• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:41
CEST 03:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Stellar Fest 1 Replay Pack Recent patches and the Future StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Rp8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7316 users

Simple Questions Simple Answers - Page 29

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 27 28 29 30 31 900 Next
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 28 2011 18:16 GMT
#561
On March 01 2011 03:08 underdawg wrote:
when you kill a hatch, i know the broodlings will die within a few seconds...what about the larva? will they hatch into stuff if i leave them alone? 10 armor = so annoying to kill!


They can still be used to make more units if the Zerg chooses to do so. They only live because they're still on creep. When a hatch dies, all the creep it made recedes and eventually disappear all together. As soon as the larva aren't on creep, they die.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
underdawg
Profile Joined January 2011
United States399 Posts
February 28 2011 18:59 GMT
#562
On March 01 2011 03:16 Synystyr wrote:
Show nested quote +
On March 01 2011 03:08 underdawg wrote:
when you kill a hatch, i know the broodlings will die within a few seconds...what about the larva? will they hatch into stuff if i leave them alone? 10 armor = so annoying to kill!


They can still be used to make more units if the Zerg chooses to do so. They only live because they're still on creep. When a hatch dies, all the creep it made recedes and eventually disappear all together. As soon as the larva aren't on creep, they die.

ok thanks! one more q: are observers easier to see on higher graphics settings? i put everything on low because i have a mac :/
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 28 2011 19:08 GMT
#563
On March 01 2011 03:59 underdawg wrote:
Show nested quote +
On March 01 2011 03:16 Synystyr wrote:
On March 01 2011 03:08 underdawg wrote:
when you kill a hatch, i know the broodlings will die within a few seconds...what about the larva? will they hatch into stuff if i leave them alone? 10 armor = so annoying to kill!


They can still be used to make more units if the Zerg chooses to do so. They only live because they're still on creep. When a hatch dies, all the creep it made recedes and eventually disappear all together. As soon as the larva aren't on creep, they die.

ok thanks! one more q: are observers easier to see on higher graphics settings? i put everything on low because i have a mac :/


I play on a Mac too ^.^

From what I've heard, none of the settings really make a difference for seeing cloaked units. When they're uncloaked, I believe the higher end of the spectrum makes them easier to see because they have that blueish tinge on their outline.

A good trick to check for a cloaked unit is to tilt your camera or zooming in, you can see an observer that isn't moving much more easily that way.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
RoachyRoach
Profile Joined February 2011
81 Posts
February 28 2011 22:55 GMT
#564
Ok,

Why the hell don't hellions cost gas.

There were units that were originally in the game but were scrapped because they didnt line up with the general lore.

The fact that hellions dont cost gas is nothing short of retarded as far as lore goes.

I also think that hellions should cost gas so terran is somewhat punished tech wise for going hellions.

Anyone wanna tell me why (balance wise) hellions dont require gas making it so easy to hellion harass into banshees? What other race has thier tech tree layed out so convieniently...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 01 2011 00:11 GMT
#565
On March 01 2011 07:55 RoachyRoach wrote:
Ok,

Why the hell don't hellions cost gas.

There were units that were originally in the game but were scrapped because they didnt line up with the general lore.

The fact that hellions dont cost gas is nothing short of retarded as far as lore goes.

I also think that hellions should cost gas so terran is somewhat punished tech wise for going hellions.

Anyone wanna tell me why (balance wise) hellions dont require gas making it so easy to hellion harass into banshees? What other race has thier tech tree layed out so convieniently...


Because that's how Blizzard intended it.
I don't think this question works with this topic, there's no simple [right] answer, but a diverse amount of views @_@
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Juli0o12
Profile Joined March 2011
United States2 Posts
March 01 2011 00:38 GMT
#566
How do people select different buildings to hotkey them. Example, macro late game terran can have all unit production sites hotkeyed even if their far from each other. The only way i can select multiple buildings like that is to double click, but people mix factories, barracks and startports.


Also does having multiple sentries using gardian shields make the shield better?
Polanetary Forotdds. So OP.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 01 2011 00:40 GMT
#567
On March 01 2011 09:38 Juli0o12 wrote:
How do people select different buildings to hotkey them. Example, macro late game terran can have all unit production sites hotkeyed even if their far from each other. The only way i can select multiple buildings like that is to double click, but people mix factories, barracks and startports.


Also does having multiple sentries using gardian shields make the shield better?


Hold Ctrl and you can select multiple different units or structures together.

No, they do not stack.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
March 01 2011 00:46 GMT
#568
On March 01 2011 09:40 Torte de Lini wrote:
Show nested quote +
On March 01 2011 09:38 Juli0o12 wrote:
How do people select different buildings to hotkey them. Example, macro late game terran can have all unit production sites hotkeyed even if their far from each other. The only way i can select multiple buildings like that is to double click, but people mix factories, barracks and startports.


Also does having multiple sentries using gardian shields make the shield better?


Hold Ctrl and you can select multiple different units or structures together.

No, they do not stack.


Also holding shift and clicking adds a building/unit to current selection. You can ctrl-click a group of barracks, scoot your screen over to the rest of the barracks, and hold both ctrl-shit and click to add those barracks. then hotkey
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 01 2011 00:48 GMT
#569
On March 01 2011 09:46 Kid-Fox wrote:
Show nested quote +
On March 01 2011 09:40 Torte de Lini wrote:
On March 01 2011 09:38 Juli0o12 wrote:
How do people select different buildings to hotkey them. Example, macro late game terran can have all unit production sites hotkeyed even if their far from each other. The only way i can select multiple buildings like that is to double click, but people mix factories, barracks and startports.


Also does having multiple sentries using gardian shields make the shield better?


Hold Ctrl and you can select multiple different units or structures together.

No, they do not stack.


Also holding shift and clicking adds a building/unit to current selection. You can ctrl-click a group of barracks, scoot your screen over to the rest of the barracks, and hold both ctrl-shit and click to add those barracks. then hotkey


Oh I was thinking of shift, thanks for correcting me ;3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
onoz
Profile Joined March 2011
Malaysia3 Posts
March 01 2011 07:10 GMT
#570
How long will I survive with just one strategy against every race except Zerg? (meaning, what rank could I possibly go until? Bronze rank 2 atm)

I use proxy gate against protoss and cannon rush to void rays against terran (if c-rush was successful).
toniiight
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
March 01 2011 07:16 GMT
#571
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 01 2011 07:28 GMT
#572
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
March 01 2011 11:37 GMT
#573
Question:

What do commentators mean when they say a player is doing a "timing attack". It seems like basically any full army attack is called this.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
Last Edited: 2011-03-01 11:39:52
March 01 2011 11:39 GMT
#574
About 100% of casters people have no idea what a timing attack is and just call any attack a timing attack.

Just ignore that and translate it to simply "attack".
ModeratorI know Teamliquid is known as a massive building
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
Last Edited: 2011-03-01 11:40:30
March 01 2011 11:40 GMT
#575
So what is an actual timing attack then?
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 01 2011 11:42 GMT
#576
Can you land a terran building on a forcefield?
Commentatorhttps://www.youtube.com/JaKaTaKtv
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
March 01 2011 12:06 GMT
#577
On March 01 2011 16:28 Anihc wrote:
Show nested quote +
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).



ahh damnit, i was afraid you'd say that =[

Thanks though.

thesideshow
Profile Blog Joined May 2010
930 Posts
March 01 2011 12:20 GMT
#578
On March 01 2011 20:40 CaptainCharisma wrote:
So what is an actual timing attack then?


Just take it as a good time to attack.

Exmples :
When you have an upgrade advantage.
Zerg is going mutaling, the timing attack arrives just before the muias come out.
Etc etc.
OGS:levelchange
hadoken5
Profile Joined May 2010
Canada519 Posts
March 01 2011 12:22 GMT
#579
On March 01 2011 20:40 CaptainCharisma wrote:
So what is an actual timing attack then?


It's when you attack your opponent at a time where he will generally be vulnerable. This is usually when your opponent is teching and you attack him before his tech is up. Like in TvP, going 3 rax all-in before your opponent can get up his robo. Or it can even mean attacking him right after he starts building an expansion as that is usually when they have used up 400/300 minerals that could have gone towards units.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 01 2011 12:36 GMT
#580
On March 01 2011 16:28 Anihc wrote:
Show nested quote +
On March 01 2011 16:16 me_viet wrote:
when dt's are warping in are they invis? Or is that only when they finishes warping in do they go invis?

What's the correct response to a 12gate chrono zealot + forge (when P sees hatch first) as Zerg?
The zealot will get there to guard the cannon/pylon building and pool should still be building (15 hatch 14 pool).


DTs are visible when warping in.

The correct response against cannon is to not 15 hatch (I'm serious, Zergs should not feel safe going hatch first against toss).


Wrong! They warp in invisibly. I've experienced this first hand. I was proxied and he warped DTs literally on top of my bunker wall in. I checked the replay later because I was sure they were visible when warping in at first, but further analysis shows no!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Prev 1 27 28 29 30 31 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 160
StarCraft: Brood War
Rain 2568
Dota 2
monkeys_forever678
NeuroSwarm202
Super Smash Bros
AZ_Axe182
Other Games
summit1g8117
Day[9].tv669
JimRising 569
C9.Mang0286
PiGStarcraft118
ArmadaUGS56
Organizations
Other Games
gamesdonequick848
Dota 2
PGL Dota 2 - Main Stream312
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 115
• davetesta16
• Letter147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv669
Upcoming Events
Sparkling Tuna Cup
8h 19m
Afreeca Starleague
8h 19m
Leta vs Soulkey
PiGosaur Cup
22h 19m
Kung Fu Cup
1d 9h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.