i.e., fungalling a group of workers once initially, waiting, casting it again after it runs out VS. fungalling a group of workers twice, one right after another (no pause between the two fungals).
Simple Questions Simple Answers - Page 28
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EliteAzn
United States661 Posts
i.e., fungalling a group of workers once initially, waiting, casting it again after it runs out VS. fungalling a group of workers twice, one right after another (no pause between the two fungals). | ||
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Kaitlin
United States2958 Posts
On February 27 2011 03:01 underdawg wrote: is it always on the right top as well? i'm so nub, i don't know how many building placements i've effed up because of this (i like them to be neat and right next to each other lol). also i keep making wall-ins that aren't actually sealed. it's ok tho because usually my opponent assumes that it is sealed, because who would be dumb enough to make 1 rax/2 depots that doesn't seal? *shrug* Here's the building: XXX XXX XXX Here's the building with addon: XXX XXXXX XXXXX Always | ||
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thesideshow
930 Posts
On February 27 2011 14:22 EliteAzn wrote: If you have two iterations of fungal going on the same group of units, does it still act as 1 fungal or 2? i.e., fungalling a group of workers once initially, waiting, casting it again after it runs out VS. fungalling a group of workers twice, one right after another (no pause between the two fungals). It acts as 1. Fungals don't stack. | ||
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Torte de Lini
Germany38463 Posts
No ability stacks just to add to the post. Not even storms stack. | ||
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EliteAzn
United States661 Posts
On February 28 2011 00:12 Torte de Lini wrote: No ability stacks just to add to the post. Not even storms stack. Thanks, that's what I thought...just wanted to confirm...forgot about the storm example | ||
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FIRETRUCK
Sweden78 Posts
My question(s): What standard generic opening works for: P: T: Z: against all match-ups? P: 3gate expand works against T and Z Z: gas, then pool then hatch is a safe build vs any race. hatch first works too, but is more risky | ||
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voy
Poland348 Posts
Is there any spawn rules on them? I mean, on shakuras plateu players coulnd spawn on the same side(to close to the oponnent), we got something like this on one of the new maps? | ||
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Torte de Lini
Germany38463 Posts
On February 28 2011 01:49 voy wrote: Question about new maps: Is there any spawn rules on them? I mean, on shakuras plateu players coulnd spawn on the same side(to close to the oponnent), we got something like this on one of the new maps? Wondering the same thing. As far as I know, there isn't, but I hope to be corrected. | ||
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Chutoro
New Zealand95 Posts
On February 28 2011 05:04 Torte de Lini wrote: Wondering the same thing. As far as I know, there isn't, but I hope to be corrected. I've had games on Slag in all but cross position. Typhon I've had cross position and both at top. So it seems likely there are no restrictions on those two. (Haven't had Backwater Gulch yet). | ||
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Torte de Lini
Germany38463 Posts
Let's say I see a death ball of mostly stalkers, sentries, colossus and a handful of zealots and I have the typical roach, some hydras and corruptors. How would I engage this? Do I stick my corruptors out in front taking a lot of damage from the stalkers while my roaches move in last or the other way around? | ||
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voy
Poland348 Posts
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SlapMySalami
United States1060 Posts
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Gaslo
Finland951 Posts
I mean, that when they come out, do you have to run away so they don't get 1.5secs worth of free shots, or are they unable to fire? | ||
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SlapMySalami
United States1060 Posts
On February 28 2011 08:10 Gaslo wrote: I know there is a fix coming to the toilet problem. But how does it work? Units coming out of the vortex will be invincible for 1.5secs, but can they fire at you? I mean, that when they come out, do you have to run away so they don't get 1.5secs worth of free shots, or are they unable to fire? I heard they were unable to fire but I did not test this myself On February 28 2011 05:32 Torte de Lini wrote: I got a question. Let's say I see a death ball of mostly stalkers, sentries, colossus and a handful of zealots and I have the typical roach, some hydras and corruptors. How would I engage this? Do I stick my corruptors out in front taking a lot of damage from the stalkers while my roaches move in last or the other way around? It depends on your unit count. If you have around 12 corruptors or more you need to move them in first because there will be leftovers anyway at the end of the fight. If you only have 5 or less corruptors you need to send them in last but you should have more corruptors. On a side note the protoss shouldn't get zealots theyre a complete waste of money | ||
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Danger_Duck
Burkina Faso571 Posts
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HowardRoark
1146 Posts
- Fixed an issue to prevent force fields from pushing units during construction. | ||
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OhYess
Canada41 Posts
On February 28 2011 13:05 Danger_Duck wrote: Do warpgates actually make unit build time faster, or just frontload rather than backload unit building? Yeah, warpgate cooldown is much faster than cueing up units, if you're on time with your warps | ||
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Torte de Lini
Germany38463 Posts
On February 28 2011 14:28 HowardRoark wrote: On the PTR, is the bug fix to sentries a nerf, or will units now be trapped inside the Force Field? - Fixed an issue to prevent force fields from pushing units during construction. Neither, it's a fix. Units were never meant to "disappear". Additionally, typically sentries would not waste that much FF on a bunker unless either A. to prevent SCVs from repairing it (even then...) or B. the bug existed. | ||
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thesideshow
930 Posts
On February 28 2011 09:41 SlapMySalami wrote: It depends on your unit count. If you have around 12 corruptors or more you need to move them in first because there will be leftovers anyway at the end of the fight. If you only have 5 or less corruptors you need to send them in last but you should have more corruptors. On a side note the protoss shouldn't get zealots theyre a complete waste of money Adding to this: also try to bring the corrupters in from the side, where not all the stalkers can shoot at them. An exception to this is when the protoss player has void rays or phoenixes, then you'll want your corrupters over your own army so your hydras can take the air units out. | ||
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underdawg
United States399 Posts
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