Simple Questions Simple Answers - Page 26
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dzieciol001
Poland16 Posts
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daskilla
Latvia141 Posts
Just bought SC2, decided to play protoss... what is the first build I must remember to not loose badly? | ||
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thesideshow
930 Posts
On February 24 2011 22:45 daskilla wrote: Hello! Just bought SC2, decided to play protoss... what is the first build I must remember to not loose badly? Check this page out http://wiki.teamliquid.net/starcraft2/Protoss_Strategy Just choose one build per matchup and practice it to death. The 3 gate expands are probably a good place to start. ![]() | ||
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Lysergic
United States355 Posts
On February 24 2011 08:37 0AtRi0 wrote: anyone know how to disable mouse zoom scroll in game? my mouse scroll whell is really sensitive and its annoying >.< Options > Gameplay > Uncheck "Mouse Wheel Zoom" right under the Mouse Sensitivity slider. | ||
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Spiffaz
51 Posts
For example: Can you tell when a Colossus has the improved range by its looks? Can you tell the level of upgrades a marine has by looks, or how many units a medivac is carrying based on its looks? Or if a zealot has charge, or if a stalker has blink? | ||
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Mushmf
Sweden7 Posts
I play in bronze and I had 52 probes and 3 bases is this decent? bad ? or normal? | ||
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Torte de Lini
Germany38463 Posts
On February 25 2011 03:29 Mushmf wrote: How many probes do you want to have regards to your expos? I play in bronze and I had 52 probes and 3 bases is this decent? bad ? or normal? 30 probes per base. 3 for each gas, thus 24 probes 24 is generally the best number per expo. 52/3 is A-Ok, but make sure they're evenly distributed. | ||
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thesideshow
930 Posts
On February 25 2011 03:13 Spiffaz wrote: You know how you can tell when zerglings get the speed upgrade, because they get the little winged legs? Are there other examples of this, where a unit's look tells you its upgrade? For example: Can you tell when a Colossus has the improved range by its looks? Can you tell the level of upgrades a marine has by looks, or how many units a medivac is carrying based on its looks? Or if a zealot has charge, or if a stalker has blink? There's definitely no way to tell how many units are loaded (apart from thors). Attack and armor upgrades don't show up. For other visual upgrades, Combat Shield - Marines carrier large shield infront of them Weapon Refit (Yamato Cannon) - Obtains large circular cannon in front Metabolic Boost (speedlings) - zerglings obtain wings that extend down their back Centrifugal Hooks (Baneling speed) - banelings roll in the direction of movement Tunnelling Claws (burrow-move) - Colored spines on the back of the roaches OTHER VISUAL CUES: Bunkers when unloaded - stand taller and have black-windows Bunkers when loaded - shrink down towards the ground, and have lit windows Neosteel Frame (bunker + CC capacity inc.) - bunkers obtain "feet" and look heftier squared Command Center loaded - the lights on the corners rotate in an alarm fashion Warp gates - Open up showing black vortex Source : http://us.battle.net/sc2/en/forum/topic/2112094971 | ||
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Spiffaz
51 Posts
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Chiprolious
United States17 Posts
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L3gendary
Canada1470 Posts
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hadoken5
Canada519 Posts
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JabbaDaButt
United States77 Posts
Anyone know how to kill an scv that is building (a bunker). One game i tried to a-move my lings but they only target the marines around the bunker tht just keeping kiting in circles until the bunker finished. And i cant right click on the scv either cus the lings/drones would just attack the bunker. Not sure if its even possible but i almost lost a game cus of this so i was wondering. I afraid you'll just have to try your best to right click the scv. And *maybe* find a better view with camera rotation? But I've never heard of people using camera rotation during games, which leads me to wonder: Is there an applicable situation in which camera rotation can be useful ingame? | ||
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RageQuitter
United States84 Posts
On February 25 2011 05:19 hadoken5 wrote: Against an SCV, marine all-in should I rush to get banelings or just get a lot of lings and spine crawlers? It depends how long the all-in goes on for or when it occurs, but most of the time you just want to get a lot of speedlings with a spine crawler to fall back on. If the push comes later, then you can get banelings. | ||
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HighQuality
United States56 Posts
What's the typical zerg reaction to seeing a reaper? Not just that you'd try to defend well with queens, but does seeing the reaper have any implications on what kind of build you think the terran is going for and how you'd react in terms of unit composition? (eg, in tvt a couple hellions is usually a sign of banshee followup, so I make sure to get that early viking/raven out) And speaking of rotating cameras (above post), how do you rotate the camera? I can't find any keys for it in the game control menu. | ||
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KaiserW
United States87 Posts
On February 25 2011 04:04 thesideshow wrote: There's definitely no way to tell how many units are loaded (apart from thors). Attack and armor upgrades don't show up. For other visual upgrades, Combat Shield - Marines carrier large shield infront of them Weapon Refit (Yamato Cannon) - Obtains large circular cannon in front Metabolic Boost (speedlings) - zerglings obtain wings that extend down their back Centrifugal Hooks (Baneling speed) - banelings roll in the direction of movement Tunnelling Claws (burrow-move) - Colored spines on the back of the roaches OTHER VISUAL CUES: Bunkers when unloaded - stand taller and have black-windows Bunkers when loaded - shrink down towards the ground, and have lit windows Neosteel Frame (bunker + CC capacity inc.) - bunkers obtain "feet" and look heftier squared Command Center loaded - the lights on the corners rotate in an alarm fashion Warp gates - Open up showing black vortex Source : http://us.battle.net/sc2/en/forum/topic/2112094971 My question is somewhat similar, as it has to do with visual cues: In regards to Protoss. How can you tell what unit is coming out of the enemy starport by simply looking at it? ----- Answer: On February 25 2011 07:45 Synystyr wrote: You can see the outline of the unit making inside it if you look long enough. It's actually very obvious ![]() ----- Thank you. Was at work, so I couldn't check it out myself. ![]() Good to know. | ||
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Synystyr
United States1446 Posts
On February 25 2011 06:32 KaiserW wrote: + Show Spoiler + On February 25 2011 04:04 thesideshow wrote: There's definitely no way to tell how many units are loaded (apart from thors). Attack and armor upgrades don't show up. For other visual upgrades, Combat Shield - Marines carrier large shield infront of them Weapon Refit (Yamato Cannon) - Obtains large circular cannon in front Metabolic Boost (speedlings) - zerglings obtain wings that extend down their back Centrifugal Hooks (Baneling speed) - banelings roll in the direction of movement Tunnelling Claws (burrow-move) - Colored spines on the back of the roaches OTHER VISUAL CUES: Bunkers when unloaded - stand taller and have black-windows Bunkers when loaded - shrink down towards the ground, and have lit windows Neosteel Frame (bunker + CC capacity inc.) - bunkers obtain "feet" and look heftier squared Command Center loaded - the lights on the corners rotate in an alarm fashion Warp gates - Open up showing black vortex Source : http://us.battle.net/sc2/en/forum/topic/2112094971 My question is somewhat similar, as it has to do with visual cues: In regards to Protoss. How can you tell what unit is coming out of the enemy starport by simply looking at it? You can see the outline of the unit making inside it if you look long enough. It's actually very obvious ![]() | ||
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Roblin
Sweden948 Posts
On February 25 2011 04:04 thesideshow wrote: There's definitely no way to tell how many units are loaded (apart from thors). Attack and armor upgrades don't show up. For other visual upgrades, Combat Shield - Marines carrier large shield infront of them Weapon Refit (Yamato Cannon) - Obtains large circular cannon in front Metabolic Boost (speedlings) - zerglings obtain wings that extend down their back Centrifugal Hooks (Baneling speed) - banelings roll in the direction of movement Tunnelling Claws (burrow-move) - Colored spines on the back of the roaches OTHER VISUAL CUES: Bunkers when unloaded - stand taller and have black-windows Bunkers when loaded - shrink down towards the ground, and have lit windows Neosteel Frame (bunker + CC capacity inc.) - bunkers obtain "feet" and look heftier squared Command Center loaded - the lights on the corners rotate in an alarm fashion Warp gates - Open up showing black vortex Source : http://us.battle.net/sc2/en/forum/topic/2112094971 you forgot hydras (hydralisk range) - they get spines on their head, you probably never noticed because there practically is no such thing as hydras without range in the metagame. | ||
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Kaitlin
United States2958 Posts
On February 25 2011 05:10 Chiprolious wrote: As Teran, how much do you get refunded in minerals and gas when cancelling units, buildings, and add-ons? 75% of buildings, 100% of units and upgrades. Pretty sure addons are buildings. | ||
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thesideshow
930 Posts
On February 25 2011 07:52 Roblin wrote: you forgot hydras (hydralisk range) - they get spines on their head, you probably never noticed because there practically is no such thing as hydras without range in the metagame. Loaded up a unit tester, + Show Spoiler + I can't see the spines you're talking about. | ||
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