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On February 15 2011 05:58 Wolf wrote:Show nested quote +On February 15 2011 05:52 ZeroTalent wrote: Also mechanics and not strategy ... how do I tell an SCV to auto-repair a not-yet full bunker? If I right-click on it it just goes into the bunker. I THINK bunkers have a load command. If so, press load and then click on the SCV. I could be wrong.
Or rather, the SCV has a repair button. Press that, and click on the bunker. Or set the SCV on autorepair (unless that causes other issues for you).
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On February 15 2011 05:52 ZeroTalent wrote: Also mechanics and not strategy ... how do I tell an SCV to auto-repair a not-yet full bunker? If I right-click on it it just goes into the bunker. Use Move command (press M + click) and it will walk to the Bunker but not enter. You can also Repair Bunker (R + Click) and it will instantly repair it.
Kind regards
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Can SCVs repair a bunker from the inside?
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On February 15 2011 06:47 Luddff wrote: Can SCVs repair a bunker from the inside? No they can't. Surely you could have just tested this in a custom map.
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is it possible to cancel archon-morphing and get both templars back, if it can, and I used high templars, how much energy do they have?
if I neural parasite 2 templars (high, dark or one of both), can I force them to become an archon?
same question except regarding morphing banelings and broodlords, (assuming I have the tech available and I have neural parasited a zergling/coruptor)
if its impossible, please ignore the rest.
who controls the archon?
can I create an archon from merging one using one neural parasited templar and one non-neural parasited templar? if so, who would then control the archon?
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@Roblin
Start crying, the answer is 'no' to all
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How do I make units dance in-game? I saw it in the GSTL Finals and now I want to be an ass in team games. LoL
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On February 15 2011 16:40 JabbaDaButt wrote: How do I make units dance in-game? I saw it in the GSTL Finals and now I want to be an ass in team games. LoL
Select the units and type /dance. Only works for some units though.
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You can type different things:
English version: /dance /cheer /victory <--- not sure about this one because i can't find the right word for the german version.
German version: /tanzen /jubeln
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On February 15 2011 05:52 zozkA wrote: A few weeks ago i saw a post by someone who had made a short clip on how to use TL.net, an introduction so to speak. I tried searching for it but haven't been able to find it.
Can anyone help me find it please?
Thanks
It's on the front page of liquipedia. http://wiki.teamliquid.net/starcraft2/Main_Page
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Has anyone found a good timing push in TvT to defeat a 1rax FE? I mean, you could always just expand and shoot for a macro game, but your expo will be later and thus you will be a little behind. It seems like a quick seige tank would be good for taking out a bunker and pushing in, but I havn't really had a chance to try it.
Any thoughts?
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If I put two chrono boosts on something, say zealot speed, what happens? Does it give me 40 seconds instead of 20?
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On February 16 2011 13:02 MrPopo wrote: Has anyone found a good timing push in TvT to defeat a 1rax FE? I mean, you could always just expand and shoot for a macro game, but your expo will be later and thus you will be a little behind. It seems like a quick seige tank would be good for taking out a bunker and pushing in, but I havn't really had a chance to try it.
Any thoughts? I usually am the one 1 rax FE'ing, and my biggest fear is the 4 rax marine marauder all-in, but still haven't been defeated by it.
How about a double FE?
On February 16 2011 16:06 Spiffaz wrote: If I put two chrono boosts on something, say zealot speed, what happens? Does it give me 40 seconds instead of 20?
If you put the second chrono boost after 20 seconds have passed, only then you can get 40 seconds instead of 20.
The last chrono boost will cancel out the first one.
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On February 11 2011 06:21 Sejanus wrote:Hi guys sorry if this was already asked, I couldn't find it, maybe I just didn't know the right terms to look for. Is there any way to preset a default location ("rally point") for Warpgates so that the units would always warp in there unless I specifically put them elsewhere? Because when I am watching over the battle I really don't feel like going back into base (display-wise) and dropping down 6 zealots every time Warpgates counter resets. I.e. playing zerg or terran I can just click i.e. 4+S+HHH...H for Hydras where 4 is my Hatcheries bind and thats about it, I don't need to drag the screen back to the base or at least to the closest Pylon location. Hope you see what I mean, sorry for laymans terms  I am pretty new to SC2 yet, playing against AI only, trying to get basics down before I move to multiplayer. Thanks in advance!
dont forget that you will probably have a robotics facility, and warp prisms are 200 mins. put them in the back of your army and you will never have to leave the battle. can also be used for harrrasssssmmmeennnttt as well as holding HT's out of emp range
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Good sir, I'm curious if hallucinated probes can pretend to work. Also curious if anyone has protected their 4 gate army from banelings by hallucinating probes to block them. Thx.
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Hallucinated probes can't be set to work, or so I recall reading a while back. Also, why would anyone hallucinate probes to block anything when that costs 100 energy, when Force Fields cost 50 energy ?
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On February 11 2011 06:21 Sejanus wrote:Hi guys sorry if this was already asked, I couldn't find it, maybe I just didn't know the right terms to look for. Is there any way to preset a default location ("rally point") for Warpgates so that the units would always warp in there unless I specifically put them elsewhere? Because when I am watching over the battle I really don't feel like going back into base (display-wise) and dropping down 6 zealots every time Warpgates counter resets. I.e. playing zerg or terran I can just click i.e. 4+S+HHH...H for Hydras where 4 is my Hatcheries bind and thats about it, I don't need to drag the screen back to the base or at least to the closest Pylon location. Hope you see what I mean, sorry for laymans terms  I am pretty new to SC2 yet, playing against AI only, trying to get basics down before I move to multiplayer. Thanks in advance!
I suggest when you place the pylon where you want to warp in units, set that as a camera location, and you can update this depending on moving across the map with new warp-in pylons. Then, all you have to do is press that hotkey, warp in your units and click back to your army. It's very fast. Also, bring a probe along with your army to drop pylons for reinforcements along the way.
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hey so i'm trying to get inControl's style of PvZ down. i got a basic idea of his build order but i'm not really sure exactly how the timings should look after you start building your first sentry. i think it might have something to do with getting my 2nd gas faster, which i will be trying in my next few games.
i've been looking around for replays or vods where inControl is using this style, I've only seen it when he streams so far, but something that i can pause and take notes on would be great. so if anyone knows where a good (recent) replay/vod of inControl using this style i'd really appreciate it.
i've seen the ones where he plays sen (under his softball ID) and the vVv guy, but those are older and don't seem to be good examples, i mean they're alright, but he definably fucks up the timing of things a couple of times.
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Does a player loose vision of a unit while it was neural parasited?
For example, can i neural parasite a probe, build a nexus and then kill the probe without him knowing?
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On February 17 2011 21:34 fraugos wrote: Does a player loose vision of a unit while it was neural parasited?
For example, can i neural parasite a probe, build a nexus and then kill the probe without him knowing?
you can test this on a custom map or in a custom game and then watch the replay
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