• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:33
CEST 18:33
KST 01:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2118 users

Simple Questions Simple Answers - Page 30

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 28 29 30 31 32 900 Next
Mythito
Profile Joined January 2011
Canada230 Posts
March 01 2011 14:04 GMT
#581
On March 01 2011 21:36 Synystyr wrote:
Show nested quote +
On March 01 2011 16:28 Anihc wrote:
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).


Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!


is it that they're viewable to the player but not attackable without detection?
Did everything just taste purple for a second?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 01 2011 14:16 GMT
#582
On March 01 2011 23:04 Mythito wrote:
Show nested quote +
On March 01 2011 21:36 Synystyr wrote:
On March 01 2011 16:28 Anihc wrote:
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).


Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!


is it that they're viewable to the player but not attackable without detection?


They are completely unviewable without detection. You don't see the warp-in at all =[
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 01 2011 14:22 GMT
#583
I think they are invisible when its from a warp prism and visible when its from a pylon. Can anyone confirm? At work atm so I can't check.
Official Entusman #21
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
March 01 2011 14:54 GMT
#584
makes me feel better that i'm not the only one in doubt of dt's warp-in visibility haha.

On laptop I can't check it D:
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 01 2011 14:56 GMT
#585
It'd weird because I distinctly remember dts being invisible while warping in AND I remember them being visible...
Official Entusman #21
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 01 2011 15:10 GMT
#586
I'm 100% sure they're invisible when warping in from a pylon. I lost a pretty big game because of it

I don't know what to tell you about warp prisms though xD.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Juli0o12
Profile Joined March 2011
United States2 Posts
March 01 2011 15:51 GMT
#587
What does VOD stand for? Video of Display? Thats the best i can come up with
Polanetary Forotdds. So OP.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 01 2011 15:53 GMT
#588
On March 02 2011 00:51 Juli0o12 wrote:
What does VOD stand for? Video of Display? Thats the best i can come up with


Video on Demand
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 01 2011 15:54 GMT
#589
On March 01 2011 23:16 Synystyr wrote:
Show nested quote +
On March 01 2011 23:04 Mythito wrote:
On March 01 2011 21:36 Synystyr wrote:
On March 01 2011 16:28 Anihc wrote:
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).


Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!


is it that they're viewable to the player but not attackable without detection?


They are completely unviewable without detection. You don't see the warp-in at all =[


Whaaat? I can clearly remember more than 1 PvT where I'm trying to warp in DTs right next to the bioball in my main and they got insta-killed. Maybe he scanned before or something and I just didn't realize it.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-03-01 16:24:37
March 01 2011 16:23 GMT
#590
On March 02 2011 00:54 Anihc wrote:
Show nested quote +
On March 01 2011 23:16 Synystyr wrote:
On March 01 2011 23:04 Mythito wrote:
On March 01 2011 21:36 Synystyr wrote:
On March 01 2011 16:28 Anihc wrote:
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).


Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!


is it that they're viewable to the player but not attackable without detection?


They are completely unviewable without detection. You don't see the warp-in at all =[


Whaaat? I can clearly remember more than 1 PvT where I'm trying to warp in DTs right next to the bioball in my main and they got insta-killed. Maybe he scanned before or something and I just didn't realize it.


Haha and I clearly remember the DTs warping right next to my bunkers. I checked the replay and they warped in and split up, nothing shot at them =[

Maybe.....

If you can see the power source warping in the DT, you can see it warp in, but if you can't, it warps in invisibly? I remember the pylon warped in DTs in range of my bunkers, but the pylon was out of my sight line.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
HowardRoark
Profile Blog Joined February 2010
1146 Posts
March 01 2011 16:45 GMT
#591
On February 28 2011 16:23 Torte de Lini wrote:
Show nested quote +
On February 28 2011 14:28 HowardRoark wrote:
On the PTR, is the bug fix to sentries a nerf, or will units now be trapped inside the Force Field?

- Fixed an issue to prevent force fields from pushing units during construction.


Neither, it's a fix. Units were never meant to "disappear".

Additionally, typically sentries would not waste that much FF on a bunker unless either A. to prevent SCVs from repairing it (even then...) or B. the bug existed.

Bunker? Disappear? Now I am even more confused...
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 01 2011 17:15 GMT
#592
On March 02 2011 01:45 HowardRoark wrote:
Show nested quote +
On February 28 2011 16:23 Torte de Lini wrote:
On February 28 2011 14:28 HowardRoark wrote:
On the PTR, is the bug fix to sentries a nerf, or will units now be trapped inside the Force Field?

- Fixed an issue to prevent force fields from pushing units during construction.


Neither, it's a fix. Units were never meant to "disappear".

Additionally, typically sentries would not waste that much FF on a bunker unless either A. to prevent SCVs from repairing it (even then...) or B. the bug existed.

Bunker? Disappear? Now I am even more confused...


https://twitter.com/#!/TorteDeLini (@TorteDeLini)
canavarr
Profile Joined January 2011
United States53 Posts
Last Edited: 2011-03-01 17:19:02
March 01 2011 17:18 GMT
#593

Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.


Question on Patch 1.3: What does Blizzard mean by season? When will this season end?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 01 2011 17:23 GMT
#594
On March 02 2011 02:18 canavarr wrote:
Show nested quote +

Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.


Question on Patch 1.3: What does Blizzard mean by season? When will this season end?


With the announcement of Patch 1.3 being implemented is assumed when the season will end.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
HowardRoark
Profile Blog Joined February 2010
1146 Posts
March 01 2011 17:23 GMT
#595
On March 02 2011 02:15 Torte de Lini wrote:
Show nested quote +
On March 02 2011 01:45 HowardRoark wrote:
On February 28 2011 16:23 Torte de Lini wrote:
On February 28 2011 14:28 HowardRoark wrote:
On the PTR, is the bug fix to sentries a nerf, or will units now be trapped inside the Force Field?

- Fixed an issue to prevent force fields from pushing units during construction.


Neither, it's a fix. Units were never meant to "disappear".

Additionally, typically sentries would not waste that much FF on a bunker unless either A. to prevent SCVs from repairing it (even then...) or B. the bug existed.

Bunker? Disappear? Now I am even more confused...


http://www.youtube.com/watch?v=yBoZIAcBzW8

Okay. Thanks for your quick reply, but I was talking about a different bug-fix
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
thesideshow
Profile Blog Joined May 2010
930 Posts
March 01 2011 20:11 GMT
#596
On March 02 2011 02:23 Torte de Lini wrote:
Show nested quote +
On March 02 2011 02:18 canavarr wrote:

Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.


Question on Patch 1.3: What does Blizzard mean by season? When will this season end?


With the announcement of Patch 1.3 being implemented is assumed when the season will end.


Are leagues locked as of now?
OGS:levelchange
canavarr
Profile Joined January 2011
United States53 Posts
March 01 2011 20:20 GMT
#597
On March 02 2011 05:11 thesideshow wrote:
Show nested quote +
On March 02 2011 02:23 Torte de Lini wrote:
On March 02 2011 02:18 canavarr wrote:

Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.


Question on Patch 1.3: What does Blizzard mean by season? When will this season end?


With the announcement of Patch 1.3 being implemented is assumed when the season will end.


Are leagues locked as of now?


Yea I'm confused also. When will they lock the leagues if not locked already, and when will they release the lock?
Helen Killer
Profile Joined December 2010
United States21 Posts
March 01 2011 22:46 GMT
#598
What's a good PvT build order for gold level play?
Deamonn
Profile Joined February 2011
United States2 Posts
March 02 2011 00:55 GMT
#599
On March 02 2011 01:23 Synystyr wrote:
Show nested quote +
On March 02 2011 00:54 Anihc wrote:
On March 01 2011 23:16 Synystyr wrote:
On March 01 2011 23:04 Mythito wrote:
On March 01 2011 21:36 Synystyr wrote:
On March 01 2011 16:28 Anihc wrote:
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).


Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!


is it that they're viewable to the player but not attackable without detection?


They are completely unviewable without detection. You don't see the warp-in at all =[


Whaaat? I can clearly remember more than 1 PvT where I'm trying to warp in DTs right next to the bioball in my main and they got insta-killed. Maybe he scanned before or something and I just didn't realize it.


Haha and I clearly remember the DTs warping right next to my bunkers. I checked the replay and they warped in and split up, nothing shot at them =[

Maybe.....

If you can see the power source warping in the DT, you can see it warp in, but if you can't, it warps in invisibly? I remember the pylon warped in DTs in range of my bunkers, but the pylon was out of my sight line.


I just want to confirm this: DT warping in are NOT visible unless you have some detection in the immediate area. Playing a ladder game last week, the opponent warped in defensive DTs while I was pushing into his main and killed a portion of my army before I threw down a scan. Watching the replays, the DTs warped in, calmly walked up to a siege tank, killed it, and started massacring my line.

So: DTs are not visible during warp in.
Entr0py
Profile Joined October 2010
Germany11 Posts
March 02 2011 05:18 GMT
#600
Maybe i am just stupid, but how can u drop with multipe dropships while flying? I mean if u have like only one medivac u can klick on the units inside und it while drop them while flying. But if u have more than one medivac it doesnt show the units... so how do u that?
Absorb what is useful, discard what is not, add what is uniquely your own...
Prev 1 28 29 30 31 32 900 Next
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group D
JDConan vs TBD
Aegong vs rasowy
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s10 code S playoffs
Freeedom19
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC66
Liquipedia
WardiTV Map Contest Tou…
11:00
Group D
WardiTV1145
IndyStarCraft 336
Rex98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 336
LamboSC2 170
Rex 98
BRAT_OK 74
SteadfastSC 66
Liquid`TLO 53
Codebar 40
EmSc Tv 15
StarCraft: Brood War
Britney 77270
Calm 4262
BeSt 549
Mini 435
firebathero 297
Dewaltoss 90
Soulkey 89
Sexy 67
Killer 30
zelot 20
[ Show more ]
Rock 19
Movie 18
yabsab 13
GoRush 13
Terrorterran 11
Hm[arnc] 9
SilentControl 8
eros_byul 1
Dota 2
Gorgc7021
ODPixel82
Counter-Strike
fl0m3474
byalli552
Super Smash Bros
Mew2King180
Heroes of the Storm
Khaldor710
Liquid`Hasu429
Other Games
Grubby2835
singsing1756
FrodaN755
Beastyqt706
B2W.Neo425
KnowMe254
mouzStarbuck205
XaKoH 185
Hui .178
RotterdaM52
MindelVK11
Organizations
Dota 2
PGL Dota 2 - Main Stream10473
PGL Dota 2 - Secondary Stream2657
Other Games
BasetradeTV1139
StarCraft 2
ComeBackTV 257
angryscii 19
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• EnkiAlexander 45
• Shameless 32
• Adnapsc2 25
• poizon28 25
• LUISG 13
• Response 3
• Reevou 1
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• Kozan
StarCraft: Brood War
• Airneanach46
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2062
• Nemesis1516
• TFBlade1485
Other Games
• Shiphtur177
Upcoming Events
BSL
2h 27m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
Replay Cast
7h 27m
Replay Cast
16h 27m
Wardi Open
17h 27m
Afreeca Starleague
17h 27m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
23h 27m
RSL Revival
1d 9h
GSL
1d 15h
Afreeca Starleague
1d 17h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 18h
[ Show More ]
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
5 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.