• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:37
CET 11:37
KST 19:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT20Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Terran Scanner Sweep ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2419 users

Simple Questions Simple Answers - Page 444

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 442 443 444 445 446 900 Next
Fear219
Profile Joined November 2010
United Kingdom168 Posts
November 03 2011 10:07 GMT
#8861
My Question:
When and how should i go about getting the add-ons i want without putting big dent in my army.

In TvP i use my fact to make add-ons then just shuffle my buildings as i dont make factory units in TvP often. but in TvT and TvZ where im using all my buildings i honestly have no idea when to get what add-ons.

In TvZ especially i usually end up just putting 3-4 reactors onto my buildsings at the same time and then for the next 50 seconds im making no units out of them buildings and my resources are sky rocketing.
straycat
Profile Blog Joined May 2011
230 Posts
November 03 2011 10:33 GMT
#8862
Why does the 2nd unit after blocking zealot being a stalker in a 1 base protoss increase possibility of the p doing a 4gate?

Or, why does a 4gating P build a stalker as 2nd unit?
straycat
Profile Blog Joined May 2011
230 Posts
November 03 2011 10:34 GMT
#8863
Why is it considered anti-cannon rush to go pool first in zvp? Zerglings die to cannons like... creatures that die very easily to cannons. Is it because it's considered harder to get the pylons and stuff up in the first place?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-11-03 10:49:54
November 03 2011 10:42 GMT
#8864
On November 03 2011 19:33 straycat wrote:
Why does the 2nd unit after blocking zealot being a stalker in a 1 base protoss increase possibility of the p doing a 4gate?

Or, why does a 4gating P build a stalker as 2nd unit?


There are actually a ton of reasons, first of all they're working off 1 geyser, gas is already pretty limited, secondly, the stalker lets you clear the starting worker or overlord faster to throw down your gateways and get out on the map, perhaps most importantly, part of the strongest 4 gate timing relies on you staying on 2 pylons (around 26 supply), and using your third pylon as the proxy pylon, this means you get the zealot, 20 probes and 4 more supply worth of units before you need that proxy pylon. Stalkers merely pack in more punch per supply than sentries do.

On November 03 2011 19:34 straycat wrote:
Why is it considered anti-cannon rush to go pool first in zvp? Zerglings die to cannons like... creatures that die very easily to cannons. Is it because it's considered harder to get the pylons and stuff up in the first place?


Denying the probe is a big part of it, ultimately they're just better than drones at killing pylons, cannons and probes, you literally don't have a choice, even if roaches are better than lings at killing cannons, the sooner the pool comes out the better in either case.
xEther
Profile Joined July 2011
Canada12 Posts
November 03 2011 11:05 GMT
#8865
how do u deal with zergs, who go mass muta, and walloff behind many spikes&some units. i try to put a few cannons and leave an arcon or 2 and a high templar with psy. but for a long time until i get those upgrades out. i am stuck 2 , 2 bases, and the zerg is onlike 3-4 bases by the time i am able to go out. but then he has like a massive cloud of muta's. and they just wreck my base., why i go for an attack and i am forced to base race.

how can i effectivly counter , this muta cloud?
ohh yaa
straycat
Profile Blog Joined May 2011
230 Posts
November 03 2011 11:50 GMT
#8866
On November 03 2011 19:42 Dingobloo wrote:

There are actually a ton of reasons, ... pack in more punch per supply than sentries do.

Denying the probe... the sooner the pool comes out the better in either case.


Excellent answers, thanks a bunch!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2591 Posts
November 03 2011 12:04 GMT
#8867
On November 03 2011 20:05 xEther wrote:
how do u deal with zergs, who go mass muta, and walloff behind many spikes&some units. i try to put a few cannons and leave an arcon or 2 and a high templar with psy. but for a long time until i get those upgrades out. i am stuck 2 , 2 bases, and the zerg is onlike 3-4 bases by the time i am able to go out. but then he has like a massive cloud of muta's. and they just wreck my base., why i go for an attack and i am forced to base race.

how can i effectivly counter , this muta cloud?

4-5 Tempest and replicate a couple Infestors to hold the Mutas still, and you're good.

Until that becomes a possibility, though, the basic idea you describe is reasonable. You camp on 2 (3 is better on maps where it's possible) bases and just defend and defend with blink stalkers, storm and archons until you have a powerful maxed army, then you move out and bring a couple probes with you. His Mutas can base race you, but you can build a few buildings near your army as you take out his tech and production, and if he tries to engage your army with Mutas you'll be able to just melt them. The whole conflict in this type of game is about time: He wants to slow you down as much as possible so that he's got enough bases and tech to hold your push when it finally comes, and you want to move out with an unstoppable army as soon as possible. If you can defend without taking too much direct damage (probes/tech) or indirect damage (overbuilding cannons), then you should be okay.
The frumious Bandersnatch
b0rt_
Profile Joined October 2011
Norway931 Posts
Last Edited: 2011-11-03 16:59:41
November 03 2011 16:59 GMT
#8868
Does anyone have a good guide or tips on how to beat a 6/10 pool in ZvZ? if I don't rush.
matrius
Profile Joined February 2011
100 Posts
November 03 2011 18:06 GMT
#8869
PvP
If I know my opponent is going to go 3 gate/Robo (no fast expansion) to an observer and then immortals leading to a couple of colossi, what is the ideal counter?

This happens all the time and I keep feeling like its a mirror match, which is very boring. I usually try and 3 gate rush to warpgate, but if that doesn't succeed, then I always switch to robo due to observers - kinda hard to sneak up on your opponent with something if he has an observer watching everything...unless I proxy some of my buildings?
Grampz
Profile Joined November 2010
United States2147 Posts
November 03 2011 19:45 GMT
#8870
what is the proper way to defend a hatchery in your base pvz? pulling probes or building a cannon(s)?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 03 2011 19:53 GMT
#8871
On November 04 2011 04:45 Grampz wrote:
what is the proper way to defend a hatchery in your base pvz? pulling probes or building a cannon(s)?


Don't pull probes to kill the hatch. Build 2 cannons next to it such that they won't finish until after the hatch completes (I think wait until the hatch is about 2/3 or 3/4 done?), so that if he cancels the hatch you can cancel your cannons. Chrono out a zealot to help. If he saves up eggs and makes stuff, then you'll have to pull some probes to surround the eggs so that when roaches pop out they can't just run past the cannons into your mineral line.
riverkim09
Profile Joined November 2010
United States291 Posts
November 03 2011 19:54 GMT
#8872
How do you deal with zerglings as Terran?
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
November 03 2011 19:56 GMT
#8873
On November 03 2011 18:16 Serelitz wrote:
Is an expand build (other than FFE) viable in PvZ on Tal'Darim Altar?


Still waiting for an answer
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-11-03 19:57:51
November 03 2011 19:57 GMT
#8874
On November 04 2011 03:06 matrius wrote:
PvP
If I know my opponent is going to go 3 gate/Robo (no fast expansion) to an observer and then immortals leading to a couple of colossi, what is the ideal counter?

This happens all the time and I keep feeling like its a mirror match, which is very boring. I usually try and 3 gate rush to warpgate, but if that doesn't succeed, then I always switch to robo due to observers - kinda hard to sneak up on your opponent with something if he has an observer watching everything...unless I proxy some of my buildings?


There really is no "ideal" counter since it's a fairly safe and standard build. However, it is too safe, so you can easily gain an advantage by doing any of the following:

Copy his build but skip immortals and go straight to colossus.

Do a fast expand PvP build.

Learn robo blink.

Phoenix play can also work.

Check out NrGmonk's guides for more info on these builds.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 03 2011 20:00 GMT
#8875
On November 04 2011 04:56 Serelitz wrote:
Show nested quote +
On November 03 2011 18:16 Serelitz wrote:
Is an expand build (other than FFE) viable in PvZ on Tal'Darim Altar?


Still waiting for an answer


I don't really like calling a certain build "viable" or not on a certain map. FFE is viable on all maps and gateway expands are also viable on all maps. Some maps are just better suited for one type of expand than the other, and in this case FFE is much stronger on tal darim than gateway expands even though both types are "viable."
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 03 2011 20:04 GMT
#8876
On November 03 2011 19:34 straycat wrote:
Why is it considered anti-cannon rush to go pool first in zvp? Zerglings die to cannons like... creatures that die very easily to cannons. Is it because it's considered harder to get the pylons and stuff up in the first place?


Hatch first gives the protoss an excellent target to cannon, lings come out too slowly to help deal with cannons warping in. Drones die to cannons like... creatures that die even more easily to cannons than lings.
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-11-04 00:41:20
November 04 2011 00:41 GMT
#8877
Look at coL.RSVP go! He's an answering machine!

On November 04 2011 04:54 riverkim09 wrote:
How do you deal with zerglings as Terran?

Well-upgraded marines are a good counter to them, but if Infestors or Banelings get out in any amount of numbers, then you need ghosts or siege tanks to deal with them, respectively. Try target firing with your tanks on the banelings so that your marines don't have to run away and can do maximum damage.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 04 2011 00:59 GMT
#8878
On November 04 2011 04:54 riverkim09 wrote:
How do you deal with zerglings as Terran?


This might be one of the simplest questions ever with the least simple answer, because it depends so much on what part of the game, what mid-game you want to go for, and what you're immediate goals might be. As the person above said, well upgraded marines in the middle and high numbers are good, but in low numbers when zerg delays his gas then reapers do very well against them with proper control, likewise hellions do very good against medium to high numbers of speed zerglings as long as they're off-creep. On top of that, just good general building placement that constricts movement is helpful for defending against them.
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
November 04 2011 02:23 GMT
#8879
My minerals always seem to float very high as zerg. I never get supply blocked too often, and i barely miss injects, but i still always float at 3000 mins midgame and no idea how to spend it because i have no larva
How can i spend these minerals?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-11-04 03:11:05
November 04 2011 03:10 GMT
#8880
On November 04 2011 11:23 Monsyphon wrote:
My minerals always seem to float very high as zerg. I never get supply blocked too often, and i barely miss injects, but i still always float at 3000 mins midgame and no idea how to spend it because i have no larva
How can i spend these minerals?


Ensure that you're mining gas efficiently according to what you're building, and build an additional macro Hatchery or two simply for the larva as needed.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Prev 1 442 443 444 445 446 900 Next
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Regular season
Kim Chul Min (afreeca) 724
LiquipediaDiscussion
The PondCast
10:00
Episode 82
CranKy Ducklings21
LiquipediaDiscussion
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft870
IndyStarCraft 212
TKL 139
Rex121
IntoTheiNu 8
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft870
IndyStarCraft 212
TKL 139
ProTech126
Rex 121
StarCraft: Brood War
Britney 25129
Horang2 5763
GuemChi 2772
Hyuk 2409
Sea 1452
Bisu 654
Jaedong 454
ZerO 310
Mini 246
BeSt 192
[ Show more ]
Stork 168
Mong 134
Rush 130
EffOrt 121
Last 109
Snow 102
ggaemo 98
hero 88
Light 83
Pusan 77
Soulkey 50
Barracks 37
Hyun 36
Hm[arnc] 34
ToSsGirL 34
sSak 31
Yoon 31
Sea.KH 30
JulyZerg 28
NaDa 26
Free 25
sorry 23
NotJumperer 23
Bale 19
scan(afreeca) 18
JYJ 18
910 17
ZergMaN 12
Movie 9
Terrorterran 8
Dota 2
XaKoH 609
canceldota55
Counter-Strike
Stewie2K1528
olofmeister1493
shoxiejesuss1045
zeus958
m0e_tv579
allub303
edward107
kRYSTAL_52
Super Smash Bros
Mew2King112
Heroes of the Storm
Khaldor158
Other Games
Liquid`RaSZi1061
singsing878
ceh9644
JimRising 381
crisheroes99
Trikslyr27
Organizations
Other Games
gamesdonequick621
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 73
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1222
Upcoming Events
WardiTV Winter Champion…
1h 23m
OSC
1h 23m
Replay Cast
13h 23m
PiG Sty Festival
22h 23m
Clem vs Percival
Zoun vs Solar
Escore
23h 23m
Epic.LAN
1d 1h
Replay Cast
1d 13h
PiG Sty Festival
1d 22h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 23h
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.