• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:09
CEST 01:09
KST 08:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th22Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2487 users

Simple Questions Simple Answers - Page 23

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 21 22 23 24 25 900 Next
Timm
Profile Joined February 2011
34 Posts
Last Edited: 2011-02-21 12:03:38
February 21 2011 12:03 GMT
#441
On February 21 2011 08:41 Mushmf wrote:
Circus how many matches is to much if you are still in bronze league? I mean I just start to play the game so I wonder when should I progress into silver? Ofc its individually but how many games is to much?


IMO if you are very highly ranked in your division you are probably staying to long.
High rank means you have played more games than almost everyone else in the league, so most people that also play a lot of games are higher up in the leagues.


*edit: it doesnt really matter though, unless you are planning to quit your dayjob.
Kavas
Profile Joined October 2010
Australia3421 Posts
February 21 2011 12:07 GMT
#442
Two questions:
How do you defend a proxy two gate if you 14 gas and 14 pool?

Does contaminate (the overseer skill) prevent the command centre from gathering energy and using its abilities?
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
February 21 2011 12:25 GMT
#443
On February 21 2011 21:07 Kavas wrote:
Two questions:
How do you defend a proxy two gate if you 14 gas and 14 pool?

Does contaminate (the overseer skill) prevent the command centre from gathering energy and using its abilities?

1. scout their base earlier and see no buildings, get some spine action and run by a few lings to hit their drones

2. no, the buildings that are contaminated still gain energy.
KEKEKE
HardCorey
Profile Blog Joined May 2010
United States709 Posts
Last Edited: 2011-02-21 17:02:22
February 21 2011 17:02 GMT
#444
On February 21 2011 21:07 Kavas wrote:
Two questions:
How do you defend a proxy two gate if you 14 gas and 14 pool?

Does contaminate (the overseer skill) prevent the command centre from gathering energy and using its abilities?



As the above said it still gains energy. Same as the nexus. Chronoboost, and Orbital command abilities can still be used. Contaminate only halts production/upgrades.
Don't Worry, Be Happy.
Spiffaz
Profile Joined December 2010
51 Posts
February 21 2011 18:26 GMT
#445
How does the medivac AI work? Does it try and keep the maximum number of units alive, does it focus on near-dead units first, or maybe last?

Example: If I HT Storm in the middle of a marine ball, doing lots of damage to some marines, and a little damage to other marines, how does the medivac AI respond?
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2011-02-22 12:41:39
February 21 2011 20:36 GMT
#446
I have been trying 1gate FE lately and I think it is completely awesome build, but there are two situations when I have difficulties. I have checked kcdc´s thread and there wasnt enough info about this.

a) Mech play. For example some marine helion early pushes. I can hold it off without bigger losses, but then siege tanks, thors, ghosts etc. and sometimes even ravens finish me off, because they expand behind this and turtle up little bit so I can punish them. I think my main problem is my composition, so, which units I should favor - Zealots or Stalkers? I am always Zealot heavy and that may be my problem.

b) Banshees. I always try to get Robo reasonably fast for detection, but Terran always micros them away, snipes pylons and probes and then suddenly attacks with marines. Same question as above - what should I make? Phoenixes seem to fragile and they arent that effective in big battles.

I hope these were simple enough, thanks!
Just another gold Protoss...
Mythito
Profile Joined January 2011
Canada230 Posts
February 22 2011 13:27 GMT
#447
On February 22 2011 03:26 Spiffaz wrote:
How does the medivac AI work? Does it try and keep the maximum number of units alive, does it focus on near-dead units first, or maybe last?

Example: If I HT Storm in the middle of a marine ball, doing lots of damage to some marines, and a little damage to other marines, how does the medivac AI respond?



I could be wrong but I *believe* medivacs will heal the closest unit first, then the next closest and so on, always healing to max health
Did everything just taste purple for a second?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 22 2011 16:30 GMT
#448
On February 22 2011 05:36 Overpowered wrote:
I have been trying 1gate FE lately and I think it is completely awesome build, but there are two situations when I have difficulties. I have checked kcdc´s thread and there wasnt enough info about this.

a) Mech play. For example some marine helion early pushes. I can hold it off without bigger losses, but then siege tanks, thors, ghosts etc. and sometimes even ravens finish me off, because they expand behind this and turtle up little bit so I can punish them. I think my main problem is my composition, so, which units I should favor - Zealots or Stalkers? I am always Zealot heavy and that may be my problem.

b) Banshees. I always try to get Robo reasonably fast for detection, but Terran always micros them away, snipes pylons and probes and then suddenly attacks with marines. Same question as above - what should I make? Phoenixes seem to fragile and they arent that effective in big battles.

I hope these were simple enough, thanks!


A. Your unit composition will of course, depend on his. Scout it out and if you see he's heavy on Hellions, then Stalkers will be more powerful in that situation. Vice versa if you see Tanks and Thors, Chargelots + Immortals are excellent at dealing with both. However, since tanks have splash, you want you be careful of where you engage and how. It's better to keep an observer on top of their army and attack when you see the tanks unsieged. Stargate compositions do extremely well against Mech as well. Phoenix can lift tanks so that your ground can move in, and Void Rays do extra damage to everything.

B. Phoenix are great against banshees but you don't want to get too many if you feel that the Terran won't be massing them. As long as you keep your stalker army moving around and have an obs following the banshee around, you should be able to shut down the harass. If you really feel like you can't keep up, a couple cannons in the mineral lines will shut the harass down completely.

You should also be aware of the gas expenditure of the Terran. 1 Base cloaked banshee will spend all of his gas with little room to deviate elsewhere, so you'll most likely be dealing with a very marine heavy army following up the harass. The best way to deal with that in the current stage of that game is a healthy Gateway composition, favoring a little more heavily on Zealots. A few Sentries with Guardian Shield and forcefields to cut their army in half should be more than enough to deal with it.

On February 22 2011 22:27 Mythito wrote:
Show nested quote +
On February 22 2011 03:26 Spiffaz wrote:
How does the medivac AI work? Does it try and keep the maximum number of units alive, does it focus on near-dead units first, or maybe last?

Example: If I HT Storm in the middle of a marine ball, doing lots of damage to some marines, and a little damage to other marines, how does the medivac AI respond?



I could be wrong but I *believe* medivacs will heal the closest unit first, then the next closest and so on, always healing to max health


This is exactly how it works down the the hair

Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Spiffaz
Profile Joined December 2010
51 Posts
February 22 2011 18:02 GMT
#449
Thanks myth and syn!
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 22 2011 19:20 GMT
#450
There was a post a while up about putting your marines in your ally's bunker with shared control. It's not possible, unless they've changed it in the last couple months. The answer given in the thread was that it IS possible.

My question is:

Why do people seem to suggest that armor upgrades for protoss should be prioritized over shields ? The increased armor has no effect until after the shields are completely wiped out, so it would seem that shields would derive benefit first. Not only that, but shields regenerate. The only thing I can think of is based on the amount of life vs. shields a unit has, but for the bulk of the army, shields are significant. Also, shield upgrades are slightly more expensive, but it seems to me that shield upgrades would be more beneficial than they are given credit for.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 22 2011 19:48 GMT
#451
On February 23 2011 04:20 Kaitlin wrote:
There was a post a while up about putting your marines in your ally's bunker with shared control. It's not possible, unless they've changed it in the last couple months. The answer given in the thread was that it IS possible.

My question is:

Why do people seem to suggest that armor upgrades for protoss should be prioritized over shields ? The increased armor has no effect until after the shields are completely wiped out, so it would seem that shields would derive benefit first. Not only that, but shields regenerate. The only thing I can think of is based on the amount of life vs. shields a unit has, but for the bulk of the army, shields are significant. Also, shield upgrades are slightly more expensive, but it seems to me that shield upgrades would be more beneficial than they are given credit for.


You said it yourself. It's simply because the Health/Shield ratio is in favor of health, therefore armor gives more benefit because it has a larger pool to cover. In builds that rely heavily on indirect engagement, shields may be more beneficial because you are able to get out of combat for the shields to recharge, and shields will let you take a few more hits before your units actually start to take damage.

However, in most scenarios you are engaging where one army will trump the other, and this is a situation where you are in constant combat, so shield regeneration is not applicable. Also, most Protoss units already have base 1 armor, so the additional armor makes those units that much beefier. Since massed tier 1 units like Marines and Zerglings do quick, low damage attacks, taking 1 more damage off of that makes it so that your Zealots and Stalkers have a much higher percentage of survivability.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
ZeroTalent
Profile Joined December 2010
United States297 Posts
February 22 2011 23:15 GMT
#452
On February 15 2011 05:52 ZeroTalent wrote:
Also mechanics and not strategy ... how do I tell an SCV to auto-repair a not-yet full bunker? If I right-click on it it just goes into the bunker.


So, I'm still not sure if right-click actually sets an SCV to auto-repair something. However lately my solution has been to put the SCVs on patrol behind the bunker and right-click "repair" to set them to auto-repair. This does what I meant ... even if there are hostile units on the patrol path the AI will repair the bunker rather than attack the hostiles.

Follow-up: is there a hotkey for auto-repair? Or do you have to right-click the repair icon?
Can we get an official definition of "all-in"? Please?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 23 2011 00:45 GMT
#453
On February 23 2011 08:15 ZeroTalent wrote:
Show nested quote +
On February 15 2011 05:52 ZeroTalent wrote:
Also mechanics and not strategy ... how do I tell an SCV to auto-repair a not-yet full bunker? If I right-click on it it just goes into the bunker.


So, I'm still not sure if right-click actually sets an SCV to auto-repair something. However lately my solution has been to put the SCVs on patrol behind the bunker and right-click "repair" to set them to auto-repair. This does what I meant ... even if there are hostile units on the patrol path the AI will repair the bunker rather than attack the hostiles.

Follow-up: is there a hotkey for auto-repair? Or do you have to right-click the repair icon?


If you mouse over the icon, it should tell you. I believe it's CTRL+R....

Either way, if you want your SCV to repair the bunker, simply press R and click it. That'll do the trick ^^
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
entrust
Profile Joined February 2011
Poland196 Posts
Last Edited: 2011-02-23 01:14:05
February 23 2011 01:13 GMT
#454
1st post hello!
I'm sure it was somewhere else before, but I couldn't find it.

What happens to my minerals when for example my probe is carrying crystal and I send it to gather gas? The probe is getting out with gas animation on it. So what is it giving me 4+ gas and +5 minerals this time? Or is crystal lost and I only get gas?
nyc863
Profile Blog Joined January 2011
200 Posts
February 23 2011 01:41 GMT
#455
I have simple questions on gas micro..

I find putting workers on gas to be one of the slowest parts of my APM. I'm wondering if there are any techniques to aim for. There are several problems.

a/ construct two gas with two workers then returning at the right time to allocate 4 more workers, two to each, efficiently..

b/ can you really see at a glance if you have 2 or 4 workers on gas? I mean, at a glance, not watching it for a second. Or is it quicker to click gas, and read the number..

c/ is it a terrible habit to grab two workers prior to a gas finishing and sic them on the building knowing you often forget, or are late allocating the 2 after construction.
nyc863
Profile Blog Joined January 2011
200 Posts
February 23 2011 01:42 GMT
#456
On February 23 2011 10:13 entrust wrote:
1st post hello!
I'm sure it was somewhere else before, but I couldn't find it.

What happens to my minerals when for example my probe is carrying crystal and I send it to gather gas? The probe is getting out with gas animation on it. So what is it giving me 4+ gas and +5 minerals this time? Or is crystal lost and I only get gas?


I believe the crystal is lost, as it vanishes and is replaced by a gas blob.
Obaten
Profile Joined December 2010
United States730 Posts
February 23 2011 01:44 GMT
#457
Is there any way to get rid of the menu/message log/help buttons on the top of the screen during the game? It's annoying when I try to click something at the top of the screen and end up opening a menu.
-AtRi-
Profile Joined December 2010
123 Posts
February 23 2011 02:07 GMT
#458
i wasnt sure if this deserved its own thread or not... SoO ill post it here to be safe ^_^

I have a tough time with muta/roach in ZvZ. Its weird because i Never see ProS go muta, Which makes me think there is some obvious Way to deal with this that i am missing. Im also afraid to make too many hydras, because then i will lose to pure roach. Help? Im gold leauge btw.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2011 02:20 GMT
#459
On February 23 2011 11:07 0AtRi0 wrote:
i wasnt sure if this deserved its own thread or not... SoO ill post it here to be safe ^_^

I have a tough time with muta/roach in ZvZ. Its weird because i Never see ProS go muta, Which makes me think there is some obvious Way to deal with this that i am missing. Im also afraid to make too many hydras, because then i will lose to pure roach. Help? Im gold leauge btw.


Did he fast-expand?
The beauty of Mutas is to get map-control, so generally you have to check the numbers in my honest opinion: is he getting more mutas, or more roaches.

Or better yet: trying Roach with Infestors and get those fungals down. This will dispel the speed and use of mutas and will show his roach count to be lower than yours.

Additionally: static defense to prevent muta harassment and infested terrans are equal alternatives that hardly deter your roach count.

No one said 3 queens on each base isn't a bad idea either.

Give those a shot and let me know how it fairs out.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2011 02:27 GMT
#460
On February 23 2011 10:44 Obaten wrote:
Is there any way to get rid of the menu/message log/help buttons on the top of the screen during the game? It's annoying when I try to click something at the top of the screen and end up opening a menu.


Happens to me a lot.
No there isn't sadly. Try to boost the sensitive of your screen moving when reaching the edge and just focus on centering.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 21 22 23 24 25 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
SteadfastSC140
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft682
ZombieGrub148
SteadfastSC 140
JuggernautJason52
SpeCial 0
StarCraft: Brood War
Artosis 516
NaDa 20
Dota 2
capcasts119
Counter-Strike
summit1g12410
Doublelift3381
tarik_tv3287
Fnx 1494
minikerr1
Super Smash Bros
Mew2King112
PPMD56
Other Games
Liquid`RaSZi1601
C9.Mang0169
ViBE113
Day[9].tv84
Organizations
Other Games
gamesdonequick454
BasetradeTV175
Counter-Strike
PGL159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 102
• RyuSc2 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21454
Other Games
• Day9tv84
Upcoming Events
Replay Cast
52m
Maestros of the Game
13h 52m
Big Brain Bouts
16h 52m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d
RSL Revival
1d 7h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 11h
IPSL
1d 16h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 19h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.