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Simple Questions Simple Answers - Page 20

Forum Index > StarCraft 2 Strategy
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mugod
Profile Joined December 2010
United States9 Posts
February 17 2011 15:03 GMT
#381
In 2v2, we both players as Terran, can you share bunkers?
life is a beach, i'm just playin in the sand
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 17 2011 15:05 GMT
#382
On February 18 2011 00:03 mugod wrote:
In 2v2, we both players as Terran, can you share bunkers?


If you guys swap control, you can share bunkers AND gas geysers! Related, you can repair each others buildings and units, and swap addons with each other as well.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
zatic
Profile Blog Joined September 2007
Zurich15361 Posts
February 17 2011 15:09 GMT
#383
And scan with each others CC and call down mules!
ModeratorI know Teamliquid is known as a massive building
mugod
Profile Joined December 2010
United States9 Posts
February 17 2011 15:10 GMT
#384
On February 18 2011 00:05 Synystyr wrote:
Show nested quote +
On February 18 2011 00:03 mugod wrote:
In 2v2, we both players as Terran, can you share bunkers?


If you guys swap control, you can share bunkers AND gas geysers! Related, you can repair each others buildings and units, and swap addons with each other as well.

Good stuff. I was hoping that was the case.

I stumbled randomly across the ability to repair each others units and I also noticed my medivacs heal my zerg teammates bio units. But the swapping of addons, I did not know. Thanks.
life is a beach, i'm just playin in the sand
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 17 2011 16:40 GMT
#385
On February 18 2011 00:09 zatic wrote:
And scan with each others CC and call down mules!


Oh yeah and you can drop the extra supplies down on your ally's depot to help with his supply blockage =D

On February 18 2011 00:10 mugod wrote:
Show nested quote +
On February 18 2011 00:05 Synystyr wrote:
On February 18 2011 00:03 mugod wrote:
In 2v2, we both players as Terran, can you share bunkers?


If you guys swap control, you can share bunkers AND gas geysers! Related, you can repair each others buildings and units, and swap addons with each other as well.

Good stuff. I was hoping that was the case.

I stumbled randomly across the ability to repair each others units and I also noticed my medivacs heal my zerg teammates bio units. But the swapping of addons, I did not know. Thanks.


Medivacs work on Protoss units too SCVs can also repair certain Protoss units as some of them are considered mechanical (Mothership + SCV combo?!?) I wonder though...can you put your own units in your ally's dropship? I'd assume so if they can go into bunkers. Guess I know what I'm testing after work
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 17 2011 16:51 GMT
#386
I can't ever seem to get my 9 pylon down as toss without getting a brief ~3 second gap between building the pylon, and being able to build the next probe. Is that fairly normal?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 17 2011 16:54 GMT
#387
On February 18 2011 01:51 Sm3agol wrote:
I can't ever seem to get my 9 pylon down as toss without getting a brief ~3 second gap between building the pylon, and being able to build the next probe. Is that fairly normal?


Completely, that's just how the flow of it goes. It's equivalent to Terran and Zerg having slight supply block before their Depot/Overlord finishes.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Mushmf
Profile Joined February 2011
Sweden7 Posts
February 17 2011 17:54 GMT
#388
Hello, I'd like to know what I should go for when I face zerg, I play in bronze league have played now for 2 days no further experience. But allways when I face Zerg they go zerglings and just out rush me (I am playing protoss btw) What do to ?
Does that tactic even work outside bronze league? - ME
macaronij
Profile Joined December 2010
Argentina67 Posts
February 17 2011 19:39 GMT
#389
since some days ago i always see my color as green and i don t like it, can i change it?
napp
Profile Joined August 2010
United States18 Posts
Last Edited: 2011-02-17 20:00:56
February 17 2011 20:00 GMT
#390
On February 18 2011 04:39 macaronij wrote:
since some days ago i always see my color as green and i don t like it, can i change it?


is friendly colors activated? (alt+f or next to the minimap) i will sometimes hit this by accident when i'm trying to ping with alt+g
jaelerin
Profile Joined October 2010
United States36 Posts
February 17 2011 20:04 GMT
#391
On February 18 2011 02:54 Mushmf wrote:
Hello, I'd like to know what I should go for when I face zerg, I play in bronze league have played now for 2 days no further experience. But allways when I face Zerg they go zerglings and just out rush me (I am playing protoss btw) What do to ?


Build More Guys
zhengsta
Profile Joined February 2011
United States126 Posts
February 17 2011 20:41 GMT
#392
are scvs bio or mech?
vlnplyr
Profile Joined November 2010
United States76 Posts
February 17 2011 21:10 GMT
#393
On February 18 2011 05:41 zhengsta wrote:
are scvs bio or mech?


Technically speaking, I believe they are both. They can be healed by a Medivac which indicates bio but are also able to repair each other, which indicates mech.
www.youtube.com/vlnplyr5
vlnplyr
Profile Joined November 2010
United States76 Posts
February 17 2011 21:12 GMT
#394

Medivacs work on Protoss units too SCVs can also repair certain Protoss units as some of them are considered mechanical (Mothership + SCV combo?!?)


Medivacs can also heal Mutalisks and make them EXTREMELY effective. If you are 2v2'ing as ZT, then I suggest putting 4 or so Medivacs on hold position in a safe corner of the map where your ally's Mutas can retreat to. They will be quickly healed and able to continue harassment as he masses more and more of them. A very effective tool to keep your opponents contained.
www.youtube.com/vlnplyr5
vlnplyr
Profile Joined November 2010
United States76 Posts
February 17 2011 21:15 GMT
#395
On February 16 2011 16:06 Spiffaz wrote:
If I put two chrono boosts on something, say zealot speed, what happens? Does it give me 40 seconds instead of 20?



Didn't see this answered. No, chronoboost does not stack whatsoever. If you start one and then start another 5 seconds later, the total duration is 25 seconds. It also will not go at 2x the speed of a regular CB.
www.youtube.com/vlnplyr5
closey
Profile Joined October 2010
Hong Kong272 Posts
February 18 2011 01:07 GMT
#396
Question! Does PDD block spore crawler / turret / canon shots!?
Rock, Paper, Scissors
JabbaDaButt
Profile Joined December 2010
United States77 Posts
February 18 2011 01:50 GMT
#397
Question! Does PDD block spore crawler / turret / canon shots!?


Yes it does, on all of them. For a full list and more facts:
http://wiki.teamliquid.net/starcraft2/Point_Defense_Drone#Spells

"Marines, the counter to Banelings." -IdrA
JabbaDaButt
Profile Joined December 2010
United States77 Posts
Last Edited: 2011-02-18 02:07:12
February 18 2011 01:56 GMT
#398
I can't ever seem to get my 9 pylon down as toss without getting a brief ~3 second gap between building the pylon, and being able to build the next probe. Is that fairly normal?


Although this is common, it doesnt mean you shouldnt stop trying to refine it. I used to queue up my 10th probe, that could lock your mins up slightly, can it be that?

Another thing could be that you're ordering your probe to place the pylon when you hit 100 minerals, while it's still mining. You want to move it into position before 100 minerals, and then place the pylon down.

Still 3 seconds shouldn't kill you, but as there isn't anything else you can work on the first 50 seconds or so, wouldn't hurt to be a bit anal about it.
"Marines, the counter to Banelings." -IdrA
JabbaDaButt
Profile Joined December 2010
United States77 Posts
February 18 2011 02:20 GMT
#399
Hello, I'd like to know what I should go for when I face zerg, I play in bronze league have played now for 2 days no further experience. But allways when I face Zerg they go zerglings and just out rush me (I am playing protoss btw) What do to ?


If it's specifically zerglings in the early game you have trouble against, try a partial wall your ramp. On most maps, 2 buildings would suffice, leaving 1 hex for your units to get out of your base later. You can chronoboost a zealot and have it hold position at the hole in your wall so that lings cant just run by your wall. Here's an example:
[image loading]
you can turn on building grid to help to make sure there arent unwanted holes.
"Marines, the counter to Banelings." -IdrA
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 18 2011 04:15 GMT
#400
On February 18 2011 10:56 JabbaDaButt wrote:
Show nested quote +
I can't ever seem to get my 9 pylon down as toss without getting a brief ~3 second gap between building the pylon, and being able to build the next probe. Is that fairly normal?


Although this is common, it doesnt mean you shouldnt stop trying to refine it. I used to queue up my 10th probe, that could lock your mins up slightly, can it be that?

Another thing could be that you're ordering your probe to place the pylon when you hit 100 minerals, while it's still mining. You want to move it into position before 100 minerals, and then place the pylon down.

Still 3 seconds shouldn't kill you, but as there isn't anything else you can work on the first 50 seconds or so, wouldn't hurt to be a bit anal about it.


Send your probe to build the pylon so it arrives and is able to build it right as you have 100 minerals. THEN, when you next get 50 minerals, build your 10th probe. There will be a gap of the amount of time it takes to collect 50 minerals. On the back end, the pylon should complete right about the time the 10th probe completes, however you can queue your 11th probe while the 10th is building. Then chrono as soon as your supply limit changes to 18.
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