• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star5Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced42026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro16 Preview Pt2: All Star RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2721 users

Simple Questions Simple Answers - Page 31

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 29 30 31 32 33 900 Next
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 02 2011 06:29 GMT
#601
On March 02 2011 14:18 Entr0py wrote:
Maybe i am just stupid, but how can u drop with multipe dropships while flying? I mean if u have like only one medivac u can klick on the units inside und it while drop them while flying. But if u have more than one medivac it doesnt show the units... so how do u that?


One of two ways. Either have your drop ships in a common control group, and with that control group selected, hit 'D' and left-click a place to drop them. All ships will unload there. Alternatively, you can use the 'drop while moving' micro, and simply click on each of the dropships themselves after hitting D. I guess for multiple ships, you either have to hold shift after hitting 'D' or hold D down.
underdawg
Profile Joined January 2011
United States399 Posts
March 02 2011 08:16 GMT
#602
do most terrans wall off versus random? or lift their buildings off to wall in once they find out? may not make a big difference...but walling in sucks versus terran
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 02 2011 14:12 GMT
#603
On March 02 2011 17:16 underdawg wrote:
do most terrans wall off versus random? or lift their buildings off to wall in once they find out? may not make a big difference...but walling in sucks versus terran


I personally wall off against Random. Random players have a little higher tendency to cheese, so it's good to have a wall to stop any Zealot rushes or Zerglng runbys. It's useful to stop some early Hellion/Marine pushes too. It can end up hurting you later, but it helps a lot early game.

It's really up to you. If you think you can defend your base without a wall-in, it's more economic and you don't risk losing buildings that way.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 02 2011 14:22 GMT
#604
I like going 2 rax against random because it keeps me safe from early aggression and let's me expand relatively quickly. I can complete my wall with a bunker or depot if I have to.
Official Entusman #21
Deadpoetic0077
Profile Joined September 2010
United States63 Posts
Last Edited: 2011-03-02 19:23:29
March 02 2011 19:19 GMT
#605
Not sure if this is simple enough so if not, i apologize. What should one expect from a zerg who fast expands, such as a 14 hatch, and what things should one expect if they expand a little later. How should one generally react? Typically i play terran, but i also play Toss occasionally so responses for those races would be much appreciated!

Thanks for having this thread!
Failure is only an opportunity to learn
Deadpoetic0077
Profile Joined September 2010
United States63 Posts
March 02 2011 19:21 GMT
#606
On March 02 2011 23:12 Synystyr wrote:
Show nested quote +
On March 02 2011 17:16 underdawg wrote:
do most terrans wall off versus random? or lift their buildings off to wall in once they find out? may not make a big difference...but walling in sucks versus terran


I personally wall off against Random. Random players have a little higher tendency to cheese, so it's good to have a wall to stop any Zealot rushes or Zerglng runbys. It's useful to stop some early Hellion/Marine pushes too. It can end up hurting you later, but it helps a lot early game.

It's really up to you. If you think you can defend your base without a wall-in, it's more economic and you don't risk losing buildings that way.


Why can walling off hurt you in the end? Also why do most Terrans not wall off when they face other terrans? Is it just the slight economic advantage that you get or is it also something else?

Thanks!
Failure is only an opportunity to learn
zhengsta
Profile Joined February 2011
United States126 Posts
March 02 2011 19:30 GMT
#607
On March 02 2011 17:16 underdawg wrote:

Why can walling off hurt you in the end? Also why do most Terrans not wall off when they face other terrans? Is it just the slight economic advantage that you get or is it also something else?

Thanks!


The reason some people don't wall in TvT is due to the fact that all terran units are ranged and therefore can shoot down your buildings while you lack the range to actually attack back.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 02 2011 19:43 GMT
#608
On March 03 2011 04:21 Deadpoetic0077 wrote:
Show nested quote +
On March 02 2011 23:12 Synystyr wrote:
On March 02 2011 17:16 underdawg wrote:
do most terrans wall off versus random? or lift their buildings off to wall in once they find out? may not make a big difference...but walling in sucks versus terran


I personally wall off against Random. Random players have a little higher tendency to cheese, so it's good to have a wall to stop any Zealot rushes or Zerglng runbys. It's useful to stop some early Hellion/Marine pushes too. It can end up hurting you later, but it helps a lot early game.

It's really up to you. If you think you can defend your base without a wall-in, it's more economic and you don't risk losing buildings that way.


Why can walling off hurt you in the end? Also why do most Terrans not wall off when they face other terrans? Is it just the slight economic advantage that you get or is it also something else?

Thanks!


Later in the game, ranged units come into play which can possibly snipe your buildings from a distance and you will be unable to properly defend from behind the wall.

Also, some Terrans don't wall in because there is a tiny amount of income more you get for not having to travel over to your ramp and back. And it's just less of a liability as I stated above.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Mk6758
Profile Joined June 2010
United States2 Posts
Last Edited: 2011-03-02 22:20:36
March 02 2011 22:20 GMT
#609
Hey TL peoples can anyone review this rep of mine and tell me where I went wrong? its tvp masters. I'm just confused, I cant win one tvp!! thanks to anyone that helps!
http://www.sc2replayed.com/replays/145642-1v1-terran-protoss-metalopolis
:D
Clamps
Profile Joined May 2010
66 Posts
March 02 2011 23:48 GMT
#610
On March 03 2011 07:20 Mk6758 wrote:
Hey TL peoples can anyone review this rep of mine and tell me where I went wrong? its tvp masters. I'm just confused, I cant win one tvp!! thanks to anyone that helps!
http://www.sc2replayed.com/replays/145642-1v1-terran-protoss-metalopolis

That seems like a far cry from being a simple answer to me.
Tsuycc
Profile Joined February 2011
Canada269 Posts
March 02 2011 23:53 GMT
#611
What is good turret timing? i seem to have trouble with knowing the timing
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Demus
Profile Joined May 2010
Netherlands305 Posts
Last Edited: 2011-03-03 00:03:15
March 02 2011 23:59 GMT
#612
On March 03 2011 04:19 Deadpoetic0077 wrote:
Not sure if this is simple enough so if not, i apologize. What should one expect from a zerg who fast expands, such as a 14 hatch, and what things should one expect if they expand a little later. How should one generally react? Typically i play terran, but i also play Toss occasionally so responses for those races would be much appreciated!

Thanks for having this thread!


well, how much later? If it's like a 21 supply hatch then almost the same things you'd expect from a 14-15 hatch, just with a few lings already on the field, and ling speed finished sooner. A good tell for this is if you see 14 gas 14 pool (so gas finishes long before pool does). If this is the case, you will see about 4-6 lings, but not much more.
Things like bunker or cannon rushing are a lot less effective vs this play, but it does sacrifice some larva. Simply follow your normal game plan.

If you see more than 8 lings, or roaches, while the hatch isn't down yet, get ready for an early attack.


all right, a question of my own: when i roll terran in team games (i play random) i like to do a mass marine push of 4 rax at around the 5:30 / 6 minute mark. During that push i start a CC, after which i grab my gasses. How would you recommend me getting the add-ons on the raxes? As soon as the gas is available, or 1 by 1 to prevent a low in my marine production?
To make it simpler, this is involving no type of pressure, obviously you don't start a reactor/TL when you see a big attack incoming.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
March 03 2011 00:00 GMT
#613
On March 03 2011 04:43 Synystyr wrote:
Show nested quote +
On March 03 2011 04:21 Deadpoetic0077 wrote:
On March 02 2011 23:12 Synystyr wrote:
On March 02 2011 17:16 underdawg wrote:
do most terrans wall off versus random? or lift their buildings off to wall in once they find out? may not make a big difference...but walling in sucks versus terran


I personally wall off against Random. Random players have a little higher tendency to cheese, so it's good to have a wall to stop any Zealot rushes or Zerglng runbys. It's useful to stop some early Hellion/Marine pushes too. It can end up hurting you later, but it helps a lot early game.

It's really up to you. If you think you can defend your base without a wall-in, it's more economic and you don't risk losing buildings that way.


Why can walling off hurt you in the end? Also why do most Terrans not wall off when they face other terrans? Is it just the slight economic advantage that you get or is it also something else?

Thanks!


Later in the game, ranged units come into play which can possibly snipe your buildings from a distance and you will be unable to properly defend from behind the wall.

Also, some Terrans don't wall in because there is a tiny amount of income more you get for not having to travel over to your ramp and back. And it's just less of a liability as I stated above.


I would also like to add, that your first 2 supply depots can die to early seige tank pushes.
Coaching for 1v1 and Team games at Gosucoaching.com
badDogma
Profile Joined August 2010
United States106 Posts
March 03 2011 00:54 GMT
#614
This is kind of a bronze/silverish question. I notice that a lot of opponents are taking hidden bases. It seems to be standard bronze play to take a hidden base in a far off corner of the map. Is this common in higher leagues? What's the best reaction when finding a hidden base? Should I just a-move to it and hope for the best? or expand? or attack his main? or something...
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 03 2011 01:04 GMT
#615
On March 03 2011 09:54 badDogma wrote:
This is kind of a bronze/silverish question. I notice that a lot of opponents are taking hidden bases. It seems to be standard bronze play to take a hidden base in a far off corner of the map. Is this common in higher leagues? What's the best reaction when finding a hidden base? Should I just a-move to it and hope for the best? or expand? or attack his main? or something...


Generally, a hidden base isn't very well defended. Do a drop, or just send a few units down there to harass it. This will pull his army down there to deal with it, and allow you to go into his front door without too much of a fight. Hidden bases are always a liability, because they bank on the fact of not being scouted so that they can reap the rewards. Very risky.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
badDogma
Profile Joined August 2010
United States106 Posts
March 03 2011 01:16 GMT
#616
Drops and 2 pronged attacks, it's so obvious I feel dumb now...Everytime I find a hidden base I'm just like "wtf" and it messes up my whole rhythm. Totally going to punish anyone who does it now.
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
Deadpoetic0077
Profile Joined September 2010
United States63 Posts
March 03 2011 04:58 GMT
#617
Thanks for the responses!
Failure is only an opportunity to learn
Killcycle
Profile Joined January 2011
United States170 Posts
March 03 2011 08:55 GMT
#618
I play Terran, and all of our units are ranged; with the rows of units attacking sometimes I feel like the British / Colonials fighting each other with their nicely seated rows of gunmen. I've noticed if I forgo attacking immediately in the confrontation and move up slightly, it gives 2-3 more rows of units room to attack; of course, the same follows for other races' units.

So, without regard to unit placement or comp, is it ever a good idea to thrust your units in a bit, or should I just stick with trying for a good arc?
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Naphal
Profile Joined December 2010
Germany2099 Posts
March 03 2011 09:08 GMT
#619
On March 03 2011 17:55 Killcycle wrote:
I play Terran, and all of our units are ranged; with the rows of units attacking sometimes I feel like the British / Colonials fighting each other with their nicely seated rows of gunmen. I've noticed if I forgo attacking immediately in the confrontation and move up slightly, it gives 2-3 more rows of units room to attack; of course, the same follows for other races' units.

So, without regard to unit placement or comp, is it ever a good idea to thrust your units in a bit, or should I just stick with trying for a good arc?


I can think of the following possibilities, at least that is when i step in:

1) If you get the feeling the opponent will try to flee, it is always nice to step in, especially with marauders and their slow.

2) If you want to kill something behind the enemy frontlines (again protossexample, select some marauders and try to go for the colossus)

3) kinda like 1) if you have 2-3 rows of units not firing, and your opponent has no 2nd or 3rd row of units, move in for the kill.


Demus
Profile Joined May 2010
Netherlands305 Posts
March 03 2011 13:38 GMT
#620
On March 03 2011 17:55 Killcycle wrote:
I play Terran, and all of our units are ranged; with the rows of units attacking sometimes I feel like the British / Colonials fighting each other with their nicely seated rows of gunmen. I've noticed if I forgo attacking immediately in the confrontation and move up slightly, it gives 2-3 more rows of units room to attack; of course, the same follows for other races' units.

So, without regard to unit placement or comp, is it ever a good idea to thrust your units in a bit, or should I just stick with trying for a good arc?


A good arc never hurts. Other than that, move in if you have the shorter range units (marines vs marauders, MM vs colossus etc) or if you have a clear numbers advantage so the move-in does more for you than for him.
Prev 1 29 30 31 32 33 900 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#83
WardiTV710
OGKoka 273
Rex116
Liquipedia
Afreeca Starleague
10:00
Ro16 Group C
Bisu vs Ample
Jaedong vs Flash
Afreeca ASL 23074
StarCastTV_EN749
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko374
OGKoka 273
SortOf 149
Rex 122
StarCraft: Brood War
Calm 14699
Sea 8533
BeSt 3041
EffOrt 1051
Mini 729
firebathero 697
ZerO 581
Pusan 527
Rush 439
Stork 395
[ Show more ]
Soma 340
actioN 336
Soulkey 324
Snow 280
Hyun 221
ToSsGirL 156
hero 136
Larva 130
ggaemo 102
Killer 80
Sharp 73
sSak 50
Backho 48
Barracks 45
JulyZerg 29
Sexy 29
Shine 17
yabsab 16
SilentControl 16
Terrorterran 15
Hm[arnc] 14
GoRush 10
Bale 9
Noble 8
Icarus 6
eros_byul 1
Dota 2
Gorgc3263
League of Legends
Reynor67
Counter-Strike
allub221
byalli149
markeloff139
Other Games
singsing2200
B2W.Neo514
crisheroes267
Mlord266
hiko255
Pyrionflax208
Hui .139
Liquid`LucifroN87
ArmadaUGS41
Mew2King33
RotterdaM22
Organizations
Dota 2
PGL Dota 2 - Main Stream12414
PGL Dota 2 - Secondary Stream2570
StarCraft: Brood War
UltimateBattle 390
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1746
• Nemesis1467
Other Games
• WagamamaTV210
Upcoming Events
Monday Night Weeklies
3h 18m
RSL Revival
13h 18m
GSL
19h 18m
Afreeca Starleague
21h 18m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
22h 18m
RSL Revival
1d 21h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
CranKy Ducklings
3 days
Escore
3 days
RSL Revival
4 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.