• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:02
CEST 12:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo 2 thread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Iain M Banks Says He Has Cancer And Months To Live US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6147 users

Simple Questions Simple Answers - Page 36

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 34 35 36 37 38 900 Next
tuestresfat
Profile Joined December 2010
2555 Posts
March 08 2011 05:12 GMT
#701
What is the ideal unit comp when 4gating a Terran? How many Sentries/Stalkers/Zealots?
kamikaziekid
Profile Joined March 2011
United States4 Posts
March 08 2011 05:35 GMT
#702
On March 08 2011 02:23 Hammurabio wrote:
Does putting Spine Crawlers between the minerals and hatch (where drones have to path around) have a significant effect on mining rates?

it really depends how far from the minerals and hatch you place it, if you place it so its hugging either the mineral patch or the hatchery it will hinder mining greater than what it would be if you placed it equally distanced from the hatch and the mineral line... that being said it will still have adverse effects on mining, what i recomend doing is placing the spine crawler outside of the mineral line or in front of the hatch where the larva are usually located that way you can still get generally the same ammount of protection without having to slow down your economy.

hope that helps
when in doubt... mass marines
kamikaziekid
Profile Joined March 2011
United States4 Posts
March 08 2011 05:42 GMT
#703
On March 08 2011 14:12 tuestresfat wrote:
What is the ideal unit comp when 4gating a Terran? How many Sentries/Stalkers/Zealots?


well really that depends on how many of each unit the terran player has, normally the terran player will go heavy marine muarader with this play unless they want to spice it up and use ghosts or reapers but thats besides the point. If the terran player has more marines than muaraders get more stalkers, if the player has more muaraders than marines go more zealots, but you have to be careful cause the muaraders with concussive shells can outrun the zealots and basically "stutter step" them to safety. if you get sentries they are not as good against marine/muaraders but their guardian sheild can prove to be an invaluable asset when going up against that type of unit composition. It is also good to know that muaraders have 6 range compared to the marine's 5, so if you can forcefeild the muaraders and split them from the marines so you can tackle half the army at a time. also if he continues to pump barraks units (marine/muarader/reaper/ghost) try and get a robotics bay out and start pumping colossai for the marines or immortals for the muaraders as immortals do 50 dammage against armored and can 3 shot the muarader.

hope this info helps good luck out there
when in doubt... mass marines
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
Last Edited: 2011-03-08 05:54:15
March 08 2011 05:53 GMT
#704
On March 07 2011 21:10 Synystyr wrote:
Show nested quote +
On March 07 2011 19:07 Hellhammer wrote:
How do you repair something in a dropship? I pick my viking up and some scvs? What else do I do?


You have to turn auto-repair on with your SCVs. Then they'll repair inside of a dropship.

Thanks, what I meant to ask was how do you put them on auto-repair, but I figured that out.

My next question:

Why do hydra's move so slowly off creep? What is the reason behind this? Are they too strong, or imbalanced if they were to move fast all the time?
If Jesus comes, kill him again.
Fruitalchemist
Profile Blog Joined October 2010
Greenland51 Posts
March 08 2011 06:14 GMT
#705
This may be stupid but..is there a danger of over committing to a unit type if my enemy is going in a serten tech path? and if so how do i know im overcommitting to a unit type?
<3 Huk <3 Drewbie....Manner > Skill
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 08 2011 06:31 GMT
#706
^well yes but thats a very broad question, for example if a T is going marauder heavy, you obviously dont want to go mass stalker, or if a P is going collosus gateway, you dont want to get too many hydra. be more specific and ill be able to be more helpful
https://twitter.com/#!/IrisAnother
kamikaziekid
Profile Joined March 2011
United States4 Posts
Last Edited: 2011-03-08 06:35:52
March 08 2011 06:35 GMT
#707

On March 08 2011 15:14 Fruitalchemist wrote:
This may be stupid but..is there a danger of over committing to a unit type if my enemy is going in a serten tech path? and if so how do i know im overcommitting to a unit type?



yes because if the opponent continually scouts you the player can do a tech switch or make units that are considered a "hard counter" to the units you make and can overpower you and you can lose a match in that way. you can also potentally lose units without intending to so a way to keep your self from overcommiting is to always thinking of the worst possible things that they could throw at you and look at your units and weigh your options as to which they can handle it or not. that usually works for me.
when in doubt... mass marines
bankai
Profile Joined November 2010
362 Posts
March 08 2011 06:42 GMT
#708
As protoss, what are some ways to increase map awareness and sight?? For zerg for example, they can create overlord highways and leave zerglings everywere, but protoss units are not so mobile or cheap. Only unit i can think of is observers but these are quite expensive if u gotta build lots to spread around the map??
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 08 2011 06:51 GMT
#709
On March 08 2011 15:42 bankai wrote:
As protoss, what are some ways to increase map awareness and sight?? For zerg for example, they can create overlord highways and leave zerglings everywere, but protoss units are not so mobile or cheap. Only unit i can think of is observers but these are quite expensive if u gotta build lots to spread around the map??


Build pylons around the map.
oblong
Profile Joined January 2011
United States86 Posts
March 08 2011 06:54 GMT
#710
when are you guys going to update the teamliquid timer so it isnt 3 minutes behind and displaying the events 3 minutes after they start? its not a big deal but i dont think it would be very hard lol
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
March 08 2011 06:54 GMT
#711
whats the ideal amount of harvesters on a normal sized mineral line , for perfect saturation? is it 3 per patch or?
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
kamikaziekid
Profile Joined March 2011
United States4 Posts
March 08 2011 06:58 GMT
#712
On March 08 2011 15:54 WindOw wrote:
whats the ideal amount of harvesters on a normal sized mineral line , for perfect saturation? is it 3 per patch or?


some say 2 per mineral patch but battlenet says 3, i personally do 2 because theres basically off time for gathering unlike scvs having to wait for a few seconds to start, also 2 saves a decient ammount of minerals.
when in doubt... mass marines
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-03-08 07:09:12
March 08 2011 07:09 GMT
#713
On March 08 2011 15:58 kamikaziekid wrote:
Show nested quote +
On March 08 2011 15:54 WindOw wrote:
whats the ideal amount of harvesters on a normal sized mineral line , for perfect saturation? is it 3 per patch or?


some say 2 per mineral patch but battlenet says 3, i personally do 2 because theres basically off time for gathering unlike scvs having to wait for a few seconds to start, also 2 saves a decient ammount of minerals.


2 is the optimal, you go 3 when you have saturated both the natural and the main. 3 does give you more minerals faster, but not as significant as two per patch.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheFinalWord
Profile Joined May 2010
Australia790 Posts
March 08 2011 07:31 GMT
#714
Why do people 1 gate expand after forcing a cancel vs a zerg fe with a cannon rush? Why not 3 gate expand, or expand only after you are sure your opponent is not going to rush you. Is it vital to get the second base up?
rickybobby
Profile Joined October 2010
United States405 Posts
March 08 2011 07:45 GMT
#715
its not vital to get the second base if you are already ahead its only done if the player thinks its safe, but it is not necessary and many players do 3 gate expand and still end up ahead.
orionboss
Profile Joined March 2011
United States45 Posts
March 08 2011 09:04 GMT
#716
I have a question about hotkeys with zerg.
How do most people set up there queen and hatchery hotkeys?

I have been setting each of my hatcheries to a different hotkey, and cycle through them to click on the queen near by and inject.

I know this is incorrect, but what should i do differently?
spawn more overlords
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2011-03-08 11:24:07
March 08 2011 11:23 GMT
#717
edit: wrong thread.
Mythito
Profile Joined January 2011
Canada230 Posts
March 08 2011 11:53 GMT
#718
On March 08 2011 01:02 underdawg wrote:
Show nested quote +
On March 07 2011 21:52 Mythito wrote:
On March 07 2011 08:41 Kenpachi wrote:
On March 05 2011 11:23 Kenpachi wrote:
Well, i feel like i want to actually get into this game and i want to know the standard BO(s) for Terran Matchups. I searched Standard but i really dont know where to start.. so i think it would be easier to straight up ask for the standard builds.

bump


9 Supply
12 Barracks
13 Gas
15 Oribital

past that get a couple more barracks, get 2 tech labs and 1 reactor, then a factory and go tanks/marines/marauders, with a starport for a few medivacs.


if you're looking for a more complex answer, i suggest
http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups
and maybe searching iEchoic's TvT build

10 supply is standard. as far as i know what you do is queue up your 10th scv, then whenever you have 100 mins, make depot. you'll have enough mins to make your 11th scv during depot, and you should be supply blocked for about 1 second before your 12th scv can start

111 is standard TvT, dunno what is "standard" for other matchups. make sure to put 3 scvs in gas as soon as it's done and you should have enough gas shortly after you have the mins for that factory


ah thanks for the correction, i play random and must have mixed it up with 9pylon for toss, also i havent played in ~2 months cuz my internet can't support it
Did everything just taste purple for a second?
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 08 2011 13:31 GMT
#719
On March 08 2011 18:04 orionboss wrote:
I have a question about hotkeys with zerg.
How do most people set up there queen and hatchery hotkeys?

I have been setting each of my hatcheries to a different hotkey, and cycle through them to click on the queen near by and inject.

I know this is incorrect, but what should i do differently?


Many people hot key each queen, so you then double tap each queen hot key and press V and click on the near by hatch.

I just started playing Zerg and I find this (click link) to be a good way to inject. I mapped [backspace] to [\] to make it easier.
No logo (logo)
ZeroTalent
Profile Joined December 2010
United States297 Posts
March 08 2011 14:21 GMT
#720
On March 08 2011 22:31 deathly rat wrote:
Show nested quote +
On March 08 2011 18:04 orionboss wrote:
I have a question about hotkeys with zerg.
How do most people set up there queen and hatchery hotkeys?

I have been setting each of my hatcheries to a different hotkey, and cycle through them to click on the queen near by and inject.

I know this is incorrect, but what should i do differently?


Many people hot key each queen, so you then double tap each queen hot key and press V and click on the near by hatch.

I just started playing Zerg and I find this (click link) to be a good way to inject. I mapped [backspace] to [\] to make it easier.


If you want to stick with something similar to the method you're using, hotkey queens instead of hatcheries. It will save you the work of finding the queen, plus clicking on it.

The mrbitter technique mentioned is very good, especially with hotkey remapping. Of course what hotkey you pick for base cam (default is backspace) depends on your keyboard; you may need to use caps lock or backtick instead of backslash.
Can we get an official definition of "all-in"? Please?
Prev 1 34 35 36 37 38 900 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Playoffs Day 5
herO vs SHINLIVE!
Clem vs Solar
Serral vs Rogue
Tasteless977
Ryung 807
IntoTheiNu 611
ComeBackTV 449
RotterdaM417
IndyStarCraft 123
Rex92
CranKy Ducklings41
CranKy Ducklings SOOP5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 977
Ryung 807
RotterdaM 417
IndyStarCraft 123
Rex 92
StarCraft: Brood War
BeSt 361
Larva 345
firebathero 263
Bisu 223
EffOrt 194
Britney 174
ZerO 119
Pusan 108
Leta 102
Dewaltoss 99
[ Show more ]
Mind 68
sorry 63
Sexy 59
sSak 42
Stork 33
HiyA 23
Barracks 21
Rush 20
Terrorterran 5
actioN 1
Dota 2
XcaliburYe137
League of Legends
JimRising 352
Counter-Strike
fl0m3997
Super Smash Bros
Mew2King108
Other Games
singsing517
Livibee54
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick661
BasetradeTV113
StarCraft: Brood War
lovetv 11
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH294
• 3DClanTV 105
• StrangeGG 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2186
League of Legends
• Jankos2086
Upcoming Events
Ladder Legends
7h 58m
Ladder Legends
9h 58m
RSL Revival
22h 58m
OSC
1d 2h
OSC
1d 13h
WardiTV Weekly
2 days
The Patches Monday
2 days
Sparkling Tuna Cup
2 days
PiG Sty Festival
3 days
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.