if they are meching off 2 base i think its safe to expand to 4 base, there you can support carriers.
[H]Entrance Master League. PvT Mass thors - Page 5
Forum Index > StarCraft 2 Strategy |
stroggos
New Zealand1543 Posts
if they are meching off 2 base i think its safe to expand to 4 base, there you can support carriers. | ||
Excludos
Norway8122 Posts
On January 17 2011 18:41 stroggos wrote: if he is 1 shotting all of your immortals perhaps you should get hallucinate so he uses his cannons on your hallucinations. Anyhow, i dunno how you can be losing to mass thors, immortals are much cheaper so even if some are getting cannon'ed, you should be outnumbering him. if they are meching off 2 base i think its safe to expand to 4 base, there you can support carriers. If you'd bother to watch any of the two replays that have been posted, you'd know that its not nearly that simple. | ||
BBC.807
Norway68 Posts
I attacked and lost - he rolled over a couple of xpo's before my 9 immortals, several DT and mazz zealot rolled him over. I also made a couple of temps to take care of the SCV that repair. I have an a replay back home if anyone want to see? (2600 diamon) | ||
perser84
Germany399 Posts
was that the terran got his blue flame hellion succesfully serveral times in your base in other word it delayed eco army no timing imo his amry was only marauder and thor i highly doubt that you can win with mass gateway units and few immortals and 20% of your stalker was not in position to fight when the main fight begun and you get the other thing you wonder why you lost ? you didnt harrased him at all but imo mass thors are scary and he had not even uppgrades imagine 2/1 or 3/0 uppgrades on thors | ||
Excludos
Norway8122 Posts
On January 17 2011 19:27 BBC.807 wrote: Iv'e encounterd this several times as well, by the time i saw his Thors i was already maxed out with a typical PVT army (stalker, zealot, temp, colossi) - so when i saw him i threw up addition 2 robo (3 in total) and a DT shrine. I attacked and lost - he rolled over a couple of xpo's before my 9 immortals, several DT and mazz zealot rolled him over. I also made a couple of temps to take care of the SCV that repair. I have an a replay back home if anyone want to see? (2600 diamon) Please, by all means. I'd love too see how other people handle it ![]() | ||
Excludos
Norway8122 Posts
On January 17 2011 19:48 perser84 wrote: the real reason why you had lost was that the terran got his blue flame hellion succesfully serveral times in your base in other word it delayed eco army no timing imo his amry was only marauder and thor i highly doubt that you can win with mass gateway units and few immortals and 20% of your stalker was not in position to fight when the main fight begun and you get the other thing you wonder why you lost ? you didnt harrased him at all but imo mass thors are scary and he had not even uppgrades imagine 2/1 or 3/0 uppgrades on thors You seem to think that I lost because my playstyle is NOT to harass.? I know he killed quite a few probes with those blueflame hellions, but I was still always ahead of him economically, because I expanded a lot earlier than him both times. I've told a friend of mine to get 3-3 upgrades on thors and mass them, while I played more or less normally. I wasn't even funny how much it roflstomped me | ||
statikg
Canada930 Posts
I am still deciding whether I would use my armory for viking weapons or for thor armor because upgrading thor weapons is unnecessary vs protoss gateway army and not that effective vs immortals either because of how much dmg gets absorbed by shields anyway. Collosus will DEFINITELY be required by any protoss army as will be ALOT of excess minerals in any mass thor strategy so I would have alot of support marines/hellions, maybe a ghost as well to help with immortals/voidrays. If you don't hvae collosus or HTs to deal with the marines, I would imagine you have no chance. | ||
Champ24
177 Posts
I played a T on steppes of war who went fast 2nd gas, so I felt safe with a 1 gate FE. I dropped a robo, chronod an obs and saw a single Thor. I then chrono boosted immortals nonstop. He pushed out with a raven, 3 thors, scvs and maybe 15 marines. I had 5 or 6 immortals, 10ish zealots, 2 sentries, 6 stalkers. I thought I had a great composition to fight him since he never killed my obs...I could have done anything I wanted. However, I got faceplanted, even focus firing the thors with immortals. The marines were focusing the immortal shields to nothing and the strike cannons of the thors cleaned up the rest. I was clearly benefitting from the expo when he pushed, so I don't think it was a BO victory from him. I didn't save the replay, but my limited experience of goin immortals to fight thors was not great. I'll try VR heavy next time I see it. | ||
Penatronic
150 Posts
On January 16 2011 20:01 Zacsafus wrote: In fact i believe that magic box adds more skill to the game, the only bad part to it is that it makes thors completely worthless as anti air against anything. For example against zerg if they magic box their mutas, thors actually do less damage than a single stimmed marine because their splash isnt hitting anything. The splash on the thors is to jsut punish bad micro, kind of makes it a game changing factor, meaning micro can have a huge impact on a fight. Only problem is that magic box is pretty easy to do :S Gief thors valkyrie attacks plz!!! Despite the fact that magic box is "easy to do" it's actually a micro move beyond mass thors mass mmm a+move. This is why it is hard for Terran-only players to grasp, and it MUST be a glitch. You didn't a move and win? Hax!!!! Terran is all about units that can a+move and beat almost anything, and are only countered by much higher tech, higher micro units... (and yeah all Terran units are low tech compared to toss or Zerg when you consider cost and time to get them) | ||
statikg
Canada930 Posts
| ||
AbyssArray
Canada26 Posts
| ||
Excludos
Norway8122 Posts
On January 18 2011 00:40 Champ24 wrote: I'm having trouble with thors as well. I played a T on steppes of war who went fast 2nd gas, so I felt safe with a 1 gate FE. I dropped a robo, chronod an obs and saw a single Thor. I then chrono boosted immortals nonstop. He pushed out with a raven, 3 thors, scvs and maybe 15 marines. I had 5 or 6 immortals, 10ish zealots, 2 sentries, 6 stalkers. I thought I had a great composition to fight him since he never killed my obs...I could have done anything I wanted. However, I got faceplanted, even focus firing the thors with immortals. The marines were focusing the immortal shields to nothing and the strike cannons of the thors cleaned up the rest. I was clearly benefitting from the expo when he pushed, so I don't think it was a BO victory from him. I didn't save the replay, but my limited experience of goin immortals to fight thors was not great. I'll try VR heavy next time I see it. What you're describing here seems to be more of a thor rush than a mass thor build. The usual way to deal with this (altough, I havent seen your replay, so I can't know for sure) is to sack your expo and move all your units up the ramp. Sure you'll lose quite a bit of income, but seeing as he 1. probably hasn't expanded and 2. Pulled SCVs off the mineral line to repair his thors, you should still be plenty ahead. Keep pushing out units and your army should eventually overwhelm him. If he tried to push up your ramp, make sure to play around with the forcefield. Even though thors break ff, they tend to get stuck with marines between them, and unable to move either way. | ||
Champ24
177 Posts
On January 18 2011 02:10 Excludos wrote: What you're describing here seems to be more of a thor rush than a mass thor build. The usual way to deal with this (altough, I havent seen your replay, so I can't know for sure) is to sack your expo and move all your units up the ramp. Sure you'll lose quite a bit of income, but seeing as he 1. probably hasn't expanded and 2. Pulled SCVs off the mineral line to repair his thors, you should still be plenty ahead. Keep pushing out units and your army should eventually overwhelm him. If he tried to push up your ramp, make sure to play around with the forcefield. Even though thors break ff, they tend to get stuck with marines between them, and unable to move either way. Yes, it was more of a rush than a drawn out game. I'm not sure sacing the expo is the right move. He can sit outside the ramp with his thors and that would be incredibly difficult to break. Meanwhile, he expands and I lose the macro game. If he pushed up I should easily win with concaved units, but the correct move for him is to camp and contain. The thors would eat anything that tries to walk out alive. Edit: I had an epiphany...I should have contained him. | ||
Excludos
Norway8122 Posts
On January 18 2011 02:31 Champ24 wrote: Yes, it was more of a rush than a drawn out game. I'm not sure sacing the expo is the right move. He can sit outside the ramp with his thors and that would be incredibly difficult to break. Meanwhile, he expands and I lose the macro game. If he pushed up I should easily win with concaved units, but the correct move for him is to camp and contain. The thors would eat anything that tries to walk out alive. His problem is that he had to draw scvs from his mineral line. Thats why you will be further and further ahead untill he's expanded, which is the exact time you should move out. Then again, its hard for me to judge exactly. I'm used to people rushing with one thor + another on its way. And since I usually fast expand, sacking the expo is the only correct move for me. | ||
sylverfyre
United States8298 Posts
+ Show Spoiler + Game 5 of GSL code S RO16 group d - oGsMC vs LiquidJinro is a pretty scary terran thor-based mech game. | ||
Moriarity
United States91 Posts
| ||
Scaryman
United States70 Posts
On January 18 2011 02:08 AbyssArray wrote: How about Day[9]'s "Archon Toilet"? just get a mothership really quick and float its slow fragile ass over the thors for vortex before it gets shot down by 2 volleys from range 10 vikings. Problem solved guys! | ||
Reptilia
Chile913 Posts
On January 16 2011 10:36 PikaXchU wrote: High Templar are not longer able to feedback Thors. So what's the use of getting a High Templar against Thor now? To attempt to storm the crap out of them? Carriers should be the safest build, but if they scout them I don't know.... Maybe colossus too.. the only terran good counter to carriers is marine, which melt to storm. Vikings are only good if u really outnumber the carriers. And thors are bad againts carriers | ||
Scaryman
United States70 Posts
| ||
Mercury-
Great Britain804 Posts
- terrible army composition, never go that stalker heavy vs Terran - questionable macro decisions, 3 forges instead of going for stuff like carriers - zero pressure on the Terran - not enough expansions (he was even/ahead on expos while doing a Thor build... that should never happen) - you let him come to you and engaged at your nat, leaving you no option to rebuild your army | ||
| ||