Simple Questions Simple Answers - Page 22
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Soleron
United Kingdom1324 Posts
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thesideshow
930 Posts
On February 20 2011 19:36 Soleron wrote: When I do the hold-position zealot wall in PvZ, if I want to get a probe out, I have to move the zealot away, select the probe to go through, move the zealot back and reselect hold position. Some replays I've seen just have the probe pass straight through the zealot. Is there an easier way to do this? Click on a mineral field with the probe, it will pass through the zealot. | ||
thesideshow
930 Posts
On February 20 2011 17:40 eggXILE wrote: I have a few question. 1. Is there an easy way to chrono boost all Warpgates? I usually select Nexus, hit 'Z', click WG, again select Nexus, hit'Z' and click WG... But in some rep, toss seems to boost all at a moment. 2. Why does a scout worker gather enemy's mineral? Around 1:15~ in this rep. Although toss probe gathers zerg's mineral, he doesn't grab mineral. Well, I guess it is something like harrass. But I don't know what it is. 1. Hold 'Z' and click on the warp gates. I'm not a toss player, but i remember that doing it your way, "Z" then click, won't deselect the nexus, allowing you to press "Z" again and hit another warp gate. Nonetheless, holding "Z" should work. 2. It's harass. Only 1 worker can be on a mineral field at one time, so if your worker is 'mining' it, the opponent's worker will go and find another patch, delaying it. | ||
Bleak
Turkey3059 Posts
Let's say I'm playing TvZ, and I'm going Tank/Marine/Medivac with some Thors sprinkled in. On how many structures should I be on 3 bases? After I expand once, I add another factory (that makes 2) and I am on 5-6 barracks. However, after I take my third,I really don't know what to do and my money skyrockets. | ||
Kaitlin
United States2958 Posts
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Mushmf
Sweden7 Posts
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nrage
Netherlands75 Posts
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qazqwezxc
Canada91 Posts
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quaunaut
United States3 Posts
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Mystogun
United States392 Posts
On February 21 2011 09:19 quaunaut wrote: What is the double forge build? I'm gonna guess you build two forges somewhere in it, but beyond that I have no clue timings or anything, and searches on Google and TL don't say anything D: The double forge build is an amazing PvT build popularized by Tyler and iNcontroL. You basically stick to gateway production until you get 2/2 upgrades and from there you can tech to either colossus or high templar. The version I've been using is Gate Robo Gate Gate and Nexus right when my observer gets out. I build zealots and sentries for the most part, and the sentries allow for the build up of minerals that lets you expand. The observer goes to your opponents base, and if you see that your opponent is going to attack you pretty soon, you're free to cancel your nexus and you maintain the production of three gates and a robo. If your opponent is looking to play a macro game, keep the nexus and drop two forges whenever you can. Constant chronoboost on the two forges is essential, as it lets you get to 2/2 super fast. | ||
quaunaut
United States3 Posts
On February 21 2011 08:52 nrage wrote: Why do I never see Zerg players throwing tons of infested terrans in the battlefield against me (Terran)? They do decent dps and you have to focus fire all of them down which is basically impossible? Primarily because they might not have gotten the infestors out too long before, and want to save their energy for Fungal Growth, which you really can't go without. | ||
curreh
Australia265 Posts
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closey
Hong Kong272 Posts
What happens if you neural parasite a stalker...and blink it!? | ||
Mystogun
United States392 Posts
On February 21 2011 10:29 curreh wrote: hey guys would anybody be able to help me with using the f keys for camera positions? I've heard lots of talk about it, I've never played bw myself or used them in sc2 so I'd like to understand it, like when and where to use it, thanks! ^_^ The F keys are used to remember locations, so basically you can save the location of each nexus to a different F key. For example if you wanted to defend a drop happening at your natural, instead of clicking on the minimap you could press F3 once and be there! | ||
Kaitlin
United States2958 Posts
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Cuh
United States403 Posts
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HardCorey
United States709 Posts
On February 21 2011 13:30 Cuh wrote: Can you warp in units on a ledge where you have no vision? No, you need vision to warp in units. If the pylon is on the high ground over looking a ledge then obviously you can warp in because that gives you vision. | ||
HardCorey
United States709 Posts
On February 21 2011 10:35 closey wrote: Quick 'fun' question! What happens if you neural parasite a stalker...and blink it!? If it goes out of range the neural parasite is ceased. Stays in range you maintain control. | ||
closey
Hong Kong272 Posts
Where can you find it out (I'm not sure if liqupedia's information is updated after the so many changes on the void ray) | ||
thesideshow
930 Posts
On February 21 2011 13:57 closey wrote: Question! What is the actual damage hit of an unupgraded void ray on a naked target(no armor) when charged up? Is it done by a modifier (times "X") or a constant (plus "X") or a faster rate of fire(lower weapon cooldown)? Where can you find it out (I'm not sure if liqupedia's information is updated after the so many changes on the void ray) The liquidpedia page appears to be updated | ||
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