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Simple Questions Simple Answers - Page 35

Forum Index > StarCraft 2 Strategy
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Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 07 2011 15:55 GMT
#681
On March 08 2011 00:35 JackOscar wrote:
What is the most optimal way to larava inject multiple hatcherys as zerg?

Also is there a custom game downloadeble out there to practise it on?


Doing a search might get you a few results

Check this thread out as well:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=199060#2

And to your second question, not to my knowledge but I'm sure there's a good chance there is one.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
underdawg
Profile Joined January 2011
United States399 Posts
March 07 2011 15:59 GMT
#682
On March 07 2011 19:07 Hellhammer wrote:
How do you repair something in a dropship? I pick my viking up and some scvs? What else do I do?

lolol why are you putting vikings in there? for the lulz? (it is pretty funny)

you have to set SCVs on autorepair (right click repair). too bad they don't repair the actual dropship as far as i can tell, that would be sick IMBA
underdawg
Profile Joined January 2011
United States399 Posts
March 07 2011 16:02 GMT
#683
On March 07 2011 21:52 Mythito wrote:
Show nested quote +
On March 07 2011 08:41 Kenpachi wrote:
On March 05 2011 11:23 Kenpachi wrote:
Well, i feel like i want to actually get into this game and i want to know the standard BO(s) for Terran Matchups. I searched Standard but i really dont know where to start.. so i think it would be easier to straight up ask for the standard builds.

bump


9 Supply
12 Barracks
13 Gas
15 Oribital

past that get a couple more barracks, get 2 tech labs and 1 reactor, then a factory and go tanks/marines/marauders, with a starport for a few medivacs.


if you're looking for a more complex answer, i suggest
http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups
and maybe searching iEchoic's TvT build

10 supply is standard. as far as i know what you do is queue up your 10th scv, then whenever you have 100 mins, make depot. you'll have enough mins to make your 11th scv during depot, and you should be supply blocked for about 1 second before your 12th scv can start

111 is standard TvT, dunno what is "standard" for other matchups. make sure to put 3 scvs in gas as soon as it's done and you should have enough gas shortly after you have the mins for that factory
Wordpad
Profile Blog Joined November 2010
Denmark154 Posts
March 07 2011 16:07 GMT
#684
On March 07 2011 05:02 bahunto28 wrote:
why do so many T's use multiple scans to clear creep tumours? wouldn't a single raven be so much more cost effective?


Also the risk of burrowed banelings and / or other units.


underdawg
Profile Joined January 2011
United States399 Posts
March 07 2011 16:14 GMT
#685
On March 08 2011 01:07 Wordpad wrote:
Show nested quote +
On March 07 2011 05:02 bahunto28 wrote:
why do so many T's use multiple scans to clear creep tumours? wouldn't a single raven be so much more cost effective?


Also the risk of burrowed banelings and / or other units.



that's true. i guess they may want reactored starports, so the cost is a whole other starport + tech lab + raven(s). gas is more scarce than minerals, especially late, and with multiple OCs, you eventually have a LOT of scans anyway.
Wordpad
Profile Blog Joined November 2010
Denmark154 Posts
Last Edited: 2011-03-07 16:19:16
March 07 2011 16:16 GMT
#686
On March 08 2011 00:35 JackOscar wrote:
What is the most optimal way to larava inject multiple hatcherys as zerg?

Also is there a custom game downloadeble out there to practise it on?


The best method in my opinion (and I think it is THE best, unless you already have a habit of something else) is this method, but where you map backspace (base camera button) to "SHIFT+SPACE".

center mouse > 4 > shift down > v (or X if your grid) > space > click > space > click > space > click > shift up > done...
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 07 2011 16:16 GMT
#687
On March 08 2011 01:07 Wordpad wrote:
Show nested quote +
On March 07 2011 05:02 bahunto28 wrote:
why do so many T's use multiple scans to clear creep tumours? wouldn't a single raven be so much more cost effective?


Also the risk of burrowed banelings and / or other units.



For ne, the main reason is tempo. The time it takes you to swap add-ons and build a raven can be used to make 2 medivacs instead which can be used for more harass.
Official Entusman #21
JackOscar
Profile Joined December 2010
Sweden50 Posts
March 07 2011 17:07 GMT
#688
How do you de-select units?

I always see people in videos when sending drones to an expo they just evacuated they send all the drones to gas then de-select 3 and send the rest to the minerals but I don't get how? Lol
I would've guessed the right button but it's not. Kind of a silly question but still
"Guinnea pigs have more blood than rats and hamster" - Artosis
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 07 2011 17:09 GMT
#689
On March 08 2011 02:07 JackOscar wrote:
How do you de-select units?

I always see people in videos when sending drones to an expo they just evacuated they send all the drones to gas then de-select 3 and send the rest to the minerals but I don't get how? Lol
I would've guessed the right button but it's not. Kind of a silly question but still


Shift-clicking the portrait of the unit you want to deselect will remove them from the selection
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
methematics
Profile Joined August 2010
United States392 Posts
March 07 2011 17:16 GMT
#690
I recently played a pvp where after the initial 4 gate battle that i defended, i transitioned into dt and pheonix, where my opponent went into robo tech. So my goal was to snipe his obs with pheonix and abuse p's crappy detection. So at one point i was about to kill his obs, my pheonix had shot at and while his lasers where on thier way to attack it, my obs died and i didnt kill his.

So, missle attacks need detection all the way up untill they hit something clocked correct?
Second, does protoss have any instant attack units (like marines)?
Hammurabio
Profile Joined August 2010
152 Posts
March 07 2011 17:23 GMT
#691
Does putting Spine Crawlers between the minerals and hatch (where drones have to path around) have a significant effect on mining rates?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 07 2011 17:24 GMT
#692
On March 08 2011 02:16 methematics wrote:
I recently played a pvp where after the initial 4 gate battle that i defended, i transitioned into dt and pheonix, where my opponent went into robo tech. So my goal was to snipe his obs with pheonix and abuse p's crappy detection. So at one point i was about to kill his obs, my pheonix had shot at and while his lasers where on thier way to attack it, my obs died and i didnt kill his.

So, missle attacks need detection all the way up untill they hit something clocked correct?
Second, does protoss have any instant attack units (like marines)?


Yes, you need to have detection for your projectiles to connect with a cloaked unit.



And Protoss has Sentries, Colossi, Immortals, Carriers and Void Rays that fit the instant attack role I believe.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
nutzizme
Profile Blog Joined October 2010
United States130 Posts
Last Edited: 2011-03-07 17:42:46
March 07 2011 17:40 GMT
#693
are there teams/guilds/clans for lower level players, like gold. with people around my skill level to talk to/play with


edit: sorry if this is in the wrong forum, i searched for questions, and assumed simple questions would fit this.
underdawg
Profile Joined January 2011
United States399 Posts
March 07 2011 18:17 GMT
#694
On March 08 2011 02:16 methematics wrote:
I recently played a pvp where after the initial 4 gate battle that i defended, i transitioned into dt and pheonix, where my opponent went into robo tech. So my goal was to snipe his obs with pheonix and abuse p's crappy detection. So at one point i was about to kill his obs, my pheonix had shot at and while his lasers where on thier way to attack it, my obs died and i didnt kill his.

So, missle attacks need detection all the way up untill they hit something clocked correct?
Second, does protoss have any instant attack units (like marines)?

anything that's not PDD-able is instant attack, i suppose, so immortals, collosi, VRs, etc. and that's really the only thing that makes a difference if it's "insta-attack" because it's not like any attacks besides spells are dodgeable. marines may have the highest firing rate in the game if that's what you mean...
r888888888
Profile Joined January 2011
United States9 Posts
March 07 2011 18:41 GMT
#695
On March 06 2011 16:28 Trakky wrote:
What unit composition from Terran would be best at dealing against sling/bling/infestors from Z? (you can take in consideration the ptr's buff to infestors too)


As a zerg who uses this build often, I have the most trouble with banshees. If you learn to split them up, then infestors are very poor at dealing with them, and NP is almost useless. It will probably force the zerg into spire tech and from there you can transition into standard marine/tank.

I do not recommend marine/tank/thor because zerg will probably have NP by the time you attack.
Cryogenic
Profile Joined December 2010
Canada75 Posts
March 07 2011 22:01 GMT
#696
Where did the "[insert team/player here] Fighting/hwating!!!!" come from?

"If you don't go after what you want, you'll never have it. If you don't ask, the answer is always no. If you don't step forward, you're always in the same place." - Nora Roberts .:| Scarlett |:.
Supah
Profile Joined August 2010
708 Posts
March 07 2011 22:45 GMT
#697
Has there been any sort of standard FE or even any kind of timely expansion on the newer ladder maps for Protoss? It seems that NONE of them afford any kind of choke or cannon placement which can cover your nat efficiently.
bankai
Profile Joined November 2010
362 Posts
March 07 2011 23:17 GMT
#698
Protoss hotkey question:
(Apologies, not sure if the question counts as a 'survey' question...if so, i'll post somewhere else)

How do people hotkey their gateways temporarily before warpgate?? I rely on 'W' to use warpgates and save me a hotkey, but before WG is researched, I have trouble findings a good key to use.

Currently I go:
1 - Builder probe
2- Nexus
3/4/5 - Units
6 - Scouting probe
7 - Research building
0 (rebinded to Q) - Robo

So for macro I can go 2/W/Q to build all units needed. Thanks!
giuocob
Profile Joined July 2010
United States149 Posts
March 08 2011 03:03 GMT
#699
Is there a way to make double clicking a unit no longer select all similar units in the vicinity? I've lost too many games by sending 18 probes to build my core.
Aequos
Profile Joined October 2010
Canada606 Posts
March 08 2011 03:10 GMT
#700
On March 08 2011 08:17 bankai wrote:
Protoss hotkey question:
(Apologies, not sure if the question counts as a 'survey' question...if so, i'll post somewhere else)

How do people hotkey their gateways temporarily before warpgate?? I rely on 'W' to use warpgates and save me a hotkey, but before WG is researched, I have trouble findings a good key to use.

Currently I go:
1 - Builder probe
2- Nexus
3/4/5 - Units
6 - Scouting probe
7 - Research building
0 (rebinded to Q) - Robo

So for macro I can go 2/W/Q to build all units needed. Thanks!


I personally play with
1-3: Army
4: Scout (observer or otherwise)
5: Nexus
6: Gateways
7: Robos
8: Stargates
9: Forges
0: Secondary scout (usually observer)
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
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