Simple Questions Simple Answers - Page 445
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HeAdCruSheR
United States37 Posts
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ssartor
United States129 Posts
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13th Marine
United States344 Posts
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matrius
100 Posts
I just did a search for NrGmonk but got 0 hits. Where are his guides? btw - what is the strat for going phoenix when engaging his mostly stalker, few immortals, few zealots? GB the immortals/Stalkers I guess? On November 04 2011 04:57 coL.rsvp wrote: There really is no "ideal" counter since it's a fairly safe and standard build. However, it is too safe, so you can easily gain an advantage by doing any of the following: Copy his build but skip immortals and go straight to colossus. Do a fast expand PvP build. Learn robo blink. Phoenix play can also work. Check out NrGmonk's guides for more info on these builds. | ||
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dynwar7
1983 Posts
I heard that if you switch to Zerg as a new player, you should just focus on expanding as quickly as possible, just making roaches? I think the goal of this is just to get the Zerg mechanics right. Any more advice on a very noob Zerg like me? Im currently reading the recommended threads, but would appreciate any advice. Thanks EDIT: Also, is it true there is no Z strategy that is vs all? ZvZ strategy? T have 10 SD, 12 Rax, 13 Gas etc. Do Zergs have one? | ||
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Iyerbeth
England2410 Posts
On November 04 2011 22:16 DontLoseSightOfIt wrote: Hi I heard that if you switch to Zerg as a new player, you should just focus on expanding as quickly as possible, just making roaches? I think the goal of this is just to get the Zerg mechanics right. Any more advice on a very noob Zerg like me? Im currently reading the recommended threads, but would appreciate any advice. Thanks Not sure how much I can answer this is a simple questions and answers thread but I shall do my best to make acouple of points. First: Scout. Not just sending a Drone to your opponents bases, have an Overlord ready to suicide for vision over your opponents base at around the 7 minute mark, have a Zergling running to the front to see your opponents army and safely spread your Overlords. Keep a Zergling on each tower, and keep one near your opponents base to let you know when they move out. If you know roughly what your opponent is doing you can Drone when you need to. Second: Drone when you can. It's true that Zerg can Drone hard when they need to, but if you're building an army you're not increasing your income. Therefore if you need more Drone's for your available bases/timings you need to try to get out Drones until you can't, based on the information from your scouting. Your non Zerg opponents will still be making workers while attacking. Third: Mechanics wise work on keeping your Queen energy low, larva really becomes a limitting resource. Finally, mass Roach is a fairly decent staple, but it's not the only option and obviously doesn't deal with everything. If you are going to mass Roach at least keep a couple of Zerglings active around the map. Expanding is important, but expanding as fast as possible may be too greedy. Try to keep one base ahead of your opponent or if you think you can deny your opponents new base you can decide to kill that instead if you catch it early. Edit: With regard your edit 14 gas, 14 pool Speedling fast expand. Basically gas on 14, 3 on gas when it's complete, Spawning Pool on 14, and then 4-6 Zerglings when your Pool finishes and an expansion on 16-20 is a fairly safe oppener with Queens following and a Creep tumour to connect the two bases. It's common to pull your workers off gas at 92/96/100 gas so you 100 gas for Speed ASAP and then get gas again when you need it for tech/roaches/banes a little later on, Spine Crawlers, Drones, Lings and Queens all only cost minerals. It won't beat everything but it's safe against 95% of stuff. | ||
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AmericanUmlaut
Germany2591 Posts
On November 04 2011 22:15 matrius wrote: OK, thanks! I just did a search for NrGmonk but got 0 hits. Where are his guides? http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=nrgmonk&gb=date&d=&p=2 Maybe you spelled his name wrong? A couple of his guides: http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312#1 http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786#1 | ||
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matrius
100 Posts
On November 04 2011 22:32 AmericanUmlaut wrote: http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=nrgmonk&gb=date&d=&p=2 Maybe you spelled his name wrong? A couple of his guides: http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312#1 http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786#1 | ||
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Obelix
United Kingdom11 Posts
What's a good way to restart after a long losing streak? I lost like 20 games yesterday and everytime somethin like that happens my skill reboots to where it was a couple weeks prior. The advice I've had is to just keep playing, you'll get through it. Make sure you are looking at your replays though so you can see where you are going wrong. | ||
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Hero1
135 Posts
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schwza
67 Posts
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MockHamill
Sweden1798 Posts
So do you adjust your Build order to for this, or do you carry on as usual? Typically I like to go 1 rax gaseless expand vs Protoss but if the has a probe in my base he will see what I do and expand himself, making me lose the economic advantage I would otherwise get. So how do you deal with this? Do you go for a sub-optimal BO just to hide what you are doing or do you just go with the BO you have decided for the game? | ||
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galtdunn
United States977 Posts
On November 05 2011 03:25 schwza wrote: Is there a way to see your record vs different races? I'm protoss and I'm pretty sure I'm winning a lot vs zerg and rarely vs terran. You have to use an outside application like SC2 gears. You can search that here on TL. Otherwise you have to keep track yourself. On November 05 2011 03:41 MockHamill wrote: As Terran I always try to start all parts of my wall as soon as possible but sometimes the enemy worker makes it in in anyways (if my base in the first base he scouts). So do you adjust your Build order to for this, or do you carry on as usual? Typically I like to go 1 rax gaseless expand vs Protoss but if the has a probe in my base he will see what I do and expand himself, making me lose the economic advantage I would otherwise get. So how do you deal with this? Do you go for a sub-optimal BO just to hide what you are doing or do you just go with the BO you have decided for the game? Some koreans begin to build a second supply depot right away (after their orbital/first marine starts) to complete the wall, and then send that scv off to scout or whatever you want it to do. and then you can complete the depot later when you need it. This is slightly suboptimal but if it works then it's probably worth it. Just don't start your new CC in vision of the top of your ramp Alternatively, wait to kill the scouting probe with your marine before starting CC. Maybe do something sneaky like take double gas, then kill probe, then cancel double gas -> CC. | ||
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Hero1
135 Posts
On November 05 2011 03:41 MockHamill wrote: As Terran I always try to start all parts of my wall as soon as possible but sometimes the enemy worker makes it in in anyways (if my base in the first base he scouts). So do you adjust your Build order to for this, or do you carry on as usual? Typically I like to go 1 rax gaseless expand vs Protoss but if the has a probe in my base he will see what I do and expand himself, making me lose the economic advantage I would otherwise get. So how do you deal with this? Do you go for a sub-optimal BO just to hide what you are doing or do you just go with the BO you have decided for the game? You can also take a 13 gas, make sure your opponent scouts it, then pull workers off of it and continue with your std 1rax FE build. | ||
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Drowzee
40 Posts
i've lost so many games because of not watching the minimap and seeing the ball of units moving out. the mistake is not that i don't have vision: i have an observer spotting and/or a xel'naga tower but i just am not aware of the minimap to see the troop moving. sometimes i spot it with a blink of an eye, but that is accidental, i think. | ||
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DadE
Canada44 Posts
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Fear219
United Kingdom168 Posts
On November 05 2011 04:24 DadE wrote: Im new to terran so my macro is not good right now so my question is this: How many rax, and facts can i support off 2 base if my macro is good. like 4 rax 2 fact 1 sp off 2 base? If my macro slips is there any rule of thumb that i should toss down some more buildings? a example would be how if zerg hits 500 min they put down a extra hatch or expand again. I plan on making my army of tanks/infantry so any help would be really great. thanks in advance! General rule - 3 Production Buildings per base. What can terran afford! - Hope this helps. | ||
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galtdunn
United States977 Posts
On November 05 2011 04:23 Drowzee wrote: are there any ways to train minimap awareness? i've lost so many games because of not watching the minimap and seeing the ball of units moving out. the mistake is not that i don't have vision: i have an observer spotting and/or a xel'naga tower but i just am not aware of the minimap to see the troop moving. sometimes i spot it with a blink of an eye, but that is accidental, i think. Day9 advocates making personal triggers, so every time you do x, you look at the minimap. Some examples, whenever you: - warp in units, look at the minimap - build a pylon, look at the minimap - use chronoboost, look at the minimap. Ideally I suppose you want to be looking at it constantly, and only looking away to do things. But I think that takes a bit more than triggers, and more like thousands of games T.T ![]() | ||
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Hanako
United Kingdom57 Posts
Thanks in advance ![]() | ||
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galtdunn
United States977 Posts
On November 05 2011 05:31 Pteppic wrote: I've been trying to get my hands on as much material on mechanics, in terms of how to practice them, and what constitutes good mechanics. For someone who uses 1-3 (Sometimes 4) for controlling units, what finger combination is the most common for a rapid 1a2a3a? I can't seem to get a smooth, comfortable way of doing it, and the method advised in Cecil's guide where he uses his thumb doesn't seem to work for me..... Thanks in advance ![]() Silly question. this is all preference based. No one can tell you what feels most comfortable for you. I personally would use my ring finger for the initial 1a, then use middle finger for 2, ring for A, then middle for 3 and ring for A again. Alternatively, have all 3 together on a seperate control group so once they are split up, you can just a-move with the one hotkey. | ||
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