On March 01 2011 16:16 me_viet wrote: when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?
What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg? The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).
DTs are visible when warping in.
The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).
Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!
is it that they're viewable to the player but not attackable without detection?
On March 01 2011 16:16 me_viet wrote: when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?
What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg? The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).
DTs are visible when warping in.
The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).
Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!
is it that they're viewable to the player but not attackable without detection?
They are completely unviewable without detection. You don't see the warp-in at all =[
On March 01 2011 16:16 me_viet wrote: when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?
What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg? The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).
DTs are visible when warping in.
The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).
Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!
is it that they're viewable to the player but not attackable without detection?
They are completely unviewable without detection. You don't see the warp-in at all =[
Whaaat? I can clearly remember more than 1 PvT where I'm trying to warp in DTs right next to the bioball in my main and they got insta-killed. Maybe he scanned before or something and I just didn't realize it.
On March 01 2011 16:16 me_viet wrote: when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?
What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg? The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).
DTs are visible when warping in.
The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).
Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!
is it that they're viewable to the player but not attackable without detection?
They are completely unviewable without detection. You don't see the warp-in at all =[
Whaaat? I can clearly remember more than 1 PvT where I'm trying to warp in DTs right next to the bioball in my main and they got insta-killed. Maybe he scanned before or something and I just didn't realize it.
Haha and I clearly remember the DTs warping right next to my bunkers. I checked the replay and they warped in and split up, nothing shot at them =[
Maybe.....
If you can see the power source warping in the DT, you can see it warp in, but if you can't, it warps in invisibly? I remember the pylon warped in DTs in range of my bunkers, but the pylon was out of my sight line.
On February 28 2011 14:28 HowardRoark wrote: On the PTR, is the bug fix to sentries a nerf, or will units now be trapped inside the Force Field?
- Fixed an issue to prevent force fields from pushing units during construction.
Neither, it's a fix. Units were never meant to "disappear".
Additionally, typically sentries would not waste that much FF on a bunker unless either A. to prevent SCVs from repairing it (even then...) or B. the bug existed.
On February 28 2011 14:28 HowardRoark wrote: On the PTR, is the bug fix to sentries a nerf, or will units now be trapped inside the Force Field?
- Fixed an issue to prevent force fields from pushing units during construction.
Neither, it's a fix. Units were never meant to "disappear".
Additionally, typically sentries would not waste that much FF on a bunker unless either A. to prevent SCVs from repairing it (even then...) or B. the bug existed.
Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
Question on Patch 1.3: What does Blizzard mean by season? When will this season end?
Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
Question on Patch 1.3: What does Blizzard mean by season? When will this season end?
With the announcement of Patch 1.3 being implemented is assumed when the season will end.
On February 28 2011 14:28 HowardRoark wrote: On the PTR, is the bug fix to sentries a nerf, or will units now be trapped inside the Force Field?
- Fixed an issue to prevent force fields from pushing units during construction.
Neither, it's a fix. Units were never meant to "disappear".
Additionally, typically sentries would not waste that much FF on a bunker unless either A. to prevent SCVs from repairing it (even then...) or B. the bug existed.
Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
Question on Patch 1.3: What does Blizzard mean by season? When will this season end?
With the announcement of Patch 1.3 being implemented is assumed when the season will end.
Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
Question on Patch 1.3: What does Blizzard mean by season? When will this season end?
With the announcement of Patch 1.3 being implemented is assumed when the season will end.
Are leagues locked as of now?
Yea I'm confused also. When will they lock the leagues if not locked already, and when will they release the lock?
On March 01 2011 16:16 me_viet wrote: when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?
What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg? The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).
DTs are visible when warping in.
The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).
Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!
is it that they're viewable to the player but not attackable without detection?
They are completely unviewable without detection. You don't see the warp-in at all =[
Whaaat? I can clearly remember more than 1 PvT where I'm trying to warp in DTs right next to the bioball in my main and they got insta-killed. Maybe he scanned before or something and I just didn't realize it.
Haha and I clearly remember the DTs warping right next to my bunkers. I checked the replay and they warped in and split up, nothing shot at them =[
Maybe.....
If you can see the power source warping in the DT, you can see it warp in, but if you can't, it warps in invisibly? I remember the pylon warped in DTs in range of my bunkers, but the pylon was out of my sight line.
I just want to confirm this: DT warping in are NOT visible unless you have some detection in the immediate area. Playing a ladder game last week, the opponent warped in defensive DTs while I was pushing into his main and killed a portion of my army before I threw down a scan. Watching the replays, the DTs warped in, calmly walked up to a siege tank, killed it, and started massacring my line.
Maybe i am just stupid, but how can u drop with multipe dropships while flying? I mean if u have like only one medivac u can klick on the units inside und it while drop them while flying. But if u have more than one medivac it doesnt show the units... so how do u that?