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Simple Questions Simple Answers - Page 34

Forum Index > StarCraft 2 Strategy
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DubLHelix
Profile Joined March 2011
United States3 Posts
March 07 2011 03:11 GMT
#661
Are unseiged tanks good against roaches
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 07 2011 03:12 GMT
#662
On March 07 2011 12:11 DubLHelix wrote:
Are unseiged tanks good against roaches


Not as good as sieged.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 07 2011 03:13 GMT
#663
On March 07 2011 12:11 DubLHelix wrote:
Are unseiged tanks good against roaches


Decent, but marauders are better, or even better yet, get siege.
underdawg
Profile Joined January 2011
United States399 Posts
March 07 2011 04:08 GMT
#664
do MMM players typically get air armor?
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 07 2011 04:11 GMT
#665
On March 07 2011 13:08 underdawg wrote:
do MMM players typically get air armor?

No, the medivacs should be safe because they're next to the bio. Only thing that could in theory hit them is mutas against a normal comp, but that's unlikely because it wouldn't be cost effective vs marines.
I always try to shield slam face, just to make sure it doesnt work
underdawg
Profile Joined January 2011
United States399 Posts
March 07 2011 04:34 GMT
#666
On March 07 2011 13:11 MoreFaSho wrote:
Show nested quote +
On March 07 2011 13:08 underdawg wrote:
do MMM players typically get air armor?

No, the medivacs should be safe because they're next to the bio. Only thing that could in theory hit them is mutas against a normal comp, but that's unlikely because it wouldn't be cost effective vs marines.

things hit my medivacs in fights though. also can make drops a little sturdier maybe. if you have a few extra medivacs left over from each engagement, that could eventually turn the tide, i think
VEX.Johnta
Profile Joined February 2011
Canada6 Posts
March 07 2011 07:37 GMT
#667
Hi, I was wondering how ..

You could stop a 2/3 Gate-Robo Expand into Colossi?

As Zerg! Thanksssss.
MozzarellaL
Profile Joined November 2010
United States822 Posts
March 07 2011 08:37 GMT
#668
On March 07 2011 16:37 VEX.Johnta wrote:
Hi, I was wondering how ..

You could stop a 2/3 Gate-Robo Expand into Colossi?

As Zerg! Thanksssss.

Fast mutalisks work very well.
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
March 07 2011 10:07 GMT
#669
How do you repair something in a dropship? I pick my viking up and some scvs? What else do I do?
If Jesus comes, kill him again.
Wordpad
Profile Blog Joined November 2010
Denmark154 Posts
Last Edited: 2011-03-07 10:32:10
March 07 2011 10:31 GMT
#670
On March 07 2011 09:21 ProbeRusher wrote:
What ladder maps have close positions blocked?


Wonder why he asks this? *looks at name* ahh......... :p
Terranoob
Profile Joined March 2011
44 Posts
March 07 2011 10:43 GMT
#671
how do i stop a zealot rush with 1 marine if i don't wall in?
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2011-03-07 11:48:14
March 07 2011 11:46 GMT
#672
On March 07 2011 19:43 Terranoob wrote:
how do i stop a zealot rush with 1 marine if i don't wall in?


If you send a scout scv you can easily keep it alive against Probes & Zealots, so if you see only Zealots (or more likely 2 gates being chrono boosted and nothing being produced) you can make enough marines, if you see a cyber core going down it's not Zealot rush.

My question for today is what are good indicators that it is time to upgrade to Lair and HIve?
No logo (logo)
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 07 2011 12:10 GMT
#673
On March 07 2011 19:07 Hellhammer wrote:
How do you repair something in a dropship? I pick my viking up and some scvs? What else do I do?


You have to turn auto-repair on with your SCVs. Then they'll repair inside of a dropship.

On March 07 2011 20:46 deathly rat wrote:
Show nested quote +
On March 07 2011 19:43 Terranoob wrote:
how do i stop a zealot rush with 1 marine if i don't wall in?


If you send a scout scv you can easily keep it alive against Probes & Zealots, so if you see only Zealots (or more likely 2 gates being chrono boosted and nothing being produced) you can make enough marines, if you see a cyber core going down it's not Zealot rush.

My question for today is what are good indicators that it is time to upgrade to Lair and HIve?


For Lair, if you aren't doing an early rush with roaches or a baneling bust, then you want to use your 2nd set of 100 gas to get your Lair, with your first being Zergling Speed. This will happen around ~6 minutes and let you get your tech going quickly.

For Hive, it really depends. If you're into the late game with many bases and feel like you can afford to produce Brood Lords and/or Ultras, that'd be the time. Otherwise, too early is just a waste of money.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 07 2011 12:18 GMT
#674
On March 07 2011 21:10 Synystyr wrote:
Show nested quote +
On March 07 2011 19:07 Hellhammer wrote:
How do you repair something in a dropship? I pick my viking up and some scvs? What else do I do?


You have to turn auto-repair on with your SCVs. Then they'll repair inside of a dropship.

Show nested quote +
On March 07 2011 20:46 deathly rat wrote:
On March 07 2011 19:43 Terranoob wrote:
how do i stop a zealot rush with 1 marine if i don't wall in?


If you send a scout scv you can easily keep it alive against Probes & Zealots, so if you see only Zealots (or more likely 2 gates being chrono boosted and nothing being produced) you can make enough marines, if you see a cyber core going down it's not Zealot rush.

My question for today is what are good indicators that it is time to upgrade to Lair and HIve?


For Lair, if you aren't doing an early rush with roaches or a baneling bust, then you want to use your 2nd set of 100 gas to get your Lair, with your first being Zergling Speed. This will happen around ~6 minutes and let you get your tech going quickly.

For Hive, it really depends. If you're into the late game with many bases and feel like you can afford to produce Brood Lords and/or Ultras, that'd be the time. Otherwise, too early is just a waste of money.


Cool, thanks!
No logo (logo)
Mythito
Profile Joined January 2011
Canada230 Posts
Last Edited: 2011-03-08 11:52:10
March 07 2011 12:52 GMT
#675
On March 07 2011 08:41 Kenpachi wrote:
Show nested quote +
On March 05 2011 11:23 Kenpachi wrote:
Well, i feel like i want to actually get into this game and i want to know the standard BO(s) for Terran Matchups. I searched Standard but i really dont know where to start.. so i think it would be easier to straight up ask for the standard builds.

bump


10 Supply
12 Barracks
13 Gas
15 Oribital

past that get a couple more barracks, get 2 tech labs and 1 reactor, then a factory and go tanks/marines/marauders, with a starport for a few medivacs.


if you're looking for a more complex answer, i suggest
http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups
and maybe searching iEchoic's TvT build
Did everything just taste purple for a second?
nam nam
Profile Joined June 2010
Sweden4672 Posts
March 07 2011 13:19 GMT
#676
On March 07 2011 21:10 Synystyr wrote:
Show nested quote +
On March 07 2011 19:07 Hellhammer wrote:
How do you repair something in a dropship? I pick my viking up and some scvs? What else do I do?


You have to turn auto-repair on with your SCVs. Then they'll repair inside of a dropship.

Show nested quote +
On March 07 2011 20:46 deathly rat wrote:
On March 07 2011 19:43 Terranoob wrote:
how do i stop a zealot rush with 1 marine if i don't wall in?


If you send a scout scv you can easily keep it alive against Probes & Zealots, so if you see only Zealots (or more likely 2 gates being chrono boosted and nothing being produced) you can make enough marines, if you see a cyber core going down it's not Zealot rush.

My question for today is what are good indicators that it is time to upgrade to Lair and HIve?


For Lair, if you aren't doing an early rush with roaches or a baneling bust, then you want to use your 2nd set of 100 gas to get your Lair, with your first being Zergling Speed. This will happen around ~6 minutes and let you get your tech going quickly.

For Hive, it really depends. If you're into the late game with many bases and feel like you can afford to produce Brood Lords and/or Ultras, that'd be the time. Otherwise, too early is just a waste of money.


I also try to time my Hive so I can continue with my upgrades.
Wordpad
Profile Blog Joined November 2010
Denmark154 Posts
Last Edited: 2011-03-07 13:33:50
March 07 2011 13:33 GMT
#677
When playing as Zerg, doing a FE - is it really bad to wait transferring drones if I fear there may be a potential danger such as early pressure or hellions?

Often do I see pro players maynard half their drones, and even when pressure arrives they don't transfer anything back, which from time to time leads to the opponent getting some drone kills until the Zerg builds a large enough army/gets the roach warren done to fend off the attack.

Obviously it would be really stupid to go above 30 drones on your main base if you have your natural completed, but I'm referring to the early game, when you are between the 14-25ish worker range.
snow2.0
Profile Joined September 2010
Germany2073 Posts
March 07 2011 13:43 GMT
#678
where to place a cannon to kill a marine bunker?

Got marine/scv'ed, tried having the line cut the bunker in half, was too close.
Everything else looks like the line doesnt even touch the bunker?
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 07 2011 15:32 GMT
#679
On March 07 2011 22:33 Wordpad wrote:
When playing as Zerg, doing a FE - is it really bad to wait transferring drones if I fear there may be a potential danger such as early pressure or hellions?

Often do I see pro players maynard half their drones, and even when pressure arrives they don't transfer anything back, which from time to time leads to the opponent getting some drone kills until the Zerg builds a large enough army/gets the roach warren done to fend off the attack.

Obviously it would be really stupid to go above 30 drones on your main base if you have your natural completed, but I'm referring to the early game, when you are between the 14-25ish worker range.

Depends. If its a 2 rax bunker rush, then you need to pull drones and snipe the scv. If its a Hellions build, then you want roaches. Have your queen block your ramp to buy time until the roaches pop and transfer your drones to your main.
Official Entusman #21
JackOscar
Profile Joined December 2010
Sweden50 Posts
March 07 2011 15:35 GMT
#680
What is the most optimal way to larava inject multiple hatcherys as zerg?

Also is there a custom game downloadeble out there to practise it on?
"Guinnea pigs have more blood than rats and hamster" - Artosis
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