• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:36
CEST 23:36
KST 06:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Stellar Fest 1 Replay Pack Recent patches and the Future StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7393 users

Simple Questions Simple Answers - Page 33

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 31 32 33 34 35 900 Next
vlnplyr
Profile Joined November 2010
United States76 Posts
March 05 2011 16:14 GMT
#641
On March 05 2011 03:53 enemy2010 wrote:
Is there any way to unveil hallucinated units without having detection?

So for example clicking on them and read important information from the info box, that differ from these from real units?

please PM me


No that is the only way, aside from the fact that they do no damage (though I'm sure you knew that). There is nothing in the unit selection bar that will show you the unit is hallucinated if you select it, as that would defeat the purpose.
www.youtube.com/vlnplyr5
Mythito
Profile Joined January 2011
Canada230 Posts
March 05 2011 16:18 GMT
#642
On March 06 2011 01:14 vlnplyr wrote:
Show nested quote +
On March 05 2011 03:53 enemy2010 wrote:
Is there any way to unveil hallucinated units without having detection?

So for example clicking on them and read important information from the info box, that differ from these from real units?

please PM me


No that is the only way, aside from the fact that they do no damage (though I'm sure you knew that). There is nothing in the unit selection bar that will show you the unit is hallucinated if you select it, as that would defeat the purpose.


side question from me: what does emp do to hallu's? i'm sure i've known and forgotten
Did everything just taste purple for a second?
Bliven731
Profile Joined February 2011
2 Posts
March 05 2011 23:59 GMT
#643
I am a terran having a hard time learning basic macro settings. My main problem comes with hotkeys. I just can't get used to any hotkey setups, so I don't hotkey buildings and my money gets high rather quickly. The simple question is
Terrans, what are your hotkey setups?
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-03-06 02:16:36
March 06 2011 02:11 GMT
#644
On March 06 2011 08:59 Bliven731 wrote:
I am a terran having a hard time learning basic macro settings. My main problem comes with hotkeys. I just can't get used to any hotkey setups, so I don't hotkey buildings and my money gets high rather quickly. The simple question is
Terrans, what are your hotkey setups?


i recommend to reserve 3 keys for battle units, usually the keys 1-3. main army on 1 i´d say.

then on 4 i usually have my raxes, on 5 the factories, on 6 the starports and on 7 the ocs.

i also tend to set my "wall depots" to 9 to be able to quickly raise/lower them if i need to.


edit: to explain this setup a bit more:

the left hand has 4 fingers which can be set on top of keys which are located next to each other. for example on the keys 4-7. then i can quickly cylce through all my production facilities without having to move my hand. with the same control group setup, i can also set my fingers on the 1-4 keys and cycle through my armies and the production facilities with the shortest production cycles and the most frequent production, the raxes
"What am I supposed to do against this?" - "Lose!" :-]
Trakky
Profile Joined February 2011
95 Posts
March 06 2011 07:28 GMT
#645
What unit composition from Terran would be best at dealing against sling/bling/infestors from Z? (you can take in consideration the ptr's buff to infestors too)
thesideshow
Profile Blog Joined May 2010
930 Posts
Last Edited: 2011-03-06 11:31:56
March 06 2011 11:31 GMT
#646
On March 06 2011 16:28 Trakky wrote:
What unit composition from Terran would be best at dealing against sling/bling/infestors from Z? (you can take in consideration the ptr's buff to infestors too)


It's a pretty subjective question, but pure mech should work quite well against that. Just be wary of muta harass.
OGS:levelchange
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 06 2011 17:26 GMT
#647
On March 06 2011 20:31 thesideshow wrote:
Show nested quote +
On March 06 2011 16:28 Trakky wrote:
What unit composition from Terran would be best at dealing against sling/bling/infestors from Z? (you can take in consideration the ptr's buff to infestors too)


It's a pretty subjective question, but pure mech should work quite well against that. Just be wary of muta harass.


Tanks, Thors and marauders.

Your AA will be very late however.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Trakky
Profile Joined February 2011
95 Posts
March 06 2011 19:30 GMT
#648
I heard from many pros from mr.bitter's coaching videos that infestors + BLs are the best unit comp. to deal against pure mech.
bahunto28
Profile Joined October 2010
Canada262 Posts
March 06 2011 20:02 GMT
#649
why do so many T's use multiple scans to clear creep tumours? wouldn't a single raven be so much more cost effective?



meh
Aequos
Profile Joined October 2010
Canada606 Posts
March 06 2011 20:11 GMT
#650
On March 07 2011 05:02 bahunto28 wrote:
why do so many T's use multiple scans to clear creep tumours? wouldn't a single raven be so much more cost effective?





You often don't have a tech lab on your starport, and you don't necessarily need the extra minerals for tank/Thor/marine.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Terranoob
Profile Joined March 2011
44 Posts
March 06 2011 21:27 GMT
#651
How risky is it to expand after 10 minutes of gameplay as Terran, assuming you have say... a medivak drop just taken out a fair few workers?

I ask this because i'm a Bronze player, doing quite well, but still find it difficult to expand. I'm scared it will get crushed even though i may have done damage to the guys minerals from a drop, but as i've taken out his workers, his army has taken my drop out.

A few times i've done this and had his army come straight back at me, and won because I've used the majority of my army to do this.

Thanks.

deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 06 2011 22:18 GMT
#652
I just started practicing as zerg vs computer and I find I've always got way too many minerals/gas and never enough larva (I'm pretty much constantly injecting at all my hatches). I know I can make extra hatches but i don't see other people doing that. What am i doing wrong?
No logo (logo)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 06 2011 22:47 GMT
#653
On March 07 2011 07:18 deathly rat wrote:
I just started practicing as zerg vs computer and I find I've always got way too many minerals/gas and never enough larva (I'm pretty much constantly injecting at all my hatches). I know I can make extra hatches but i don't see other people doing that. What am i doing wrong?


I generally find the following to be the reasons, but not problems:

1. You're producing low-cost units. Mass Lings, Banelings and even Roaches late-game become relatively cheap, you should be teching up or getting upgrades to dump those minerals.

2. You're missing your injections (it's possible)

3. Expand again.

Those are really it. Other people do put a macro hatch because sometimes you just have too many minerals, it's entirely normal and fine.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 06 2011 22:51 GMT
#654
On March 07 2011 07:47 Torte de Lini wrote:
Show nested quote +
On March 07 2011 07:18 deathly rat wrote:
I just started practicing as zerg vs computer and I find I've always got way too many minerals/gas and never enough larva (I'm pretty much constantly injecting at all my hatches). I know I can make extra hatches but i don't see other people doing that. What am i doing wrong?


I generally find the following to be the reasons, but not problems:

1. You're producing low-cost units. Mass Lings, Banelings and even Roaches late-game become relatively cheap, you should be teching up or getting upgrades to dump those minerals.

2. You're missing your injections (it's possible)

3. Expand again.

Those are really it. Other people do put a macro hatch because sometimes you just have too many minerals, it's entirely normal and fine.


Ok, thanks. I think in my case it's because i'm not tech-ing fast enough since i'm still working out when to do that atm.
No logo (logo)
HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
March 06 2011 23:04 GMT
#655
On March 07 2011 06:27 Terranoob wrote:
How risky is it to expand after 10 minutes of gameplay as Terran, assuming you have say... a medivak drop just taken out a fair few workers?

I ask this because i'm a Bronze player, doing quite well, but still find it difficult to expand. I'm scared it will get crushed even though i may have done damage to the guys minerals from a drop, but as i've taken out his workers, his army has taken my drop out.

A few times i've done this and had his army come straight back at me, and won because I've used the majority of my army to do this.

Thanks.


10 minutes is a pretty late expansion, so if you have just put pressure on your opponent it is a safe time to expand. Like Day[9] says, whenever your enemy is at a disadvantage, expand. So when you deny your opponent's expansion, expand yourself. When you defeat his push, expand.
If you have just smashed his mineral line with a drop, he will probably panic and defend, making it a perfect time. Some enemies, however, will go all-in and try to win the game there, but providing you did enough damage with the drop he will be hard pressed to take you out.

(I know this is pushing a simple answer, but another good way to lose your expansion inhibitions is to play against a hard/very hard AI and try expanding every five minutes. You will learn what's safe.)
The truth does not require your approval.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 06 2011 23:41 GMT
#656
On March 05 2011 11:23 Kenpachi wrote:
Well, i feel like i want to actually get into this game and i want to know the standard BO(s) for Terran Matchups. I searched Standard but i really dont know where to start.. so i think it would be easier to straight up ask for the standard builds.

bump
Nada's body is South Korea's greatest weapon.
wpgJets
Profile Joined January 2011
Canada6 Posts
March 06 2011 23:42 GMT
#657
When you have a colossi deathball and you are facing a zerg with a handfull of corrupters do you want to target them with your stalkers? or just a move and let it play out?

same question applies to vikings
Defeat is the acceptance of my own laziness.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 07 2011 00:11 GMT
#658
On March 07 2011 08:42 wpgJets wrote:
When you have a colossi deathball and you are facing a zerg with a handfull of corrupters do you want to target them with your stalkers? or just a move and let it play out?

same question applies to vikings


I'm not hugely experienced but I have found that keeping my colossi alive is hugely important for 2 reasons.

1) If you can keep them alive, their numbers with grow, and everybody knows colossi are amazing in big numbers
2) You can make a lot of gateway units in a short amount of time. You'll probably only have 1 or maybe 2 robos, so they take a lot longer to build.

Ideally you will have some zealots to take dmg, use the stalkers to target the corruptors, and collossi to deal out the pain.
No logo (logo)
ProbeRusher
Profile Joined March 2011
United States86 Posts
March 07 2011 00:21 GMT
#659
What ladder maps have close positions blocked?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 07 2011 00:25 GMT
#660
On March 07 2011 09:21 ProbeRusher wrote:
What ladder maps have close positions blocked?


None anymore.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 31 32 33 34 35 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 164
Nina 104
SpeCial 51
StarCraft: Brood War
White-Ra 185
firebathero 81
910 38
NaDa 33
Counter-Strike
Fnx 815
Super Smash Bros
C9.Mang0178
PPMD21
Heroes of the Storm
Grubby9566
Liquid`Hasu1673
crisheroes1547
Trikslyr96
Other Games
summit1g6829
Liquid`RaSZi5736
Beastyqt717
shahzam498
ToD251
B2W.Neo210
Pyrionflax175
KnowMe143
ArmadaUGS107
JimRising 95
ZombieGrub77
IndyStarCraft 55
Organizations
Dota 2
PGL Dota 2 - Main Stream342
Other Games
BasetradeTV207
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 31
• Eskiya23 17
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV534
League of Legends
• TFBlade950
Other Games
• imaqtpie1132
• Shiphtur272
Upcoming Events
Sparkling Tuna Cup
12h 24m
Afreeca Starleague
12h 24m
Leta vs Soulkey
PiGosaur Cup
1d 2h
Kung Fu Cup
1d 13h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.