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rsvp
Profile Blog Joined January 2006
United States2266 Posts
February 23 2011 16:31 GMT
#481
On February 23 2011 21:15 Synystyr wrote:
Show nested quote +
On February 23 2011 12:31 Helen Killer wrote:
What is the ideal timing for the 4 gate attack and how many units should it consist of?

Is there a thread on TL that focuses on the mindset of players and players and decison-making similar to the Ver BW guide or Day 9's fixing the little things daily?


Ideally, your warpgate research will finish around 5:40 if you chronoboost the upgrade through it's entire research duration. That means your 4 Gate push should reach your opponent at 6:00 tops to be completely optimal. Generally, you are making a few units while warpgate is researching, and it's usually common to see the push consist of 4 Stalkers and 3 Zealots iirc.


The 5:40 timing is standard for PvP (and btw you actually don't chrono the upgrade all the way through - you spend 2 chronos on nexus and then 1 chrono on your first stalker. also in PvP you definitely want a 6 stalker 1 zealot composition because 6 stalkers is the magic number for you to 2 shot stalkers and 3 shot zealots).

However, just because it's standard I wouldn't say that it's ideal, especially once you go into other matchups. There are tons of different variations and all have their advantages/disadvantages.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-02-23 16:40:20
February 23 2011 16:36 GMT
#482
On February 23 2011 19:36 Aequos wrote:
Show nested quote +
On February 23 2011 17:49 Mythito wrote:
On February 23 2011 04:20 Kaitlin wrote:
There was a post a while up about putting your marines in your ally's bunker with shared control. It's not possible, unless they've changed it in the last couple months. The answer given in the thread was that it IS possible.

My question is:

Why do people seem to suggest that armor upgrades for protoss should be prioritized over shields ? The increased armor has no effect until after the shields are completely wiped out, so it would seem that shields would derive benefit first. Not only that, but shields regenerate. The only thing I can think of is based on the amount of life vs. shields a unit has, but for the bulk of the army, shields are significant. Also, shield upgrades are slightly more expensive, but it seems to me that shield upgrades would be more beneficial than they are given credit for.


Lynyrd Synystyr already answered this, but i have a follow up..
in brood war, the shield upgrade wasnt as good because damage modifiers didn't effect them. so for instance, a ghost would do 10 damage to a dragoons shields, but only 5 damage to their health, so getting an upgrade to shield would only reduce 10% of the damage but an armor upgrade would reduce damage 20%. i think it's similar in sc2? i can't play these days so again i'm not 100%


In SC2, it's a bonus damage mechanic, so if this were true, shields would be a priority. However, as most people who have tried to counter marauders with stalkers will tell you, shields and health damage is constant with exceptions for armor and Hardened shield.

I get armor because what I want to take hits are zealots, and their health:shield is 2:1, so they benefit more from armor. Likewise, on the offchance that I outupgrade an opponents mass marine ball, it's always nice to see them do one damage a shot to GS +3 armor chargelots.


Another reason for armor > shields is because most protoss units have base 1 armor, and going from 1 to 2 armor actually gives you more damage reduction than going from 0 to 1 armor. For example, consider stalkers, who have equal shields and life.

level 0 shields, level 0 armor - takes 30 shots from a marine to kill
level 1 shields, level 0 armor - takes 32 shots from a marine to kill
level 0 shields, level 1 armor - takes 34 shots from a marine to kill

EDIT: even another reason for armor instead of shields in PvT: EMP
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-02-23 19:45:28
February 23 2011 19:36 GMT
#483
On February 23 2011 12:31 Helen Killer wrote:
What is the ideal timing for the 4 gate attack and how many units should it consist of?

Is there a thread on TL that focuses on the mindset of players and players and decison-making similar to the Ver BW guide or Day 9's fixing the little things daily?


A perfectly executed 4gate shows up at your opponent's ramp around 5:45-6:00 with 7 or 8 units, counting the first warp-in.

SCBuildOrder shows that with clever timings, you can actually squeeze a round of production out of your gateways *before* the warpgate xform, especially if you do the 1-gas zealot/stalker only 4gate. This gives you the initial 3 units + 4 warpins for the initial attack, at around 5:45-6:00 and then there will be 7 reinforcements instead of 4 in the second wave. These attacks just seem totally ridiculous to me and I'd love to see someone pull it off. In practice no one ever does this.

EDIT: next 4gate question ... what are the tells for a 4gate in early scouting? I've heard these:
* chronoboost saved on nexus -- how much? Is this a guarantee of 4gate? If not what are other possibilities, aside from "my opponent is an idiot"?
* late 2nd gas, or none at all -- what constitute's "late"?
* gateway units active on the map early

Others? This is TvP mostly ... trying to see if I can avoid Hellion/Reaper scouting which weakens the strength of my defense considerably.
Can we get an official definition of "all-in"? Please?
Mezmy
Profile Joined October 2010
Belgium27 Posts
Last Edited: 2011-02-23 22:45:13
February 23 2011 22:39 GMT
#484
Is it possible for a player in a tournament to choose a race the moment the match starts? In other words: are they stuck with the race they pick in the beginning of the tournament?

For example: a random player has to play against a player that is weak against terran opponents. So he picks the terran race in order to have an advantage.
Or a player who is only good at playing with two races.
I did nat hit her! I did NAT! Ohai Mark...
Dariush
Profile Joined April 2007
Romania330 Posts
Last Edited: 2011-02-23 23:03:23
February 23 2011 23:02 GMT
#485
EDIT: nvm, someone beat me to it. sorry.
KinneySL
Profile Joined February 2011
22 Posts
February 23 2011 23:09 GMT
#486
Is there a way to lock rally points?

I'm a high Bronze player looking to get better, and I've been watching Day9's Newbie Tuesdays religiously and have been taking his advice to heart. One thing that screws me up constantly macro-wise, though, is cycling through buildings while trying to move a unit, as I end up rallying everything to said unit. Is this just something I need to work around?
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-02-23 23:10:55
February 23 2011 23:09 GMT
#487
On February 24 2011 07:39 Mezmy wrote:
Is it possible for a player in a tournament to choose a race the moment the match starts? In other words: are they stuck with the race they pick in the beginning of the tournament?

For example: a random player has to play against a player that is weak against terran opponents. So he picks the terran race in order to have an advantage.
Or a player who is only good at playing with two races.

In the GSL you have to sign up the race option you are picking for the whole thing. You can swap between seasons obviously but not during them.

I am pretty sure most other tournaments are a lot more lax as to their players' race picks and allow race picking to happen as you described. I know TLO does that a lot. Overall it is tournament specific and if you are in one they will (hopefully) specify these kinds of rules.
-AtRi-
Profile Joined December 2010
123 Posts
February 23 2011 23:37 GMT
#488
anyone know how to disable mouse zoom scroll in game? my mouse scroll whell is really sensitive and its annoying >.<
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2011 00:43 GMT
#489
On February 24 2011 08:09 KinneySL wrote:
Is there a way to lock rally points?

I'm a high Bronze player looking to get better, and I've been watching Day9's Newbie Tuesdays religiously and have been taking his advice to heart. One thing that screws me up constantly macro-wise, though, is cycling through buildings while trying to move a unit, as I end up rallying everything to said unit. Is this just something I need to work around?


No way to lock it. Just be more careful :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2011 01:32 GMT
#490
I got a question. If I'm massing roaches and my enemy gets out a typical amount of immortals. Should I focus them down and target-fire?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
closey
Profile Joined October 2010
Hong Kong272 Posts
February 24 2011 02:11 GMT
#491
On February 24 2011 10:32 Torte de Lini wrote:
I got a question. If I'm massing roaches and my enemy gets out a typical amount of immortals. Should I focus them down and target-fire?


IMO, it depends. In early game where you can still control your units, focus firing is always preferred. In late game, I think adjusting your formation for a much better formation during engagement is much more important as a few units will not be able to completely change the battle field (unless given special circumstance)

Rock, Paper, Scissors
closey
Profile Joined October 2010
Hong Kong272 Posts
February 24 2011 02:40 GMT
#492
On February 24 2011 08:37 0AtRi0 wrote:
anyone know how to disable mouse zoom scroll in game? my mouse scroll whell is really sensitive and its annoying >.<

In game, no wei. But in windows, you can disable the scroll button and all.

Or buy a mouse without a scroll wheel...
Rock, Paper, Scissors
BlackBlood
Profile Joined November 2010
Australia22 Posts
February 24 2011 02:47 GMT
#493
PvZ MU

how do u react with a very sling heavy unit composition early in the game?
the problem is when he sees you've expanded, he just masses slings and try to put pressure or get a forcefield to drain your sentry's energy.

Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2011 02:52 GMT
#494
On February 24 2011 11:47 BlackBlood wrote:
PvZ MU

how do u react with a very sling heavy unit composition early in the game?
the problem is when he sees you've expanded, he just masses slings and try to put pressure or get a forcefield to drain your sentry's energy.



What typically gets me when I see a Protoss FE is that he gets a forge and one or two Gateways at the bottom of his ramp.

You want to prevent ling run-arounds and wall your ramp in case they slip through.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ryan1894
Profile Joined October 2010
Australia264 Posts
February 24 2011 05:20 GMT
#495
is there any way to guarantee the appearance of mouse cursor during loading screen - the hover over chatbox thing isn't work.

and I want more insurance than "putting it in the middle and not touching it until the game starts"
closey
Profile Joined October 2010
Hong Kong272 Posts
February 24 2011 06:07 GMT
#496
Does archon do 100% splash like the banelings?

Just for gags:

What will happen if you vortex 15 archons of your opponent, and throw in 15 archons of yours. No upgrades at all(15 archons 1 hit kills another archon!)

If archons doesn't do 100% splash, make it 20 archons.

Someone's gotta get on the map tester
Rock, Paper, Scissors
ryan1894
Profile Joined October 2010
Australia264 Posts
February 24 2011 06:19 GMT
#497
On February 24 2011 15:07 closey wrote:
Does archon do 100% splash like the banelings?

Just for gags:

What will happen if you vortex 15 archons of your opponent, and throw in 15 archons of yours. No upgrades at all(15 archons 1 hit kills another archon!)

If archons doesn't do 100% splash, make it 20 archons.

Someone's gotta get on the map tester


does it matter?

archon toilet is ridiculously powerful against anybody.
closey
Profile Joined October 2010
Hong Kong272 Posts
February 24 2011 06:30 GMT
#498
On February 24 2011 15:19 ryan1894 wrote:
Show nested quote +
On February 24 2011 15:07 closey wrote:
Does archon do 100% splash like the banelings?

Just for gags:

What will happen if you vortex 15 archons of your opponent, and throw in 15 archons of yours. No upgrades at all(15 archons 1 hit kills another archon!)

If archons doesn't do 100% splash, make it 20 archons.

Someone's gotta get on the map tester


does it matter?

archon toilet is ridiculously powerful against anybody.


Kinda The rules only says it has to be short and related to SC2 right?
Rock, Paper, Scissors
dzieciol001
Profile Joined September 2010
Poland16 Posts
Last Edited: 2011-02-24 10:50:46
February 24 2011 10:43 GMT
#499
Double gas steal as zerg against terran()new idea: it's good against zerg too!)?
I came with idea to do smth like that:
in early game send 2 drones to T base and start building extractors to prevent T from building refinery,
so only atacking ubit for T is marine(with no upgrades)
then u do a beneling build and smash him out
it's only an idea, didn't even practice it. Don't know the timings. Don't know if it's good.
PEACE!
valheru
Profile Joined January 2011
Australia966 Posts
February 24 2011 10:51 GMT
#500
On February 24 2011 19:43 dzieciol001 wrote:
Double gas steal as zerg against terran?
I came with idea to do smth like that:
in early game send 2 drones to T base and start building extractors to prevent T from building refinery,
so only atacking ubit for T is marine(with no upgrades)
then u do a beneling build and smash him out
it's only an idea, didn't even practice it. Don't know the timings. Don't know if it's good.
PEACE!

But you lose 2 drones in the early game. Which puts you at a large loss, and they can go screw it I'm 2 raxing, and they can build bunkers to stop the bust.
I reject your reality and substitute my own
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