http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786#1
The frumious Bandersnatch
matrius
Profile Joined February 2011
100 Posts
November 04 2011 13:39 GMT
#8888
My fault, thanks bro!

On November 04 2011 22:32 AmericanUmlaut wrote:
Show nested quote +
On November 04 2011 22:15 matrius wrote:
OK, thanks!

I just did a search for NrGmonk but got 0 hits. Where are his guides?

http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=nrgmonk&gb=date&d=&p=2

Maybe you spelled his name wrong? A couple of his guides:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312#1
http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786#1

Obelix
Profile Joined October 2011
United Kingdom11 Posts
November 04 2011 16:11 GMT
#8889
What's a good way to restart after a long losing streak? I lost like 20 games yesterday and everytime somethin like that happens my skill reboots to where it was a couple weeks prior.


The advice I've had is to just keep playing, you'll get through it. Make sure you are looking at your replays though so you can see where you are going wrong.
EU Obelix.803 Terran [Platinum]
Hero1
Profile Joined December 2010
135 Posts
November 04 2011 16:58 GMT
#8890
I was just wondering about nestea's overlord flying path in the grand final vs MVP. You can see it here:
at 24:28. Does he only do this to look for a hidden scout in the fog or does this serve another purpose like looking for proxies or the direction a potential scout comes from?
schwza
Profile Joined September 2011
67 Posts
November 04 2011 18:25 GMT
#8891
Is there a way to see your record vs different races? I'm protoss and I'm pretty sure I'm winning a lot vs zerg and rarely vs terran.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 04 2011 18:41 GMT
#8892
As Terran I always try to start all parts of my wall as soon as possible but sometimes the enemy worker makes it in in anyways (if my base in the first base he scouts).

So do you adjust your Build order to for this, or do you carry on as usual? Typically I like to go 1 rax gaseless expand vs Protoss but if the has a probe in my base he will see what I do and expand himself, making me lose the economic advantage I would otherwise get.

So how do you deal with this? Do you go for a sub-optimal BO just to hide what you are doing or do you just go with the BO you have decided for the game?
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-11-04 20:19:15
November 04 2011 18:46 GMT
#8893
On November 05 2011 03:25 schwza wrote:
Is there a way to see your record vs different races? I'm protoss and I'm pretty sure I'm winning a lot vs zerg and rarely vs terran.

You have to use an outside application like SC2 gears. You can search that here on TL. Otherwise you have to keep track yourself.

On November 05 2011 03:41 MockHamill wrote:
As Terran I always try to start all parts of my wall as soon as possible but sometimes the enemy worker makes it in in anyways (if my base in the first base he scouts).

So do you adjust your Build order to for this, or do you carry on as usual? Typically I like to go 1 rax gaseless expand vs Protoss but if the has a probe in my base he will see what I do and expand himself, making me lose the economic advantage I would otherwise get.

So how do you deal with this? Do you go for a sub-optimal BO just to hide what you are doing or do you just go with the BO you have decided for the game?

Some koreans begin to build a second supply depot right away (after their orbital/first marine starts) to complete the wall, and then send that scv off to scout or whatever you want it to do. and then you can complete the depot later when you need it. This is slightly suboptimal but if it works then it's probably worth it. Just don't start your new CC in vision of the top of your ramp

Alternatively, wait to kill the scouting probe with your marine before starting CC. Maybe do something sneaky like take double gas, then kill probe, then cancel double gas -> CC.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Hero1
Profile Joined December 2010
135 Posts
November 04 2011 19:20 GMT
#8894
On November 05 2011 03:41 MockHamill wrote:
As Terran I always try to start all parts of my wall as soon as possible but sometimes the enemy worker makes it in in anyways (if my base in the first base he scouts).

So do you adjust your Build order to for this, or do you carry on as usual? Typically I like to go 1 rax gaseless expand vs Protoss but if the has a probe in my base he will see what I do and expand himself, making me lose the economic advantage I would otherwise get.

So how do you deal with this? Do you go for a sub-optimal BO just to hide what you are doing or do you just go with the BO you have decided for the game?


You can also take a 13 gas, make sure your opponent scouts it, then pull workers off of it and continue with your std 1rax FE build.
Drowzee
Profile Joined June 2011
40 Posts
November 04 2011 19:23 GMT
#8895
are there any ways to train minimap awareness?
i've lost so many games because of not watching the minimap and seeing the ball of units moving out. the mistake is not that i don't have vision: i have an observer spotting and/or a xel'naga tower but i just am not aware of the minimap to see the troop moving. sometimes i spot it with a blink of an eye, but that is accidental, i think.
DadE
Profile Joined February 2009
Canada44 Posts
November 04 2011 19:24 GMT
#8896
Im new to terran so my macro is not good right now so my question is this: How many rax, and facts can i support off 2 base if my macro is good. like 4 rax 2 fact 1 sp off 2 base? If my macro slips is there any rule of thumb that i should toss down some more buildings? a example would be how if zerg hits 500 min they put down a extra hatch or expand again. I plan on making my army of tanks/infantry so any help would be really great. thanks in advance!
Hmm... I should 2 hatch. muta this jerk
Fear219
Profile Joined November 2010
United Kingdom168 Posts
Last Edited: 2011-11-04 20:01:40
November 04 2011 20:00 GMT
#8897
On November 05 2011 04:24 DadE wrote:
Im new to terran so my macro is not good right now so my question is this: How many rax, and facts can i support off 2 base if my macro is good. like 4 rax 2 fact 1 sp off 2 base? If my macro slips is there any rule of thumb that i should toss down some more buildings? a example would be how if zerg hits 500 min they put down a extra hatch or expand again. I plan on making my army of tanks/infantry so any help would be really great. thanks in advance!


General rule - 3 Production Buildings per base.
What can terran afford! - Hope this helps.
galtdunn
Profile Joined March 2011
United States977 Posts
November 04 2011 20:04 GMT
#8898
On November 05 2011 04:23 Drowzee wrote:
are there any ways to train minimap awareness?
i've lost so many games because of not watching the minimap and seeing the ball of units moving out. the mistake is not that i don't have vision: i have an observer spotting and/or a xel'naga tower but i just am not aware of the minimap to see the troop moving. sometimes i spot it with a blink of an eye, but that is accidental, i think.

Day9 advocates making personal triggers, so every time you do x, you look at the minimap. Some examples, whenever you:
- warp in units, look at the minimap
- build a pylon, look at the minimap
- use chronoboost, look at the minimap.

Ideally I suppose you want to be looking at it constantly, and only looking away to do things. But I think that takes a bit more than triggers, and more like thousands of games T.T
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Hanako
Profile Joined January 2011
United Kingdom57 Posts
November 04 2011 20:31 GMT
#8899
I've been trying to get my hands on as much material on mechanics, in terms of how to practice them, and what constitutes good mechanics. For someone who uses 1-3 (Sometimes 4) for controlling units, what finger combination is the most common for a rapid 1a2a3a? I can't seem to get a smooth, comfortable way of doing it, and the method advised in Cecil's guide where he uses his thumb doesn't seem to work for me.....

Thanks in advance
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-11-04 20:49:51
November 04 2011 20:48 GMT
#8900
On November 05 2011 05:31 Pteppic wrote:
I've been trying to get my hands on as much material on mechanics, in terms of how to practice them, and what constitutes good mechanics. For someone who uses 1-3 (Sometimes 4) for controlling units, what finger combination is the most common for a rapid 1a2a3a? I can't seem to get a smooth, comfortable way of doing it, and the method advised in Cecil's guide where he uses his thumb doesn't seem to work for me.....

Thanks in advance


Silly question. this is all preference based. No one can tell you what feels most comfortable for you.
I personally would use my ring finger for the initial 1a, then use middle finger for 2, ring for A, then middle for 3 and ring for A again.
Alternatively, have all 3 together on a seperate control group so once they are split up, you can just a-move with the one hotkey.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
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